<taniwha> what's sarcasm?
<taniwha> ;)
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<Rokker> NathanKell|AFK: oi
<Bornholio> as usual, same thing the AF said before the Castle Bravo tests
<Bornholio> is this study from 1982
<Rokker> Bornholio: shhhh
<Rokker> carriers dumb, air bases gud
<Bornholio> saw virstuall the same study from when the silkworm missiles made their chinese release .sigh
<Rokker> Bornholio: I've been on both, air bases are clearly superior
<Bornholio> less rocking? or less seamen?
<Rokker> Bornholio: less navy
<xShadowx> what is the difference between air force pilots and jet engines? jet engines quit whiningwhen theyre on the ground ;p
<xShadowx> carriers are superior as they can operate anywhere, reaching the entire globe
<Bornholio> like a B-52
<xShadowx> B-52s launch mostly from the US and fly entire map with refueling, upside is more bombs, downside is easier to shoot down with SAMs, and more delay between mission start and the final boom
<xShadowx> that delay can cost with mobile targets :|
<Bornholio> assuming the carrier is in position already :0 or have both, carriers flying support & SEAD while the heavies deliver
<xShadowx> B-52s are also growing obsolete, yes lots of bombs has its uses, but when the enemy just blends in with the population as in recent decades, too many peole whine if you just drop em -.-
<Bornholio> BUFFs out loiter every plane in the inventory and they shack targets better than any plane in the inventory so when the taliban even thought they were in the air they stayed holed up
<xShadowx> and with the growing accuracy of bombs, fighters can carry less and still do the damage
<Dasm> Can someone tell me what these numbers mean? Is the first one when the probe is active and the second when the probe is hibernating?
<Bornholio> yes
<xShadowx> B-52s had their time, but the way wars are fought changes with time, and unless china or korea start an all out war, we don't have much use left for carpet bombing :P
<Bornholio> xShadowx in 1990 i heard the exact same argument. then B52's dropped half the ordanace lobbed in gulf war 1, including the bulf of the SEAD first in cruise missiles
<xShadowx> Bornholio: that was still the old style of war with 2 sides smacking eachother, now move 30 years into the future where we have people riding camels carrying an RPG and running into a crowd to hide after :P
<Bornholio> and b-52's performed the same missions as 30-80n sorties by fightes in that case
<Rokker> xShadowx: you are trying to convince sometime who works on B-52s thst ur right about B-52s
<Rokker> something tells me he has more authority on the subject
<Bornholio> B-52 badly need to be replaced
<Rokker> Bornholio: nah
<Rokker> just overhaul em
<Bornholio> but politics needs to also not happen
<Rokker> again
<xShadowx> Rokker: i said they had theyre time and growing old, he just said the same thing after arguing :P
<Bornholio> just like a single purpose replacement for the a10 needs to happen and not an F35
<xShadowx> step 1, kill politians, step 2, carpet bomb middle east, step 3, world peace :P
<Rokker> Bornholio: I met the guy in charge of getting bases switched from the B-36 to the B-52
<Bornholio> cool stand for those planes were monstrous
<Rokker> Bornholio: well not in charge of like acquisition, but in charge of going base to base and getting them all ready and stuff
<Rokker> can't remember what they are called
<Bornholio> https://en.wikipedia.org/wiki/Northrop_Grumman_B-21_Raider somehow this is the B-52 replacement....politics oh it aslo does "Everything" .sigh
<Rokker> Bornholio: hey
<Rokker> shush
<Rokker> I like the B-21
<Bornholio> me too just too much like the F35 program
<xShadowx> id make an argument liking B-2, but recent years of US dropping bombs on people riding camels makes stealth seem a bit......overkill
<Rokker> Bornholio: I have faith that the F-35 will be just fine in the end
<Rokker> xShadowx: oh shut the fuck up
<Bornholio> rokker :/
<Rokker> I'm tired of this bull "oh you are just killing people in the desert" as if Iraq was decades and decades ago
<Rokker> as if the threat of actual war is completely nonexistent
<Dasm> How did Atlas Agenas work to move probes into interplanetary trajectories? The Agena has no relights- did they just do a straight burn?
