00:02
<
darsie >
If it's not, you'll have shit chamber pressure.
00:03
<
Bornholio >
rokker ?
00:03
<
jclishman >
another stupid question
00:04
<
darsie >
OTOH, how does HTP get to power a turbine?
00:04
<
jclishman >
how do you get calculate ISP with exhaust velocity
00:04
<
Bornholio >
lol best guess
00:04
<
darsie >
jclishman: Don't multiply with 9.81.
00:04
<
Rokker >
Bornholio: i posted a picture on reddit
00:04
<
jclishman >
darsie: thats what i thought, thanks
00:04
<
darsie >
Do multiply with 9.81
00:04
<
Rokker >
its an oldy but a goody
00:05
<
darsie >
fuck, no, divide.
00:05
<
darsie >
First I thought you wanted to calculate dv.
00:06
<
Bornholio >
var' pretty
00:06
<
jclishman >
darsie: wait wut
00:06
<
darsie >
Isp=v_e/9.81
00:07
<
jclishman >
right, so then v_e = Isp(9.81)
00:07
<
jclishman >
which is what i'm trying to find
00:07
<
darsie >
dv=Isp*9.81*ln(m0/m1)
00:08
<
jclishman >
!wa 2083.644(ln(0.27/0.295))
00:08
<
Qboid >
jclishman: 2083.644 log(0.27/0.295): -184.514...
00:08
<
jclishman >
well that's not right.
00:09
<
jclishman >
!wa 2083.644(ln(0.295/0.27))
00:09
<
Qboid >
jclishman: 2083.644 log(0.295/0.27): 184.514...
00:09
<
jclishman >
that looks more right
00:10
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00:10
<
jclishman >
Rokker: 185m/s
00:10
<
awang >
Rokker: Is MJ's rendezvous info window busted or something?
00:10
<
awang >
Sitting on the launchpad, targeted moon, those are the numbers I saw
00:11
<
wb99999999 >
I think it's a common bug
00:11
<
wb99999999 >
wipe the whole thing and get Lamont's latest build maybe
00:11
<
wb99999999 >
worked for me
00:12
<
awang >
I'll have to check next time I actually get around to planning a lunar launch
00:15
<
wb99999999 >
oh, if you're talking about launch windows
00:15
<
wb99999999 >
get his build
00:15
<
wb99999999 >
REALLY get it
00:15
<
wb99999999 >
I had this exact problem
00:16
<
Rokker >
Bornholio: you should visit Dayton, I'll give you a tour
00:17
<
wb99999999 >
Rokker do u know any museum that has mk108 cannon?
00:17
<
wb99999999 >
The big ass german air cannon
00:17
<
Bornholio >
gonna be a while, new job is kicken my butt rokker
00:18
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00:18
<
Rokker >
wb99999999: the 30 mm autocannon?
00:19
<
Rokker >
wb99999999: yeah, my museum has one or two
00:20
<
Rokker >
wb99999999: RAF Cosford has 2
00:20
<
Rokker >
wb99999999: there are probably a lot out there since they were so widely used
00:21
<
jclishman >
Rokker: RCS added
00:23
<
wb99999999 >
right, they use to be put on absolutely everything in Luftwaffe
00:24
<
jclishman >
i think i'll go into a sandbox, throw it at the moon, and see what happens
00:25
<
Rokker >
wb99999999: the NMUSAF also has a BK-5
00:35
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00:36
<
Rokker >
wb99999999: and of course a buncha big cannons off of things like the B-25H and the AC-130
00:41
<
wb99999999 >
have you ever play Elite Dangerous?
00:41
<
wb99999999 >
the cannon weapons in that game looks very much alike to Mk108
00:49
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00:54
<
Rokker >
wb99999999: I've played it but not much at all
00:57
<
jclishman >
okay, so it has enough fuel
00:57
<
jclishman >
it took 2 orbits to intercept though
01:05
<
Rokker >
jclishman: and how useful was that RCS?
01:05
<
jclishman >
Rokker: trying again now
01:05
<
jclishman >
Rokker: i had 400m/s left in upper stage
01:06
* Rokker
squints at jclishman
01:10
<
UmbralRaptor >
Research a restartable upper stage?
01:10
<
jclishman >
UmbralRaptor: nope
01:10
<
jclishman >
direct intercept from launch
01:11
<
jclishman >
just need to wait for two orbits and then i've got an encounter
01:11
<
jclishman >
i'd rather not do that th ough
01:16
<
Rokker >
jclishman: well the problem is you are waiting for two separate factors for your launch window
01:18
<
ProjectThoth_ >
Crap, I Ranger'd my Moon probe.
