raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.9.1 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | Type "chanlog" for logs | Practice social distancing, join IRC TODAY!
jazzkutya has quit [Quit: Leaving]
Fluburtur has quit [Read error: Connection reset by peer]
armed_troop has quit [Quit: Bye]
Blu3wolf has joined #KSPOfficial
Wastl2 has joined #KSPOfficial
Wastl4 has quit [Ping timeout: 190 seconds]
NicknameHere has quit [Quit: Connection closed for inactivity]
Kabouik_ has quit [Ping timeout: 189 seconds]
armed_troop has joined #KSPOfficial
Althego has joined #KSPOfficial
Blu3wolf has quit [Ping timeout: 190 seconds]
Blu3wolf has joined #KSPOfficial
FLHerne has quit [Quit: There's a real world out here!]
JVFoxy has joined #KSPOfficial
ergZay has joined #KSPOfficial
SynMonger has quit [Quit: Wait, what?]
SynMonger has joined #KSPOfficial
raptop has quit [Ping timeout: 190 seconds]
FLHerne has joined #KSPOfficial
Cryptoxic has joined #KSPOfficial
eriophora has quit [Read error: Connection reset by peer]
darsie has joined #KSPOfficial
umaxtu has quit [Read error: Connection reset by peer]
<Althego>
oh no, i feel the urge again to play surviving mars. it wasnt even half a year ago
<JVFoxy>
last night someone said my ship design was.. 'strange'... well, tried another angle on things...
<Althego>
cant get worse than transitbiker's planes
<Althego>
he builds huge and ugly monstrosities
<JVFoxy>
Moribus, Latin for 'Adventurer. went from 40t on the last design up to a phat 52.4t. Though I might be able to fit this one better into a shroud.. https://imgur.com/a/PiDEhOu
<Althego>
cylindrical enough that i wouldnt put it into a fairing
<JVFoxy>
Althego suppose... though the other two previous ones.. eh, sorta needed shrouds. Mostly because of the docking structures
<Althego>
cantyou hide the cabins inside?
<JVFoxy>
A bit of a concern regarding the weight though
<JVFoxy>
I thought about a hitch hiker can behind the command pod but.. tunnel through the fuel tanks woulda.. eh.. odd design choice
<JVFoxy>
still woulda needed access to the docking port in the cargo bay, hence the parts that wrap around. its somewhat balanced this way around I guess
<Althego>
hah found a free dlc for surviving mars (mysteries resupply pack)
<Althego>
but if i download it, i have to save it, and for that i need to get the xternal drive and i am too lazy for that. have to walk around 4 meters and back
<Althego>
so free is not completely free
<JVFoxy>
Althego ran out of drive space?
<Althego>
no, that is the xternal backup
<JVFoxy>
oh
<Althego>
lol it is free an i cant buy it
<Althego>
the button was missing, but apparently it worked
<JVFoxy>
ooof... sloooow liftoff
<Althego>
oh wait, there was a progress launch a few hours ago
<JVFoxy>
oof... this thing is a slug once I drop off the boosters
<Althego>
gravity losses
<JVFoxy>
was already past 70km when boosters ran out
<Althego>
hehe
Tank2333 has quit [Read error: Connection reset by peer]
<Althego>
i dont get why the soyuz and progress vehicles oscilalte in the roll axis that much
<JVFoxy>
revert... I was a bit worried about pitching over too much.. the structural parts near the front wants to generate body lift. Ended up putting appo way too high
<JVFoxy>
oh? where did you find out about that even?
<Althego>
on board camera
<Althego>
the last few soyuz launches had camera and it seems the progress has it too
<Althego>
and it looks so annoying to me
<Althego>
ok it is an unstable system, but the control loop could be gentler
<Althego>
like on any other spacecraft
<JVFoxy>
the big engines don't gimble. that control is done by vernier thrusters that are grouped in pairs on boosters and there's 4 with the sustainers
FLHerne_ has joined #KSPOfficial
<Althego>
the soyuz rocket
<Althego>
but the second stage?
<Althego>
probably done by rcs
Lyneira has joined #KSPOfficial
<JVFoxy>
oh second..
FLHerne has quit [Ping timeout: 190 seconds]
<JVFoxy>
was something weird about the second stage.. 4 engines but is 3 of one model and 4th is something else with gimble
<Althego>
doesnt seem to be a high potential with creating roll
<JVFoxy>
no idea... if its a slow roll could just be feed back system is a bit slugish?
Shoe has joined #KSPOfficial
<JVFoxy>
if it snaps really suddenly from side to side, could just be over compensating... there are only 4 engines but 2 directional thrusters on the second stage
<Althego>
which seems to be something that could be fixed
<JVFoxy>
huh... DV thing giving me weird values.. or staying stuck..
<Althego>
that has been doing that ever since it was introduced
<Althego>
just ignore it
<JVFoxy>
kind of makes things a little difficult... threw it out into the field, seems fine but... trying to balance TWR and making sure I've enough DV with this beast
<JVFoxy>
oof... so.. to get fully fueled 52 tons close to an orbit, already takes me 210ts total...
