raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.11.2 | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | < Solar_Oracle> What can you do on Venus? Unless you put up a Tibanna gas refinery and casino, absolutely nothing.
Wastl2 has joined #KSPOfficial
Wastl4 has quit [Ping timeout: 189 seconds]
Tank2333 has quit [Remote host closed the connection]
GlassYuri has quit [Read error: Connection reset by peer]
Fluburtur has quit [Read error: Connection reset by peer]
Althego has joined #KSPOfficial
umaxtu has quit [Quit: ZNC 1.7.5+deb4 - https://znc.in]
umaxtu has joined #KSPOfficial
UmbralRaptor has joined #KSPOfficial
UmbralRaptop has quit [Ping timeout: 204 seconds]
UmbralRaptop has joined #KSPOfficial
UmbralRaptor has quit [Ping timeout: 204 seconds]
UmbralRaptor has joined #KSPOfficial
UmbralRaptop has quit [Ping timeout: 204 seconds]
UmbralRaptop has joined #KSPOfficial
UmbralRaptor has quit [Ping timeout: 204 seconds]
UmbralRaptor has joined #KSPOfficial
UmbralRaptop has quit [Ping timeout: 204 seconds]
<Althego> haha short stream was 9.5 hours. zombie is coming
NicknameHere has quit [Quit: Connection closed for inactivity]
UmbralRaptor has quit [Quit: Bye]
UmbralRaptop has joined #KSPOfficial
<raptop> How long until kiara does a collab with Okayu and/or Korone?
<Althego> who can stream longer duel
<raptop> heh
Ezriilc has quit [Quit: Going offline, see ya! (www.Kerbaltek.com)]
Lyneira has joined #KSPOfficial
<Althego> pi reading. let's go
Souptime has joined #KSPOfficial
<Souptime> soub
Souptime has quit [Client Quit]
<Althego> i still cant communicate in soub
sasamj has quit [Quit: Connection closed for inactivity]
Deddly has joined #KSPOfficial
Lyneira_ has joined #KSPOfficial
Dazpoet has joined #KSPOfficial
Daz has quit [Ping timeout: 189 seconds]
drak has quit [Ping timeout: 198 seconds]
Cranium has quit [Ping timeout: 189 seconds]
drak has joined #KSPOfficial
Cranium has joined #KSPOfficial
sandbox has joined #KSPOfficial
darsie has joined #KSPOfficial
Deddly has quit [Read error: Connection reset by peer]
Judge_Dedd has joined #KSPOfficial
hnOsmium0001 has quit [Quit: Connection closed for inactivity]
NGC3982 has quit [Quit: leaving freenode]
NGC3982 has joined #KSPOfficial
NGC3982 has quit [Client Quit]
NGC3982 has joined #KSPOfficial
Judge_Dedd has quit [Read error: Connection reset by peer]
<NGC3982> hi guys
* raptop x_x
<darsie> hi guy
<darsie> NGC3982: How far away are you?
<NGC3982> swede n
<NGC3982> also sweden.
<darsie> I thought you'd be at least 100 ly away ;).
<Mat2ch> I think that was a joke about your nickname :D
<NGC3982> oh, lol
<NGC3982> that flew right over my head
<Althego> hehe
<Mat2ch> 68 mio ly says Wikipedia
<NGC3982> i think im about 68MLy from tellus
* raptop is currently in the impact bay area
<darsie> ic :)
<darsie> Where/what is tellus?
<Althego> Distance68.1 ± 2.5 Mly (20.89 ± 0.77 Mpc)[2]
<NGC3982> a planet in some galaxy 68Mly away
<Althego> that is far
<NGC3982> i think i had a standard candle in my belly a few years ago
<raptop> wikiality mentions SN1998aq as a Type Ia
GlassYuri has joined #KSPOfficial
<Mat2ch> .oO( child inside of my head asks: Can we go for a visit? Can we? Can we? - I wonder how to explain to him that we don't have ftl drives yet )
<Mat2ch> and even with FTL drives it could take decades to get there.
<raptop> Imagine discovering an FTL drive, but it only gets you to sqrt(2)*c
<NGC3982> shouldnt sqrt(2)*c decrease the travel time significantly?
<raptop> Yes, it'll take just barely under 3 years to get to alpha centauri
<NGC3982> does travel time decrease linear with multiples of c?
<NGC3982> i thought it would be exponential if possible
<NGC3982> at least for the traveler
<raptop> We're in fake physics land, so whatever
<NGC3982> but travel time doesnt decrease linearly from <c to c either, right?
