<acharles> Anyways, the reason is because the thrusters have a fixed flow rate, but a given flow rate for different propellants with different isps means different thrust.
<NathanKell|WORK> yep
<acharles> @title = 1kN Thruster
<NathanKell|WORK> WHAT
<acharles> As long as I get the math right, I’m all good.
<NathanKell|WORK> I fixed that!?
<NathanKell|WORK> I thought I fixed that
<NathanKell|WORK> Coulda *swore* I fixed that
<NathanKell|WORK> argh
<ferram4> No, I can confirm.
<ferram4> Is 1 kN
<acharles> Which engine is the microEngine in stock, anyways?
<Bornholio> RCS fixed tanks not pressurized what am i doing wrong?
<ferram4> Something small and useless.
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<NathanKell|WORK> says 1.1/1.78kN Thruster
<NathanKell|WORK> so now I'm confused
<acharles> Oh, I’m looking at master
<NathanKell|WORK> ah
<NathanKell|WORK> Couldn't remember how long ago I made that change, must have been recent then
<acharles> You need to ship it already.
<Rokker> stratochief_: im giving up and restarting at 1.5 seasons
<stratochief_> Rokker: car racing? what happened?
<Bornholio> Are the FL-R1 RCS Fuel tanks default if i don't have a tech?
<Rokker> stratochief_: no matter what I do my cars are a solid 2 seconds behind all other racers
<Rokker> so strategy is my only hope of scoring well
<Rokker> and even then
<acharles> Why is he using km/s when they show km/h…
<stratochief_> Rokker: last place every time? why not get better drivers, or build better parts?
<acharles> Someone should tell him to watch the stuff they actually broadcast :P
<Rokker> stratochief_: at this point it would cost too much to salvage
<stratochief_> Rokker: fair nuf. try more laps per race while you're at it
<Rokker> I like fewer
<Rokker> my strategies fall apart at larger laps
<Rokker> stratochief_: wait
<Rokker> parts get merged into cars in the next season?
<Rokker> well fuck
<Rokker> that explains it
<stratochief_> Rokker: I don't think so. I thought it just goes back to stock/square one
<Rokker> nope, gets merged next season
<Rokker> at least that's what EE says
<Rokker> and it loses any risk it has
<Rokker> well shit
<stratochief_> EE?
<Rokker> enterelysium
<Rokker> he used to do world war k
<Rokker> back in the day
<Rokker> now he does strategy games
<stratochief_> I think he's wrong. should be easy to test, just let it simulate your broken game through to the end of the season :P
<Rokker> and completely ignores the kerbal fanbase THAT MADE HIM
<regex> OH GOD I HAVE MY THORS ALL WRONG
<Pap> regex: ?
<regex> Thank you Ed Kyle.
<stratochief_> IIRC, I watched him play factorio or some other strategy game first. never seen WW K
<stratochief_> regex: what you muck up?
<regex> The fuselage shape.
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<stratochief_> thor has a really neat shape. I particularly live the nuclear/payload-less look of it :P
<NathanKell|WORK> regex: what in particular?
<regex> The top interstage fairing shouldn't be straight
<regex> I'll show a comparison later on toinight if anyone cares, but with the Thor and Delta I really wanted an accurate look.
<NathanKell|WORK> regex: Ah. Yeah, looks about 5.5ft visually on Ed's cards
<NathanKell|WORK> oh, note he did the same for Atlas and for Titan
<stratochief_> regex: 'straight' as in "same angle as the tank top below it" ?
<regex> links? I love those cards/.
<Pap> regex: give me a second
<NathanKell|WORK> google (x) booster variants
<NathanKell|WORK> NSF should be the top result in each case
<regex> thanks NathanKell|WORK
<regex> stratochief_, I don't have the taper correct, the interstage on mine needs to be fixed. Anyway, it's mostly cosmetic, I'm not going for a pure replica, just "good enough".
<Rokker> regex: link me ur awful thors
<NathanKell|WORK> Pap: ah neat!
<NathanKell|WORK> regex: I still recommend the thread since he writes up each variant in the post
<Rokker> regex: how dare u ruin thors
<Pap> Yeah, he does great stuff
<regex> NathanKell|WORK yeah, it's good stuff
<Rokker> regex: oh god
<Rokker> oh god no
<Pap> his site has a lot of good information
<regex> lol
<NathanKell|WORK> regex: Also because Jim (who worked on Titans for USAF) chimes in on the threads and corrects people :D
<Rokker> regex: that's awful
<regex> I would never have made such a mistake with an R-7
<Rokker> NathanKell|WORK: I used to like jim
<NathanKell|WORK> yeeeees?
<Rokker> but he's a bit of a twat
<NathanKell|WORK> I mean, of course he is
<Rokker> especially when it comes to spacex
<regex> LMAO
<NathanKell|WORK> He's USAF :P
* Pap runs away and ducks
* NathanKell|WORK ducks
<stratochief_> people who love USAF are usually rude. Navy, all the way :)
* regex laughs heartedly
<Rokker> NathanKell|WORK: how
<Rokker> NathanKell|WORK: fucking
<Rokker> NathanKell|WORK: dare
<Rokker> NathanKell|WORK: you
<NathanKell|WORK> I'm good at daring.
<Pap> US Space Corps for the win
<Rokker> ur now banned from the nmusaf
<Rokker> Pap: it's gonna fail
<NathanKell|WORK> [om] nom usaf?
<regex> this channel FTW
<NathanKell|WORK> Strategic Rocket Corps here we come!
<NathanKell|WORK> Next up, Voyska PVO!
<xShadowx> stratochief_: navy > air force :P
<NathanKell|WORK> It's Rokker alone (well, and Probus) holding up the honor of the USAF in the face of the Navy onslaught :D
<xShadowx> lolz ;3
<regex> thanks Pap
<NathanKell|WORK> I mean, I actually like the Navy so I'm an honest troll. The rest of the jokers are prbs just trolling :P
<Rokker> NathanKell|WORK: and Bornholio
<regex> Well, my father was Navy and I'm an official Navy Brat, so Navy all the way
<xShadowx> acually no, i respect the navy more, and they have the better skills :)
<Rokker> NathanKell|WORK: vanguard was a failure and we would have beat the Russians to space if they had funded atlas instead
<Bornholio> lol
<Bornholio> i never argue about seamen being better than chairs
<Bornholio> besides i've seen bombsight pictures of carrier decks
<Bornholio> and the navy contains submarines and targets
<NathanKell|WORK> Rokker: Lawl, it woulda just made a bigger fireball
<NathanKell|WORK> SCORE was a miracle and you know it
<Rokker> NathanKell|WORK: no
<Rokker> it just looks that way to u navy fanboys
<xShadowx> if navy never got carriers andstuck to ship-to-ship i'd prolly lean towards air force, but since they have their own pilots and more killed than airforce due to the conditions they work under, ya navy all the way <3
<Rokker> because all u had was vanguard
<soundnfury> RAF > RN >> USN > USAF :P
<xShadowx> s/kill/skill
<Qboid> xShadowx meant to say: if navy never got carriers andstuck to ship-to-ship i'd prolly lean towards air force, but since they have their own pilots and more skilled than airforce due to the conditions they work under, ya navy all the way <3
<stratochief_> xShadowx: now even SpaceX can land on a rocking flight deck at sea :)
<Rokker> soundnfury: lolno
<Rokker> the royal navy hasn't been great for a century and a half
<xShadowx> stratochief_: lolz but thats full computer controlled, navy pilots still land manually
<Bornholio> Roketski >>>> all that other sheet
<soundnfury> Rokker: that's a bit much; it was definitely still great in the Great War
<NathanKell|WORK> soundnfury: RNAS > RFC > RAF > ....
<soundnfury> WWII is debatable, but I'd say still great
<NathanKell|WORK> Well, RNAS > FAA > RFC > RAF to be complete.
<soundnfury> NathanKell|WORK: well, if you're going to bring that into it...
<soundnfury> FAA scumbags
<xShadowx> whh was FAA again?;3
<soundnfury> xShadowx: Fleet Air Arm
<xShadowx> who*
* soundnfury gives NathanKell|AWAY an Airspeed Fleet Shadower xD xD
<Rokker> is it weird to sleep with bullets in my bed
<Bornholio> MAC, watch one of those basterd fly an 18 inbetween engine pods on a Buff to avoid radar return
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<NathanKell|WORK> soundnfury: To be fair most of the sins of the FAA can be laid at the feet of the RAF :P
* NathanKell|WORK shudders to imagine USAF running naval aviation
<NathanKell|WORK> Look what they did to tac-air :P
<Rokker> NathanKell|WORK: yeah, god forbid we have a military branch that doesnt use reject planes for its main fighter
<Rokker> AND
<Rokker> its main attack craft
<regex> o/ see you guys later tonight. Gonna fix my Thor and build a Titan.
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<NathanKell|WORK> I mean, I was for Super Tom, so eh
<xShadowx> usaf does get to claim the record for largest air raid, 1437 bombers, 948 fighters, so thats a plus.....and i wouldnt want to be in that city o.O
<NathanKell|WORK> inb4 HARRIS
<ferram4> WHIRLWIND
<Pap> xShadowx: Technically, that was the Army
<Rokker> carrier planes are INHERENTLY limited vs their USAF counterparts
<Rokker> Pap: screw your technicalities
<soundnfury> NathanKell|WORK: \o/ Platerack \o/
<Pap> USAAF
<Rokker> Pap: dont bring that bullshit in here
<Pap> Extra A for Awesome
<xShadowx> navy <3
<NathanKell|WORK> :D
<Rokker> the USAAF is directly related to the USAF
<Pap> <----Fanboy of both Air Force and Navy
<Rokker> Pap: you disgust me
<NathanKell|WORK> Rokker, it's because USAF guys have weak stomachs that he does :P
<xShadowx> can your precious air force do this? no :P https://youtu.be/dVvEPTYrcXA?t=26
<Rokker> NathanKell|WORK: NOW
<Rokker> I WILL ADMIT
<Bornholio> if my rcs HTP is not pressurized will it run RCS attitude jets?
<NathanKell|WORK> THAT YOU LIKE ALL CAPS
<Rokker> I didn't hate the navy planes at kalamazoo as much as I thought I would
<NathanKell|WORK> Bornholio: sadly yes
<Rokker> but
<Rokker> they were clearly inferior
<xShadowx> lies
<Rokker> the F-14 didn't need to be a 2 seater
<Bornholio> god i wish the navy could still do that
<xShadowx> F-14 was 2 seater to remove work from the pilot, improving the planes combat abilities
<Rokker> bullshit
<Bornholio> two seat planes work better
<Pap> Tell that to Goose Bornholio
<Bornholio> get an EWO/Nav/weapon officer focusing on task
<xShadowx> as long as your rio doesnt barf when you do a barrel roll ;p
<blowfish> based on what I've heard about F-35, electronics can take a lot of those duties nowadays
<Rokker> god. store separation incidents are so violent
<Rokker> or can be rather
<xShadowx> nowadays electronics can even take away the pilot, 30+ yrs ago when the F-14 ruled, no such electronics :P
<Bornholio> yup tell that automation thing to the guys who go in first and take out SEAD
<blowfish> well drones are still remotely piloted these days
<Bornholio> until you fight someone who actually has real EW
<blowfish> could change of course, but really more of a question of ethics as opposed to tech
<xShadowx> more for 'keep a human in the loop'
<blowfish> yeah
<Bornholio> no Navsat fighting russians or China
<xShadowx> stick a few good programmers, and a Sarbian in a room together with a drone, say fuck it to ethics, and after a bit that drone will solo fly anything you can think up :|
<blowfish> it isn't the flying part that you necessarily need a human for, it's the pulling the trigger part
<Bornholio> thats the ethics part
<xShadowx> 'desired' more than 'need'
<Bornholio> maybe see south africa's AA system :)
<Bornholio> oops
<xShadowx> when you said that i imagined spears being thrown.........the one and only time i visited africa was to a small village with a friend ;x lol
* xShadowx claps slowly
<xShadowx> need better programmers :P
<Bornholio> SA makes great military hardware most of the time
<Bornholio> I was amused by 120mm ramjet rounds for their MBT program
<egg> ping?
<egg> ah, rounds, not rounding. you may resume a normal activity.
<Bornholio> lol, talking about programmers and weapons, tounding may be involved
<Bornholio> rounding
<lamont> !wpn Bornholio
* Qboid gives Bornholio a radio hypothesis
<egg> gosh the backlog moves fast here
<SlainteMaith_> Had dinner and switched from margaritas to homemade mead. I'm thinking KSP isn't going to happen for the rest of the night.
