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<Althego>
Due to a tropical depression developing off the Southeast Coast of the U.S., now targeting Tuesday, May 19 at 3:10 a.m. EDT for the Starlink mission—SpaceX teams will continue monitoring launch and landing weather conditions
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<Dutchy45>
What does it mean when the burn time indicator, on the right of the nav ball, is red?
<Althego>
you dont have enough
<Althego>
but it was always bugged for me, that happens even when you do
<Althego>
the red part should be over the burn time what you currently have
<Dutchy45>
It's completely red and I have a full fuel tank
<darsie>
Are you using a vacuum engine on the bottom of Eve?
<darsie>
Or an ion thruster?
<Dutchy45>
I'm in space around Kerbin
<Dutchy45>
My engine won't "engage" either
<darsie>
Is the engine online/staged?
<Dutchy45>
yes
<darsie>
Try using it.
<Dutchy45>
lol, I did. I get the sound of a spark plug not quite getting there
<Althego>
maybe no way forthe fuel to get to the engine?
<Althego>
or incorrect fuel type?
<darsie>
Are the fuel tanks online?
<Dutchy45>
swivel engine with liguid fuel and oxidizer
<darsie>
Turn on the tanks.
<darsie>
Got a blocking separator or so between engine and tank?
<darsie>
Maybe a heat shield?
<darsie>
screenshot?
<darsie>
F1
<darsie>
Why a swivel in vacuum?
<Dutchy45>
sorry! neede to activate engine!
<Althego>
hehe
<darsie>
:)
<Dutchy45>
"Why a swivel in vacuum?" 'cause I didn't know that's a bad idea.
<Althego>
3.6 röntgen, not great, not terrible :)
<darsie>
Terrier and Ant are vacuum engines with higher Isp.
<Althego>
probably there is no other company that produces huge steel cylinders and cameras document all what they do from multiple angles
<Althego>
there are also drive by and drone videos too
<kubi>
bolhafasznyi
<kubi>
that is even shorter
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<Althego>
hehe, i know that one though
<Althego>
also morality statute, etc
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<Dutchy45>
I get the message: cannot add manouvre node (control locked) How do I unlock this?
<JVFoxy>
make sure not in time warp, make sure you have signal connection, are you on re-entry, ship heating up?
<JVFoxy>
probe core: do you have battery power still?
<Dutchy45>
Ah, electric charge! Thanks JVFoxy!
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<JVFoxy>
not enough battery?
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<Dutchy45>
didn't extent solar panels before warping
<Dutchy45>
F5-F9
<JVFoxy>
believe you can set the probe to auto hibernate on warp...
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<JVFoxy>
I had this thought in the earlier versions, where could disable the power bank on the probe as a backup. If the battery drained because I forgot turn it towards the sun, if I could use the 'backup power'. Only, I wasn't sure without control if you could still toggle the disable on things.
<Dutchy45>
I glanced at the "hibernate on warp", didn't think about it.
<Althego>
i dont get why it isn the default
<Althego>
why would you want batteries to drain in warp anyway?
<packbart>
ack. that is one of the custom patches I use. Kerbalism does away with that, anyway
<packbart>
huh. does anyone here use the Scatterer mod? Oceanic refraction looks weird for me but I seem to remember seeing it working before (on Linux, though).
<packbart>
and another luxury problem. I can finally capture smooth video in KSP (that Windows Gaming Bar has its uses) - now the data rate is a bit high for casual throwing it into IRC. https://formularfetischisten.de/~packbart/temp/foo.mp4
<JVFoxy>
Althego lol.. could put a probe on KSC, if the craft isn't in focus, it doesn't drain anything
<JVFoxy>
granted.. its on rails... I've seen a many craft dip down past the 70km orbit, only to come back up like nothing 's happened
<Tank2333>
Formular fetischist? was zum
<Althego>
nice looking water
<JVFoxy>
Lol.. video buffering
<packbart>
yeah, Scatterer is nice. it does have odd quirks for me, though. the start menu clouds have odd colors. and the refracted parts of the vessel are missing
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<JVFoxy>
Packart sigh.. I'd like to do recordings, but ... tend to get nervous messing things up
<packbart>
yeah, if I ever start recording KSP videos, I probably should back to x1080 and a lower frame rate
<JVFoxy>
stuck on laptop, it can't handle 60fps... noticing almost everything's 60 now.. 720/60... so means I gotta go down to 480
<Tank2333>
74 fps is very odd
<packbart>
it's 74.999 something fps, vlc says. grabbed with the windows gaming thingy, it probably just captures at the display rate
<Tank2333>
i think AMD cards also have something like it but i heard its not so great
<Althego>
also now there seems to be some competition, this year is going to be interesting
<JVFoxy>
technically I could get something now but... I need to sort some life stuff out first
<Tank2333>
i dont think amd can catch up in the high end
<Mat2ch>
Tank2333: they are great for their money.