<NGC3982> 0,5c isnt 2*travel time in c to alpha centauri and so on
<darsie> Does time pass at c?
<Truga> depends, are you a photon? :v
<darsie> It does, in a warp bubble
<NGC3982> warp booblets
<Althego> heh google, webrtc and the cursed extensions on rtp and rtcp
<NGC3982> must be nice to be on this network right now
<Althego> and not on leenode :)
<NGC3982> ever since irc turned into game of thrones
* NGC3982 quickly registers #ksp2official
<Truga> lol
<Althego> hehe
<Althego> do it now
<Althego> but actually supposedly this is that channel too
<NGC3982> i hope so
<NGC3982> no need for separation
<Althego> if there wasnt need for separation, the creator wouldnt have given the kerbals the sepratron :)
<NGC3982> hehe
<Mat2ch> I have hopes that this channel will get a bit more active when KSP2 drops
<Mat2ch> but I'm still not sure how good KSP2 will be.
<betelgeuse> i am so thankful this channel is active though
<betelgeuse> makes the game so much less painful because people will help you
<Althego> active with about 6 people
<betelgeuse> 6 very nice and very helpful people
<Mat2ch> If they have somehow increased the part limit to 20k (on a moderate CPU and with decent fps) I will be impressed.
<Mat2ch> betelgeuse: you are too kind
<Mat2ch> :)
<betelgeuse> is there a planned feature list
<Althego> there was for ksp on the wiki
<betelgeuse> if there aint windtunnel in there, i am not buying it
<Althego> yes, there is a wind tunnel in the science complex, and you cant use it
<Mat2ch> we even will get procedural wings!
<betelgeuse> nice
<Mat2ch> and I bet no Linux version.
<Mat2ch> With the comment: Use proton, it works fine
<betelgeuse> i hope not
<Mat2ch> yeah, thanks.
XXCoder has quit [Ping timeout: 189 seconds]
<betelgeuse> i was really impressed with the linux port of ksp, would be really sad to see it go
<Mat2ch> That port was never really well optimized. :(
<Althego> since it is on unity, probably realtively easy to port
<Mat2ch> They just used Unity and clicked on the "Export for Linux" button.
<Althego> well, optimization is an other task :)
<Mat2ch> And I really really hope that they don't use Unity anymore.
<Mat2ch> C# is crap and Mono slower than Java. And I have Java :P
<Althego> i think ksp2 uses unity too
NicknameHere has joined #KSPOfficial
<Althego> that is why i didnt get, why they needed to rewrite the game compeltely
<Althego> if they are using the same engine
<Althego> or was this before the big delay?
<Althego> wiki says. windows, playstation and xbox. no linux. but it may be inaccureate, engine is not listed
XXCoder has joined #KSPOfficial
<Mat2ch> That was before the rewrite.
<Mat2ch> I guess they started by analyzing what they had
<Mat2ch> then realized that the code is not very well written and flexible and started from scratch (minus the 3d models, which is a huge part)
<Mat2ch> I'd go for a JSON format for the craft files e.g.
<Mat2ch> You don't need to write your own parser for this.
<Mat2ch> It's all there. Just use it.
<Althego> you never need to write you own parser, just choose a format
<Althego> people will wage wars about that too
<Althego> but at least you dont need your broken implementation
<Mat2ch> The craft files are their own format.
<Althego> i know
<Mat2ch> Weird choice btw.
<Mat2ch> But that's only one small portion of the problem, I guess
<Mat2ch> The current parser isn't broken. It seems they did a decent job there. But it takes time to do that which you can spend somewhere else.
Fluburtur has joined #KSPOfficial
Tank2333 has joined #KSPOfficial
Deddly has joined #KSPOfficial
<Mat2ch> what I really wonder about SpaceX's OLIT is why they removed the stairs.
<Mat2ch> They have only a lift now. What if a fire breaks out and the lift is unusable?
Deddly has quit [Read error: Connection reset by peer]
Tank2333 has quit [Remote host closed the connection]
Deddly has joined #KSPOfficial
<FLHerne> The section added yesterday has stairs
<FLHerne> So stairlessness is probably a temporary thing for whatever reason
<FLHerne> Anyway, it's a big empty steel structure, I'm not sure it's possible for there to *be* a fire...
<FLHerne> The wooden boards on those scaffolding platforms might be flammable, but there's no way for it to spread
<Deddly> Talking of fire, I was amused to see that the Ice Hotel in the north of Sweden has fire extinguishers and smoke detectors in every corridoor.
