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<Bornholio> regex i cleaned up that comment I posted earlier, I would note that agathorn could not defeat PEG on my first lunar mission. With a total of 5 engine failures and 4 of them on ascent.
<acharles> Anyone else have issues with the gimbals on raidernick’s R7 sustainer stage verniers?
<Raidernick> acharles, you are placing them wrong
<Raidernick> but them on in pairs
<Raidernick> and rotate the ones lined up with vab door 90 degrees
<Raidernick> put*
<Raidernick> if that's not the issue then I can't help because they are fine for me
<acharles> Hmm…
<acharles> I did them in pairs
<acharles> I didn’t rotate them 90 degrees
<acharles> Raidernick: I guess you want the curled tubes facing away from the center of the vehicle.
<Raidernick> they should all be facing out around in a circle
<Raidernick> and install the upper stage ones the same way
<Raidernick> or youll have no yaw control
<acharles> Ah.
<acharles> The model for the block I verniers don’t seem to have any differences that let you know their orientation?
<acharles> Oh, they do. The cone is offset
<Raidernick> acharles, I though about putting a bigass sign on it saying FACE OUT
<Raidernick> but besides looking terrible it's not realisti
<Raidernick> realistic*
<Raidernick> I'm relying on the user to be able to figure it out
<acharles> And I tried using the craft files provided in your pack, but the parts are all offset into each other.
<Raidernick> well that would make sense since those are for stock
<Raidernick> and RO has it's own
<Raidernick> prefixed with RO.....
<acharles> Now that I know that the models aren’t symmetrical, it should be easy enough to get them right
<Raidernick> for the RO craft files
<Raidernick> delete the stock ones
<acharles> Ah
<Raidernick> if you use ckan these are installed by default
<Raidernick> it you manual install it you gotta get them from there
<github> [RealismOverhaul] raidernick closed pull request #1731: RN fix soyuz pod landing engines staging (master...master) https://git.io/v7J7I
<1NVAAC38S> [RealismOverhaul] raidernick pushed 3 new commits to master: https://git.io/v7kIs
<1NVAAC38S> RealismOverhaul/master 6d61a64 raidernick: RN fix soyuz pod landing engines staging...
<1NVAAC38S> RealismOverhaul/master fd3c035 raidernick: more fixes for the landing engines
<1NVAAC38S> RealismOverhaul/master f8a692b raidernick: Merge pull request #1731 from raidernick/master...
<acharles> Yeah, I manually installed cause I couldn’t get ckan working on my mac
<taniwha> I have no idea why I have this link, but I thought you guys might like it: http://yarchive.net/space/orbits/glenn_recovery.html
<acharles> Raidernick: Thanks for the help. Appreciate it.
<acharles> And I really like the quality of the models.
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<NathanKell> taniwha: Ah! I had *always* wondered that. Thanks!!
<Raidernick> NathanKell, i merged that PR so you can just pull it to use you can still get the dll from it
<NathanKell> \o/
<taniwha> NathanKell: very glad to have been of service :)
<xShadowx> .......so thats why o.O
<xShadowx> ty too :)
<taniwha> :)
<Bornholio> Taniwha your in japan, get me something like fleet girls except "Rocket Girls" so can have nose art :)
<taniwha> Bornholio: do you mean the anime series?
<taniwha> (rocket girls)
<Bornholio> well think the anime is late to the game
<NathanKell> taniwha: Ah right never did watch that
<Bornholio> literally :P, since its game, fan-art, vocaloid, anime
<NathanKell> Need to rewatch Planetes tho
<taniwha> Bornholio: but what is it that you want?
<NathanKell> "hired to work part time as an astronaut" Ah, anime.
<Bornholio> animorphic rocket girls for use as nose art.
<Bornholio> you know with was corp as the little girl and Saturn V with the huge...tracts of land
<NathanKell> is that like anamorphic?
<taniwha> ah, decal textures?
<Bornholio> wac
<Raidernick> NathanKell, is it a RF thing or smokescreen thing where if you have an srb and the burn is too short it doesn't show any plume. It seems like the engine needs to burn for at least a second or so to get a plume
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<NathanKell> Not sure
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<Bornholio> on that have you seen some of the kerbal IR gundams... mind boggled
<acharles> What does the KK in the craft files refer to?
