<wb99999999>
satellites aren't very dense if I have to make a guess
<ProjectThoth>
Well, in a really simple sense, like (max payload) / (max volume).
<wb99999999>
numbers on fairing sizes are very available
<wb99999999>
you find out :)
<wb99999999>
go* find out
<wb99999999>
fairings are usually...larger than we think it is
<wb99999999>
when I build LVs in game often I have to manually enlarge/elongate the fairing to make it look realistic
<ProjectThoth>
The Shuttle was about 93 kg/m3 at most, huh.
<wb99999999>
it does have a rather large payload bay compared to its payload capacity then
<wb99999999>
I think currently the largest fairing we have is the Ariane 5 19 meter one
Addle has quit [Remote host closed the connection]
<ProjectThoth>
Hmm, what's F9's maximum payload at this point?
Addle has joined #RO
<Bornholio>
22.8t LEO
<ProjectThoth>
So F9 has a payload density of ~158 kg/m3.
<Bornholio>
block 5 should push that up a bit more, one estimate a month back or so was maybe more than a 1-2t
<ProjectThoth>
So probably up to 170ish kg/m3.
<Bornholio>
hard to say if its realistic, but the way elon was talking about re-useable upper it could be used up by that
<ProjectThoth>
I think S2 reuse is a bit of a pipe dream for F9, the performance hit is too great.
<wb99999999>
well actually I think a lower payload density is better
<wb99999999>
since it implies that you can carry more bulky payload
<Bornholio>
I think the resusable stage is gonna happen and i think that it will involve using the fairings to increase drag high enough
<Bornholio>
the big push started after the fairing recoveries gave them a bunch of insight into what the could survive
<wb99999999>
I'd bet on it not happening
<Bornholio>
imagine if the sencond stage holds on to one of the fairings and uses it to mid L/D skip across the upper atmosphere until its slow enough like a dynasoar
<ProjectThoth>
Nah. Only really viable way is a nosedive.
<ProjectThoth>
Or replacing the upper stage engine with an aerospike and using that. :P
<wb99999999>
give it up dude
<wb99999999>
the aerospike idea really doesn't work
<ProjectThoth>
but why tho
<Bornholio>
except several of them have been developed and static test fired and work well
<Bornholio>
J-2, X-33 etc
<ProjectThoth>
Aerospikes aren't the worst thing in the world, but they're kind of useless.
<wb99999999>
No I mean
Hohman has quit [Quit: ChatZilla 0.9.93 [Firefox 55.0.3/20170824053622]]
<wb99999999>
You can't use is as a heat shield
<wb99999999>
no way that's gonna happen
<wb99999999>
I'm not saying that aerospike engine is not plausible
<awang>
I think the decoupler was breaking FAR too
Senshi has quit [Client Quit]
<Rokker>
awang: russian engineds
<Rokker>
engines
<Rokker>
awang: nah, they should be clipping
<awang>
I actually get drag now
<awang>
Unfortunately
<awang>
What about Russian engines?
<awang>
Wait, really?
<awang>
Interesting
<Rokker>
russian engines are disgusting
<egg|zzz|egg>
!tell awang yes there is targeting, it's in the principia UI, please have a look at the docs
<Qboid>
egg|zzz|egg: I'll redirect this as soon as they are around.
<awang>
Rokker: Why?
<Qboid>
awang: egg|zzz|egg left a message for you in #RO [01.09.2017 06:37:59]: "yes there is targeting, it's in the principia UI, please have a look at the docs"
<awang>
And that would explain a lot about why the x11 was causing so many issues for me
<awang>
egg|work|egg: How does Principia calculate the burn duration for a maneuver?
