Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.9.1 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | Type "chanlog" for logs | Practice social distancing, join IRC TODAY! |
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<JVFoxy>
humm... so geo sat in orbit... wondering what next
<Alanonzander>
Science!
<JVFoxy>
well, eventually mun orbit mission.. leave a relay there too. 4 of those little pop up dish things seem to be loosing some signal between sites.
<JVFoxy>
I guess I could upgrade to the slightly larger static relay dish..
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<kmath>
YouTube - Starship SN4 Cryo Proof Test LIVE From Boca Chica
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<Dutchy45>
Hey guys, noob with 2 questions here. (1) I'm on the launchpad, did some science and tried to send it prior to take-off. I've set the antenna to "allow partial" but it is still aborting when I run out of electricity. What am I doing wrong? (2) Although it is night at the KSC (I have photovoltaic cells) my batteries are still recharging after the ab
<Dutchy45>
ort. Why do they do that?
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<Althego>
i think that means something else
<Althego>
you need the battery charge for transmission
<Althego>
batteries should only charge with the sun visible in case of solar cells. but in older version i could get them to charge during the night on duna
<snow>
yeah, I think it's a setting to let you transmit data that would give you more science if you brought it back, right?
<Althego>
can be
<Althego>
there is a reverse case though, the sun is shining and yet the panels are not producing power. there is an eclipse, but it is not correctly simulated in the scene lighting
<snow>
it's been so long since I actually played >.>
<Dutchy45>
I'll warp to next morning and see what happens then
<Dutchy45>
damn, same result!
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<darsie>
Dutchy45: Are you sure you set allow partial? Sometimes the buttons show action, sometimes setting.
<darsie>
Dutchy45: Check the antenna RMB menu for antenna recharge.
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<Dutchy45>
darsie, thanks!! I've done it before so I don't understand what went wrong here, but "I flipped the switch" and now it's doing what it's supposed to do
<hatrix>
I undocked from an orbital base but it's still one vessel
<hatrix>
how is that possible?
<FLHerne>
All vessels are but mere tools of the Great Kraken
<packbart>
multiple docking ports? I've read about "stuck" docking ports on the forum, though
<hatrix>
only one attached to this vessel
<hatrix>
when I detach, the vessel goes away as intended
<hatrix>
but I can still interact with it, eg 'control from here', 'aim camera', etc
<hatrix>
and when I roll, it also rolls
<hatrix>
despite not being attached
<packbart>
huh. magic. I haven't heard about that one before
<Althego>
hehe, that is age old
<Althego>
i had problems like this in somhere, hmm, what was it 0.9 or so
<sandbox>
I used to break the game all the time when using symmetry on fuel pipes or struts
<Althego>
an annoying huge fly is flying around here
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<deadmind>
woo
<deadmind>
i just got an nvme ssd to use as my KSP drive
<deadmind>
I fully expect to regain several percent of the time i stare at ksp loading every day :D
<deadmind>
i'm going to measure the difference (vs. a 2016 sata ssd) after i install it, based on KSP.log, if anyone has a way of measuring more performance metrics please let me know
<deadmind>
so far i'm just collecting initial loading time (time until the first "ShowUI" entry in the log)
<Althego>
dont
<Althego>
it wont help
<deadmind>
i restart ksp probably 15+ times every day to avoid the deteriorating performance problem. so even small gains can add up
<deadmind>
that said, I'm not under any illusions that it will be transformative :D
<Althego>
i usually dont restart it, or maybe in the evening when i cant stand the huge waiting times
<deadmind>
do you revert a lot? i suspect it's the reloading where a lot of the memory leaks happen
<Althego>
yes, i thought so too
<Althego>
design is try and revert all the time
<deadmind>
i tend to spend more time with design trial and error, you can tell the difference between 1st run and even the 3rd run
<deadmind>
btw, do you know the MemGraph mod? it can help a bit
<Dutchy45>
that warpology thing is ...bizar
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* Flayer
throws JK into the pit
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<Flayer>
ik ben zo moe
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