<NathanKell> maybe smokescreen?
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<Raidernick> kartoffullkuchen or however he spells it acharles
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<taniwha> Bornholio: yeah, a few
<acharles> Ah, is that a mod
<acharles> ?
<Raidernick> yeah NathanKell if I have an srb with like less than 1 liter of fuel or an extreme high impulse it burns and works fine but no plume shows
<Raidernick> acharles, he makes the launchers pack
<NathanKell> kartoffelkütchen, IIRC?
<NathanKell> !g kartoffelkütchen
<Qboid> NathanKell: No results found for "kartoffelkütchen"
<NathanKell> or not
<darsie> Kartoffelkuchen?
<NathanKell> !g kartoffelkuchen
<github> [RP-0] pap1723 pushed 1 new commit to master: https://git.io/v7kIj
<github> RP-0/master d773b5c pap1723: Updated Geostationary Weather Sat Contract...
<Qboid> NathanKell: http://forum.kerbalspaceprogram.com/index.php?/profile/108501-kartoffelkuchen/ [Kartoffelkuchen - Kerbal Space Program Forums] (10200 results found, took 0.66s)
<Pap> !g KK Launchers
<Qboid> Pap: http://kk-launcher.en.uptodown.com/android [KK Launcher 7.1 for Android - Download] (85600 results found, took 0.63s)
<Pap> Nope, that isn't it
<Raidernick> you sure?
<Raidernick> looks legit
<taniwha> Rokker: here's one for you: https://www.youtube.com/watch?v=PeIy7tp4FV4
<Pap> !g KK Launchers KSP
<Qboid> Pap: https://www.youtube.com/watch?v=88wlKgPmuuE [Trying KK Launchers' SpaceX ITS in Realism Overhaul (KSP 1.1.3 ...] (197 results found, took 0.52s)
<Pap> Well, that is closer
<Pap> !g KK Launchers KSP forums
<Qboid> Pap: http://forum.kerbalspaceprogram.com/index.php?/topic/71323-121-launchers-pack-spacex-pack-v41-released-jan-12-2017/&page=62 [[1.2.1] Launchers Pack - SpaceX Pack V.4.1 (Released Jan 12 2017 ...] (108 results found, took 0.51s)
<Pap> Nailed it
<Rokker> Pap: nobody tell him that that ITS design isnt exactly accurate anymore
<Pap> also, o/ NathanKell
<Pap> Rokker: yeah, and we get no Red Dragon anymore :(
<Raidernick> acharles, his craft files are currently unusable by people for RO
<Raidernick> they are all for his ULA pack
<Pap> They'll cancel the Moon mission soon as well probably
<Raidernick> which isn't out
<Rokker> Pap: i always thought red dragon was silly
<Raidernick> it was about to release then got put on infinite hiatus
<Rokker> Pap: and not as long as they get FH running before the end of the year
<Rokker> Pap: also is it really a mission if its just a tourist flight?
<Pap> Rokker: I didn't, it makes sense that we need to start making steps towards Mars, even thought NASA has said they cannot do it, but we need to make incremental steps towards it
<Rokker> Pap: its not like its the first landing on mars
<Raidernick> Pap, the stuff is getting canceled because they realize they talked too big and now can't deliver and/or they have no consumer base for it
<Pap> Raidernick: yeah, I didn't think ITS was ever going to happen, no one but governemnts can afford that
<Raidernick> this is why I don't fanboy for that company
<Raidernick> i actually have nothing against spacex and I used to like them when they were doing that grasshopper stuff
<Raidernick> then the fanboys ruined it for me
<Raidernick> some of the msot toxic people i've ever seen
<Rokker> Raidernick: #SpaceX isnt too bad
<Rokker> they are a little too optimistic if you ask me, but they arent as bad as the subreddit n shit
<Rokker> i think ITS could happen
<Rokker> but not in 1 or 2 decades
<stratochief> Rokker: red dragon would be the first private landing on mars, first super-sonic retropropulsive one, and the largest landed mass
<Rokker> stratochief: ok and?