BadRocketsCo has joined #RO
BadInternetCo has joined #RO
BadRocketsCo has quit [Read error: Connection reset by peer]
BadInternetCo has quit [Read error: Connection reset by peer]
<wb99999999>
they...calculate it
<wb99999999>
there's 3 tabs you can click on
<wb99999999>
active engine = calculate based on your current active engines
Maxsimal has joined #RO
ProjectThoth has joined #RO
<awang>
Ah
<awang>
But if I'm using the active engine just for attitude, then it'll be wrong
<awang>
Makes sense
<awang>
Also, did interstage fairings change between 1.0.x and 1.2.2?
<awang>
I thought the fairings would still come off like they do for normal payload fairings
<awang>
But they seem to stay in one piece now?
<wb99999999>
you have to stage the fairing itself
<wb99999999>
interstage fairings can't be staged
<wb99999999>
so they stay with the faring base
<wb99999999>
if you want to stage the faring as well just use a payload fairing wall then
<awang>
Oh, that'd explain a lot
<awang>
Thanks!
ProjectThoth has quit [Quit: ++?????++ Out of Cheese Error. ++?????++]
wb99999999 has quit [Ping timeout: 180 seconds]
SirKeplan|ZZZ is now known as SirKeplan
schnobs has quit [Read error: Connection reset by peer]
Shoe17 has quit [Quit: Connection closed for inactivity]
Starwaster has quit [Read error: Connection reset by peer]
qwertyy_ has joined #RO
<Bornholio>
rokker what?
<Bornholio>
ah
qwertyy has quit [Ping timeout: 186 seconds]
SirKeplan is now known as SirKeplan|AFK
ferram4_ has quit [Ping timeout: 383 seconds]
darsie has joined #RO
Rokker has quit [Quit: Connection closed for inactivity]
qwertyy__ has joined #RO
qwertyy_ has quit [Ping timeout: 200 seconds]
* darsie
needs more memory.
<darsie>
Or is somethnig wrong with KSP? 82% of 6 GB is unusually high.
<Sarbian>
RO uses a lot of memory. Even more so if you add more parts pack
<Sarbian>
And hi all. I am back :)
qwertyy_ has joined #RO
<darsie>
The RP-0 tech tree has many empty nodes. Is this work in progress or can I fill them by installing mods?
qwertyy__ has quit [Ping timeout: 204 seconds]
Wetmelon has joined #RO
<Pap>
darsie: What version are you playing with? The Dev version or the release version?
<Bornholio>
pap is alive
<Pap>
^^^ Is true
<Bornholio>
Bornholio is employed
<darsie>
release from ckan.
* darsie
types blindly, cause his computer is swapping.
<darsie>
Can't see wat I typed so far.
<Pap>
NICE Bornholio!!! When do you start?
<Bornholio>
darsie using opengl or dx11?
<Bornholio>
next thrusday
<darsie>
opengl, IMO.
<darsie>
nvidia card on debian linux.
<Pap>
darsie: Ah, ok, yes there are going to be a lot of empty nodes with the release version of the tree. Adding mods will help, but past 1970ish, there will not be much
<Bornholio>
I use 70% on 12G with just a few things open and mods etc. Near Future pops a lot of later secondary stuff
kiwi has joined #RO
kiwi is now known as Guest66752
Guest66752 is now known as Kiwi
Kiwi is now known as Kiwivogel
<Pap>
Bornholio: have you been playing with the new crew science, how is it going?
<Bornholio>
nothing broken so far, but not much play time
<Bornholio>
on hard i hit a wall for points about time to start landing on moon
<Kiwivogel>
i have a new rig and really should get back on the RO train but I've not had the energy lately :(
<Bornholio>
dev branch is a learning curve but its all gelling, master has paps awesome tech tree and lots of good stuff
<Pap>
Bornholio: Uncrewed Moon Landing? Ran out of Science before?
<Pap>
Bornholio: Even with all the new Moon biomes?
