Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.9.1 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | "chanlog" to see what people are talking about |
<JVFoxy>
my current PC is just so I could play KSP... still only thing on here mainly since v0.22
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<JVFoxy>
hmm.. seems I'm going off on all sorts of ideas now on what to do next. Got 3 in orbit around the Mun with a tiny station. Contract to explore mun surface but the ship isn't capable. Do I leave them there, send some more equipment over. Bring them back and build something crewed? (Val and Jeb out there right now, no other pilots at the moment)
<transit>
man, really not a fan of these bladed motors or he blades
<transit>
thaha.. a fan HAHA
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<JVFoxy>
Guess the blades don't quite cut it huh?
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<packbart>
hmm. I don't see TU-specifix textures in the Astronomer pack. worksforme without Textures Unlimited. I use the stock planet system, though
<packbart>
AVP has a config for "TUFX", the post-processing mod. but it's rather blue. I removed TUFX because the one effect I'd like to have (Ambient Occlusion) doesn
<packbart>
err, doesn't work well with KSP, it seems. weird dark bands
<hatrix>
TUFX didn't work well
<hatrix>
it apparently doesn't work on linux also
<hatrix>
the planets are beautiful with the Astronomer's pack, the vessels also with Restock, but I'd like more for the crafts
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<packbart>
PlanetShine adds some bits. I was looking at WindowShine but it would need some work to adapt it to new and modded parts (because only a whole texture can be set to "reflective", every part with a windows needs a duplicate texture applied with the window parts cut out/transparent)
<packbart>
it would really look cool, though. the effect on solar panels is nice, too. It depends on TextureReplace, not Textures Unlimited
<hatrix>
mhm
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<hatrix>
I'm a bit lost with all those mods that are compatible or not
<hatrix>
I'll install Textures Unlimited and see wat happens
<packbart>
TU is a base mod for other part/config packs, if I understand it right. Texture Replacer is a different one, I use it mainly for more diverse Kerbal heads
<packbart>
and WindowShine is/was a config patch that applies the Texture Replacer reflective shader (otherwise used on the helmets) onto solar panels and pod windows
<packbart>
so many mods just for a little bit of shiny
<hatrix>
yeah but TU is listed as Optional under AVP
<hatrix>
so AVP should provide some config for it I guess
<FLHerne>
hatrix: Who cares if they're compatible? :p
<FLHerne>
The classic Minecraft strategy was always to install everything and the kitchen sink and ignore the resulting mess :p
<hatrix>
I'm already having some glitches though ;x
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<GlassYuri>
how do I clear a launch clamp test contract?
<Althego>
activate the clamp?
<GlassYuri>
when I stage the clamp the contract doesn't clear
<Althego>
are there any other conditions?
<GlassYuri>
I thought it was something like the situation changing before the contract gets evaluated, but using another clamp to keep the vessel on the pad doesn't help
<Althego>
but there shouldnt be, it can only be on the launchpad
<GlassYuri>
kerbin, at the launch site
<Althego>
then you can just force it to be completed from the debug menu
<GlassYuri>
...how do I open that again
<Althego>
alt-f12 or right shift f12
<GlassYuri>
thanks
<hatrix>
oh actually packbart I'm not using AVP, Beyond Home already provides the config for Eve etc
<Althego>
wintergatan
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<Dutchy45>
Hey guys, Is there a way to see what jobs the Kerbals I rescue have, before taking the contract? I'm drowning in engineers :)
<Althego>
hehe
<Althego>
i usually modify the jobs later in the save to even them out
<darsie>
Dutchy45: Dunno. You could revert.
<darsie>
Or load.
<raptop>
Althego: ah, changing their jobs via CRISPR
<Althego>
no, by notepad
<Althego>
there is a live on the nasa yt channel about perseverance
<packbart>
Dutchy45: in the Astronaut Complex under the "assigned" tab
<packbart>
it shows the professions of the Kerbals waiting for rescue
<packbart>
"more pilots... I need engineers!"
<packbart>
oh right, I totally missed the "before taking the contract" bit :)
<darsie>
But that doesn't require flying to her.
<darsie>
Although hard games don't allow loading.
<Dutchy45>
With reverting I'd also lose the money for the contract and modifying in the save feels like cheating. So :x hmnn
<Althego>
not cheating, just dixing fault yrando mgenerator :)
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<Dutchy45>
"dixing fault yrando mgenerator" I have no idea what this means
<Althego>
fixing faulty random generator
<Dutchy45>
Kind off doesn't feel right to me
<Dutchy45>
BTW: no critique here heh. You play the game the way you want :)
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<flayer>
no
<flayer>
althego is a filthy cheater
<flayer>
i judge him
<flayer>
and also myself for doing the same
<flayer>
a 1800 tonnes rocket for asteroid retrieval