Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.9.1 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | Type "chanlog" for logs | Practice social distancing, join IRC TODAY! |
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<packbart>
lucky Kerbals, no high-winds on Kerbin
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<Mat2ch>
packbart: I think it's sad we have no weather on Kerbin
<Mat2ch>
that would make flying so much more interesting
<Deddly>
Yeah, especially as weather is such a huge part of space flight
<packbart>
KSP has to satisfy so many play styles. I spend more time in space than in any atmosphere
<packbart>
but yeah, some support for optional wind would be cool
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<Althego>
of course the stream did not start automatically. i would have missed it without the delay
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<Ron_Shadow_TTM>
I've got an issue regarding the making history and the breaking ground dlc. Upon start-up (on a fresh & clean install of KSP), I get the following error message: "Expansion Loading Failed - The following expansions failed to load: C:\...\MakingHistory\makinghystory.kspexpansion: Unable to load the Expansions Master Bundle ..."
<Ron_Shadow_TTM>
Most parts work in-game, but I can't place the k-1000 controller (for the robotic parts). I can't even get it out of the inventory. Whenever I click it, I hear a click and nothing else happens. Thus, I cannot make use of the robotic parts, which is quite annoying. Does anyone know how to fix this issue or how to further investigate it?
<packbart>
there might be some more information in KSP's log file. if you downloaded KSP from Steam, it might help to use the "verify files" option
<Ron_Shadow_TTM>
I've already tried this multiple times, but the error remains
<Ron_Shadow_TTM>
The KSP log file contains plenty of individual error messages
<packbart>
so it's not a strangely corrupted file. that's good, in a way
<Flayer>
i made it out of the crater onto the highlands!
<packbart>
well, that's not so good (depending on the messages)
<Flayer>
with 0.67 monoprop to spare
<Ron_Shadow_TTM>
For instance: [WRN 15:23:48.639] Audio file: editorLoop01 load error: HTTP/1.1 404 Not Found
<packbart>
some mods break KSP's loading process and that sometimes falsely blames the DLCs
<Ron_Shadow_TTM>
Well it's a clean install, so there aren't any mods that could cause such an issue
<Ron_Shadow_TTM>
It's the stock 1.9.0 with both dlcs
<Flayer>
i wonder if i can crash the rovers to get some seismograph data
<Ron_Shadow_TTM>
There are also various texture load errors, for the flags for instance
<packbart>
doubly weird. which kind of GPU do you use?
<packbart>
there was some bugginess with AMD as I recall
<Ron_Shadow_TTM>
For starters I'm using an NVIDIA gpu. Checking which one
<packbart>
other than that, I'm out of clue, sorry :) the forum might know more, though. at least more people will read it there
<Ron_Shadow_TTM>
Ok I'll give it a shot. Thanks though :)
<sandbox>
Does Steam have the option to disable/enable the dlc?
<Ron_Shadow_TTM>
it has the option to un-/install them
<Flayer>
i gotta find some dunes on duna now
<Althego>
maybe less than 10 minutes
<Flayer>
i don't think they're going to launch today tbh lol
<Althego>
there it is, no go
<Althego>
from range coordinator
<Flayer>
it seems so silly to do it like this
<packbart>
there is no process to change the process
<Flayer>
just let people flip a switch
<Flayer>
all lights green = go, one red = no go
<Flayer>
also, lel @ america strong
<Flayer>
lol, comm seems to have some communication issues
<Althego>
yes i noticed that in the previous callout too
<packbart>
"go pending - with a 90% chance of no-go" that sounds a bit euphemistic
<Althego>
hehe
<packbart>
well, it's a Space Force mission. the brass are watching
<Althego>
hehe
<Althego>
at least they dont launch like the soviets did: because of politics knowing they are going to fail
<Flayer>
i dunno
<Flayer>
i feel like they could launch through some clouds
<kmath>
<✔SpaceX> Due to a conflict on the Range, now targeting Monday, May 18 at 3:32 a.m. EDT for launch of Starlink
<Mat2ch>
a conflict at the range? ok?
<Althego>
ceos walked into a firing range, and settled it with shooting?
<sandbox>
no, that's on monday
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<packbart>
scheduling conflict - another rocket occupies your launchpad
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<Flayer>
ugh
<Flayer>
i'm sending a rescue ship to get my eve orbital crew who are stuck in solar orbit
<Althego>
hehe
<Flayer>
but its looking like i'll have two ships running out of snacks stuck in solar orbit now
<Ron_Shadow_TTM>
After almost 2 days of troubleshooting, I finally figred out how to fix the "Unable to load the Expansion Master Bundle." error. The game path contains spaces and the # symbol, which for some reason causes the expansion to not load properly. I managed to find this bug report, where a combination of spaces and the + symbol cause the same error. Real
<Ron_Shadow_TTM>
ly strange imo, but I guess that most people use camelCase or only spaces for spacing when naming folders. Link to the bug report: https://bugs.kerbalspaceprogram.com/issues/24391
<Althego>
remember this spaces in paths are never a good idea, yes even today
<Flayer>
oh wait, this is a much better encounter
<Flayer>
i'll have about 2k dv left
<Flayer>
i just need to add the weight of the pod with a heatshield and parachutes to that
<Flayer>
the time constraint vis-a-vis the snacks really makes it more difficult
<Flayer>
and also very nonsensical of me to send another crewed vessel up there
<Althego>
scott
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