<egg> lamont: for some reason I live-commented the debugging process in this issue :-p principia#1452
<Qboid> [#1452] title: Kerbals on EVA spawn several meters away from the vessel | Since Cauchy, kerbals on EVA from a vessel in orbit spawn several meters away from the vessel. Doesn't happen when EVA-ing on ground or in atmosphere. | https://github.com/mockingbirdnest/principia/issues/1452
<egg> lamont: sadly not as hilarious as principia#1415 though
<Qboid> [#1415] title: Vessel relative velocities change when switching to EVA | Park 2 vessels close to each other with as less relative speed as possible. Perform EVA from anyone of the vessels. The other vessel starts moving away with relative speed of about 2-3 m/s (as reported by the target frame navball.) Attaching a save file where this can be immediately verified.... | https://github.com/moc
<Qboid> kingbirdnest/principia/issues/1415
<egg> magic ladders
<Bornholio> good weapon for an old crow
<SlainteMaith_> lamont: your McJeb addition prods much buttock. I was very pleased with the results I got--even if I don't know decent numbers for the ascent rollout.
<lamont> i often yap to myself out loud in PRs
<lamont> heh
<SlainteMaith_> (And by 'prods much buttock,' I mean 'kicks much ass.')
<egg> silliest bug so far remains 1415 https://twitter.com/eggleroy/status/878343287098281985
<lamont> i swear i’m just one more bug away from 2-stage and thence N-stage PEG guidance
<lamont> i’ve been thinking its about one bug away now for the past 5 or 6 bugs
<SlainteMaith_> lamont: You could use the old MicroProse line: Ship it.
<NathanKell|WORK> wait, that means we get fusion when you finish?
<lamont> i think i’ll have worked out a solution to the halting problem
<SlainteMaith_> After all it worked -great- for us with Master of Magic, Darklands, and Falcon 4.
* egg throws a tritium nucleus at NathanKell|WORK
<egg> lamont: ah, well, that's relevant to ModuleManager now, http://forum.kerbalspaceprogram.com/index.php?/topic/50533-130-module-manager-281-june-29th-2017-with-n-cats-physics/&page=142#comment-2530142
<NathanKell|WORK> :D :D :D
<lamont> hah lol
<NathanKell|WORK> later all
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<Rokker> stratochief_: so why are longer laps better
<stratochief_> Rokker: more variation, more opportunity to outsmart the AI?
<Rokker> hmmm
<Rokker> aight
<Rokker> stratochief_: does the fuel and tire wear scale with it
<stratochief_> Rokker: no, you'll be swapping tires and re-fueling more. thus, more strategy and opportunity
<Rokker> stratochief_: my only good strategy is to turn 2 pit races into one pit races..
<Rokker> because i suck
<stratochief_> lol, well at least you said it. perhaps develop a bit more variation in strategy before moving on, then :P
<stratochief_> to be fair, I went to Asia instead of going to longer races, so what would I know
<stratochief_> you know you can see the strategy all the AI is using, by hovering over the Current Standings? going full out from the start seems to be a good strat for lots of drivers, but not all
<SlainteMaith> So I think I found another niggling bug. Regarding the tech tree. If you select something that you've already researched, then try to select a different tech that you haven't, nothing happens--you have to exit the R&D building and enter back to select something new.
<stratochief_> SlainteMaith: IIRC, that has been around a long time. i don't recall which mod is ultimately responsible, or if it necessarily fixable. but you should know that you're not alone in experiencing it :)
<lamont> you have to hover over a “purchase all parts” button which is green (you have enough funds to buy all the parts) and then it’ll give you clickability back — just hover, don’t click to buy all the parts
<SlainteMaith> lamont: interesting workaround.
<SlainteMaith> stratochief_: Sorry. Didn't know it was an old and tried and true bug. =)
<lamont> i heard a rumor that its fixed with KSP 1.3.0
<SlainteMaith> lamont: if only everything else was. =)
<lamont> i had the hardest time with that one, and i didn’t have enough funds to click any of the button, so none were green and NK was telling me that was the workaround that worked for him and then it finally clicked and i did a contract that gave me some funds and then i could hover over at least one of the cheap ones
<stratochief_> rich man's workaround?
<SlainteMaith> It leaves you alone if you leave the R&D building and come back.
<lamont> yeah but then you only get one click
<lamont> if you want to buy something that you have to click to unlock its prereq you can’t…
<lamont> or if you just want to unlock everything that you’ve bought so that you can ‘see’ what you’re doing
<SlainteMaith> Yup. Never said it wasn't a pain in the arse. Just that you could leave the building and come back and it'd work again. However briefly. =)
<Pap> lamont: I always leave something cheap locked in a node so I can always go back there
<SlainteMaith> I wish I had the dosh to buy all the things at the moment. I'm trying a proper playthrough--but even though I'm using training wheels for money/tech/rep rewards (mutters something percentage) my career is still too new to afford new things. =)
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<NathanKell> stratochief_: KSP bug, not mod bug. AFAIK.
<NathanKell> that's why it's a KSP (1.3.1 or whatever's next) fix.
<NathanKell> lamont, SlainteMaith, on occasion leaving the R&D screen and reentering isn't enough to unbreak it for me. >.> so be prepared
<lamont> well there’s the stupid hydrolox bug as well
<NathanKell> yeah
<NathanKell> that one I think is KCT
<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQV86
<github> RP-0/Pap-TechTree 846e9b3 NathanKell: MOAR comsat payout tweaks
<NathanKell> or at least triggered by KCT
<NathanKell> lamont ^
<Pap> tweaking
<NathanKell> Pap, you wouldn't happen to have posted the issue would you?
<lamont> i tried hacking up my tree to make the hydrolox node look as much like a node that worked fine (made it look exactly like basic solids or something like that i think) and it still wouldn’t unlock right
<NathanKell> Anything about to be pushed/released or should I start up the stream?
<Pap> The KCT issue?
<Pap> No, I am working on homework tonight :(
<NathanKell> ah!
<NathanKell> Good luck! :)
<NathanKell> What's on the menu?
<Pap> Javascript, ugh, not enjoyable
<Bornholio> Can we place a Readme node in the Techtree with a near zero cost right off of start node
<Pap> Teacher doesn't actually teach, so I have to teach myself
<NathanKell> Bornholio: Why not use the start node?
<NathanKell> I don't recall if node cost is float or int
<NathanKell> if int, then no
<NathanKell> Pap: Ah, that bites :\
<NathanKell> (bytes)
* NathanKell ducks
<Bornholio> so that it can have a cost item to be hovered until the fix
<Bornholio> and instructions on how to use
<NathanKell> Bornholio: Ah!
<NathanKell> I see
<NathanKell> Bornholio: Hmm. I wonder if we made it a zero cost node
<Bornholio> not sure if that will nan or not. but worht a look
<Bornholio> i'll test it since pap is learnin'
<Pap> Gettin my learn on
<NathanKell> cool! Yeah, we can put some weird part in it that costs 1 fund to unlock. But you *know* people are going to purchase that part :P
<Bornholio> yes but hopefully they read the instructions also
<Pap> ^^^ must be new working with End Users ;)
<Bornholio> long time PEBCAK myself
<Bornholio> you need a manual if you want to yell RTFM
<Qboid> [912fe] title: Remove the old decoupler before we add ours. by NathanKell | Additions: 3 | Deletions: 0 | https://github.com/KSP-RO/ProceduralFairings-ForEverything/commit/912fe96bf400382779e8c10fca1e89fcc94246b2
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<NathanKell|Twitch> same thing every night...try to land on the moon
<Bornholio> oh beautieus PEG, lovingly preserving a whol extra stage and perfectly giving me my 180x150km i asked for
<SlainteMaith> NathanKell: Sweet! Uh. How do I effect that change?
<SlainteMaith> (And I get points for using '
<SlainteMaith> effect' properly there.
<SlainteMaith> Especially after margaritas and mead.
<Bornholio> interesting brain bender
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<lamont> margaritas and mead can affect your english
<Bornholio> and your spanish and norse, among other languages you may learn while imbibing
<SlainteMaith> lamont true. But 'effect' was used properly there. =) Off for bed. Night lads.
<NathanKell|Twitch> SlainteMaith: :D
<NathanKell|Twitch> SlainteMaith: Click the commit, click 'view file', save-link on 'view raw', and replace your PFFE's copy of the file
<NathanKell|Twitch> ah, whoops, off by 7
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<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQV0z
<github> RP-0/Pap-TechTree 4bb331d NathanKell: Comsat fixes
<acharles> NathanKell, my naive idea for avionics would be: Whenever a vessel is loaded, it stores it’s total avionics capability and initial mass and if capability > mass, you get avionics. Whenever capability changes, both values are updated and whether or not you have avionics is determined by the new numbers. This would improve realism, cause it should make it so that any given subset of a vessel either has control or doesn’t have control.
<NathanKell> That means if you staged away boosters nothing would change since capability wouldn't differ...
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<acharles> NathanKell: Track part count as well?
<NathanKell> that's how it used to work
<acharles> if part count changes or capability changes.
<NathanKell> it was a bit buggy, and led to some bad unintended consequences IIRC
<NathanKell> that's why I swapped to this
<acharles> Interesting.
<acharles> why is int(Random(0,3)) buggy?
<NathanKell> no idea
<NathanKell> I switched to a belt-and-suspenders approach
<acharles> what were you observing before?
<NathanKell> I *thought* I saw the index go out of range
<acharles> I guess I’d have to look at CC’s code to see which function it maps to.
<acharles> It uses: random.NextDouble() * (dmax - dmin) + dmin;
<NathanKell> yep, it must be the int cast going weird maybe?
<NathanKell> dunno
<acharles> <value barely less than 1> * 3 can be 3
<NathanKell> yeah
<taniwha> but won't cast to 3
<taniwha> hmmm.... or shouldn't
<NathanKell> you'd think so
<NathanKell> but *something* was screwy
<acharles> You can simplify to min(2, int(random(0,3)))
<taniwha> doing a test in python
<taniwha> acharles: better to understand what is really going on
<acharles> doubles have more precision closer to 0.
<taniwha> 1-epsilon is very far from 0
<acharles> So, the closest value to 1 that’s still less than 1, when multiplied by 3, can’t be represented.
<taniwha> because it's 3-3*epsilon
<acharles> At that point, it’s just a question of rounding up or down.
<taniwha> which becomes 3-epsilon
<taniwha> with rounding up
<acharles> which may round up to 3
<taniwha> or 3-2*epsilon when rounding down
<taniwha> different epsilon, though
<taniwha> (ie new epsilon is 2x old)
<NathanKell> Pap: There any way to get the Ranger Block III core earlier than the Surveyor/1t Bus things? Ranger b3 was 1964, Surveyor 1966.
<Pap> We can move it into the node before, there is no other probe there, the Ranger I is 2 nodes prior
<NathanKell> Ah, perfect!
<acharles> (1-e1)*3 has to be closer to 3 than 3-e3/2, where e1 is epsilon at 1 and e3 is epsilon at 3.
<taniwha> ok, got 0.9999999999999999 (1-epsilon)
<taniwha> ie, 1 ulp less than 1
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<acharles> How do you calculate that for a double?
<taniwha> *3 gives 2.9999999999999996
<taniwha> >>> unpack (">d", "\x3f\xef\xff\xff\xff\xff\xff\xff")
<taniwha> acharles: I encoded it by hand :)
<acharles> ah
<github> [RP-0] pap1723 pushed 1 new commit to Pap-TechTree: https://git.io/vQVE6
<github> RP-0/Pap-TechTree 5298db7 Pap: Move Ranger Block II to Earlier Node...
<acharles> Is 3 exactly representable?
<NathanKell> soundnfury: Thales!?
<NathanKell> HAH
<Pap> Damn, forgot an I
<taniwha> acharles: yes
<taniwha> acharles: any integer less than 2^52 or so is
<acharles> Oh, right.
<acharles> cause it’s just mantissa ^ 1
<taniwha> 3 is 0x4008000000000000
<acharles> So, yeah… x*3 should always be less than 3 if x is less than 1
<acharles> and casting to int should result in 2
<acharles> Though, there are inputs for which this code would probably break, just not integers this small.
<NathanKell> Also, folks: thoughts on renaming the Ranger Block I core the Mariner core? So there's no longer two Ranger cores that confuse people?