<Mat2ch>
and usually you don't need more gpu power than they provide. So, if you're not a hardcore gamer with too much money at hand, they're an option
<packbart>
anyway, so nobody here has scatterer refraction problems? I have to search the forum, I guess. Odd that it worked on Linux but not on Windows
<Tank2333>
true
<JVFoxy>
lol.. I'll just use OBS for now.. sees to behave the best so far. Just wish I had a better net connection for streaming or something
<Tank2333>
i think i never owned an amd/radeon card...
<packbart>
I did, ages ago
<Tank2333>
JVFoxy how much upload do you have?
<packbart>
when their Linux drivers were meh
<Althego>
the previous pc, around 11 years old now, started with a radeon, and as it happens the old car is in it again
<Althego>
still works
<Tank2333>
old car?
<JVFoxy>
Tank2333 roommate's connection. It seems to be scattered all over the place, gateway sometimes seems to just drop out of existence sometimes too
<Althego>
card
<Tank2333>
:)
<JVFoxy>
granted.. wireless but eh..
<Tank2333>
not good streaming conditions
<JVFoxy>
I could go wired... just have to dig out the cable, run it down the hallway...:\
<JVFoxy>
laptop can't go wired though
<Tank2333>
usb dongle
<JVFoxy>
Althego lol.. my older pc, I've had to re-solder a regulator chip back to the video board a few times. Turns out the thing gets stupid hot. It tried clipping a metal heatsink, no good. Turns out its airflow... at least so far.
<Althego>
seems no more testing this time, cars started to move
<JVFoxy>
lol.. another older machine, I pretty much used all the slots on it. Those days, tv tuner card to watch TV through the PC...
<Tank2333>
"1. Camera
<Tank2333>
Imagine you’re playing Roblox and you want to show off your new high score." roblox highscore? who plays that game anymore
<Althego>
hehe i used to have a tv tuner card too
<Althego>
the one before that
<Tank2333>
i have iptv now i could watch with VLC tv, but i dont watch tv anymore :)
<Althego>
hehe same here
<JVFoxy>
someone gave me another older tuner board, an ISA one? I never used it, was some weird setup it had
<packbart>
TV tuner card. even more ages ago...
* packbart
sneakily pulled a cable between his room and the amplifier in the attic
<packbart>
my parents never suspected I had a TV ;)
<Althego>
hehe
<JVFoxy>
the one I did use, sometimes I had to restart it to get it going for some weird reason. It would either just output sound or video, I dont' remember, unless if I restarted it a few times
<JVFoxy>
Packbart I so wanted that tv tuner thing for Gamegear, but couldn't ever afford the $100+ they were asking..
<JVFoxy>
now-a-days, people just pull out their phones, watch stuff on there. No wonder no one is making little portable tv's any more
<Tank2333>
phones are little portable tvs
<Althego>
prtable tvs were never too commo
<Althego>
and computers
<packbart>
I vaguely recall that it was a "Hauppauge WinTV". not sure if ISA or PCI or how much it was
<Althego>
hehe hauppauga, a name i havent seen for a while
<packbart>
it's probably lurking in a box somewhere around here
<Althego>
that was the well known tv tuner maker
<JVFoxy>
geez.. going to make me wanna look up what I had now
<JVFoxy>
I know the one I did actually use was PCI
<packbart>
branded as WinTV, it worked remarkedly well under Linux with, uhh, some software I forgot
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<Tank2333>
i recall the name WinTV, i think a friend had one because he didnt had a tv in his room
<Althego>
hehe wintv is too close for comfort to vivtv
<packbart>
yeah, my parents never would have allowed it, if they knew ;)
<Dutchy45>
I think my game lost a ship! Can't find it in the tracking station
<Tank2333>
Press F
<JVFoxy>
I remember the All-in-One-Wonder card...
<Dutchy45>
Tank2333, in the tracking station?
<Tank2333>
Press F to pay respect - its a call of duty joke
<Dutchy45>
Aah :)
<Althego>
or more like an internet meme at this point
<JVFoxy>
ok bleh.. just realized I had my older case on the desk here. Getting into it would removing another case, then the cover, so not going to bother...