<packbart> you wouldn't want to drown in a flooded hotel corridor
<Truga> also ice won't melt quick enough to extinguish a fire before it kills a bunch of people
<Mat2ch> Deddly: the blankets and pillows still can burn
<Mat2ch> since you like streams :D
<Deddly> Truga, the hotel is literally made of ice and snow, even the structural elements. The only thing flammable is the bedsheets, and even then it won't be possible for a fire to spread
<Deddly> I mean Mat2ch
<Deddly> Of course, it's a simple matter of regulations for public buildings. But I thought it was funny
sasamj has joined #KSPOfficial
flayer has joined #KSPOfficial
<Mat2ch> Deddly: most often not the fire kills you, but the smoke. If the bedsheets and pillows burn then this can become a serious health issue
<Mat2ch> so having a fire extinguisher and smoke detectors is a good thing
<Deddly> This is true.
<Deddly> I think they had fire hoses, too
<Mat2ch> the power grid in southern France doesn't seem to be very stable.
<Althego> solar backup!
<Mat2ch> yeah, that power grid really needs local backups...
<Althego> we really need to get over the problem of core power vs green power. and the only way to do it is with storage
<flayer> i'm exhausted Althego
<flayer> its too hot
<Althego> nowhere near hot here
<Althego> maybe this week we reach 30
<Althego> until then i dont classify this as summer
<flayer> its going to be 30 this thursday
<Deddly> 30 gets a severe weather warning over here
<flayer> you're in sweden
<flayer> anything above freezing is summer
<Deddly> Pretty much
<flayer> "oh we are not living in perpetual darkness, it must summer"
<Althego> hehe
<Deddly> The meteorological definition of summer in Sweden is when you have an average temperature of more than 10 for five days and nights in a row.
<Deddly> But of course we locals know it's summer when the polar bears migrate north to the sea ice.
flub2 has joined #KSPOfficial
Fluburtur has quit [Ping timeout: 189 seconds]
<Althego> bird is a bit late
<darsie> Althego is so cryptic.
<Althego> kikkerikii
Deddly has quit [Ping timeout: 204 seconds]
hnOsmium0001 has joined #KSPOfficial
Ezriilc has joined #KSPOfficial
<Mat2ch> darsie: it's always the stream. ;)
<darsie> bird?
<darsie> hmm
<darsie> kikkerikii
<Mat2ch> the start of the stream is always this
<Mat2ch> I have never seen it, but I guess it's a rooster.
<Mat2ch> flayer: I'm living in darkness now, because it IS summer.
<Mat2ch> I want to keep the heat out :(
<Althego> hehe
Lyneira_ has quit [Quit: Bye]
<raptop> No, it's definitely a phoenix and not a chicken or rooster >_>
Deddly has joined #KSPOfficial
jazzkutya has joined #KSPOfficial
Shoe has joined #KSPOfficial
Deddly has quit [Ping timeout: 189 seconds]
Deddly has joined #KSPOfficial
Neal has joined #KSPOfficial
Judge_Dedd has joined #KSPOfficial
Deddly has quit [Ping timeout: 189 seconds]
Althego has quit [Quit: HMI Module Alpha Humana on approach to Space Station Mercury]
Judge_Dedd has quit [Quit: Uh oh...]
Addle has joined #KSPOfficial
* raptop sees that zombie spent an hour reciting(?) pi, and is confused
Solar_Oracle has joined #KSPOfficial
<Solar_Oracle> The light of another star returns!
* raptop ducks behind a few meters of regolith
<Solar_Oracle> Regolith will not save you know, all will be incinerated!
* Solar_Oracle rains fire from the Heavens
* raptop is reminded of 40k exterminatus
Shoe has quit [Quit: Connection closed for inactivity]
<Solar_Oracle> I also have that https://www.youtube.com/watch?v=jSlt8IF_a8w
<Solar_Oracle> I've yet to Exterminatus anyone in Battlefleet Gothic, though.
* raptop assumes that it's sort of difficult when they can maneuver and fire back
<Solar_Oracle> Well, in the tabletop game, you actually had to get your assigned Exterminatus ship within a certain distance of the target world. Destruction of enemy assets is just a bonus.
<Solar_Oracle> The only time in which you did it in the video game campaign is when you were unable to retake a world.
<raptop> ah
<Solar_Oracle> The tabletop game even had a special, "table" for low orbit operations (such as in assault scenarios where you'd land troops) where the defenders would get cheap and fairly powerful surface-to-orbit weapons.