<Rokker> such shortsighted nonsense
<Rokker> Dasm: they have oms
<Dasm> Orbital Maneuvering system?
<Rokker> yeah
<xShadowx> china is just going to buy us out, and korea is too much talk without the coconuts to start it, so while B-2 is a nice tool, we havent had a real case to use it in decades
<Rokker> Dasm: or at least the D does
<Bornholio> like nuclear weapons having the reason to use them is not a good thing. having them may also be the reason you don't need to use them
<xShadowx> you want fancier bigger toys to blow things up, id much rather have the $ to science and explore space :|
<Rokker> xShadowx: that's part of the point
<Rokker> it's as much a deterrence weapon as icbms
<Rokker> they aren't there to be used necessarily
<Dasm> Rokker: The XLR81-BA-31 was rated for 13 restarts
<taniwha> they pretty much for show (of force)
<taniwha> er, they are...
<Dasm> That was the Agena D
<Rokker> Dasm: ah yeah
<xShadowx> but we dont jump to fire ICBMs when we get the chance, in the past 20 or so years we have used B-2s and B-52s as overkill when other cheaper methods were available while still being overkill, but as much
<Rokker> xShadowx: you are overestimating the cost
<taniwha> xShadowx: firing ICBMs would be very very bad
<xShadowx> not as much*
<Rokker> and the "overkill"
<Rokker> and we use fucking ICBMs on the reg
<Rokker> we just don't stick warheads on them
<taniwha> using B-2s and B-52s instead show force
<Rokker> taniwha: we launch minuteman and Polaris and tridents every, what, year or two?
<Rokker> just to show that they work
<taniwha> also shows "we take you seriously enough to smear you into the ground"
<Dasm> My friend was talking to me about KSP and I told him That I was playing hardmode with RSS.RO.LifeSupportMods.Failures.buildtime And he just said "Oh what, the STOCK game wasn't hard enough?" I thought that was hilarious.
<Rokker> Dasm: heh, stock, hard
<taniwha> Rokker: I did mean aggressively
<Bornholio> yup, stock is hard for some people
<xShadowx> taniwha: i was saying we didn't need to use any of the 3 options :P we still have cheaper methods while still being overkill
<Dasm> I think it was hard to me at one point or another
<Dasm> But I've been on KSP since around 2012
<taniwha> xShadowx: you're not thinking right
<taniwha> you don't use the cheapest method, you use the most expensive you can, to show how serious you are
<Rokker> xShadowx: ok listen
<Rokker> fighters are good for tactical strikes
<Rokker> cas
<Rokker> etc
<Rokker> they are NOT good for strategic strikes
<xShadowx> taniwha: if that were true we'd never need people on the ground :)
<taniwha> you think people are cheap?
<Rokker> modern fighters aren't F-111s and F-105s
<Rokker> you can't fit a million bombs on em
<taniwha> the meat-bags might be a dime-a-dozen, but the training isn't
<Bornholio> 815k per year in theatre for afganastan
<xShadowx> taniwha: training costs 5-20 mil per person?
<xShadowx> o.O
<taniwha> probably
<Rokker> Bornholio: would you agree with my assessment
<taniwha> xShadowx: also, people on the ground allow you to send both fierce and gentle messages
<xShadowx> taniwha: not arguing against people on the ground, i know they have value, you just said you would use the most expensive you can to show force :P
<taniwha> the cost of a large ground force swamps that of any plane
<taniwha> you need to show /effective/ force
<taniwha> sure, a single pilot dropping hand grenades from a Cessna might do the job, but the country that sent him would be a laughing stock
<xShadowx> i dunno, i klinda the side who is on the ground and hit by them would be the laughing stock
<xShadowx> kinda think*
<taniwha> sure, and the next one on the ground will be a little smarter and take down the Cessna
<xShadowx> props didnt goto germans when bismark was crippled by a biplane :|
<taniwha> send in a B-2 instead, and the next guy will think twice before doing anything
<Bornholio> bismark tied up 35 times its weight in naval combatants
<taniwha> if you send in only the force needed to do the job itself, the next job will be a trap
<xShadowx> never send in 'just the force needed' no, jets dropping bombs on people with horse/camel is still overkill and imo far enough to still achieve the 'dont fuck with me', B-2s and B-52s just feel like a waste :|
<taniwha> xShadowx: so... next time, the enemy sends out a horse or camel, will massed force hidden away
<taniwha> it /seems/ like overkill to you, but really it's not underestimating the enemy
<xShadowx> taniwha: what force hidden?