<Pap> Yes, Ranger Block I was a failure, Mariners were successful NathanKell
<taniwha> acharles: they'd have to be very big integers
<taniwha> much bigger than any foreseeable part count
<NathanKell> Pap: :)
<blowfish> floating point math is weird. try 70383.18 * 100
<acharles> NathanKell: Hmm… perhaps you imagined the out of range error or solar flare?
<acharles> bit flips are possible?
<taniwha> acharles: that's not fp math's fault
<taniwha> that's the fault of the representation of 70383.18
<acharles> bit flips are not fp errors :P
<acharles> taniwha: that was blowfish
<taniwha> er.. sorry
<acharles> taniwha: lol
<taniwha> you're both blue (on black!) with the same char count
<acharles> taniwha: And you use lua! I noticed.
<taniwha> python
<taniwha> same prompt, I guess
<taniwha> lua gave me the hives
<acharles> Actually, no, I’m blind… or hopeful or both.
<taniwha> (more accurately, I didn't take the time to wrap my head around it the one time I had to use it)
<acharles> hehe
<acharles> Was that related to WoW?
<taniwha> no, work back in 2005-2008
<taniwha> >>> (2**53)-(unpack (">d", "\x3f\xef\xff\xff\xff\xff\xff\xff")[0]*2**53)
<taniwha> 1.0
<taniwha> acharles: never breaks
<taniwha> at least for any reasonable part count
<taniwha> >>> (2**52)-(unpack (">d", "\x3f\xef\xff\xff\xff\xff\xff\xff")[0]*2**52)
<taniwha> 0.5
<github> [RealismOverhaul] NathanKell pushed 1 new commit to pap1723-ROupdates: https://git.io/vQVuG
<github> RealismOverhaul/pap1723-ROupdates b9cf38d NathanKell: Rename Ranger Block I to Mariner, lower its mass slightly to make it worthwhile.
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<taniwha> acharles: admittedly, I don't know what rounding mode python is in (default, I assume)
<acharles> Lua: string.unpack (">d", "\x3f\xef\xff\xff\xff\xff\xff\xff") says that it’s 1.0
<taniwha> it's using %g for output
<acharles> actually… it just rounds to 1.0 by default
<taniwha> if I used print in python, it would say 1.0
<taniwha> >>> unpack (">d", "\x3f\xef\xff\xff\xff\xff\xff\xff")[0]
<taniwha> 0.9999999999999999
<taniwha> 1.0
<taniwha> >>> print unpack (">d", "\x3f\xef\xff\xff\xff\xff\xff\xff")[0]
<taniwha> acharles: if you can print using a format string, use the equivalent of "%.17g"
<taniwha> >>> print "%.17g" % unpack (">d", "\x3f\xef\xff\xff\xff\xff\xff\xff")[0]
<taniwha> 0.99999999999999989
<taniwha> (17 digits is enough to uniquely identify any double)
<acharles> > ("%.64g"):format(string.unpack (">n", "\x3f\xef\xff\xff\xff\xff\xff\xff"))
<acharles> 0.99999999999999988897769753748434595763683319091796875
<acharles> It uses a different prompt
<acharles> two less >
<taniwha> yes, but you don't need that many digits to uniquely identify it
<acharles> I know.
<acharles> I just printed them all out.
<taniwha> can be up to around 100 or so for 32-bit floats
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<Bornholio> mantis shrimp drive, 1.5kN punches uh i have to comprehend that
<Bornholio> actually i should just sleep that fact into oblivion
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<Dasm> Hey, I'm playing RSS/RO on 1.2.2 and... My kerbal is on fire when he EVAs?
<lamont> fixed in latest DRE
<lamont> get it from spacedock
<Dasm> I think it killed Jeb
<Dasm> Deadly Reentry v7.6.0 ?
<borntosleep> yes
<regex> Man, I am getting all kinds of weird physics shit going on. My proc SRB is missing its nozzle and when I fire it the craft spins out of control, I hit the atmosphere at warp and when it slowed the craft started spinning like crazy, and sometimes after returning to the space center it's tilted at an angle to the PQS. ANybody else seen things like this?
<borntosleep> second install of proc hiding in your folders
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<borntosleep> or something that modifies it/
<regex> proc fairings?
<regex> or proc tanks?
<Dasm> Wait, that's for version 1.3.0
<borntosleep> look at the page again you'll see 1.3 is just a patch and 1.2.2 is full install
<borntosleep> I had something similar happening, when i had an extra gamedata folder, not sure now what was duplicated in it but i would guess RO or RP-0 since they get updated most often
<borntosleep> and i'm off for real this time, good luck :)
<Dasm> Got it
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<NathanKell> o/
<Pap> welcome back
<Pap> NathanKell: did you ever work on icons for Civ II?
<NathanKell> yes
<NathanKell> made a few IIRC
<NathanKell> ferram4: Holy crap. Sanity prevailed.
<Pap> Bornholio had a pretty good idea to have dummy icons above and below the tree that showed the Era and years on them, as I was working on them it reminded me of CivII icon creation
<NathanKell> Pap: Heh, yeah, it does now that you mention it!
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<Pap> Trying to write legible text in tiny icons, nostalgia
<NathanKell> :D
<NathanKell> one of the ones I remember was a TAV
<NathanKell> Rokker would have appreciated it
<NathanKell> Very YooSaf
<Pap> lol
<Pap> I think I am going to ask Maxsimal and Bornholio to try and come up with good sounding rocket values and altitudes. They are both good testers and will help to get that part of the contracts done
<regex> What is scale_redist?
<NathanKell> sounds good
<regex> is that for TweakScale? It's sitting in the FAR directory
<NathanKell> regex: keep it
<regex> I have multiple
<NathanKell> it's fine
<NathanKell> it's for mod <> TS interaction, but FAR mightn't load without it
<ferram4> NathanKell, context for sanity prevailing?
<NathanKell> ferram4: in response to your reddit, I reloaded the thread and reddit
<NathanKell> OP responded
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<ferram4> Ah
<ferram4> lamont, Is it true?!
<lamont> is what true?
<ferram4> Stable 2-stage PEG
<lamont> have you been spying on my branch?
<lamont> lol
<ferram4> Maybe...
<ferram4> Look, I'm going through it finding stuff to refactor.
<ferram4> It shouldn't be too difficult, but I'll wait until you're done with most of the stuff before trying.
<lamont> its sorta “spit and bailing wire” working right now but seems like it might
<ferram4> I think there's lots of room for optimization though
<lamont> oh gawd there’s tons
<lamont> i need to do a bit of rearrangement first still
<ferram4> Lots of things.
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<ferram4> Like the way b() is recursive, that implies that if you're asking for b(n) that you can quickly calculate b(n+1) off of that result.
<ferram4> So in something that requires both b(n) and b(n+1) you can drop a lot of operations
<NathanKell|Twitch> lamont: can haz?
<lamont> ehm
<ferram4> We would like to break it. :D
* NathanKell|Twitch is greedy
<lamont> its super user unfriendly
<NathanKell|Twitch> On screen no less!
<NathanKell|Twitch> Don't care
<NathanKell|Twitch> I'm used to that
<lamont> hahahaha
<NathanKell|Twitch> I grew up on DOS and C and ASM
<ferram4> Have you SEEN FAR's GUI?
<taniwha> and continues to use windows
<NathanKell|Twitch> taniwha: AHAHAHAHAH
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<lamont> so….
<lamont> its hardwired in the code to 2-stage, no way to select it
<lamont> if you fire a 3-stage-to-orbit you probably need to give it a pitch program for the whole booster stage
<lamont> no
<NathanKell|Twitch> Still works for 1-stage yeah? It'll just finish early?
<lamont> uh
<NathanKell|Twitch> Yeah, that's fine, can do
<lamont> probably not?
<NathanKell|Twitch> Sorry, I mean 2 stage with boost stage all on PP
<lamont> heh
<NathanKell|Twitch> R-7 or Atlas
<lamont> i’m really not sure
<NathanKell|Twitch> ok
<NathanKell|Twitch> well, we'll see :D
<lamont> i’ve been doing my 2-stage-to-orbit and letting it guide it in the atmosphere to hysterical results
<lamont> very flamey
<ferram4> Well, since so many of my rockets seem to be ~100 - 300 m/s short of orbit with the 2nd stage alone, this should work just fine.
<lamont> gonna try your low-TWR one for kicks and see what it says
<lamont> oh wow
<lamont> uhm
<lamont> the Debug.Log spam is a bit uh excessive on that build...
<acharles> lamont: was the sqrt that is not the same as division by 2 the problem?
<ferram4> Eh, so it'll be made of lag.
<lamont> no
<NathanKell|Twitch> lamont: Ah?
<lamont> i have Debug.Log statements inside of the PEG iterations
<ferram4> lamont, is there any chance that stage.f_r will be close to 1?
<lamont> yeah
<NathanKell|Twitch> lamont: Ah.
<NathanKell|Twitch> Yeah. Uh.
<NathanKell|Twitch> Can has build 7? :P
<ferram4> lamont, you want to put an Abs() or a Clamp01() in that Sqrt
<lamont> yeah if that one Debug.Log per frame was kiling you so badly, would you like 50 of them?
<ferram4> lamont, or else floating point might result in 1.0 - stage.f_r^2 being negative. Because reason.
<lamont> i need to play with that Sqrt
<lamont> i think what fixed it was the hardcoding of the alpha/beta/gamme/delta functions with snum == 1 because i’ve got a logic bug in the rest of the code somewhere
<lamont> but i also changed that Sqrt
<lamont> that f_r is the component of the thrust unit vector in the r direction (up) and f_th is the component of the thrust unit vector in the theta direction (downrange)
<lamont> they use two equations for that — one is f_th = 1 - f_r * f_r / 2 and the other is f_th = Math.Sqrt(1 - f_r * f_r) and they’re assuming nearly horizontal flight, but i was wondering if it was having an issue with larger angles where f_r > f_th
<lamont> so i need to play with this version a bit and then revert and see how it compares
<NathanKell|Twitch> <3
<NathanKell|Twitch> ok, firin' up
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<lamont> ferram4: i just threw your big piggy with the low TWR up into orbit first try with 874 m/s left in the RL-10 stage
<ferram4> Woo.
<ferram4> Very nice
<ferram4> What orbit, 200 km?
<lamont> yeah 200 km
<lamont> like 204x195 i think
<ferram4> Nice. Right-click the RL10 pack, and change the grouping to 5 Radial and try again.
<ferram4> Then to a Quad adn try again.
<lamont> hahahahaha
<ferram4> Give it really nasty stuff to work with. >:D
<lamont> you are evil
<ferram4> Loft it a bit higher, granted, but see if it can make it work.
<lamont> well it should wind up lofting it a bit higher
<lamont> so 9495 vac dV to 200x200
<ferram4> Not bad.
<lamont> pile of that has to be all the gravity losses getting off of the pad
<ferram4> If you want, throw a few Castors on it and it'll get moving.
<ferram4> You'd probably need at least 4 of them to do anything notable considering it's a Saturn IB's worth of thrust.
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<lamont> 594 left over with the 5 RL10s
<ferram4> Heh
<ferram4> It's probably doable with only 4
<lamont> its already hucking it up to 310km to make 200x200
<lamont> (maybe a bit more than that)
<ferram4> Hmm
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<NathanKell|AWAY> night
<lamont> ferram4: 4 RL-10s burned up without PEG ever finding a solution, might need 3 stage to get the TLI stage involved, or I might have to guess a better initial pitch program
<lamont> (i swtiched it back to 2-stage after the first stage dropped, but it never found a solution after that)
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<ferram4> Hmm
<ferram4> Oh well
<egg|zzz|egg> ferram4: don't needlessly scare lamont with your cargo culting! if 0.0 <= stage.f_r <= 1.0, so is its square, thus so is the rounding of its square, so 1.0 - stage.f_r^2 will not be negative!
<egg|zzz|egg> ferram4: Abs would be morally reprehensible, clamping only slightly less so
<egg|zzz|egg> !wpn
* Qboid gives egg|zzz|egg a nukular scalar with an otter attachment
* egg|zzz|egg slaps ferram4 with the otter
<lamont> i think f_r winds up larger than 1 quite often ‘cuz lol math
<egg|zzz|egg> lamont: ah that might be a problem (but then you might want to figure out why, and even then, just clamp *that*, not the 1-x^2 that did nothing wrong)
<lamont> its lolmath
* egg|zzz|egg slaps lamont with an otter
<lamont> i think its doing that right now because i gave it an impossible solution
<lamont> so it needs an imaginary amount of pitch angle to get this rocket to orbit
<egg|zzz|egg> ah, so then don't clamp, NaN is the proper answer :-p
<lamont> one obvious optimization is that as soon as it NaN it really should abort the iterations because it’s not going to converge NaN
<egg|zzz|egg> yeah
<lamont> tomorrow or something
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* egg|zzz|egg stares at the time
<egg|zzz|egg> I should commit myself to achieving the goal, before this day is out, of going to work and returning safely
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<soundnfury> NathanKell|AWAY: yeah, I always name my mapsats Thales, after the Greek geometer. Why this amusing is?