<Solar_Oracle> IE: A Defense Laser Silo with a strength 3 lance battery (three chances to damage any ship on any D6 roll of 4+ per shot) would have 6+ armor and only cost 15 points.
<Solar_Oracle> By contrast, the absolute cheapest ship in the Imperial Navy, a Cobra-class destroyer, would cost 30 points with only 4+ armor saves.
<Solar_Oracle> And its weaponry? Two prow launched torpedoes and a nearly worthless Strength 1 gun battery.
<raptop> whelp
<Solar_Oracle> Alternatively, a Missile Silo with a Strength 6 torpedo battery (equivalent to three Cobra-class ships emptying their tubes at once) would cost even less at 5 points per silo!
<raptop> That makes it sound like it would be easy to make landings nigh-impossible. Unless you can bombard them from high orbit?
<Solar_Oracle> And at 20 points, you could get an Air Base with 4 squadrons of fighters or bombers for a modest 20 points. Prior to the Battlefleet Gothic: Armada supplement, the absolute cheapest ship in the IN with a fighter complement would have been the 220 point Dictator-class Cruiser.
<Solar_Oracle> Well each of those emplacements only has 1 hitpoint apiece (identical to most escorts), and IN cruisers are pretty tough with 8 hitpoints plus 3 turrets to shoot down any oncoming torpedoes and strikecraft.
<Solar_Oracle> Torpedoes are also not guaranteed to hit even if their target doesn't shoot them down during the Ordinance Phase.
<Solar_Oracle> But the game really justifies why it's not a trivial matter to assault a well defended world
<bees> unrealistic:(
<Solar_Oracle> And the number of points the defender can use on defenses is determined by a combination of dice rolls and the attacker's total score.
<bees> btw, how does futuristic space settings deal with the issue of "any sufficiently maneuvreable ship is a exterminatus-class kinetic missile"?
<Solar_Oracle> Kinetic? Why bother with kinetic when you have Warp Core explosions?
<bees> good enough to kill a planet
<Solar_Oracle> If a ship actually suffers a Warp Core Implosion, ships within a certain radius of the exploding vessel suffer automatic lance attacks equivalent to the ship's starting strength. IE: A normal IN Cruiser with a WPI could cause up to 8 hits, easily crippling other cruisers and almost certainly wiping out any escorts.
<Solar_Oracle> We also don't have much info on the actual speed of ships in Warhammer 40k, and heavily industrialized worlds tend to have planetary shielding.
KrazyKrl has quit [Ping timeout: 204 seconds]
<Solar_Oracle> Besides, you sometimes want to capture stuff, the same as in real life. I mean, you can't use a nuclear weapon for EVERYTHING.
<bees> ?
<raptop> no, bad bees! Stop touching the SLBM controls!
<Solar_Oracle> OH GOD NOT THE BEES THEY'RE IN MY CIRCUIRTY! NOT THE BEES! NO NOT THE BEES! ARGHH!
KrazyKrl has joined #KSPOfficial
<raptop> 40k is a setting where monastaries make perfectly reasonable warpships, so things are a bit silly
<Solar_Oracle> What's really funny is that, in the tabletop game, inertia was a major limiting for all but Eldar and Necron ships, and stopping was a big deal that required passing a leadership roll for assuming special orders. In the video game, it's nothing
<raptop> hah
<Solar_Oracle> Which is also kind of a bummer for Eldar ships in the videogame, as they have to be micromanaged into hit-and-run attacks or else they'll stop to fire their prow weapons and fail to increase their holo-emitter strength.
<Solar_Oracle> Literally making them sitting ducks, and even a lowly escort can grievously damage an Eldar cruiser if it can get in on the sweet, sweet ramming speed action
<Solar_Oracle> I wish I had kept my Armada supplement PDF.
<Solar_Oracle> And it wouldn't surprise me if there were rules for BFG + Epic Armageddon in some of the older magazines.
<raptop> ...what does that do? Scale things up so you can take on an entire Tyranid hive fleet?
<Solar_Oracle> Integrate the games together so that you could do things like provide orbital fire support or have transports landed from the BFG table on to a Epic Armageddon game as reinforcements.
<Solar_Oracle> I know some tournaments incorporated the two, but I think the rules were provided by supplementary material that's long since been out of circulation.
<Solar_Oracle> BFG:A had a Armageddon campaign ruleset and map, but I don't think it had rules for combined gameplay.
<Solar_Oracle> Think EvE Online and Dust 514
<raptop> yeah
* raptop assumes that you'd have 10 turns on the ground for every turn in space, or something
<flayer> i found dust 514 confusing
<Solar_Oracle> Probably
<Solar_Oracle> Battlefleet Gothic was a faster paced game in practice, though, especially since you couldn't have as many models.