01:18
<
jclishman >
Rokker: relative inclination to moon, and what else
01:19
<
Rokker >
jclishman: you gotta launch into the right plane and the true anomaly has to be in the right spot
01:20
<
Rokker >
if you wanna do it in the first orbit
01:20
<
jclishman >
ELI5 true anomaly
01:21
<
Rokker >
jclishman: basically where the moon is along its orbit
01:22
<
jclishman >
right, right
01:23
<
UmbralRaptor >
A complete PITA because there's no good analytic way from mean to eccentric anomaly.
01:24
<
jclishman >
could just timewarp until it looks like the next time i launch it'll be in the right spot
01:24
<
jclishman >
if that makes any sense
01:24
<
Rokker >
UmbralRaptor: i did get my term right, right?
01:25
<
Rokker >
jclishman: but the problem is you are waiting for two right spots
01:25
<
UmbralRaptor >
Rokker: yep
01:26
<
jclishman >
right, but once the true anomaly is where it needs to be, after that I can go when its the lowest relative inclination, right?
01:26
<
UmbralRaptor >
True anomaly is conceptually simple, but weirdly hard to calculate for a given time.
01:26
<
Rokker >
UmbralRaptor: right?
01:26
<
Rokker >
UmbralRaptor: ive tried and given up many a time
01:26
<
UmbralRaptor >
jclishman: yes, though they're both varying simultaneously,
01:28
<
jclishman >
but I just need the anomaly to be at a spot so that when the probe gets to apogee, the moon is there too
01:30
<
Rokker >
UmbralRaptor: i mean i think he should be fine when launching when the moon is at opposition from the cape should put it in the right spot
01:31
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01:31
<
jclishman >
Rokker: yeah thats what i'm saying
01:32
<
Rokker >
jclishman: but thats hard to hit
01:32
<
jclishman >
yeah ik
01:33
<
jclishman >
is there any "easy" way to do it
01:33
<
HebaruSan >
I have to open that graphic whenever I need to use those terms
01:34
<
jclishman >
god all this is hard to wrap y our head around, isn't it
01:34
<
HebaruSan >
I guess it's how far away you are from your periapsis
01:34
<
jclishman >
I still don't know what "argument of periapsis" is
01:34
<
HebaruSan >
It's the angle between your ascending node and your periapsis
01:37
<
ProjectThoth_ >
Failed landing number four. >__<
01:37
<
jclishman >
ProjectThoth_: dont worry we did at a lot IRL
01:40
<
jclishman >
aight, attempt #1
01:45
<
ProjectThoth_ >
Good news is that the upgraded Excel II (with a LOX/LH2 third stage) works beautifully.
01:46
ProjectThoth_ is now known as ProjectThoth
01:53
<
jclishman >
FUCK YES IT WORKED
01:53
<
UmbralRaptor >
Nice!
01:53
<
UmbralRaptor >
Estimated flyby distance?
01:53
<
jclishman >
was able to fine tune it with rcs
01:53
<
jclishman >
so whatever i want :)
01:53
<
jclishman >
currently set to 500km
01:54
* UmbralRaptor
will be greatly amused if jclishman pulls off an impact.
01:54
<
jclishman >
o shit i could do that
01:54
<
UmbralRaptor >
Hah!
01:57
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01:59
<
jclishman >
god thats cool
02:01
<
jclishman >
Rokker: ^
02:02
<
ProjectThoth >
Nice!
02:03
<
jclishman >
ProjectThoth: How cool is that‽ :D
02:03
<
Rokker >
jclishman: nice
02:04
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02:15
<
jclishman >
lunar periselene 70km
02:20
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02:23
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02:24
<
ProjectThoth >
Should I give this landing another go?
02:26
<
soundnfury >
damn! every year!
02:26
<
soundnfury >
every fscking year I remember about TLAPD a couple of days after it happens!
02:27
<
ProjectThoth >
!remindme 364 days Happy International Talk Like A Pirate Day!
02:29
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02:36
<
soundnfury >
ProjectThoth: are you in some shitty time zone where it's still Wednesday?
02:37
<
ProjectThoth >
soundnfury: ye
02:38
<
jclishman >
soundnfury: ...you mean the entire united states?
02:38
<
HebaruSan >
*western hemisphere
02:39
<
jclishman >
yeah them too
02:39
<
soundnfury >
jclishman: like I say, shitty.
02:39
<
soundnfury >
(where shitty is, of course, defined as "not British")
02:40
<
jclishman >
soundnfury: fite me
02:41
<
soundnfury >
I will accept the Commonwealth as "not very shitty"
02:43
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02:43
<
soundnfury >
actually, all civil time zones are shitty, because they're all defined as offsets from UTC
02:43
<
soundnfury >
whereas something something #TAImasterrace
02:44
* soundnfury
gives egg|zzz|egg a TDB
02:45
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03:32
<
jclishman >
anyone have a link to a tutorial on Rendezvousing in RSS?
