raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.9.1 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | Type "chanlog" for logs | Practice social distancing, join IRC TODAY!
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<JVFoxy>
well fortunately, there are a couple of 'safe' low orbit planes for satellites if we go that with store and forwarding relay system.
<JVFoxy>
... around the moon
<JVFoxy>
there are things call 'masscons', or mass concentrations that change the gravity a bit in certain areas that will throw the orbiting plans of craft if not careful
<Althego>
if there are enough of them, they can use inter satellite links to bend the signal around the moon instantly
<JVFoxy>
could but matter of getting enough out there, reliable, and which system
<JVFoxy>
also you can't use 'every orbiting' plane around the moon due to the masscons I mentioned
<Althego>
i know
<JVFoxy>
Although.. you could probably put a few in high orbit, time it so they get corrected on each pass
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<Triffid_Hunter>
woah, kerbalspaceprogram.com is down?
<Althego>
the wiki may be run by a different server
<Triffid_Hunter>
Althego: I guess that's why it's down, sudden influx of traffic?
<Althego>
what, was something released again?
<Triffid_Hunter>
Althego: they just posted that link on facebook
<Althego>
that is ksp2
<Althego>
separate game
<Triffid_Hunter>
Althego: separate studio, the videos that have been released so far look like a successor though
<Triffid_Hunter>
just came back up
<Mat2ch>
hm
<raptop>
The main website randomly throws errors sometimes
<Mat2ch>
I still want the "I build a ship that resupplies the station and if I've shown that doing it once successfully the game flies the ship automatically itself from there on)
<Triffid_Hunter>
ooh there's a nod to the modding community in there.. have any mods been updated since 1.7?
<Triffid_Hunter>
Mat2ch: me too!
<Mat2ch>
an more IVA
<Triffid_Hunter>
Mat2ch: although possibly not once.. 3-5 times would be fine
<Mat2ch>
firstperson IVA
<Mat2ch>
I agree
<Triffid_Hunter>
once has too much room for a fluke docking, 3-5 times is "yeah I got this"
<Mat2ch>
The problem with 3-5 times is that you're not allowed to redesign inbetween ;)
<Mat2ch>
but on the other hand it's just a cargo ship, not a planet explorer and if it needs redesigning, it's not good enough ;)
<Triffid_Hunter>
Mat2ch: why not? deliver any amount of cargo 5 times -> regular background supply missions - how are you planning to abuse that?
<Mat2ch>
with the same ship!
<Mat2ch>
that's what I mean.
<Triffid_Hunter>
ah, I don't want that restriction
<Triffid_Hunter>
5 times with any ship each time works for me
<Mat2ch>
but I want that. Because then you can implement things like being on the station when the next transporter comes in and watching it dock and stuff
<Triffid_Hunter>
Mat2ch: that could be done by picking any of the 5 successful designs to do background transfers
<Mat2ch>
hm, ok, I can live with that :D
<Mat2ch>
But then I want to be able to watch the whole thing. Launch, decouples, manouvers, docking, undocking, reentering, etc.
<Triffid_Hunter>
Mat2ch: the naive answer would be to simply record the path of that ship and replay it, but that doesn't help when everything's moving all the time and you might not have enough Δv to do it without that tylo flyby.. it's an interesting puzzle
<Mat2ch>
well, the answer here is to keep the missions simple
<Mat2ch>
no gravity assists
<Mat2ch>
just from planet to planet or planet to moon
<Triffid_Hunter>
I wonder if a path finding algorithm could be used.. would be neat if you flew direct on your mission due to a good hohmann transfer alignment, but then an automated resupply used a slingshot off some unrelated body just to get within the Δv limit
<Triffid_Hunter>
modern CPUs have so many cores that are massively underutilised by games, that's exactly the sort of thing that'd be lovely for another thread - who cares if it takes 30 seconds to calculate, if the discovered mission plan is real-hours in the future?
<Mat2ch>
(which means: Nope)
<Althego>
more cores dont really help in this
<Triffid_Hunter>
Althego: if we farm background resupply trajectory plotting off to threads, they sure do when you have a ton of colonies
<Althego>
i would just skip this altogether
<Althego>
why is it interesting where the ship is, when nobody sees it?
<Althego>
kind of quantum :)
<Triffid_Hunter>
Althego: possibility of crashing into it ;)
<Althego>
not in deep space
<Triffid_Hunter>
or at least having an unexpected radio relay
<Mat2ch>
Or just having the chance to watch it fly
<Triffid_Hunter>
but yeah, probably far more realistic to just have it launch, then simply vanish for a week, then show up within range of the base, apparently like ocean-crossing commercial aeroplanes do