<Bornholio>
pap early science is the one dead spot, it adds so little, then you sat era and the techs really but at 60% science without squeegee on earth biomes flying i'm just barely grabbing gemini pods and the first blue sky nodes
<Bornholio>
no have't done moon orbital yet, just a flyby impacts
<Bornholio>
clarify early human blue sky
Guest6727 has joined #RO
Kiwivogel has quit [Ping timeout: 180 seconds]
Shoe17 has joined #RO
qwertyy has joined #RO
Guest6727 has quit [Ping timeout: 204 seconds]
qwertyy_ has quit [Ping timeout: 200 seconds]
qwertyy_ has joined #RO
qwertyy has quit [Ping timeout: 200 seconds]
<Pap>
Bornholio: Did the new science experiments for the Capsules give you enough science, or were you unable to get enough science to unlock them?
<Pap>
o/ Maxsimal
<Bornholio>
just got to them in the current career, may do that later today
<Pap>
OK, just curious on the balance, I know not too many people have made it that far
qwertyy__ has joined #RO
<darsie>
Why does RD-856 [Radial] have only one ignition? It's a vernier thruster.
qwertyy_ has quit [Ping timeout: 200 seconds]
<darsie>
Do engines without reliability data have unlimited runtime?
<darsie>
The tooltip warp multipliers don't match the warp factor.
Rokker has joined #RO
Senshi has joined #RO
<Bornholio>
nope :)
<Bornholio>
Squad UI for the win!
<Maxsimal>
o/ Pap, sorry was busy with meetings and such, how's it going?
<Pap>
Hey Maxsimal How far have you gotten in a new career?
<Maxsimal>
Not very far tbh, was testing sounding rockets, I haven't gotten to manned stuff. Was planning to start those new plane contracts this weekend, finally have a good chunk of free time.
<Maxsimal>
But I can try going further in a career if you'd like instead
<Pap>
Maxsimal: for the plane contracts, keep in mind that we would "like" to add some Crew Science experiments to the plane cockpits. If you have ideas on what would be good options, would love those ideas
<Maxsimal>
Pap: Sure, I'll think about that. Most of the focus for me is 1: Trying to make players actually use planes rather than rockets for contracts and 2: Having a bit of progression to them, like the new sounding rocket ones. Nothing should interfere with doing more science with them, at the very least.
<Maxsimal>
Realistically, most of the X-plane stuff was about testing engineering, rather than doing crewed experiments though. Could we do an experiment like they did with testing an airframe or engine under certain conditions - a bit of an extension to how stock does parts testing?
<Bornholio>
lol part count 1 (mercury pod, cost 8202, rollout cost 119776) on my 150t pad
qwertyy__ has quit [Ping timeout: 204 seconds]
<Maxsimal>
Bornholio: I told NK the multipliers would stack up too high for manned stuff :P
<Bornholio>
for the price of two shuttle launches :)
qwertyy has joined #RO
TechnicallySleeping has quit [Quit: Leaving]
qwertyy_ has joined #RO
qwertyy has quit [Ping timeout: 204 seconds]
qwertyy__ has joined #RO
qwertyy_ has quit [Ping timeout: 195 seconds]
Hypergolic_Skunk has joined #RO
<Pap>
Any of you guys play any WWII games?
<Bornholio>
HOI
<Pap>
I've been playing HOI4 this week. Was curious if there was anything else anyone recommended
<Bornholio>
black ice HOI3
<Pap>
I don't know if I have the skill for Black Ice :)
<Bornholio>
yes it is a bit heavy, as germany i spend half my time reorganizing the pre existing units, you looking for tactical/strategic/personal?
<Pap>
Bornholio: I have played and enjoyed WWII RTS's, Grand Strategy, etc. HOI is about as much Grand Strategy that I can handle. I am looking for something similar to some older Civ2 Scenarios, or World in Flames Board Game that works Single Player
<Maxsimal>
I liked HOI3 a lot till I saw a playthrough where some guy conquered the world with liberia or estonia or something and was like 'great, now I know how broken it is, ruined it'
<Maxsimal>
I enjoyed world of warships for a while btw, if you like more simmy stuff. It got too grindy but it was good fun for a while.
<Bornholio>
supreme ruler i like except the game AI is crap.