03:32
<
jclishman >
Or is it basically the same as KSP, only harder
03:32
<
wb99999999 >
basically the same
03:33
<
wb99999999 >
since your dV budget is a lot more strict you'll need to make less mistakes and maneuver more precisely
03:34
<
jclishman >
whats the recommended amount to bring?
03:34
<
jclishman >
500m/s?
03:34
<
wb99999999 >
just launch some probe with plenty of fuel and try it out
03:35
<
wb99999999 >
everybody have different margin
03:35
<
wb99999999 >
but you shouldn't need more than 1km/s
03:36
<
wb99999999 >
I mean Soyuz does this with like 200m/s at most
03:37
<
ProjectThoth >
TOUCHDOWN BABY
03:41
<
jclishman >
ProjectThoth: NICE!!!!! :d
03:41
<
ProjectThoth >
Literally landed with 0 kg of prop left in the tanks, I wound up bouncing.
03:42
<
wb99999999 >
oh btw jclishman
03:42
<
wb99999999 >
you want to contentiously adjust your heading during your launch
03:42
<
jclishman >
how do you mean
03:43
<
wb99999999 >
so that when you insert into orbit, the relative inclination is minimized
03:43
<
wb99999999 >
cuz your final relative inclination is a function of your time to orbit
03:43
<
wb99999999 >
so there will always be some inaccuracy
03:44
<
jclishman >
so basically try to have the relative inclination as low as possible
03:44
<
jclishman >
s/to/ot
03:44
<
Qboid >
jclishman meant to say: noted
03:44
<
wb99999999 >
during the launch, since on orbit plane change is VERY expensive
03:44
<
jclishman >
right, right
03:45
<
jclishman >
just upgraded R&D lab
03:45
<
jclishman >
45k spesos remaining
03:52
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03:53
<
ProjectThoth >
I'm probably gonna upgrade the Excel II with a 5-meter LOX/LH2 upper, 5x J2s.
03:53
<
ProjectThoth >
Aiming for 50 tons to LEO.
03:55
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04:00
<
wb99999999 >
do you have other hydrolox?
04:02
<
jclishman >
I think that would make a 1080Ti cry
04:04
<
wb99999999 >
memory has proven to be more of a problem
04:05
<
ProjectThoth >
wb99999999: I'm sandboxing.
04:07
<
wb99999999 >
try Angara-100
04:08
<
jclishman >
ProjectThoth: how long until kerbal on venus
04:08
<
jclishman >
and back, ofc
04:08
<
ProjectThoth >
jclishman: I dunno, maybe another four or five weeks?
04:08
<
jclishman >
wait srsly
04:09
<
wb99999999 >
Angara-100 is basically 4x RD-170 boosters and 1x RD-180 core
04:09
<
wb99999999 >
RD-0120 upper
04:09
<
wb99999999 >
yep, they have conceived this
04:10
<
wb99999999 >
100 for 100 tons to orbit
04:12
<
ProjectThoth >
Good lord.
04:12
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04:12
<
wb99999999 >
or just build Energia since you're using 4 RD-170s anyway
04:13
<
jclishman >
ProjectThoth: do you really think you could send a kerbal to the surface of venus and then back to earth
04:13
<
wb99999999 >
someone did it
04:13
<
jclishman >
yeah macollo
04:13
<
jclishman >
!g flags and footprints on venus
04:13
<
jclishman >
crazy bastard
04:13
<
wb99999999 >
and it's with stock parts
04:14
<
jclishman >
there was most definitely a rotating hab in there
04:14
<
wb99999999 >
I mean stock-massive parts
04:14
<
jclishman >
whats that mean again?
04:14
<
wb99999999 >
in stock most engines and tanks are a good few times too heavy for their thrust/capacity
04:15
<
wb99999999 >
I think the number is 4 or more for engines and at least 2 for tanks
04:15
<
wb99999999 >
real life engines are extremely powerful for its mass and tanks are very light
04:15
<
jclishman >
ProjectThoth: i highly recommend that video
04:15
<
jclishman >
it's probably my favorite KSP mission video ever
04:16
<
wb99999999 >
I am surprised you got into RO without knowing about this tho
04:16
<
jclishman >
talking to me or thoth?
04:17
<
wb99999999 >
you my friend
04:17
<
jclishman >
well i know that stock parts are super heavy to balance with Kerbin being 1/10 scale
04:17
<
jclishman >
I just wasn't sure that "stock parts" meant in that context
04:18
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04:19
<
wb99999999 >
I don't think macollo used any thing that'd change the mass
04:19
<
wb99999999 >
so it's even crazier
04:19
<
wb99999999 >
pretty sure SMURFF wasn't a thing when he made that video
04:21
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04:23
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04:26
<
wb99999999 >
is it a rd-0107 upper?
