<awang>
...I just got offered the "first launch" contract
<awang>
Again
<Bornholio>
your welcome slavi, good luck :P
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<Slavi_>
Uh, so I downloaded the latest RO dev branch and the RD-108 was still borked and I fixed it by adding a little bit of code [using the 107 config as reference]
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<lamont>
soundnfury: PEG is also technically applicable to any other finite burn problem
<lamont>
and the integration + newton’s method approach handles pretty much anything from ascents, on-orbit burns, landings, sequences of burns, optimization of coast periods, criteria for adding additional burns, along with interplanetary trajectory planning
<lamont>
just maybe not low-energy crazyballs n-body stuff
<Theysen>
and i totally meant CBC for Delta and CCB for Atlas . creative naming
<Theysen>
Install Ven Stock Revamp
<Theysen>
it helps tremendously with looks
<ProjectThoth>
That'd probably fix the texture issue, I'm assuming?>
<Theysen>
still "stock" parts but not stock ugly
<ProjectThoth>
Also, some (FASA, I think) parts have "NOT SUPPORTED BY RO" stamped in the corner.
<soundnfury>
… why does my FASA Mercury pod not have a heatshield? (It always used to.)
<Bornholio>
It reenters fine
<soundnfury>
it has no Ablator any more
<soundnfury>
and looking at my logs, I suspect the WildBlue stuff
<Theysen>
It had pretty sure yes
<Theysen>
I'm doing it, flying the awkward Atlas V511 ..
<soundnfury>
found it
<blowfish>
you have to upgrade both the tracking station and mission control to get maneuver nodes right?
<Theysen>
Yes
<blowfish>
damn ... since the 1st orbit contract I've just been bleeding money
<Theysen>
dev?
<blowfish>
maybe that's kind of the idea, since it's also the point where you need to start upgrading everything
<blowfish>
yeah
<ProjectThoth>
Hmm, now parachutes aren't working.
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<ProjectThoth>
Correction, the window for RealChutes is the size of a postage stamp.
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<ProjectThoth>
Installed the mod wrong. Gah!
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<github>
[RP-0] ec429 opened pull request #766: Don't remove Ablator from crew pods. They're likely to need it. (Developmental...podfix) https://git.io/v5F8m
<ProjectThoth>
What does "utilization" refer to?
<soundnfury>
ProjectThoth: tank volume / part volume
<ProjectThoth>
Oh, so a higher utilization would be closer to being a full cylinder?
<ProjectThoth>
And a lower one would represent, say, an intertank?
<soundnfury>
yeah I guess
<soundnfury>
but in dev RP-0 you can't change them any more, they're fixed depending on tank type
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<ProjectThoth>
Is that true for sandbox, too?
<ProjectThoth>
And if yes, do you have the numbers handy/are they public?
<soundnfury>
!tell NathanKell|AFK wow, is a mercury-atlas really supposed to cost nearly 200k to roll out‽ yikes.
<Qboid>
soundnfury: I'll redirect this as soon as they are around.
<soundnfury>
ProjectThoth: Dunno, never play sandbox
<jclishman>
ok question
<jclishman>
I forked over the funds for an upgraded launch pad
<jclishman>
time warped to completion
<jclishman>
and.... nothing happened
<soundnfury>
jclishman: you're sure? the graphics don't change every level
<jclishman>
yep, I right click on it and it says "level 1 launch pad"
<jclishman>
doesn't let me launch 100t vehicle
<soundnfury>
weird
<jclishman>
reverted back to previous save, will just try again and see what happens
<soundnfury>
yeah I've been running into a few glitches with pad upgrades, used the same workaround
<ProjectThoth>
I should use this to test my spreadsheet stuff.
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<Pap>
Nice catch on the ablator soundnfury!
<blowfish>
soundnfury: is everything tooled?
<blowfish>
actually not sure if that affects rollout costs
<blowfish>
or maybe crewed stuff just costs a boatload?
<soundnfury>
blowfish: it is tooled, and that does affect rollout costs
<soundnfury>
and clearly crewed stuff costs a boatload, but it seems said boat is the friggin' QE2 :P
<awang>
What's with the cost disparity between pre-made and proc parts?
<awang>
Aerobee tank is ~32 funds
<awang>
Tank-I with equivalent volume is ~1 fund
<awang>
Tank-I with equivalent dimensions and greater volume is also ~1 fund
<awang>
Aerobee nose cone is 20 funds
<awang>
Proc nose cone is <1 fund
<awang>
Doesn't seem right
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<awang>
The proc tanks is lighter too
<awang>
s/tanks/tank
<Qboid>
awang meant to say: The proc tank is lighter too
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<soundnfury>
278s... yeah that's a bit better than Able, not quite as good as Agena. Same as Delta.
<soundnfury>
(AJ10-104 that is. Obviously later Deltas with 50-50/NTO get more)
<blowfish>
I will certainly replace it with Vega when I get that node
<darsie>
I did p=mv=Ft; F=mv/t; NSTAR uses 0.0006 l/s, turned that to mass via the volume and mass that fits in a procedural tank. Accelerated it to 3100*9.81 m/s. t=1 s.
<darsie>
F=108 mN
<darsie>
UmbralRaptor: What's NTRS?
<UmbralRaptor>
NASA Technical Report Server
<darsie>
Not sure if the 0.0006 l/s are accurate.
<darsie>
UmbralRaptor: I mean the nstar of RO/RP-0.
<UmbralRaptor>
Well, presumably you want it to match the real one?
<darsie>
I want to know how much the game engine has.
<UmbralRaptor>
Ah
<darsie>
Cause it's listed at 0.0 kN ...
<UmbralRaptor>
o_O
<soundnfury>
darsie: apparently KSP cannot into SI prefixes
<darsie>
mhm. But I haz math ;).
<darsie>
and physics :)
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<darsie>
Hmm, maybe I find something in the config file.
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<Rokker>
is anyone else kinda disappointed that amy shira teitel didnt mention the X-15's Q-ball in her Apollo LES Q-ball video?