<JVFoxy>
but... if I drain all but 1/6th of the fuel from the ship, cuts down so much on the weight, I can get a total weight with booster down to 124tons. Well below the pad's 140t limit. I can send up fuel with tankers later on
<JVFoxy>
also, I only need 2 instead of 4 skipper boosters
sasamj has quit [Quit: Connection closed for inactivity]
<JVFoxy>
kinda wish the nose cones could hold fuel too
<Althego>
now i installed two parts of surviving mars just to get the music
<Althego>
i could install all the other parts and play a bit
<Althego>
problems multiply, music has two external backups :)
<Althego>
and i have to get the far one again
<Althego>
actually 3, but since the pi i truned off the 3rd one
<JVFoxy>
trying to get this weight up into space under 140t... fun
jellopudding has joined #KSPOfficial
KindOne has quit [Quit: ...]
jellopudding has quit [Quit: Quit Client]
CATMAN has joined #KSPOfficial
Shoe has quit [Quit: Connection closed for inactivity]
<darsie>
It's great they bring chutes now. They learned something :).
Deddly has joined #KSPOfficial
<Flayer>
lmao darsie
<Althego>
viable
<Flayer>
going with luxury of 3 fins i see
<Flayer>
fancy
<Althego>
i would dial up the starting thrust on the solid a bit
<Flayer>
2 is fine
<Flayer>
2 twr
CATMAN is now known as deeeraaay
deeeraaay is now known as catman_
<JVFoxy>
sure that probe has enough power to last long enough?
<JVFoxy>
don't know.. that 2 twr might be too slow
<Althego>
3 people 3 opinions :)
<JVFoxy>
I was thinking of gravity loses...
<Althego>
i was thinking of aero losses and heat
<JVFoxy>
meh... its pointed enough, it'll do fine
<Althego>
towards the end it will have around twr 5
<JVFoxy>
long as you don't hit 7-8 gees for too long, your fine. don't wanna knock them out or anything
<JVFoxy>
while back, got one of those stupid high-g suborbital contracts.. that was a pain to do
<Althego>
i hate those too
<Althego>
because you cant fulfill it with rotation
<Althego>
in any real case g is g, no difference for linear ro rotational
<JVFoxy>
I think I used a half filled little SRB once I popped above the 70km mark
<JVFoxy>
ya.. g force is measured by how much the CG ends up shifting around. Not based on changes in angular velocity of a part
<Althego>
yet the game kmnows about rotational g, because if you spin something around the parts stretch out
<JVFoxy>
sorta....
<Althego>
so obviously the cabin g should be measured
<JVFoxy>
I stuck a g meter thing on one of the parts.. it didn't read anything when I spun it. I took a kerbal out, stood it on a platform out on an arm with a counter weight. spun it to see if it would stay standing
<JVFoxy>
think the game simulates parts getting pulled away from each other, doesn't know about actual g forces
<JVFoxy>
put a meter on same part, probably won't register.
<JVFoxy>
... unless if the game code was changed since my last test
<JVFoxy>
hmmm... was thinking, ship looks nice with the cargo bay style.. just.. the weight though. Ugh.. 3 tons just for the cargo section alone. I don't know...
<Althego>
usually i go with the functional but ugly approach
<Althego>
like the lem
<Althego>
and i hate it
<Althego>
but i cant sacrifize delta v for cosmetics
<darsie>
Althego: I tilted it 5 deg east and adjusted TWR to get 63ish Ap after first stage.
<JVFoxy>
Althego: ya the open framework was way lighter, but requires shroud to get into orbit. Not exactly pretty but it was functional
<JVFoxy>
Although.. suppose I could reorient the lander docking port to stick out the back of the command pod instead. Keep things inline
<darsie>
JVFoxy: computer is in hibernation.
<JVFoxy>
not that the weight is really too badly out of cg with the original design. Just made docking easier instead of having to slide into the middle..
<JVFoxy>
darsie: noticed you can't actually turn it off... I guess they wanted to avoid people turning it off accidentally and not being able to turn it back on or something?
<darsie>
First stage has fins, second stage is well balanced, so RWs don't have much to do.
KindOne has joined #KSPOfficial
<darsie>
JVFoxy: Doesn't use much more than battery self discharge.
<Althego>
is there even self discharge in the game?
<darsie>
No. Computer in standby take care of that.
sandbox has joined #KSPOfficial
Kryptoxic has joined #KSPOfficial
<darsie>
Like a switched off computer irl.
<JVFoxy>
RTGs have a rating to do with age/halflife/power output but I don't think it ever got used...?
<darsie>
There self discharge would do it.
<darsie>
Dunno the half life of Blutonium :).
<JVFoxy>
efficiency or something?