<Maxsimal>
Simmy is not the right world. Real time.
<Maxsimal>
*word. Fuck. :P Can't type.
<Hypergolic_Skunk>
Pap: o/ the original Sniper Elite is great, but of course it's rather old. still, it has a very intense atmosphere, and an evil AI.
<Hypergolic_Skunk>
it takes place in the last days of WW2, in Berlin
<Pap>
I did play a couple of the Sniper Elite games and enjoyed them
<Pap>
Maxsimal: Those online games that are free to play have seemed to be too grindy for me
<Maxsimal>
Pap: Yeah normally I agree, and I also agree that when you hit tier 5 or 6 there's diminishing returns, but with WoW there was enough fun in learning each ship, as well as learning how to play well to offset the grindiness for long enough, for me.
<Pap>
Thanks Maxsimal I will take a look at that!
<Maxsimal>
Plus there's just moments of pure awesome where you sink half the enemy fleet with your DD because you're just that good/lucky :)
egg|afk|egg is now known as egg
<Maxsimal>
anyway, I'm heading home shortly, later
Maxsimal has quit [Quit: Web client closed]
SirKeplan|AFK is now known as SirKeplan
* Rokker
bounces off Bornholio like ann irnss off a fairing
<Rokker>
Hypergolic_Skunk: did you see the indian failure yesterday?
<Hypergolic_Skunk>
say what?
<Bornholio>
that a shotr pingpong table
<Bornholio>
short
<Hypergolic_Skunk>
Rokker: visibly failed, as in, exploded, or just failed to reach a desired orbit?
<Hypergolic_Skunk>
ah, I see, satellite got trapped
<Rokker>
Hypergolic_Skunk: failed to reach the desired orbit because the fairings didnt sep
<Hypergolic_Skunk>
well, space is hard!
<Rokker>
and then it bounced around inside the fairing
<Bornholio>
first PSLV failure since 1997 IIRC
<Hypergolic_Skunk>
to be fair, it's not like that never happened to me in KSP..
Maxsimal has joined #RO
awang has quit [Ping timeout: 183 seconds]
awang has joined #RO
Wetmelon has quit [Ping timeout: 183 seconds]
Technicalfool has joined #RO
acharles_ has joined #RO
acharles has quit [Ping timeout: 200 seconds]
acharles_ is now known as acharles
Shoe17 has quit [Quit: Connection closed for inactivity]
Senshi has quit [Quit: Leaving.]
<Rokker>
Bornholio: first Indian failure since 2010, first PSLV failure since 97
<Bornholio>
yeah they have a pretty good record
Bornholio has quit [Remote host closed the connection]
Bornholio has joined #RO
TM1978m has quit [Remote host closed the connection]
ProjectThoth has joined #RO
ferram4_ has joined #RO
ferram4_ is now known as ferram4
BasharMilesTeg has joined #RO
BasharMilesTeg_ has quit [Ping timeout: 383 seconds]
stratochief has quit [Ping timeout: 183 seconds]
stratochief has joined #RO
BasharMilesTeg_ has joined #RO
BasharMilesTeg has quit [Ping timeout: 186 seconds]
BasharMilesTeg has joined #RO
BasharMilesTeg__ has joined #RO
BasharMilesTeg_ has quit [Ping timeout: 383 seconds]
BasharMilesTeg has quit [Ping timeout: 183 seconds]
ProjectThoth has quit [Quit: ++?????++ Out of Cheese Error. ++?????++]
Hypergolic_Skunk has quit [Quit: Connection closed for inactivity]
BasharMilesTeg has joined #RO
Maxsimal has quit [Quit: Web client closed]
BasharMilesTeg__ has quit [Ping timeout: 383 seconds]
Hohman has joined #RO
ProjectThoth has joined #RO
egg is now known as egg|zzz|egg
BasharMilesTeg_ has joined #RO
BasharMilesTeg has quit [Ping timeout: 204 seconds]