<Raidernick> Rokker, it's because the company has a rockstar running it who lives for the attention/hype
<stratochief> those are substantive advances and tests in moving forward SpaceX's mars agenda
<Raidernick> it puts unrealistic expectations on the actual labor force in the company
<Rokker> stratochief: spacex disagrees
<stratochief> if they wish to delay them for something bigger/better, that is their decision. but they would have also obtained value by carrying through with them
<Rokker> i highly disagree
<Raidernick> stratochief, wasn't viking super sonic retropulsive
<stratochief> Raidernick: no, IIRC everything else is ~mach 1 when it uses the retropropulsion, or much slower
<Rokker> the systems are completely different between the red dragon and the vehicles they wanted to use
<Rokker> the reentry methods are different
<Rokker> the only similarity would be the destination
<NathanKell> [18:55] <Raidernick> it puts unrealistic expectations on the actual labor force in the company <<<< That is, AIUI, literally all of SpaceX ever period.
<Raidernick> NathanKell, that's my problem I respect the company as a whoel and the workforce there a lot
<Raidernick> i have zero respect for musk and the fanboys
<NathanKell> ^
<Rokker> eh
<NathanKell> I mean, I have some respect for Musk, but more in the Steve Jobsy way.
<Pap> Rokker: Yes, but the destination is important. Humans currently have about a 50% success rate of landing on Mars, we should probably improve that before sending people
<Rokker> i respect musk
<Rokker> fuck steve jobs
<Raidernick> NathanKell, steve jobs had the same problem
<Rokker> musk is definitely better than jobs
<Raidernick> lol
<NathanKell> Better human being than Jobs (at least he has better goals than Jobs by a mile), but still, drive-'em-to-the-bone kinda guy
<Rokker> Pap: no
<Rokker> its not
<Raidernick> Pap, that is russias fault
<Raidernick> every one of their mars missions failed
<Pap> Yes, but US has failed as well, so did the ESA
<Rokker> the destination is absolutely useless if you gain any usable data on landing thee
<Rokker> there
<Rokker> Pap: ok but EVERY SINGLE RUSSIA MISSION failed
<Pap> Yes, yes it did
<Raidernick> even the joint russian missions failed
<Raidernick> them just touching it cursed it
<Rokker> everyone can expect to fail a few times
<Rokker> but every single time?
<Rokker> and now the ESA is using a russian lander for their exomars rover
<Rokker> so that entertaining
<Raidernick> it will fail
<Rokker> that will be
<Raidernick> 100% for sure
<Rokker> Raidernick: it has to
<Raidernick> probably before it even gets there
<Rokker> Raidernick: the laws of physics demand it
<stratochief> Rokker: and mercury doesn't generate lift, but Gemini did. does that make mercury's experience not useful for designing/building gemini?
<Raidernick> you'd think the esa would be smarter
<Raidernick> russia is already responsible for like 3 of their mars failures
<Rokker> stratochief: at least gemini and mercury both reentered facing the same general damn direction
<NathanKell> Russia's issues are usually QA not design tho
<NathanKell> if ESA is running QA, then \o/
<Rokker> NathanKell: they ran QA for the exomars lander too
<Raidernick> NathanKell, definitely it's because of the indentured servitude they have working in these factories
<Rokker> NathanKell: and beagle 2
<Rokker> NathanKell: so...
<Rokker> theres your theory out the window
<Raidernick> designed by geniuses and built by child labor
<Raidernick> that's their problem
<Rokker> Raidernick: no
<Rokker> its not child labor
<NathanKell> Rokker Exomars *was* a design issue
<Rokker> its literal drunk people
<Raidernick> Rokker, I know khrunichev had an issue recently
<stratochief> Rokker: and spacex has zero experience landing on mars, or working with the martian atmosphere. literally any experience is a step forward from here.
<Raidernick> I can't recall if they were using child labor
<Raidernick> or homeless people
<Raidernick> or something to build their rockets
<Rokker> Raidernick: one of the members who used to be active in kspo
<Raidernick> it was crazy
<Rokker> his boss worked on russian rockets
<Rokker> one time they got super drunk and punched a hole in the side of a rocket
<Bornholio> vodka got them to venus just fine...
<Rokker> and they just patched it up and shipped it out
<Raidernick> Rokker, if i recall it's always been an issue, they used to drink the rocket fuel
<Raidernick> and they had guys who ended up dying
<Rokker> Raidernick: remember the 2012 proton failure?