<taniwha> and underestimating the enemy is far more dangerous than overkill
<xShadowx> overestimating the enemy is a thing too ;p
<taniwha> overestimating the enemy results in overkill, not devastating losses
<taniwha> well, unless the enemy gets in a really lucky shot
<xShadowx> and results in more costs that could go elsewhere, like nasa and mars :P
<xShadowx> those lucky shots have happened ;\
<taniwha> they have, but nasa and mars, sadly, will not stop the world from erupting into all-out war
<xShadowx> ya, need to carpet bomb the middle east for that >.>
<taniwha> sadly, I suspect that's true
<xShadowx> i dont so much mean bomb the people, but definately all the toys that are non-people
<xShadowx> temples etc
<xShadowx> what was last war that didn't have religious roots?-.-
<taniwha> I doubt there ever was one, because religion is used to incite people to go to war
<xShadowx> fat boy self proclaiming godhood will prolly be our next war
<xShadowx> (korea)
<taniwha> just consider where I live for a bit, eh?
<taniwha> makes me very happy America sends in B-2s to take care of someone on a horse :P
<xShadowx> but itd be us fighting a god, B-2s are warranted :P
<xShadowx> ansd ya you're neighbors with em o.O
<xShadowx> can you get me a unicorn?
<xShadowx> didn't we accually just drop a MOAB near you?
<taniwha> dunno, but you did drop an osprey or two ;)
<xShadowx> think was mid apr
<xShadowx> yep im right heh
<taniwha> I don't think I heard about it
<taniwha> I don't watch TV
<xShadowx> neither do i
<xShadowx> its always someone bombed someone, or 'if you took this drug, call us, you may be in for millions'
<taniwha> here it's all "some kid committed suicide" or "this shop has tasty food"
<xShadowx> what? you dont get news updates about the unicorns?
<taniwha> the S/N ratio is pretty bad here
<xShadowx> isnt suicide part of japanese culture? honor related or somethin? (i dont remember much of japanese culture ;/ been too long since i studied culture)
<xShadowx> or they were unrelated to that
<taniwha> I suspect that aspect is abused. usually the kid was harassed by peer pretty badly at school
<Pap|AFK> xShadowx: I am pretty sure that seppoku went out of style with the Emperors
<taniwha> Pap|AFK: seppuku :)
<Pap|AFK> ^^^ that
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<taniwha> setsu + fuku
<taniwha> Pap: btw, how well would RP-0 work with non-RSS (eg, full size New Horizons or such)
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<Pap> taniwha: not at all. I didn't make the contracts dynamic like that, they refer directly to the names of the planets
<taniwha> (setsu = cut, fuku = stomach (iirc))
<taniwha> ah, so it would need patching
<Pap> HOWEVER, if you use RP-0, but remove the Contracts and then use my Career Evolution Contract Pack, you would get essentially the same type of progression
<taniwha> career evolution?
<Pap> http://forum.kerbalspaceprogram.com/index.php?/topic/162205-122-13-career-evolution-contract-pack/
<taniwha> progression for stock?
<taniwha> hmm...
<taniwha> btw, actually /using/ my joystick mod has been ironing out issues quite nicely
<Rokker> Pap: um
<Rokker> Pap: they still have an emperor
<Rokker> and hes still pretty popular
<Pap> Huh Rokker, I really didn't know that
<Rokker> it was like one of their only conditions for surrender
<Rokker> that they are allowed to keep hirohito
<Rokker> and now his son is emperor
<Pap> The company I work for is a Japanese company, good thing I wasn't quized on these things
<taniwha> seppuku is not really a thing any more, though
<Rokker> taniwha: whats his name, akihito?