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<NCommander> ugh
<NCommander> my home internet got disconnected because my roommate failed to pay the bill
<Hypergolic_Skunk> \o/
<Hypergolic_Skunk> my condolences
<NCommander> Yeah, I'm on a 4G connection at the moment
<NCommander> Which helps
<NCommander> But my job requires spinning disk images
<NCommander> so ugh
<schnobs> ouch.
<Hypergolic_Skunk> there are other ways to get access to internet ... ways that lead down a dark path D:
<NCommander> Hypergolic_Skunk, I remember the days of UUCP
<schnobs> or not so dark, only more or less embarassing.
<NCommander> And when 9600 was speedy
<schnobs> ask the neighbour.
<Hypergolic_Skunk> NCommander: I'm only 34 y.o., my first own internet connection was 56k
<schnobs> It's not as if you'd still need to string a cable, these days.
<NCommander> Hypergolic_Skunk, I'm 29 ;)
<Hypergolic_Skunk> schnobs: and when the neighbor refuses D:
* NCommander was an early adapter
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<Hypergolic_Skunk> NCommander: I was the first member of my family to get the a-level. my parents used to say that the internet is just a faff.
<schnobs> Hypergolic_Skunk: not knowing your neighbours, I won't belabor the point too much.
<Hypergolic_Skunk> schnobs: they paid for their insolence D:
<NCommander> What are neighbours? :)
<schnobs> In my last flat, I was lucky enough to not have my own line. At the price of the occasional cake and stuff.
<Hypergolic_Skunk> nah, but seriously. life forced me to live on the countryside for some months, years ago. I asked the neighbour kindly whether I could use and pay for his internet connection. he refused. I taught myself Linux/Backtrack.
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<SlainteMaith> NathanKell|AWAY: I can verify that there's only one 'decouple' option now in the part dialogue box.
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<github> [RealismOverhaul] pap1723 pushed 1 new commit to pap1723-ROupdates: https://git.io/vQwsC
<github> RealismOverhaul/pap1723-ROupdates 62723fd pap1723: Increased Density of SatBus by 60%...
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<Maxsimal> Pap is asleep and working? :P
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<NCommander> Is there a mod in RO that allows me to convert a spent fuel tank into a wetlab/living space?
* NCommander woul dbe tempted to try and do the Venus Flyby crewed with the concept they had for Big Gemini
<Pap|Sleep> NCommander: not that I know of, I know that Angel125 has some of that functionality in his MOLE mod, but no one has looked at that for RO (as far as I know)
<Qboid> Pap|Sleep: Bornholio left a message for you in #RO [24.06.2017 16:07:06]: "updated that engine sheet with notes on all non-fictional engines on firstrun/firstflight dates and left the Yeay column alone"
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<Pap> o/
<Pap> Maxsimal: I have a job for you if you have some time...
<Pap> ^^^ Bad way to put it, I have a request for you if it is something you would be interested in
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<SlainteMaith> FASA is no longer in dev, is it?
<SlainteMaith> See, the thing is, if you use a Mercury fairing under the escape tower, it won't decouple. Which means the chute won't deploy. Which means "Splat!" for the unfortunate kerbal in the tin can.
<Bornholio> do you have the proper cap on it
<SlainteMaith> Depends. Is it "Mercury Nose Fairing?"
<Bornholio> give me a few minutes i'll open it up
<Bornholio> anyway there is the upper part, two chutes a cap then the tower
<SlainteMaith> Maybe I'm assembling improperly: From top to bottom. Mercury Launch Escape System, Mercury Nose Fairing, Mercury Parachute, Mercury Reentry Module, Mercury Retro Strap/Decoupler, Mercury Retro Rocket Pack.
<SlainteMaith> -Two- chutes? Huh.
<Bornholio> drogue then main
<SlainteMaith> Well that could be a thing.
<Bornholio> should still work with one
<Bornholio> why it no load cache? .sigh
<SlainteMaith> I agree. It should. It didn't. I had predeploy set to 3k and deploy set to 1k.
<SlainteMaith> It did neither. =(
<Bornholio> lol
<Bornholio> sometimes i hate realchute. stock chutes are so dependable
<SlainteMaith> Of course I'm frantically slapping the spacebar as the alt numbers don't slow down...
<Bornholio> sorry remebering gemini chutes, mercury is ony one
<SlainteMaith> Right. There's a Mercury Mini--but that's not useful for anything properly Mercury related.
<SlainteMaith> Does realchute sometimes toss in a random failure?
<Bornholio> no, do you have arm on stage checked though?
<SlainteMaith> Unsure. Wasn't an issue though, I'd armed it--the chute icon in staging was blue.
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<Bornholio> top to bottom MLES, MNF, Parachute, Pod, Strap, Retros, Adpater, LV...
<Maxsimal> Pap: Sorry I wask afk a bit. What's the job/request?
<SlainteMaith> Hrm. Just did an aborted launch and it worked fine.
<Pap> Maxsimal: We are looking at completely changing the sounding rocket contracts to work in a progression format, i.e Get XXX Payload to XXX Altitude, then the same payload to a higher altitude and a larger payload to the same altitude
<Maxsimal> Pap: Oh awesome, that's also something I wish we had. What can I do to help?
<Pap> With your abilities to figure out how games work, I was hoping you could give some ballpark numbers of how much Payload KG you are able to get to what altitudes
<SlainteMaith> I'd still feel better if the fairing decoupled when I told it to.
<Maxsimal> Pap: Hrmm, can definitely do that. For my playthrough, just to goof around, I was building a serious of different sounding rockets to reach different heights.
<Pap> Like...with just the Start node unlocked, and the first level of Launch Pad, how much KG can you throw to what altitude?
<Pap> Then a little bit progressed, after a couple of nodes unlocked, what can you do
<Maxsimal> Pap: K, I will work on that tonight, dovetails nicely :) I'll also try to include some notes on what the reliability factor of each launch is.
<Pap> Since you focus on Min/Max (from what I can tell) we would be looking for pretty standard rockets (no crazy contraptions) that focus on costing as little as possible to accomplish the contracts
<Pap> Awesome Maxsimal that sounds great!!!! I really appreciate it. If you could include costs of rockets as well, that would be appreciated!
<Maxsimal> Pap: Of course, you want what amounts to a 4D graph of tech/cost/height/payload, or more ideally a simple polynomial formula that relates those.
<Maxsimal> Pap: I can generate something like that, either through some eyeballing of the data, or through doing non-linear regression on the data I generate. I was going to do that for the engines till I ran into 'man it's hard to get this data from the configs when I'm bad at regex' :P
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<Pap> lol, that is excellent!
<Maxsimal> Pap: Btw, I dunno if you were listening in, or NK might have mentioned it to you, but with the commsat contracts, I would suggest having more variability in the payload at a particular tech level, rather than just having the payload requirements grow through tech while keeping the payload size more similar at a particular tech level.
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<Maxsimal> Pap: Right now, for instance, your payload with 70 techs unlocked varies by a factor of 2x - and with all techs unlocked it's less than 8x (I believe). It's true that that grows from 40kg with very low tech to 10tons at very high tech, but that still means that, for a particular tech level, you might only need 1 LV early on, and 2-3 LV's very late
<Bornholio> slainteMaith, only thing i can say about how the mercury FASA operates is that hotkey the motor activate to abort and the MLES motor icon is the decoupler, stage the MNF decoupler off at 30k after reentry and parachutes with it
<Maxsimal> Pap: I'd suggest something more like it varies from 50kg to 1ton at 50's-ish tech, 100kg to 2.5tons with 60's, 200kg to 5tons at 70's. etc. Something like that.
<Maxsimal> Pap: Of course it's your call :)
<Theysen> Finally reached the station contracts, let the fun begin :)
<Pap> Theysen: DAMN! You are the furthest into the tree and stations that anyone has gotten yet!
<Pap> Are the techs matching the contracts?
<Theysen> Pap, so far it all looks good. But do note I just try to play every aspect without doing redundant missions and proper planning. I am already in 1978 because I just click warp to achieve the next parts or unlocks.
<Pap> Maxsimal: I actually completely agree with that, NK has put in some new maths to set what the levels are in now, but I agree that there should be a wider variety. The strange part becomes that historically, communications satellites (non-military) weren't really launched until the Shuttle Era (from what I remember)
<Pap> So I guess we would have to say that the Communications Satellites are military in nature (which makes sense) since we don't really have anything military in RP-0
<Pap> Theysen: that is how I normally play as well for my enjoyment. I just haven't done things that way since I've been trying to test everything
<Theysen> Pap, fair enough. I am just looking for very big mishaps on the contract side / fulfillment
<Theysen> so far it worked fine
<Theysen> mars probe landing is still the huge fat science gain to unlock most of the stuff :)
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<Pap> That is great that you are going about it that way.since NK is going through a more rigorous testing of trying to not fast forward at all
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<Pap> o/ rsparkyc, good to see you!!
<rsparkyc> o/ Pap
<rsparkyc> just got back from NY
<rsparkyc> so i'm at work now, hopefully well be starting to get on a more normal schedule again
<Pap> Did you and your family spend the time you needed?
<Pap> Yeah, getting back into normalcy definitely helps
<rsparkyc> yeah, though we're in the processes of moving too, and are supposed to be going to Virginia Beach in a few weeks as well
<rsparkyc> so things probably really won't settle down till august
<Bornholio> change is a vacation.
* NCommander goes AFK for awhile
<NCommander> Need to yell at my roommate more
<Bornholio> lol, yelling is not the answer.
<Bornholio> Swift kick to the ... oh right thats assault.
<rsparkyc> actually, yelling is assault, a kick is battery
<Bornholio> darn lawyers :P
<Maxsimal> Pap: Yeah it's a bit weird, but until we have a seperate grouping of military/science/communication sets of contracts, having commsat contracts fulfill the full spread is ok
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<Maxsimal> Pap: Good change with the density btw. I think .16 g/cc sounds about right. At .1g/cc a 10 ton satellite wouldn't just be filling a 5m wide fairing, it WOULD be the 5m wide fairing.
<Pap> Maxsimal: yeah, that is what the testing was proving out to be as well!
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<github> [RP-0] pap1723 closed pull request #713: Create Deimos Landing.cfg (master...patch-3) https://git.io/vQ0KC
<Bornholio> electronics density (Brown Goods 1.56g/cm3, Computer related 1.62g/cm3, Consumer/Industrial Electronics .201g/cm3, Power electronics 0.307g/cm3 source EPA
<Bornholio> sorry shifted those firet couplke a decimal
<github> [RP-0] pap1723 pushed 2 new commits to Pap-TechTree: https://git.io/vQwrx
<github> RP-0/Pap-TechTree 8ac3d33 pap1723: Added Deimos Landing Contract...
<github> RP-0/Pap-TechTree 892faf5 pap1723: Merge branch 'Pap-TechTree' of https://github.com/KSP-RO/RP-0 into Pap-TechTree
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<CobaltWolf> o/
<CobaltWolf> neato
<Bornholio> so 0.534g/cm3
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<Bornholio> S band heavier at 0.618g/cm3
<Pap> Bornholio: so you think we need to increase the density even more?
<Pap> That would mean we need to decrease the weight and then up the requirements for the contracts
<Bornholio> I know police and military electronics i've worked with are much denser, but its a balance.
<Pap> Right, do we go with more realistic density and change the rest of the parameters, or decide that the realistic density is not necessary?
<Bornholio> game balance
<Bornholio> lol
<Pap> lol
<Maxsimal> Pap: I'd say realistic density is not necessary. Also, the tank adds more mass beyond the weight of the bus, so there's that, if we want to consider 'historical' accuracy
<Bornholio> still have to have places for antenna's and such right now they are way too bulky per weight, at .16 its almost reasonable.
<Maxsimal> Bornholio: Yeah, .1 was too low. .16 sounds closer to the right range. .2 might be even better, but I think .3 or more would make the size consideration become negligible.