<Raidernick> yep
<Rokker> someone had intentionally drilled holes so they could put the sensor in upside down
<Rokker> because they kept trying to put it in upside down and it wasnt fitting
<Rokker> so they drilled a hole
<Rokker> or at least thats the story ive heard
<Raidernick> it doesn't surprise me at all
<Raidernick> most of their failures are the fault of their workforce in the factories
<Raidernick> i believe the n1 failed because they dropped bolts into the turbopumps
<Raidernick> it's always been a problem
<Rokker> Raidernick: this is why america is so much more expensive
<Rokker> we have to pay more for our labor and we have to pay for higher quality labor
<Raidernick> Rokker, yep and our employees need proper bennefits which makes them want to work harder
<Raidernick> in russia if you complain they send you to siberia
<stratochief> Rokker: or, churn and burn underpayed labour through the Musk dream factory
<acharles> Raidernick: It worked!
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<Raidernick> acharles, what worked?
<Rokker> stratochief: i wouldnt call it underpayed so much as overworked
<acharles> Raidernick: Launching with the RO Progress.
<acharles> And PEG is so going to spoil me. :P
<Raidernick> acharles, do you have the latest RO master?
<stratochief> Rokker: they are two aspects of the exact same thing. you can pay someone sufficiently to work beyond average hours, or you can work them normal hours and pay them normal wages
<acharles> yeah
<Raidernick> the last RO release is super old
<Raidernick> i've made a crapload of changes since then
<acharles> I’m using RO/RP-0 master
<Raidernick> ok
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<acharles> Though, this is a sandbox game
<Rokker> stratochief: most of the complaints ive heard tho are work load and work hour, not pay
<acharles> so it doesn’t matter
<acharles> s/it/RP-0/
<Qboid> acharles meant to say: so RP-0 doesn’t matter
<Raidernick> Rokker, whatever they are making it's definitely not enough
<Raidernick> for the abuse they get
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<leudaimon> ok, PEG is awesome...
<Pap> I know it is!
<leudaimon> first settings I tried, 160x160 orbit, 8800 m/s spent
<acharles> sounds like awesome
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<github> [RealismOverhaul] abortz opened pull request #1733: Add TestFlight config for RD-180 (master...RD-180-TestFlight) https://git.io/v7kYq
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<Pap> NathanKell: They do not have different science values, I will fix the contracts
<NathanKell> yeah, just realized science values are in RP-0 not RSS
<NathanKell> and confirmed here
<NathanKell> cheers!
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<Pap> !tell NathanKell* There is an issue in the implementation in the BodyScienceParams.cfg file. There is all of this...@CelestialBodyScienceParams@Properties for Phobos and only this...@Properties for every other body. The contracts are identical, so I am fixing the file instead
<Qboid> Pap: I'll redirect this as soon as they are around.
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<github> [RP-0] pap1723 pushed 1 new commit to master: https://git.io/v7kOC
<github> RP-0/master 3328ca2 pap1723: Fix Body Science Modifiers...
<NathanKell|AFK> Aha!! Nice catch
<Qboid> NathanKell|AFK: Pap left a message for you in #RO [22.07.2017 04:11:02]: "There is an issue in the implementation in the BodyScienceParams.cfg file. There is all of this...@CelestialBodyScienceParams@Properties for Phobos and only this...@Properties for every other body. The contracts are identical, so I am fixing the file instead"
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<NathanKell|AWAY> !tell Pap* I'm a bit confused by space stations. The old tree had three levels of station parts--the early, weak stuff (Station Science module and the 3m modules), the 4m stuff, and the Skylab/Salyut era big stuff. The new tree seems to combine the first two together. IMO there should be an earlier space station node, accessible from advanced capsules (not mature capsules), with the 3m parts only,
<Qboid> NathanKell|AWAY: I'll redirect this as soon as they are around.
<NathanKell|AWAY> as before, to allow the choice of lunar-first or station-first. Maybe it should require the lunar matsci node, maybe not, dunno, but IMO it should not require mature capsules. The 4m stuff should go in the node that is placed as it is now, and then the skylab era stuff can go in the next node.