<JVFoxy>
maybe if it got too hot, started producing less? I hadn't really messed with them much myself
Cryotoxic has joined #KSPOfficial
Cryptoxic has quit [Ping timeout: 190 seconds]
<darsie>
Radioisotopes give off heat as they decay, which reduces activity and power.
jellopudding has joined #KSPOfficial
<darsie>
Heat may reduce chain reaction reactivity. Has only little effect on decay.
<JVFoxy>
ya.. also uses thermalpile to produce power..
Kryptoxic has quit [Ping timeout: 190 seconds]
<darsie>
I meant the decay reduces activity and power.
<darsie>
The half life is the time in which half the toms decay.
<Althego>
hehe half the toms
<Althego>
and what do jerries do?
<JVFoxy>
radiation they finding also messing with the links in the thermal thermocouple as in the voyager probes
<darsie>
Dunno. But toms are splittable. tomos=split in greek.
<JVFoxy>
put a bunch of ferries in a can?
<JVFoxy>
er.. jerries dang it
<darsie>
atoms can't be split. electrons are atoms, but toms aren'.
<darsie>
t
<Althego>
tomos: plural of tomo-chan :)
jazzkutya has joined #KSPOfficial
<JVFoxy>
had a flight instructor named Tomo
<Althego>
(tomo-chan wa onnanoko is funny)
jellopudding has quit [Client Quit]
catman_ has left #KSPOfficial [#KSPOfficial]
<JVFoxy>
ugh I spent waaay too much time futzing around with booster designs...
<JVFoxy>
didn't realize its nearly 2am now
<Althego>
hehe
<Althego>
what you are in one of those half hour timezones?
<Haddock>
i hope my new pc comes today so i can play ksp again, i still can't get it workign on my laptop
<JVFoxy>
no... ? PST.. if you wanna be exact, 0148
<Althego>
that is not early 2, late 1 :)
<JVFoxy>
well more than half the hour has gone by so ... eh
<JVFoxy>
3/4 had already gone by even when I said sometihng
<Althego>
i noticed that too. when it is late in the night i do minor things and hours just speed by because i am getting slower
<JVFoxy>
well considering I was messing with booster stuff since 8-9pm or something... ugh
<Althego>
i can tweak vehicles for weeks
Hikaru has quit [Ping timeout: 204 seconds]
<darsie>
My asteroid pusher is a piece of art.
<JVFoxy>
having unlimited size, part count, weight... not much of a challenge.
<JVFoxy>
trying to push 60t ship with only a 140t weight limit... eh.
<Althego>
you could use jets
<Althego>
becomes really expensive really fast
Deddly has quit [Ping timeout: 189 seconds]
Deddly has joined #KSPOfficial
<JVFoxy>
it was more a, 'what would it take if I put this in my current career'.. I ended up deciding to dump most of the fuel and figured I could just launch the lander on a separate craft along with a refuel ship
Hikaru has joined #KSPOfficial
HerraTohtori has quit [Ping timeout: 189 seconds]
Lyneira has quit [Quit: Bye]
Halko has quit [Ping timeout: 204 seconds]
Halko has joined #KSPOfficial
Lyneira has joined #KSPOfficial
ergZay has quit [Ping timeout: 189 seconds]
JVFoxy has quit [Quit: webchat.esper.net]
Fluburtur has joined #KSPOfficial
HerraTohtori has joined #KSPOfficial
Deddly has quit [Ping timeout: 190 seconds]
HerraTohtori has quit [Ping timeout: 378 seconds]
sandbox_ has joined #KSPOfficial
sandbox has quit [Ping timeout: 190 seconds]
raptop has joined #KSPOfficial
sandbox has joined #KSPOfficial
sandbox_ has quit [Ping timeout: 204 seconds]
NicknameHere has joined #KSPOfficial
sandbox_ has joined #KSPOfficial
sandbox has quit [Ping timeout: 204 seconds]
ergZay has joined #KSPOfficial
Kabouik has joined #KSPOfficial
jazzkutya has quit [Quit: Leaving]
HerraTohtori has joined #KSPOfficial
raptop has quit [Ping timeout: 190 seconds]
eriophora has joined #KSPOfficial
raptop has joined #KSPOfficial
erio has joined #KSPOfficial
eriophora has quit [Ping timeout: 190 seconds]
GlassYuri has joined #KSPOfficial
NicknameHere has quit [Quit: Connection closed for inactivity]
GlassYuri has quit [Quit: Leaving]
GlassYuri has joined #KSPOfficial
umaxtu has joined #KSPOfficial
raptop has quit [Ping timeout: 204 seconds]
<darsie>
Richfel Kerman was stranded on the surface of the Mun. The Munar rescue station (an Mk1 command pod rocket) made a close pass over him and told him to jetpack to and fly home himself. So after a few attempts he managed to get to a 7 km polar orbit where the station intercepted him and refuelled his jetpack. He then jetpacked to LKO where he boarded the space station and currently enjoys the company of Valley Kerman: http://bksys.at
<darsie>
/bernhard/temp/screenshot239.png . He still has to jetpack down to Kerbin and parachute to the KSC.