<Maxsimal> It'd be nice to eventually get a special, square or octagonal tank type especially for satellite busses :)
<Bornholio> I'll try and get a few more examples and make a sheet for realism sake but I'd say some more increase is reasonable. We are putting other bulky systems on in addition
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<Bornholio> ah real good one with volumes of sats and masses in a table http://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=3046&context=smallsat
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<Bornholio> the "Cubesats" from that table are an average of .401g/cm3
<Bornholio> this ppt gets a bit in depth but has a nice statistics for payload fractions of various types of components for comsats http://eas.uccs.edu/~aketsdev/MAE%205595_files/Spacecraft%20Design%20and%20Sizing.ppt
<Maxsimal> Bornholio: Are you a space history buff? It would be nice to have someone give a rundown of the largest and smallest satellite launches, per decade (or whatever era's you prefer) in the categories of science/military/commercial
<Bornholio> nope just a nuclear history buff, and a BUFF history buff :)
<stratochief> o/
<stratochief> I don't know much about satellites, more about probes, and I suck at memorizing exact masses and years
<Maxsimal> Wouldn't have to be exact.
<stratochief> I'm just chirping in. I don't know the context of the convo
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<rsparkyc> o/ stratochief
<stratochief> o/ rsparkyc
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<Pap> Ah, the BUFF, it, along with the AK-47, are probably the most successful weapons of the 20/21st century?
<Pap> Bornholio: think this will work for the era icons? https://www.dropbox.com/s/aqn6znbu4pboi9q/aaa_satEra.png?dl=0
<Theysen> 10/10
<stratochief> Pap: look'n good
<Pap> Maxsimal, Bornholio: The tricky thing I have found with satellites, is what should be considered the mass of the payload. Typical, modern day satellite buses (from my reaserach) take up about 40% of the payload. Those typically include the batteries and the antennas as well as the power generation, the rest is what the ComSatBus resource is trying to simulate (this is the part that the customer adds to the bus)
<Pap> Prior to the 1980's standardized Satellite Buses did not exist really. Satellites were custom built to serve the purpose they needed. Exceptions would be something like the KH military satellites
<stratochief> is GEO sats internally building in a big reserve of fuel and engines to go from GTO to GEO a modern thing, or has that been going on for a long time?
<Pap> stratochief: From what I can tell, that wasn't really a thing until the Space Shuttle era (I could be wrong about this)
<stratochief> Pap: possibly. I know that shuttle launched sats required a PAM to get from LEO to GTO, then whatever else they did to get up to GEO
<Bornholio> nice icon
<stratochief> the 1970s should just be an astronaut with rippin awesome sideburns
<Bornholio> do you tink these having color would be appropriate
<Theysen> Pap, stratochief Every GEO sat has its own propulsion to supply the ~1800 m/s
<Bornholio> Gene Cernan for the win
<Theysen> Mostly solids early days, these days its low thrust, sometimes even electrical so going to final GEO takes ~20-30 days to be established
<Pap> The other tricky thing about figuring out masses to use is how the Key Hole satellites were designed. They were integrated into the Agena Upper Stage. So how much of the mass was payload and how much of it was Engines, Fuel Tanks, Avionics, etc
<Pap> Theysen: yes, but when you say early days, what era are you talking about?
<Bornholio> So examples of comsat bus are the recorders of early sats like the tape players in the us one giving a christmas address to the world
<Bornholio> just because we started having standardized stuff in the 80's doens't mean its moral equivallant didn't occure before
<stratochief> *functional equivallent?
<Maxsimal> Pap: For RP0, I think you should consider the comsat bus + dry mass of the tank to be the full 'payload' or weight of the satellite, not 40%. Sure someone in RP0 has to add some avionics and an antenna, and there should be a fixed bonus to the reward of the contract to acknowledge that any launch has an addtional ¬200kg of dry mass related to avionics. However, that 200kg + the payload mass is what then becomes the final weight you have to consider when you
<Maxsimal> Pap: And even though you've called the resource 'comsat bus' - really, it's everything the 'customer' in this case the contract, is asking to be delivered. It could include fuel for station keeping, batteries and solar panels, transmitters, etc.
<Maxsimal> Pap: Really you might want to consider renaming the resource to 'satellite payload'
<Maxsimal> Pap: Or communications satellite payload
<Pap> Maxsimal: that is essentailly what I did. So when I planned out the contracts and the resource, I took the overall KG of the dry mass of the satellite. I set the overall KG of teh dry mass as the required amount of ComSatBus. Then, with the mass of the ComSatBus, it totaled out to 60% of the overall KG of the launched craft
<Maxsimal> Pap: Gotcha
<Bornholio> doesn't have to do the same job just fufill a role since we didn't even understand the growth telstar 1 http://articles.adsabs.harvard.edu/cgi-bin/nph-iarticle_query?1963NASSP..32..801S&defaultprint=YES&filetype=.pdf
<Pap> That has since changed a little bit, but that was due to play testing more than anything else
<Pap> Bornholio: article didn't come through
<Pap> Maxsimal: that is a good idea for the renaming of the resource
<Bornholio> comsat bus on it is 8kg on telestar not including antenna
<Maxsimal> Pap: Cool! Then if we do eventually do a costume proc tank, like the costum life support or battery proc tank, that should get named 'Com Sat Bus' :)
<Maxsimal> s/costum/costume
<Qboid> Maxsimal meant to say: Pap: Cool! Then if we do eventually do a costumee proc tank, like the costum life support or battery proc tank, that should get named 'Com Sat Bus' :)
<Bornholio> http://adsabs.harvard.edu/full/1963NASSP..32..801S telestar article server
<Maxsimal> s/costum/custom
<Qboid> Maxsimal meant to say: Pap: Cool! Then if we do eventually do a custome proc tank, like the costum life support or battery proc tank, that should get named 'Com Sat Bus' :)
<Maxsimal> Oh nevermind, I suck at this :P
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<Pap> I like costume tanks better, they get dressed up for the holidays
<Pap> I just found the greatest satellite website of all time. I have been looking for something like this for months!!!
<Bornholio> keep us in suspence
<Pap> You can see every single satellite launched and it has links to the NSSDC information on it!
<stratochief> Pap: cool!
<Maxsimal> That's fantastic!
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<Bornholio> largest satellite launched 41m wide in 1964 :)
<Pap> Bornholio: Echo?
<Bornholio> lol yes
<Bornholio> echo2
<stratochief> 'wide'? what the heck is that. Pegasus on Saturn I was big. was echo a balloon?
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<Maxsimal> Rp0 definitely needs a mission that asks you to lift something as heavy as skylab :)
<Bornholio> lifting a skylab is its own benefit. lots of science
<Maxsimal> yeah but our lab modules are only what, 13 tons? (not at home right now to check). Skylab was 77.
<Bornholio> not sure which mod has it but there is a larger skylab module
<Maxsimal> I know. But there's a difference between doing it for fun - which is still fun - and having a contract that challenges you to do it. Otherwise we wouldn't have rp0.
<Bornholio> you mean like SCANsat, i'm gonna do it be cause its utility is amazing, but getting paid to do it and getting science also, bonus!
<Maxsimal> Yup, exactly. Games aren't just about free-form play, those are toys. Games have rules the constrict your capabilities and challenge you to operate in those restrictions, and the reward you for the performance of how you did within the ruleset.
<Maxsimal> Contracts are a perfect example of this.
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<regex> Does RP-0 subvert the normal amount of available contracts?
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<NathanKell|WORK> regex: Contract Configurator changed things
<NathanKell|WORK> *all* available contracts show up at once
<NathanKell|WORK> It's great.
<NCommander> Woo
<NCommander> I managed to fix my piching issues on my new jet
<NCommander> It was pitching too hard on the control surface and stalling it
<NCommander> It even can take off and land on the runway :)
<NathanKell|WORK> \o/
<regex> Still doesn't really solve the problem that all flights must be actively flown but I suppose that's better than nothing.
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<regex> Gonna try playing without Principia for a bit to see if it solves my physics problems, I can't see any glaring duplicate DLLs aside from the "Scale_Redist" and MiniAVC.
<regex> I'
<regex> ve noticed when going to the space center that it is sometimes tipped at an angle compared to the rest of the PQS as well
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<NathanKell|WORK> regex: The latest Principia should have fixed the issue with solids.
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<regex> Cauchy?
<NathanKell|WORK> yeah
<regex> I had that installed, IIRC.
<NathanKell|WORK> dang
<regex> Might also be related to how many flights I had going? I noticed timewarping is super stuttery. Totally understandable, but stuttery.
<egg> NathanKell|WORK: mooo?
<egg> regex: mooo?
<regex> cows?
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<egg|nomz|egg> regex: yes this sounds like an issue that was fixed in Cauchy. weird.
<NCommander> NathanKell|WORK, and it's stable at Mach 4, though I go through some pretty epic supersonic shimmy between mach 1/2
<NathanKell|WORK> heh, nice
<NCommander> My jet broke the world
<NathanKell|WORK> :D
<NCommander> NathanKell|WORK, how hard would be be to replace the PQS model of the runway. Looking at it more indepth, the problem is the runway is 5/6 seperate segments, and the issue is they're not 100% level all the way down. I can't help but think a single model the length of 9/27 would do the trick
<NathanKell|WORK> that's fixed in 1.3
<NCommander> NathanKell|WORK, for RO?
<NathanKell|WORK> for KSP itself
<NCommander> Oh
<NCommander> ... guess we need 1.3 RO :)
<NathanKell|WORK> and also Kerbal Konstructs has 1-piece runways I think, but I dunno if it works with RSS
<NathanKell|WORK> yeah, we do
<Thomas> And IIRC with one model you wouldn't be able to destroy single parts of the runway
<NCommander> Thomas, I'd trade destroyable runway for usable runway
<Thomas> heh ^^
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<NathanKell|WORK> !tell Maxsimal* Rigth now variation is always 3x. For any given place in the tree, the variation is 50% to 150% of the specified tonnage.
<Qboid> NathanKell|WORK: I'll redirect this as soon as they are around.
<Bornholio> just start adding to this list my friends and we too will have gooder runways
<regex> egg|nomz|egg, is there anything you want from my install to possibly help?
<regex> I can reinstall Cauchy and load up the save file again if you need.
<Pap> Bornholio: I ws taught recently that changing that last number from 0-1 makes it automatically download. Better for some things
<Pap> Just saw Infernal Robotics on that sheet Bornholio
<Pap> do people use IR with RO?
<NCommander> AND IT"S GODO
* NCommander was able to land at 80 m/s and not pop back into the air or crash
* NCommander builds it
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<NathanKell|WORK> NCommander: you're taking X-15 tech to orbit yeah? :)
<regex> Pap, I used to
<regex> The masses are a bit heavy but it works fine.
<regex> Also allows you to fold up satellites which is a really good thing in RO
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<Dasm> Hello
<egg|nomz|egg> regex: are you experiencing that when launching a vessel, or elsewhere?
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<regex> egg, the PQS issue is at the space center, not during a launch, so I don't really care how the KSC is tilted.
<Bornholio> Not sure who uses IR i don't but i'm a later addition and it only worked properly on 1.1.3 for me
<regex> egg: the procedural solid happened in flight, I'll be happy to launch the craft again and see when it happens.
<egg> regex: what do you mean it happened in flight
<egg> the nozzle suddenly moved?
<regex> No, the nozzle is completely missing from my flight
<egg> or did you load an already-flying vessel?
<Bornholio> regex i had that before also not sure what fixed it and it only happened at other KSC's
<regex> loaded and already flying vessel
<egg> regex: ah, so it was broken from launch?
<Dasm> ferram4: Are you around?
<regex> I'd have to check
<egg> regex: ah, it was already flying?
<egg> that's my question
<regex> Yes, but I can confirm it.
<egg> does it break from launch, or when loading it from orbit
<regex> I noticed it after coming back to the flight
<egg> if the latter I might understand vaguely
<egg> if it's broken from launch I don't
<regex> I'll have to check and see if it happened from launch
<egg> try launching an SRB on its own
<egg> and see if it's borked
<regex> okay, I'll report back.
<egg> regex: then lob one into space, go to space centre, switch back to it, and see if that borks it
<regex> egg, launch to space, return to space center, switch back is confirmed borked on at least one craft.
<egg> regex: if that borks it open an issue (it's nice when I know whom to credit for bugs when writing the changelogs, also it's nice to have tracking bugs)
<egg> regex: yes but I'd like minimal borking eggsample :-p
<regex> Sure.
<egg> regex: also checking that it's unborked in the lobbing process
<regex> Yeah, will do all that tonight.
<regex> I'll get a fresh install of Principia as well.