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<Maxsimal> o/
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<gazpachian> !tell Pap* as before, to allow the choice of lunar-first or station-first. Maybe it should require the lunar matsci node, maybe not, dunno, but IMO it should not require mature capsules. The 4m stuff should go in the node that is placed as it is now, and then the skylab era stuff can go in the next node.
<Qboid> gazpachian: I'll redirect this as soon as they are around.
<gazpachian> !tell Pap* That was also NK, but his message got cut off.
<Qboid> gazpachian: I'll redirect this as soon as they are around.
<github> [RP-0] ahmedcharles opened pull request #732: Price some decouplers/bases/nosecones. (master...tree) https://git.io/v7kz2
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<Probus> o/ Does anyone have a link to a library of kOS scripts (or snippets)? I am trying to build a "Launch Window Planner" for launches to the Moon and need an example to set me in the right direction.
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<Bornholio> is this supposed to be usable? if so how? https://github.com/MuMech/MechJeb2/tree/rss-dev
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<Hypergolic_Skunk> isn't that what we're using to have PEG Ascent?
<Bornholio> i see a bunch of .cs files inside the Mechjeb2 folder, am i looking at the wrong place?
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<Qboid> lamont: egg left a message for you in #principia [22.07.2017 13:15:43]: "we'll add your macintosh binary of 2017072310-Cayley-4-g93640f019811dd6e34b9b15826990c7b80bd9670 to our Cayley zip, thanks! And starting with Чебышёв we'll be able to have all three versions at the same commit :-)"
<Qboid> lamont: egg left a message for you in #principia [22.07.2017 13:41:42]: "your principia.so seems an order of magnitude smaller than the linux one (or than the windows DLL), what's up with that?"
<Bornholio> thanks thats what i'm using but thought sarbain was pushing to use a branch.
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<lamont> yeah i haven’t built yet off of the recent release so that branch might be a 1.2.2 branch with more stuff on it, but i’ll catch up and pass it shortly
<Bornholio> yeah it looked like a project guild of the 1.3 version rolled back to 1.2.2
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<leudaimon> anybody has an idea what is the generator module in the PPD-6 crew cabin? is it a fuel cell?
<Bornholio> i'll take a look
<soundnfury> leudaimon: isn't it a negative generator, i.e. EC consumption?
<leudaimon> oh, maybe... it's just weirdly named then
<leudaimon> the command modules do not have this information like that, so I was confused
<Bornholio> naming convention in sxt sucks
<Bornholio> part.cfg is bad form
<Bornholio> its heaters and other per person consumer
<leudaimon> yeah... just weird putting that as a negative generator
<Bornholio> the alternator module scales with throttle. so its a better module and more generic
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<NathanKell> o/
<NathanKell> Maaaaan slow day today huh
<Bornholio> lots of egg on the screen
<NathanKell> leudaimon: The generator is because TACLS only draws EC from a part if there are crew present, but we wanted the EC draw regardless (it's not like you power down ECLSS in a hab when people are a few meters away--the air still needs to circulate etc)
<taniwha> Bornholio: better scrape it off :)
<ProjectThoth> Anyone tried to do NG in RO yet?
* xShadowx hits timewarp buton on NathanKell's day and glitches everything
<lamont> NathanKell: is the return of Orbit.inclination always [0,90]? And i.e. if I build an orbit with an inclination of -90, then the LAN will get flipped?
<lamont> oh or taniwha that ^^^?
<NathanKell> yeah, taniwha's a better bet :)
<leudaimon> ah, I see NathanKell
<taniwha> 0..180
<taniwha> but yeah, < 0 -> flipped LAN and +ve
<taniwha> leudaimon: ^
<lamont> ah tnaks
<taniwha> (though 0..π, iirc)
<lamont> err *thanks
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<Qboid> [#178] title: Resource cost is applied twice | stock wet cost becomes dry cost when MFT is installed. ... | https://github.com/NathanKell/ModularFuelSystem/issues/178
<uovo> !wpn lamont
* Qboid gives lamont a vernacular multimeter
<uovo> Bornholio: oh wow the thunderstorm made me flaky I guess
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<Rokker> NathanKell|Twitch: im very ashamed right now
<Rokker> NathanKell|Twitch: very very ashamed
<NathanKell|Twitch> Said something imperfectly adoring about YooSaf?