<Solar_Oracle> And virtually every ship in the game (including Cruisers and even Battleships) could be grouped into squadrons that shared leadership rolls.
<Solar_Oracle> Squadrons also got simplified shooting phases. IE: Instead of processing, for instance, the Strength 1 shots from 4 Cobras separately, the controlling player could treat them as a single Strength 4 shot. Torpedoes could also be grouped into stronger salvos that would simplify Ordinance phase movements and rolls with a significant increase to hit.
<Solar_Oracle> It's sad I'm remembering all the rules so easily long after people stopped playing BFG.
<Solar_Oracle> Alright, so now it's on to something other than nostalgic melancholy.
<Solar_Oracle> After putting it off for Jebediah knows how long, it is finally time . . . Time to establish a social media presence.
<Solar_Oracle> 15 years and I can finally Twit.
<raptop> chirp chirp caw!
<Solar_Oracle> I'm afraid if I was a bird it would be less a cutesy, "chirp chirp!" and more of the, "CAW CAW CAW!"
<raptop> corvids are good
<Solar_Oracle> Holy crap I've only been on Twitter for five minutes and some one is already stalking me!
* raptop >_>;;
<Solar_Oracle> You're just following me because you're hoping I have exoplanets in my habitable zone. Joke's on you, though, I'm a flare star!
<raptop> oh no
<Solar_Oracle> Hehehe, atmospheres go brrrr.
<raptop> also, so much red noise
<Solar_Oracle> I want more papers on desert planets and water worlds.
<Solar_Oracle> Mmmm
<Solar_Oracle> I really need to get cracking on the Stellaris AAR.
Lyneira has quit [Quit: Bye]
* UmbralRaptop hasn't played stellaris, but assumes that as a paradox game it would lend itself to narratives
<Solar_Oracle> I'd do the even more narrative friendly Crusader Kings 2, but I totally suck at that game.
<Solar_Oracle> Which, I suppose, is half the fun.
<Solar_Oracle> "Oh, looks like I got ANOTHER inbred heir to lead my house in to ruin."
<Solar_Oracle> Though, in this instance, I'm using a randomly created empire in a randomly created galaxy, rather than my vast assortment of pre-written empires (which, I am sad to report, have full bios that I and only I have ever read)
<Solar_Oracle> My faction this time is a xenophobic, authoritarian spiritualist oligarchy.
sandbox has quit [Quit: Leaving]
<flayer> lel
<Solar_Oracle> I, unfortunately, started out with the Efficient Bureaucracy and Mining Guild civics, to soon be replaced by a dictatorship government with Exalted Priesthood and either Police State or Philosopher King.
t3tgqa has joined #KSPOfficial
<Solar_Oracle> To be represented in the AAR as the Chief Precentor seizing power instead of assuming an end to their term in the first election.
t3tgqa has quit [Client Quit]
<Solar_Oracle> We cannot allow the myopic interests of the guilds and their lackies to control the Commonality's destiny.
ChucklesTheBeard has quit [Quit: ZNC crashed]
ChucklesTheBeard has joined #KSPOfficial
* UmbralRaptop pictures an attempt to paint a normal and unassuming election as an epochal struggle
<Solar_Oracle> The oligarchic elections are implied to be less open and more, "The Council of Doom has decided to re-elect Lex Luthor as leader."
<Solar_Oracle> All the more appropriate given my empire is somewhat authoritarian to start out with. I like to think suffrage is restricted to those gold diggers running the mining guilds.
<Solar_Oracle> The peasantry should just be thankful I don't implement chattel slavery and force them to work on the ultra-low habitability snow planet bordering the homeworld.
<Solar_Oracle> And, yes, Stellaris does in fact have slave worlds used for nothing more than making more slaves.
<Solar_Oracle> Although transporting pops isn't as cheap as it used to be, since now you pay precious influence.
Solar_Oracle has quit [Quit: webchat.esper.net]
darsie has quit [Ping timeout: 189 seconds]
Tank2333 has joined #KSPOfficial
minas_tirith has quit [Ping timeout: 189 seconds]
minas_tirith has joined #KSPOfficial
Dazpoet has quit [Read error: Connection reset by peer]
Daz has joined #KSPOfficial
Dazpoet has joined #KSPOfficial
Daz has quit [Ping timeout: 198 seconds]
jazzkutya has quit [Quit: Leaving]