<regex> Bornholio, I don't really ever use the Cape for launches so my experience will probably differ from a lot of people's
<egg> !wa time in regex
<Qboid> egg: Seems that Wolfram is unable to understand that.
<Pap> Bornholio: did you test that icon in game? Did a 0 science node work?
<egg> regex: when is tonight in UTC
<Bornholio> have not tested yet doing it right now
<regex> egg, uh... 8:30pm ~ 9:00pm PDT, roughly ten hours from now
<Bornholio> regex my tilted world happened at kourou
<regex> Mine is happening at Wallops.
<NCommander> NathanKell|WORK, not yet. I don't have a cockpit that can survive that amount of heat
<regex> but honestly that's the least of my worries because we have buttons to access the buildings and it all loads fine in flight. Although for some reason I have the level 1 launchpad now in science mode.
<NCommander> also found a weird bug
* NCommander can use his RCS jets when there's no RT connection in docking mode
<NathanKell|WORK> NCommander: Naw, I mean, you're totally gonna do that rather than Mercury right? :P
<NathanKell|WORK> and the RCS thing is known, and IIRC a design choice for RT
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<NCommander> NathanKell|WORK, I could send an X-15 to Mercury. Just need enough dV to send it out of the solar system and grav assist my way down
<NCommander> s/solar system/Earth SOI
<Qboid> NCommander meant to say: NathanKell|WORK, I could send an X-15 to Mercury. Just need enough dV to send it out of the Earth SOI and grav assist my way down
<NathanKell|WORK> :D :D
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<Dasm> I need help with a thing.. My little probe is reentering through the atmosphere offcenter and I have no idea why
<NCommander> NathanKell|WORK, I'm hoping to have enough rocket tech to be able to recreate Voyager 2's grand tour of the outer planets
<NCommander> when 1976 rolls around
<Bornholio> I did a silly manned orbit last night using a aeroshell over a x-1cockpit and heatshield plus a fuel tank as a heat buffer. Do not repeat, burnyness.
* egg waves at Principia's axial tilt
<NCommander> Axial tilt is fun
<NCommander> Dasm, CoM is off
<NCommander> ^center
* NCommander ticks off first Sun Syncho orbit
* Pap slow claps for NCommander's accomplishment
<NCommander> Test Flight is determined to kill my upper stages
<NCommander> And I still manage to put them into the right orbit :)
* NCommander had his AJ-10 die 15 seconds early
<NCommander> Which is how I found RT lets you use RCS w/ no connection
<NCommander> Getting a lunar flyby is going to be interesting without manuver nodes
* NCommander COULD simply park something that crosses the lunar SoI
<NCommander> Sooner or later, it's going to intercept
<Dasm> @NCommander How is this possible? http://i.imgur.com/d3gcR8l.png
<egg> Sun Syncho << NCommander: sun-synchronous? you're using principia after all?
<Bornholio> dasm the avionics warning?
<NCommander> egg, no, I took it out for now. I have this feeling it will have issues with the hold stable orbit contracts d-magic has
<ferram4> Dasm: Try removing the parachutes. If that works, it's likely a RealChute bug
<NCommander> Dasm, the way to think about is when a spacecraft is re-entering, you're essentially a very very fast aircraft coming in, and you're a lifting body coming back in
<egg> NCommander: but then you can't have a sun-synchronous orbit, that has its precession driven by J2
<Bornholio> that photo module is going to burn up
<NCommander> egg, ... it's the name of the contract :P
<Dasm> ferram4: NCommander Yes, apparently the parachutes had a .030t mass difference
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<egg> NCommander: ah :-p
<egg> NCommander: still isn't sun-synchronous without principia :-p
<NCommander> egg, how goes Dwarven Space Program.
<egg> nomal is socializing
<egg> which is odd
<NCommander> egg, part of me is suprised you haven't worked on a DFHack mod to fix dwarven physics
<NCommander> Dwarfs fly in a ballistic arc when launched into the air ... although I suppose that might be ferram4 since it's more aerodynamics of a dwarf and a kitty launcher.
<Bornholio> pap an extra zero cost node just shows purchased to start
<egg> NCommander: not sure this would interact badly with the hold stable orbit contracts, precession isn't that fast (depends how long they want you to hold and how precisely I guess). Would be interesting to hear about how that interacts
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<egg> also rsparkyc makes http://forum.kerbalspaceprogram.com/index.php?/topic/159848-122-principiacontracts-v100-42717/ apparently
<NCommander> egg, some of the D-Magic ones can want more than 40-50 days in a given orbit
<NCommander> in stock, they haven't shown up in RO though I might not have the pack installed
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<rsparkyc> yeah, though someone will need to make a contract pack that uses that
* NCommander should blow up his sputnik III mission
<Bornholio> pap also took a pretty long descripton text field so adding a nice help listing of things like R&D costs and bugfix for locked tech nodes should work fine
<NCommander> it's been up there for three years
<NCommander> Principia failed to deorbit it before I uninstalled Principa
<egg> NCommander: ... principia doesn't deorbit things
<egg> you seem to be misunderstanding what principia does
<NCommander> egg, it was pulling it more and more down
<egg> it doesn't decay things
<Dasm> Can someone explain it like I'm 5 how flyby finder works?
<NCommander> egg, it provides n-body physics simulation
<egg> yes, not atmospheric drag (yet)
<egg> NCommander: also extennded-body
<NCommander> egg, shouldn't the graviation pull of the moon eventually bring it down though?
<egg> which is what matters in low orbits
<NCommander> hrm
* NCommander shuts up
<egg> NCommander: eggstremely unlikely
<Dasm> What's the best way to figure out what search period and earliest date to use?
* NCommander groans
<egg> NCommander: in low orbit the earth being oblate is the only visible thing in principia
<egg> (no decay due to drag yet, so you don't get that)
<egg> but precession due to oblateness (J2)
<egg> hence why molnyia orbits are good
<egg> which is what UmbralRaptor was telling you a while back
<NCommander> egg, the commsat contract wants three in GEO
<egg> NCommander: also you forgot to autojoin #kspacademia
<Sigma88> any forum moderators in here?
<egg> you're missing out on the otterpics and DF :-p
<Sigma88> 0/ egg
<egg> NCommander: but anyway, GEO should be stable for a while
<NCommander> egg, so how long until you launch Dwarves into DFLO :)
<Bornholio> Mod orbitalDecay is what you are thinking of NCommander but its only 1.1.3
<egg> (stable enough that is, yes, eventually things drift, but you can see that drift coming with a flight plan in ECEF)
<NCommander> egg, my system got upset when the steps went more than a few weeks into the future
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* mcasadevall waits for his bouncer
<egg> what do you mean "my system got upset"
<egg> your solar system?
<egg> how does it get upset
<mcasadevall> egg, my CPU
* egg pets the solar system
<egg> mcasadevall: ah, the prediction is costly
<Sigma88> digestive system maybe?
<egg> mcasadevall: so for long term prediction you should use a flight plan, that's cheaper
<egg> also use higher tolerance
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<Maxsimal> o/
<Qboid> Maxsimal: NathanKell|WORK left a message for you in #RO [06.07.2017 17:58:22]: "Rigth now variation is always 3x. For any given place in the tree, the variation is 50% to 150% of the specified tonnage."
<egg> (the prediction is always recomputed, the flight plan is forked when you create it, only recomputed on demand)
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<NCommander> NickServ is being buggy
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<mcasadevall> sweet
<egg> so many NCommanders
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<NCommander> Boom
* NCommander has his IRC bouncer connected
<NathanKell|WORK> Dasm: did you click 'apply' or 'apply to all symmetry counterparts' in RealChute? That might be why.
<NathanKell|WORK> soundnfury: It was because I thought you were going to Mars with that, didn't notice it was lunar.
<NathanKell|WORK> Thought it was a pun about the company.
<regex> So have contracts changed significantly in RP-0 since early KSP 1.0.X?
<NathanKell|AWAY> Milestones are broadly the same
<regex> it sounds like you guys are focused more on milestones
<NathanKell|AWAY> More minor stuff has a lot
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<NathanKell|AWAY> Finally got rid of all sick contracts thanks to Pap
<regex> Nice
<lamontzzzzz> hahahahaha
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<regex> I'll still deciding whether to try it again since science mode isn't really working out
<lamont> Ariane 5
<Pap> regex: I added some new milestone contracts such as rovers and sample return missions, but other than that, they are similar
<regex> no medium sounding rockets either?
<regex> those were my bread-and-butter for every launch
<regex> launch to the moon? medium and high sounding rocket.
<NathanKell|AWAY> That is about to be fixed
<regex> taking away my grind-reduction tactics?
<ferram4> lamont: I have an idea. So with the latest PEG build, it should handle boosters + core + upper just fine, right?
<ferram4> lamont, try taking my overweight RL10, set the pack for 4 RL10s, and slap a couple of Castors on the bottom and see if that lets it get to orbit.
<lamont> heh i’m debugging right now so i need something that PEG will definitely grab onto
<ferram4> So then use it with just the 6 RL10s.
<lamont> yep that’s what i’m doing
<lamont> although it just made it do an ariane 5
<Qboid> [a1af8] title: fix bug in gamma and clamp sqrt... by Lamont Granquist | Additions: 6 | Deletions: 14 | https://github.com/lamont-granquist/MechJeb2/commit/a1af87a26dc3c69681077f99527d0dc05a6ce9a0
<lamont> that’s the bug i was trying to hunt down for days
<ferram4> So PEG has been broken every time since you started refactoring it? :P
<Pap> regex: yeah, Sounding Rockets contracts are going to have mass requirements as well as altitude requirements
<Pap> Gonna have to grind with satellites now
<lamont> yeah it was busted for a week solid
<lamont> single stage PEG worked the whole time because that loop doesn’t get hit at all for 1 stage
<regex> boooooo
<Pap> lol
<regex> Ideally I shouldn't be grinding at all but there's no way around that in KSP.
<Pap> regex: not until we get government funding figured out
<Maxsimal> NathanKell: Fair enough on the 3x, though I think having a variance of 10-25x would be more fun :). Is there a particular reason you went with 3?
<regex> Yeah, I don't know. The fundamental problem with KSP's career mode, in most any incarnation, is that you have to actively participate in every flight.
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<soundnfury> NathanKell|WORK: so you already know the naming schema for my planetary probes, I've explained about Thales and you can probably figure out why my weathersats are called 'Fish'.
<regex> w/e, once I get egg some logs and such I'm going to switch back over to RP-0 anyway. If I get bored I'll just cheat in some cash.
<soundnfury> NathanKell|WORK: but why, I challenge you to deduce, are my boosters called "Victor", "Scholar", "Dancer" and "Nebula"?
<soundnfury> (I'll give you a clue: "Nebula", while connected to the others, is the odd one out)
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<Pap> Bornholio: that PPT file you shared earlier is awesome
<Pap> Between that and the Satellite website I found before, work is a struggle
<Bornholio> yeah it was useful
<Bornholio> lots of payload statistics rendered down
<soundnfury> Bornholio: payload tallow?
<Bornholio> the commsat design breakdown pdf was usefull too
<Bornholio> yup like human tallow good for candles if a bit smelly :)
<Bornholio> .cueEvilLaugh
<soundnfury> !wpn Bornholio
* Qboid gives Bornholio a code-switching thyristor
<NCommander> Any tips on how to get a lunar flyby w/o manuever nodes?
<soundnfury> NCommander: use konrad :P
<soundnfury> 's how I do it
<NCommander> konrad?
<Bornholio> i measure out the 4 day shift it makes and draw a line, make that my pe and burn till close then tune with rcs
<Maxsimal> Yeah, without using konrad or manuever nodes, best bet is to figure out where the moon will be in about 4 days and burn on the opposite side of earth from that, and pray
<Bornholio> mid course correction makes it easy just make sure you stock plenty of rcs if you want any particular trajectory afterwards
<lamont> i kind of love watching math fly this big pig up into a perfect orbit…
<Bornholio> Its great lamont, like the feeling I had the first RSS flight into orbit
<Maxsimal> anyone know a good online integral solver?
<soundnfury> Maxsimal: wolframalpha
<egg> regex: confirming that it is as I said, so you don't need to replicate
<egg> regex: can you open an issue to track that though
<egg> NCommander: I cannot reproduce your RT2 laser show issue, what were you doing?
<Maxsimal> ugh, trying to find out the distance a rocket travels up by double integrating it's acceleration is annoying :P
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<regex> egg, will do.
