Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.9.1 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | "chanlog" to see what people are talking about |
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<Althego>
hehehe. footage from a 1986 movie, the goldblum, a film exploring the body horror of when an unassuming fly scientist accidentally gets into a teleportation pod with jeff goldblum
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<kmath>
YouTube - Bepicolombo Mission Comes to Kerbal Space Program. Official ESA Collaboration
<Althego>
scott
<Althego>
one point one oh? no it is one point ten
<ChexoRaptop>
one point ex
<ChexoRaptop>
one point apple
<Althego>
one point line feed :)
<ChexoRaptop>
That would be a fun versioning scheme
<Althego>
so the magnetometer is not just a boom, but actual measurement. not there will be really no need to leave kerbin soi for all the science
<Althego>
i mean all the science tree
<ChexoRaptop>
difficulty settings!
<lordcirth>
Althego, I play with CTT to extend "all the science" a lot, and JNSQ to make Kerbin SoI more interesting.
<lordcirth>
And of course Kerbalism.
<ChexoRaptop>
(I mean, granted, if you want to make finishing the tech tree from harvesting science impossible without leaving kerbin's SOI, you need to turn the rewards down to maybe 10%, which can make getting together craft capable of round-tripping to various places difficult)
<Althego>
meanwhile the spacewalk is almost over
<Althego>
but starlink launch is coming up in a few hours
<lordcirth>
I tried lowering science gain once for difficulty. It wasn't challenging, just grindy.
<lordcirth>
But having a big tech tree and needing to unlock advanced nuclear engines and assemble a craft in orbit to try a manned Duna landing was fun.
<ChexoRaptop>
Insert complaint here about how probes (especially useful ones) are way too late on the tech tree
<lordcirth>
ChexoRaptop, I also play with Unkerballed Start :)
<lordcirth>
It makes far more sense, especially with Kerbalism, to start with small probes.
<ChexoRaptop>
yeah
<lordcirth>
I formerly used Probes Before Crew, but that mod has expanded to do all sorts of other stuff.
<Althego>
you are talking about a game where rockets come before wheels :)
<lordcirth>
rockets come before electric motorized wheels *
<packbart>
and ladders ;)
<lordcirth>
yeah, ladders are dumb :P
<ChexoRaptop>
Counterpoint: the Mk1 pod contains (reaction) wheels
<Althego>
you dont really need ladders
<ChexoRaptop>
I mean, ladders are nice...
<Althego>
for eve and tylo
<Althego>
for mun, minmus, i never take ladders
<packbart>
I like my ladders. also, "Kourageous Tourists" often needs them. 1-star tourists can EVA on the Mun but have no jetpacks
<Althego>
that is nice
<lordcirth>
I occasionally use them when I want a way for an EVA to hang on to a craft at a specific spot. Like for an engineer to maintain engines
<darsie>
Jump
<Althego>
btw, is it always the americans to go on spacewalks?
<packbart>
not always
<Althego>
the only russian i remember was for the recovery of the glue sample from the hole on soyuz
<Althego>
and that happened because of events, not because of planning
<packbart>
maybe there's not so much to fix and rejigger and improve on "their" side ;)
<Althego>
hehe
<Althego>
russian tech
<packbart>
Tim Taylor in Space
<Althego>
heavy and sturdy
<packbart>
ESA and JAXA astronauts did spacewalks, too
<darsie>
Nitrous oxide also may be used in a monopropellant rocket. In the presence of a heated catalyst, N2O will decompose exothermically into nitrogen and oxygen, at a temperature of approximately 1,070 °F (577 °C).
<darsie>
We could use that to replenish N2 and O2.