<Rokker> NathanKell|Twitch: it took me a solid 20 minutes to recognize an F-101 Voodoo
<NathanKell|Twitch> BAD ROKKER! BAD!
<Rokker> the t tail should have given it away
<NathanKell|Twitch> Yep and the nose
<NathanKell|Twitch> (and wingroot intakes)
<NathanKell|Twitch> Wingroot intakes coulda been a Ford, but with that nose, no.
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<Rokker> NathanKell|Twitch: well initially i was thinking thunderflash
<Rokker> and i was fixed on that
<NathanKell|Twitch> Huh. Not seeing that...
<NathanKell|Twitch> Canopy's way too far forward, and canted
<NathanKell|Twitch> but yeah, wing root intakes there
<Rokker> NathanKell|Twitch: i know i know it was wrong, but it was all i could think of
<NathanKell|Twitch> :]
<Rokker> NathanKell|Twitch: and then it got bad... i even thought it was an F9F for a few seconds
<NathanKell|Twitch> It has the telltale Mr. Mac canopy.
<NathanKell|Twitch> :D
<NathanKell|Twitch> Like I said, coulda been a Ford mebbe
<NathanKell|Twitch> But the canopy tells it
<NathanKell|Twitch> Not that you in the YooSaf would know what a Ford looks like :P (Although you did ponder Cougar, so...)
<Rokker> NathanKell|Twitch: now to be fair, the F-101 is a fairly forgettable aircraft and in the museum its tucked away undet the B-52 somewhat out of sight
<Bornholio> who do that voodoo that you do
<Rokker> NathanKell|Twitch: nah, i wouldnt have mistaken that for an F4D
<NathanKell|Twitch> I'm partial to the Demon myself
<Rokker> NathanKell|Twitch: we all know that the F7U was the most beautiful and not weird at all fighters
<Rokker> fighter
<NathanKell|Twitch> I mean, the Gutless *looked* cool. Just shackled by piss-poor engines
<Rokker> >looked cool
<Bornholio> phantoms, or flying bricks are their crews regard them. also the reason they were Wild weasel, good property when you ask people to shoot at you
<Rokker> NathanKell|Twitch: didnt your parents ever tell you not to lie
<NathanKell|Twitch> Yes, it's why I never say anything good about the YooSaf
<Bornholio> just remeber kelly Johnson refused to do projects for the navy. Only one thing worse than a navy design committee, being a seaman at one.
<Bornholio> Need a small ranjet in the first airplance node so i can do kingfisher https://en.wikipedia.org/wiki/Lockheed_AQM-60_Kingfisher
<Bornholio> and i need to be able to type.
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<Hypergolic_Skunk> what am I doing wrong if after restarting KSP and switching to my first interplanetary probe it does the Kraken?
<Hypergolic_Skunk> it even happens to probes in lunar orbit -.-
<Bornholio> exploding?
<Hypergolic_Skunk> no, rotating in all directions like crazy
<Hypergolic_Skunk> just removed PersistentRotation from the install, restarted.. will see if timewarping fixes this
<Hypergolic_Skunk> and the answer is: no
<Bornholio> have something pushing on another clipped in
<Hypergolic_Skunk> i read something about clipping in the alt-f12 menu
<Bornholio> that one is hard to troublshoot. good luck
<Hypergolic_Skunk> i'll get my Venus flyby, but no orbit ... oh well
<Hypergolic_Skunk> "[RealSolarSystem]: Watchdog: Setting Camera Camera ScaledSpace near clip to 7 so camera now has 7 "
<Hypergolic_Skunk> have no idea what that means ^
<Bornholio> is kopernicus acting up?
<Hypergolic_Skunk> I don't see any Kopernicus-related messages
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<NathanKell|Twitch> Hypergolic_Skunk: I had that happen a while ago, had to toss the design :(
<Hypergolic_Skunk> NathanKell|Twitch: do I understand it right in that there's some clipping somewhere and that wakes the kraken? :(
<Hypergolic_Skunk> or, at least, it that a possibility?
<NathanKell|Twitch> yes
<NathanKell|Twitch> that's usually it
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<Hypergolic_Skunk> ok. good thing I have a quicksave prior to launch. let's see if I can edit that out beforehand :)
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