<xShadowx> Maxsimal: then you have the rocket getting lighter as it burns fuel, raising TWR / acceleration :P
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<Maxsimal> xShadowx: Yes, that's why it's annoying :P If acceleration was constant, not so bad
<NCommander> egg, flight view, map screen, and orbiting
<NCommander> egg, I dropped Principa back in, trying it now
<Bornholio> Pap, contract suggestion, Astronaut corp, pays some of the cost of a recruit for doing a SO flight with them, starts same time as first orbital manned flight. Historical Mercury 7 or Korolev era recruiting
<egg> NCommander: will investigate further, but this is lower-priority than, e.g., scimas's crashes or regex's spacecraft-spinning misplaced nozzles, so don't hold your breath :-p
<egg> also sometimes I play DF
<Bornholio> DF is a sickness not a game
<NCommander> egg, just loaded, seeing if I haz lazer show
<Bornholio> you have DF
<NCommander> woo
<NCommander> it crashed
* NCommander deletes the Principa data out of persistant.sfs and reloads
<NCommander> egg, testing for lazer show right now
<UmbralRaptor> Bornholio: orbital magma cannons
<NCommander> egg, had to delete the pre-calculated physics
<egg> <NCommander> egg, had to delete the pre-calculated physics << the what?
<Bornholio> you want me to build them :) I got lazy and played rimworld, just launch rockets to start over
<egg> NCommander: do you mean the serialized plugin? if it remained from last time you played with principia, and time has advanced since that's not really a surprise, the plugin is not written to be interrupted for ages and then resumed in the middle of a completely different state
<NCommander> egg, yeah, I figured that was the problem. I'm back to N-body physics. Interestingly, I'm not getting lazershow
<egg> \o/
<egg> NCommander: ok, do ping me/post on the issue if you encounter the laser show again
<egg> NCommander: if you don't encounter it again we'll just close it and blame it on something else :-p
<egg> s/ain/ain for a while/
<Qboid> egg meant to say: NCommander: if you don't encounter it again for a while we'll just close it and blame it on something else :-p
<NCommander> egg, will do. right now I'm still trying to wrap my mind around the flight planner.
<egg> the UX is a bit odd admittedly :-p
* NCommander notes at least w/ Principia, I have a planner I can use now and not ten tracking stations later
<egg> NCommander: but then again you played DF, so our strange UX shouldn't be unsurmountable :D
<NCommander> egg, I made the military work in DF:)
<egg> NCommander: ah, yes, they carry books,
<egg> (in Ancientbird pretty much everyone is carrying books)
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<NathanKell|WORK> Bornholio: We already have crewed suborbital repeatables
<NathanKell|WORK> I fixed a bug that was causing them to not show up
<NathanKell|WORK> They go away after first crewed orbital tho
<NCommander> egg, is it possible in Principia to see the flight plan as it would cross into a different SoI. Patch conics would say I'd get a flyby, the flight plan suggests I would to since I get a curve showing I'm swing through the moon but can't actually see it
<NCommander> egg, nm, found it
<NCommander> plotting frame reference
<egg> change the plotting frame \o/
<egg> the plotting frame is your friend \o/
<egg> NCommander: so many flavours of frames
<NCommander> egg, hrm, I wonder if principia should gate the plotting to when manuever nodes would unlock in stock. Though that might just be abusive :)
<egg> I'm not really interested in doing that, and it would be work :-p
<NCommander> egg, hiding a UI element when TrackingStation != 2 is difficult ;)
* NCommander ducks
<egg> NCommander: also you might want to take a look at some bits of the concepts page (it's a bit too long, we should rework it at some point) https://github.com/mockingbirdnest/Principia/wiki/Concepts#plotting-frame
<egg> NCommander: do you mean the plotting or the flight plan
<NCommander> egg, well, I guess flight plan would be the equivelant
<egg> NCommander: and yes, it's difficult, it means I have to keep checking this works from time to time, the C# side isn't unit-tested/unit-testable :-p
<egg> also I'm not sure it's a good idea :-p
<NCommander> something something something, unit tests, something something something
<egg> NCommander: yeah, unit testing something that interacts with an API that nobody understands
<egg> NCommander: Principia has unit tests
<egg> on the C++ side of the iron^W proto curtain
<NCommander> egg, unit tests are those things more projects need, but never have
<NCommander> Assuming I'm being sane, I usually end up w/ 70-80% test coverage on most of my projects
<Bornholio> nathankell|work i was implying that they would require a new recruit and that recruit going through flight training (SO FLight) SO flights can all be fufilled with one pilot.
<NathanKell|WORK> Bornholio: Ohhh
<NathanKell|WORK> Bornholio: Interesting.
<egg> (but only on the C++ side, the C# is untestable due to interacting with something ineffable)
<NCommander> egg, what, you don't want to mock all of KSP? :)
<egg> oh we all mock it alright :-p
<NathanKell|WORK> but only FORTRAN gets ALL CAPS
<NCommander> *rimshot*
<egg> NCommander: we do have mocking internally of course https://github.com/mockingbirdnest/Principia/search?utf8=%E2%9C%93&q=mock&type=
<NCommander> NathanKell|WORK, some COBOL programmer is cursing you from their IDENTIFICATION DIVISION
<NathanKell|WORK> kobolds are one step short of gremlins anyway
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<NathanKell|WORK> oh wait NCommander you were the one who did stuff in Ada right?
<NCommander> NathanKell|WORK, and many other programming languages
<blowfish> egg: I've found it's possible to run tests against Assembly-CSharp without loading the game
<NCommander> use NCommander.Emotions
<blowfish> so long as you don't interact with Unity objects
<egg> NCommander: you did stuff in Ada?
<NCommander> procedure NCommander_Wariness is
<NCommander> begin
<blowfish> not sure if that would be the case here
<egg> <3
<NCommander> NCommander.Wary(True);
<NCommander> end NCommander_Wariness;
<NCommander> $ gnatmake
<egg> apex ftw :-p
<egg> type T is not null access protected function return Integer;
<NCommander> egg, Rust has done a fair bit of displasing my use of Ada for personal projects
<egg> ^ longest unique identifier sequence in Ada 2005
<egg> NCommander: yeah, it's a bit dead now, but it has many cute things
<NCommander> egg, it's multithreading is hard to beat
<NCommander> Though it's also #pragma embraceMindfuck at times
<egg> [disclosure: phl was chairman of the ARG for Ada 2005 and worked on the Apex compiler/libs/pretty-printer]
<NCommander> phl?
<egg> github.com/pleroy
<Qboid> [#1460] title: Procedural SRB missing nozzle causes physics issues. | Using Principia Cauchy, KSP 1.2.2, Real Solar System, Realism Overhaul.... | https://github.com/mockingbirdnest/Principia/issues/1460
<regex> is that basicvally what you wanted?
<NCommander> egg, ... how didn't Principia get coded in Ada, and just export an C API to C#
<regex> If you need anything else, let me know.
* NCommander does partially admit that trying to use Interfaces.C is ... interesting
<egg> NCommander: unfortunately Ada's type system is not powerful enough to do what we do with quantities
<egg> Turing completeness is really nice
<egg> (and compile-time checking of quantities is really a good bugcatcher)
<NCommander> "Ada's type system is not powerful enough"
<NCommander> wow
<egg> NCommander: I did do a not_null<T*> template that's a bit like Ada's not null access T though
<NCommander> That's probably the first time I've ever heard THAT complaint about Ada's type system
<egg> NCommander: also, pools were nice in 83, but nowadays you want ownership, it's so much better; you can have that with coextensions in 2005 but it's eggstremely clumsy
<egg> (you can make a record discriminated on an anonymous pointer and then you get lifetime tied to the object, as a completely weird side effect)
<NCommander> egg, that's a big reason why Rust displaced Ada as my favorite compiled language
<NCommander> egg, Plus rust actually has usable third-party libraries. AdaCore's libraries have annoying licensing
<egg> iirc Rust would be able to do quantities (sadly it doesn't have genericity on values yet so you need silly peano nonsense, but much wip)
<NCommander> egg, better than Go
* NCommander ducks
<egg> go is crap
<NCommander> THANK YOU
* NCommander was forced into a Go project at Beam/Mixer
<NCommander> Ugh
<egg> [full disclosure: I work at Google too]
<NCommander> egg, srsly?
<egg> [I have managed to avoid Go]
<regex> The implied semicolons killed it for me
<egg> NCommander: yup, same building as phl :D
<regex> but at least I can add them in myself.
<NCommander> egg, obviously the drugs in the watercolor aren't strong enough
<egg> NCommander: I'm in YouTube though
<NCommander> egg, I've been to the Mountain View Googleplex when Canonical did a UDS there
<egg> haven't been to the US though, just happily staying in ZRH
<NCommander> egg, don't come here, we're a silly place
* NCommander has only flown through ZRH, didn't spend any time
<NCommander> Need to do that next time I go to Europe
<egg> on Rust, whitequark told me that back when we started principia Rust wasn't really up to the task of doing things like that, so I don't feel *too bad* about having picked C++
<NCommander> egg, early rust was rather rough
<NCommander> egg, what annoys me about Mozilla is they do great technical work, horrible user experiences
<egg> NCommander: yeah there was an optional offsite in the US recently, my TL and I were not very keen on it, so we just stayed and fixed shit while the others were away :D
<NCommander> egg, that sounds like pretty much everyone I know on travel to the US
<NCommander> I hate travelling to the US and I'm a $#@@ citizen
<NCommander> Only country I've had a worse border experience was Canada
* NCommander will note he's been to several Africa countries, and has visited Iraq as a tourist to put that in context
<Bornholio> that list makes us border crossing harder
<NCommander> Bornholio, my passport reads like a travel maganize
<egg> NCommander: I'm in YouTube i18n specifically, which is why I mentioned i18n earlier :D
* NCommander has had two page extensions
<NCommander> egg, ooh fun. I worked at Beam a lot on their VoD system and WebRTC streaming
<NCommander> Getting WebRTC to work for video streaming was serious voodoo to get to subsecond broadcast latency
* NCommander had to write a custom ingest system that could take RTP streams, remux them, and then feed them into the SIP season
<NCommander> With heavy patching to OBS to be able to do that
<NCommander> Since FFmpeg has some serious limitations dealing with multiple streams that aren't interweved
<NCommander> Then manually tuning the VP8 encoder to actually get realtime performance
<NCommander> Ugh
* NCommander did get that working after a stupid amount of trial and mostly error
<egg> !wpn NCommander
* Qboid gives NCommander a Kordylewski ꙮ
<egg> !u ꙮ
<Qboid> U+A66E CYRILLIC LETTER MULTIOCULAR O (ꙮ)
<egg> hah
<NCommander> egg, we also did it with VP9. It was cool watching the bosses super gaming rig (dual socketed i7)s max out to do 30 FPS VP9 in realtime
<egg> I think there's also a frꙮg in the wpn database https://twitter.com/whitequark/status/876556043471511552
<egg> NCommander: I'm in i18n though, so I don't really do video stuff
<NCommander> egg, at least YouTube isn't PHP powered. Then you'd just hate your life.
<egg> I make sure the site comes in the right language with the right number formatting and I make sure the translators get context for their strings
<egg> also I make sure that devs don't send TODOs for translation :-p
<NCommander> egg, hah
<egg> or "dogfood"
<NCommander> egg, so many projects shoot themselves in the foot in i18n without planning for it
<NCommander> Even biliginual devs
<egg> also I interpret language codes
<NCommander> egg, so what's your favorite codepage ;)
<NCommander> or a/s/l/cp?
<egg> and try to fall back when I get a strange language code
<egg> NCommander: ... Unicode everywhere, in C++ code UTF-8 strings everywhere
<egg> also NFC everywhere, not NFD (glares at Apple)
<NCommander> egg, NFC is a fun technology
<egg> (amusingly our source in principia is *not* in NFKC/NFKD)
<egg> it is in NFC though
<NCommander> though you might mean something beside near-field communication
<egg> NCommander: no I mean the normalization form
<egg> !g unicode normalization form UTS
<Qboid> egg: http://unicode.org/reports/tr46/ [UTS #46: Unicode IDNA Compatibility Processing] (497 results found, took 0.49s)
<egg> uh no not that one
<egg> !g unicode normalization form
<Qboid> egg: http://unicode.org/reports/tr15/ [UAX #15: Unicode Normalization Forms] (9970 results found, took 0.75s)
<egg> ah it's an UAX not an UTS
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<egg> but we have π of course, it's π
<NCommander> brainspode
<Ramh5> afternoon!!
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<egg> !u ϖπ
<Qboid> U+03D6 GREEK PI SYMBOL (ϖ)
<Qboid> U+03C0 GREEK SMALL LETTER PI (π)
<NCommander> egg, I'm guess I'm oldschool in wanting my source code to be pure ASCII with PI and EULER constants?