04:28
<
jclishman >
but close!
04:29
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05:00
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05:14
<
jclishman >
whats the difference between level 1 VAB and level 2
05:14
<
jclishman >
hovering over the upgrade button doesn't show anything changing
05:14
<
awang >
jclishman: Each VAB level gives you another KCT build rate thing
05:14
<
jclishman >
oh, so you can build more than one vessel at a time
05:19
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05:32
<
awang >
Anyone know how compatible 1.3.1 is with 1.3.0 mods?
05:34
<
HebaruSan >
I've seen one incompatibility so far, but SQUAD promised to fix it
05:37
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06:08
<
blowfish >
heh, I think my rocket overheating and exploding actually benefitted me
06:09
<
blowfish >
the telemetry unit survived and slowed down a bunch, allowing me to transmit science before I hit the water
06:09
<
blowfish >
(this was on the way down)
06:15
<
jclishman >
whats the best altitude for RADAR altimetry
06:19
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06:34
<
awang >
jclishman: Shouldn't the part itself say what min/max/ideal altitudes are?
06:34
<
jclishman >
awang: yeah it does
06:34
<
jclishman >
im just stupid and cant read
06:36
<
awang >
jclishman: Heh, don't worry, we've all been there
06:36
<
awang >
How bad is a message in my KSP.log saying "ScenarioModule is null"?
06:37
<
jclishman >
well, doesn't sound good
06:37
<
awang >
Hold on, my computer may or may not crash
06:38
<
awang >
But yeah, basically I can't actually load a game
06:38
<
awang >
Get to the main menu fine
06:43
<
awang >
Either my hardware is dying or I need to wipe/reinstall
06:43
<
awang >
Graphics except mouse freezes
06:44
<
awang >
YouTube audio keeps playing
06:44
<
awang >
Screen stays on when closing the lid, but sound stops
06:44
<
awang >
And resumes when the lid opens
06:48
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08:03
<
awang >
Is Engine Group Controller still a requirement for RO?
08:05
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08:12
<
github >
[RealismOverhaul] aw1621107 opened pull request #1775: Update for KSP 1.3.0 (dev...update-for-KSP-1.3.0)
https://git.io/v5jMx
08:16
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08:40
<
github >
[TestFlight] aw1621107 opened pull request #176: Recompile for KSP 1.3.0 (dev...update-for-KSP-1.3.0)
https://git.io/v5jSy
09:14
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20:11
<
ProjectThoth >
What's the largest base diameter Procdural Fairings goes up to?
20:18
<
ProjectThoth >
Basically, I'm looking for a 6 meter diameter base.
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regex >
Anyone have any tips for launching a Delta II 7000 with the 9 GEM40s? MechJeb can't seem to handle the high TWR 6 booster launch but does okay once it's on the 3 booster phase.
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regex >
Which isn't really an issue because I don't mind manually piloting it that far, but if I can handle it, why can't MechJeb?
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blowfish >
regex: what do you mean "can't handle"
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regex >
It tips the rocket over, doesn't react with full authority and lets it slip too far.
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blowfish >
limit AoA maybe?
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regex >
Basically it doesn't react with full authority fast enough and allows the rocket to go out of control. With this thing it's a very fine balancing act.
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regex >
Already had that set to 3 degrees
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regex >
Well, the GEM40's drag the COM towards the bottom and I think it's behind the COP.
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regex >
If that's what the stock aero thing shows for FAR
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blowfish >
rockets are usually unstable though
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regex >
I've run into this a few times.
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regex >
mainly with high TWR on-pad
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blowfish >
by "doesn't react with full authority" you mean in the control indicators on the bottom left, MJ isn't using 100% even when the rocket starts to flip?
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ferram4 >
MJ is a bit overly-gentle with the controls.
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ferram4 >
Great when the vehicle is stable and too much control can make it fly apart, terrible when the vehicle isn't and it needs aggressive control.
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regex >
Well, I'm muscling it through the thick part of the atmosphere, seems to work.
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regex >
Damn, need a bigger rocket anyway
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soundnfury >
!tell NathanKell* mk1pod by itself has 37k rollout costs. FASA Mercury pod has 83k. Build time also more than 2x. Is this intentional?
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Qboid >
soundnfury: I'll redirect this as soon as they are around.
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wb99999999 >
for boosted rockets with high on pad TWR I'd suggest flying a pure gravity turn in the initial phase
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wb99999999 >
just like what they do with Atlas V
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Theysen >
Atlas V 501 doe :P
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