<packbart>
uh. do you have any types of ships disabled in the tracking station? or did you park it on a suborbital trajectory and forgot? it happens ;)
<packbart>
iirc KSP does write a message to the log when it deletes a vessel
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<packbart>
something about pressure and being on-rails
<JVFoxy>
deletes if its considered debris... under certain cases. Like if you launching and it goes beyond a certain distance.
<JVFoxy>
Packbart ya I kind of hate when it goes on rails and comes back around even though it was way way in the atmos
<Dutchy45>
Nothing disabled, I see other manned vessels anyway. Periapsis was about 80 km
<JVFoxy>
you in tracking?
<Dutchy45>
yes
<JVFoxy>
does it still hid debris? run the mouse over the top of the screen, a pull down will show, see if anything's not highlighted
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<JVFoxy>
long as it was in orbit.. probably would have to rotate around the planet to see if anythings hiding from you
<Dutchy45>
I did split it in 2 and worked with an unmanned probe. Wonder if uncoupling lowered periapsis
<Althego>
possibly only a few km normally
<JVFoxy>
if it lacks probe.. it gets turned into debris.. although, if it has antenna (not sure if regular or relay), it still shows up as a sat..
<Dutchy45>
Maybe it crashed into the mun?
<packbart>
even that should just put it on a Schroedinger Orbit. it won't burn unless watched
<JVFoxy>
mun.. ok sounds like you've got something more going on
<Dutchy45>
apoapsis was between Mun and Minmus
<packbart>
yeah, it could have been caught by the Mun's SOI
<JVFoxy>
too many objects but even then, wouldn't it just delete the oldest debris?
<JVFoxy>
Dutchy45 what was the flyby height on the way out there before detaching do you know?
<Dutchy45>
detached close to apoapsis
<packbart>
Kerbal Alarm Clock has an option to set SOI change alarms automatically. I should enable that, too
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<JVFoxy>
ok then I don't know... not enough info..
<Dutchy45>
KAC is the 1 mod I use. I'm gonna do the SOI change alarm
<Dutchy45>
I should get a message though of catastrophic failure, right?
<packbart>
not for unwatched vessels on rails
<Dutchy45>
ok
<JVFoxy>
lol... crashing on a surface.. though wouldn't it already be too late?
<packbart>
ominous spontaneous science results from seismic sensors
<packbart>
"what just crashed into the Mun?!"
<Dutchy45>
No missing Kerbals in the astronaut complex
<JVFoxy>
wait... can you now use the sesmic sensor for planet impacts or.. that need a mod still?
<packbart>
I still think KSP logs crashed vessels on-rails either in the debug console or KSP.log. haven't checked, though
<JVFoxy>
....
<Dutchy45>
renaming the unmanned probe can't have anything to do with it right?
<packbart>
I can't imagine how, unless you set its type to "debris"
<Dutchy45>
I didn't even know you could change type
<packbart>
ah. "Warning: Vessel Untitled Space Craft crashed through terrain on Mun"
<packbart>
[Vessel Untitled Space Craft]: Vessel was destroyed
<packbart>
so at least you should find something about "Vessel was destroyed" in the log, if that happened
<Dutchy45>
where's this log?
<packbart>
either in the debug-console (mod-F12) or in a file in the KSP directory. it's KSP.log under Linux
* packbart
scoots over to the windows box again
<Azander>
and windows
<packbart>
ah, same. KSP.log :)
<packbart>
I used the Steam properties dialog to find the directory. "browse local files"
<JVFoxy>
packbart still need a mod for sensing impacts with that seismic device?
<packbart>
the Breaking Ground DLC
<Dutchy45>
nothing in the log
<packbart>
... and you're sure, you didn't imagine the whole mission? scnr ;)
<JVFoxy>
ah ok DLC
<JVFoxy>
suppose I should try getting both DLC now I've funds... trouble is paying for it. VISA ya.. but ugh its broking at the moment
<Dutchy45>
:) , well my probe is still going
<packbart>
KSP keeps backups of your savegame. maybe reload an older one
<Dutchy45>
It's not that important. I'm learning the game. Wanted to know what happened/is happening
<JVFoxy>
well it keeps 'a' backup... at least.
<JVFoxy>
a little sour windows borked their file restore thing
<Dutchy45>
Now I can't save my stranded Kerbal
<packbart>
JVFoxy: huh? I see about 5 backup files. I just copy and load them
<packbart>
is there an in-game restore?