<egg> NCommander: indeed
<egg> NCommander: even Ada has π!
<egg> Ada.Numerics.π
<egg> (mostly because John Barnes and phl wanted to make sure people took Unicode support seriously, so added that so they would have to do it)
<Pap> Bornholio, NathanKell|WORK: Creating a contract like that could be a way of "recruiting" new astronauts. You can make a contract that gives a new Kerbal upon contract completion. The contract could have a negative payout to account for traiing
<NCommander> Tourism Plus has those. The Space Camp mission
<egg> otoh Ada does depend on NFKC/D, so π and ϖ would be the same identifier
<NCommander> brb
<NathanKell|WORK> yeah. I'd like to put that off until we get actual training tho
<NathanKell|WORK> I think that should be the next big update after this one
<NathanKell|WORK> (training and manufacturing)
<NathanKell|WORK> I don't think we should hold off until they're done for this, ftr
<egg> NCommander: some people opposed it, but it got through :-p http://www.ada-auth.org/cgi-bin/cvsweb.cgi/ais/ai-00388.txt?rev=1.8&raw=N
<NCommander> oh look
<NCommander> my multihomed connection is staying up
<NCommander> MAGIC
<Bornholio> pap kerbalAcademy has something like what is suggest but more depth than I think is needed. maybe a good example at least
* NCommander sighs
<NCommander> today is going great
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<egg> !wpn NCommander
* Qboid gives NCommander a lambda singularity
<egg> NCommander: see the reason why you don't have Turing completeness in Ada's type system is the lack of generic specialization
<egg> and it's pretty fundamental that you can't add that in
<egg> NCommander: otoh it's full of *really nice* stuff
<egg> <3 variant records
<egg> and the tasking model is cool too
<egg> NCommander: I hear go's parallelism model is inspired by Ada's (but that's not enough to make me want to touch go :-p)
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<egg> !wpn WetLemons
* Qboid gives WetLemons a propane gantlet
<WetLemons> :o
<WetLemons> gauntlet is spelled wrong
<WetLemons> xD
WetLemons is now known as Wetmelon
* Pap feels nervous with all these weapons being thrown around
<Pap> !wpn Pap
* Qboid gives Pap a salted treasonous jeffries tube
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<lamont> PSA: terminal guidance of 5 seconds is not long enough
<Pap> regex: were you asking about Corona masses in the last few days?
<UmbralRaptor> Wetmelon: gantlet is in fact a word.
<regex> Pap, yeah, but it's no big deal
<NCommander> egg, it is inspired, but Go's channels are all blocking, and have ton of quirks with them that make them relatively useless
<Wetmelon> UmbralRaptor: So it would seem! Something about railroads :p
<NathanKell|WORK> regex: Dangit I'm getting sent emails about that and now I see it on #RO. It's literally watching a meme spread.
<regex> nothing wrong with that NathanKell|WORK
<regex> Just accept the fact that viral shit is
<regex> well
<regex> viral
<regex> and hilarious
* NathanKell|WORK hides from the weltgeist
<regex> Look at you eschewing the modern world.
<NathanKell|WORK> gonna prove Hegel wrong.
<Probus> Weird, weird weird. I hear the Kerbal soundtrack, but according to my computer, Kerbal isn't running.
<Probus> I wonder if I'm going mad!
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<NCommander> Is there a recommended bail out mod?
<NCommander> for when I fly my X-3 disassembles itself?
<NathanKell|WORK> find one that works and we'll recommend it
<Pap> regex: 1.5m diameter x 5.85m long, Wet Mass approx 3850 kg, 111 kg for instrumentation (avionics, film, camera), 14 0kg reentry vehicle / capsule, capsule was 84 cm diameter and 69 cm length
<NCommander> NathanKell|WORK, vanguard used to be my GOTO but I think it broke awhile ago. Was hoping someone knew one :(
<regex> My return capsule was smaller.
<regex> Thanks though.
<regex> Hey
<regex> Isn't the new DLC supposed to have Kerbal chutes?
<regex> It's gonna be a thing.
<regex> in a while.
<NCommander> regex, you need to pay 0.99 cents per bailout
* NCommander ducks
<NathanKell|WORK> NCommander: We did/do configure for Vanguard but yeah, I thought it broke too, that's why I said that :]
<NCommander> NathanKell|WORK, well I guess I need to hope I'm good enough to fly my craft w/o issue.
<NathanKell|WORK> NCommander: Bring chutes
<NathanKell|WORK> they're usually not that heavy
<regex> Yeah, I was pleasamtly surprised by that when building the film return capsule.
<NCommander> NathanKell|WORK, I should probably wire a decoupler and a parashoot
<soundnfury> so NathanKell|WORK any guesses as to my booster naming schema?
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<NathanKell|WORK> soundnfury: Victor, (something), Scholar, and Nebula, yeah?
<NathanKell|WORK> soundnfury: The only thing I can think of, knowing you, would be RAF bomber names. But that's just a wild guess.
<soundnfury> something == Dancer
<soundnfury> that's not it, no.
<NathanKell|WORK> Hmm.
<soundnfury> Albeit a reasonable supposition ;)
<NathanKell|WORK> ikr >.>
<soundnfury> and [clue] the odd one out is Nebula
<NathanKell|WORK> I mean, yeah, in simplistic ways as well
<NathanKell|WORK> (Romance-derived descriptive nouns in the other cases)
<soundnfury> (well yes)
<soundnfury> let me know if you need another clue ;)
<NathanKell|WORK> I do, yeah
<soundnfury> try saying them out loud
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<Dasm> Is there a working version of fusebox for 1.2.2?
<NathanKell|WORK> soundnfury: Tried. Sadly no lightbulbs.
<soundnfury> NathanKell|WORK: next clue then. The three connected ones have an order to them: Scholar, Victor, Dancer.
<NathanKell|WORK> I feel sad that I immediately thought of the rifle not the mathematical operation
<soundnfury> Rifle?
<NathanKell|WORK> Dragunov SVD
<soundnfury> ... interestingly it's *not* Singular Value Decomposition
<soundnfury> but you *are* in the right subject
<NathanKell|WORK> then I'm toast, as egg well knows
<NathanKell|WORK> Don't actually know much math :P
<egg|zzz|egg> NathanKell|WORK: toast?
<NathanKell|WORK> eggs and toast!
<egg|zzz|egg> eggsactly
<NathanKell|WORK> (except I hate the taste of egg)
<NathanKell|WORK> sorry egg :P
<NathanKell|WORK> but you're safe from nomz
<soundnfury> I'm not much of an oviphage either
<UmbralRaptor> scrambled eggs == gagging
<Bornholio> not sure how nebula fits in that snf
<egg|zzz|egg> NathanKell|WORK: D:
<egg|zzz|egg> also damn it now I'm hungry
* egg|zzz|egg ponders cooking eggs at midnight
<egg|zzz|egg> UmbralRaptor: should I have done anything in particular? https://twitter.com/Newpa_Hasai/status/880810629036167169
<soundnfury> Bornholio: if you've figured out the other three, PM me your solution and (if correct) I'll respond with why nebula
<UmbralRaptor> egg|zzz|egg: ???
<Bornholio> test
<Bornholio> ok Quassel experts, why don't i see my half of the pm messages
<soundnfury> Bornholio more or less got it :)
<NathanKell|WORK> \o/
<Bornholio> nebula fits better than dancer in that case :P
<Pap> Bornholio: I am assuming that you hid the PM chats at some point, same thing heppened to me, if you right click in the area where the channels are located, there is a Show/Hide Chats UI
<regex> I hate that you can do this in PHP "$headers = implode("\r\n", $headers);" but I know if I bring it up in the merge request I'm just going to be considered pedantic.
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<NathanKell|WORK> \o/ victory!
<NathanKell|WORK> Finally got that bit done
<NathanKell|WORK> And it, like, even works. After one day of coding and 3 days of debugging, but eh.
<regex> work stuff or Ro stuff?
<NathanKell|WORK> Work stuff
<NathanKell|WORK> I'm not Bob :P
<regex> Nice
<NathanKell|WORK> Well, by chatting I vaguely am
* NathanKell|WORK feels dirty
<regex> IDGI
<NathanKell|WORK> Bob spent his dayjob working on KSP, and his KSP hours working on his mods :P
<regex> god...
<NathanKell|WORK> regex: s/[g|d]/b/
<Qboid> NathanKell|WORK thinks regex meant to say: bod...
<Dasm> Guys, I broke something... I installed ampyear to check power production/drain and my game loaded with no probes or capsules except the procedural avionics.
<NathanKell|WORK> regex: s/[g|d]/b/a
<Qboid> NathanKell|WORK thinks regex meant to say: bod...
<NathanKell|WORK> regex: s/[g|d]/b/g
<Qboid> NathanKell|WORK thinks regex meant to say: bob...
<regex> no, I didn't mean to say that, LMFAO
<NathanKell|WORK> EVENTUALLY I get it right
<regex> lulz
<NathanKell|WORK> Dasm: oh dear
<NathanKell|WORK> ampyear maybe has some MM patches that break things?
<regex> Is Ampyear busted in the log?
<Dasm> I'll look
<regex> i don't want to approve this merge request with its sloppy "taking advantage of non-strictly typed variables" and "not logic" but I know I have to...
<regex> the dilemna.
<regex> They also apparently think I'm still good for dev stuff around here even though I'm now sysadmining full time.
<regex> talk about "feeling dirty"...
<NathanKell|WORK> brb
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<Bornholio> regex feels dirty, be hardcore, make em fix it :P
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<xShadowx> just yesterday i used regex to search/edit 30k files in 5 minutes :| minor abuse of regex to save hours of slave work
<regex> I feel dirty because I'm not a dev "proper" anymore and historically I've been a hardass to this guy.
<regex> so doing it again would really feel like shitting in his cornflakes
<Dasm> @regex I removed the ampyear folder from the gamedata directory and the capsules and probes came back
<NathanKell|WORK> xShadowx: You enslaved regex!?
<NathanKell|WORK> regex: or were you compensated?
<regex> Dasm: likely scripts like NathanKell|WORK said.
<Bornholio> lol, dasm yeah i don't think it will play well with the EC= joules conversion
<regex> It was only for five minutes, NBD
<NathanKell|WORK> log will tell you why a part didn't compile
<xShadowx> NathanKell|WORK: he has no memory of it, so no harm :P
<Dasm> Well.. then how the hell am I supposed to figure out powergain/powerloss?
<regex> with ... a calculator
<Dasm> I don't wanna
<regex> A single W is .001 ec/s
<Dasm> I've just started my 1.2.2 ro/rss career, Goal: colonize uranus
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<xShadowx> giggity
<Bornholio> I only probe it Its just to gassy to colonize.
<Dasm> I can put things on Oberon
<Dasm> Holy crap, someone tipped dasvaldez $300
<egg|zzz|egg> !wpr regex
<egg|zzz|egg> uh
<egg|zzz|egg> !wpn regex
* Qboid gives regex a hexapod dipole ghost-like conflict
<Bornholio> whopper will start WWIII watchout
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<regex> That's a pretty cool result tbh
<regex> o/
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<Dasm> @NathanKell|AWAY Ampyear broke something, when I took it out of the gamedata folder, I got my probes and capsules back
<Pap> Dasm: be very careful with Ampyear, it edits parts
<Dasm> :( I just want fusebox
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<Dasm> Also.. I want a runway that doesn't try to kill me
<soundnfury> Dasm: don't we all -_-
<Bornholio> dasm well ther is this large green are graciously provided by Squad. :) otherwise 1.3 's fixes are going to be a while to make it our way.
<Bornholio> area
<Dasm> @Bornholio Yeah, I've been taking off and landing on the grass
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<Bornholio> we could have shuttles KSC landig strip, surrounded by swamp and a moat
<lamont> need traps for zombies
<Bornholio> pigs, worse than zombies, zombie rot out in the swamp
<Bornholio> Popsicle III orbital launch vehicle has delivered Laurie Meyer to a perfect 180km circular orbit with 600dV to spare and 628dV in the OMS, thanks lamont
<lamont> =)
<Bornholio> the PEG beats my piloting by 500-600dV every time
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<Pap> I take off from the Launch Pad, much better results
<Pap> Bornholio: is the PEG working for two stage rockets now?
<Bornholio> I'm using SRB Boosters +Main ascent and Main Upper , i'm tuning them to run out of fuel before the orbital/TLI stage is used
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