<packbart>
right, I could add the KSP saves directory to that Windows "file history" thingie
<JVFoxy>
oh.. the new backup folder
<packbart>
"new"? I never knew a time without it :)
<JVFoxy>
I think you have to manually switch? I don't know. back when file restore on my machine used to work I'd use that after a day has passed. I never considered the backup folder
<packbart>
yeah, I just copy the backup file into the directory, then load it in KSP
<JVFoxy>
I'm also pretty bad at using revert flight if I'm not exactly happy with things.
<packbart>
well, that's what it's for
<packbart>
reset the Matrix
<JVFoxy>
its bad enough I do a lot of design testing so .. figured it was just stupid habit
<JVFoxy>
keep telling myself I want to do a session recording of a mun mission but with tons of restrictions
<packbart>
that's why they made it leak memory. to discourage you from reverting too often ;)
<JVFoxy>
hey. I'm just happy I don't have wings exploding from 5 miles out
<JVFoxy>
granted... I've run into a few other problems in the past. Biggest was, game decided to control lock /everything/ I couldn't even move my view around
<JVFoxy>
turns out a glitch where it missed resetting bit flags in the game that toggled what you could control
<packbart>
Steam says I bought KSP in 2018-11. that must have been version 1.4 or so
<packbart>
ah, I had to click that "clear input locks" thingy exactly once so far. can't remember the circumstances, probably a mod messing up
<JVFoxy>
ya.. had do that too. Only I didn't have mods. It was when I was switching views.. don't recall from which view though. Just that it was to the outside vessel one
<sandbox_>
my dad used to get those Hauppauge cards
* JVFoxy
been in KSP since 0.23.. though it got updated automatically to 0.24 one session. Since then, doesn't bother with launcher.
* JVFoxy
realizes something. Checks a folder in some archives, "oh.. the Toshiba TV tuner is what I had"
<JVFoxy>
BTW... that build report that the VAB/SPH has... it considers it a bad practice to have docking ports as separators? Something about weak connections, but we have auto strutting now... so.. still bad or?
<JVFoxy>
Bring it up as I have boosters connected to a first stage that way... ok so I'm being a bit cheap not unlocking things.
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<darsie>
JVFoxy: If I want/need a port I often also use it as decoupler. Not sure why the Engineer warn's about that.
<JVFoxy>
Darsie I'm guessing back in the day, it considered the connection weaker than if you used a radial or inline decoupler just by itself.
<JVFoxy>
granted, the couple of craft I made, you do end up with boosters having blunt ends as a result of how you need to connect to the ports... was more wondering if other players would frown on it.
* packbart
often puts struts between payload fairing plate and docked craft, anyway
<darsie>
JVFoxy: I never build the stuff you build.
<darsie>
And you never build what I build.
<darsie>
We must be different.
<darsie>
Hmm, I wonder how I got my Duna glider to LKO.
<JVFoxy>
everyone's different. ya I know
<darsie>
But yeah, I frown on your builds :).
<darsie>
Don't ever do that again :).
<JVFoxy>
show me something you've done then...
<darsie>
The ISS wasn't sent to LEO fully assembled :).
<JVFoxy>
and have I ever frowned on anything you've showed?
<darsie>
ofc not. What I build is always beautifully efficient and realistic. :)
<JVFoxy>
its space...
<JVFoxy>
borg cubes.... doesn't have to be elegant
<JVFoxy>
:P
<JVFoxy>
airplanes on the other hand... I've done some pretty sleek designs.
<JVFoxy>
just looking at pics, finding it sad I've ended up dropping so many career sessions whenever KSP got updated
<JVFoxy>
some of the stuff that can be made in the game, it shows how much creativity is out there. its all cool
<JVFoxy>
ok.. looking at more recent pics, ugh my memory must be slipping. Some craft here I forgot I built just a few weeks ago. Some monster thing with 16 nuke engines for example..
<JVFoxy>
originally I meant to set 12 nukes, but I couldn't position the center plate exactly right. So 'mirrored' instead. I was taking some inspiration from some RPG books I have.
<JVFoxy>
that rule.. bigger something is, so many ten-fold in lifting power you'll need.. or something of the like, right?
<JVFoxy>
any case... I don't recall my heaviest launch, probably no more than 200t in sandbox if that?
<Dutchy45>
darsie...nice
<darsie>
:)
<darsie>
gn
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<packbart>
I never used it, tbh. "Add Angled Docking Ability to Docking Ports" ( https://forum.kerbalspaceprogram.com/index.php?/topic/139980-130-community-database-of-module-manager-patches-for-stock-ksp/ )