<taniwha> not sure
<taniwha> not usually said
<Rokker> taniwha: ur literally the worst japanese
<taniwha> usually hear "kouhei-sama" (I think I got that right)
<Rokker> taniwha: 0/10
<Rokker> would not japan
<Rokker> Pap: anyways, im pretty sure it occurred sporadically throughout the war
<Rokker> sudoku
<taniwha> sudoku happens a lot, but it's call namupulei here
<taniwha> (number-play)
<taniwha> I find that funny, the game is invented outside of Japan and given a Japanese name. Arrives in Japan and is given a Japlish name
<Rokker> i dont find it funny
<Rokker> fucking cultural appropriation isnt funny, taniwha
<Rokker> it sereiou
<Rokker> serious
<Rokker> :P
<taniwha> oh, and Japanese sudoku is actually pretty bland
<taniwha> (very rarely do any of the more advanced tricks available come into play)
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<Bornholio> .looksatwiki https://en.wikipedia.org/wiki/NERVA shakes head. if you read all references it uses the values it states are nver listed, did someone just coppy Kerbal values and use that?
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<taniwha> Bornholio: https://xkcd.com/1244/ :)
<taniwha> (however, I've heard KSP is pretty popular there)
<Bornholio> KSP is a heck of a lot cheaper than a proper setup of AGI software or other mission planning code :P
<Bornholio> egg even provides N-body
<taniwha> yeah
<taniwha> also, it seems KSP is nice for demoing things
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<Raidernick> ferram4, if I have gTolerance = 300 why is far causing my jupiter probes to explode at 86 g's
<ferram4> Because FAR has nothing to do with gTolerance.
<Qboid> ferram4: Pap|Sleep left a message for you in #RO [15.07.2017 13:27:48]: "None of this makes sense to me, but if your interested, maybe this is what you need? http://www.dtic.mil/dtic/tr/fulltext/u2/a426637.pdf"
<Dasm> Is the insertion inclination the inclination my initial parking orbit needs to be?
<Raidernick> ferram4, would far be causing it to explode at all from aerodynamic forces?
<ferram4> Quite possibly. What does the F3 Flight log say?
<SpecimenSpiff> perhaps you're having a pressure issue? NK lost a venus probe due to atmospheric pressure being set and no parts having tolerance enough for venus the other night...
<Raidernick> i'll run the test again real quick and see what f3 says
<Raidernick> ferram4, it says the parts failed due to aerodynamic stresses
<Raidernick> i wasn't even at 100g's yet
<Raidernick> it should be able to withstand over 250
<taniwha> g is not aerodynamic stress
<ferram4> And how exactly would FAR know any of that?
<ferram4> FAR's numbers are based on geometric size and estimates for average rocket and airplane shapes.
<Raidernick> it says it failed due to aerodynamic stresses is that not far?
<Raidernick> after that initial part exploded it then says all the rest failed due to g forces
<Raidernick> which you said it not far
<Raidernick> but still shouldn't be happening
<ferram4> Yes, it is.
<ferram4> I said "quite possibly"
<taniwha> Raidernick: why should it not be happening? check your dynamic pressure
<Raidernick> taniwha, because this is galileo atmospheric probe
<ferram4> Why is it multiple parts?
<Raidernick> ferram4, the probe, the heatshield top and bottom and the parachute
<ferram4> WHY
<ferram4> Not what
<Raidernick> that's why
<ferram4> FAR only breaks joint connections between parts
<ferram4> It doesn't just explode things
<Raidernick> it should be obvious WHY, the heatshield and the probe are separate parts
<Raidernick> and the parachute
<ferram4> The why isn't obvious.
<Raidernick> well that's why
<ferram4> Do any of these parts need to be decoupled?
<Raidernick> yes
<Raidernick> the heatshield needs to come off
<ferram4> I gather that the probe decouples from the parachute if the parachute is separate
<Raidernick> then the probe needs to decouple from the top part of the heatshield
<Raidernick> and then it opens it's chute
<Raidernick> but this all happens subsonic
<ferram4> Well, the problem right now is that FAR doesn't support external overrides for this.
<ferram4> There's nothing to do.
<Raidernick> is that something that can be added at a later time?
<Raidernick> there are several probes besides this that make extremely violent reentries
<ferram4> Make an issue so I remember and I'll look into adding it
<Raidernick> taniwha, i checked the dynamic pressure as it was exploding which was less than 100
<taniwha> 100what?
<Raidernick> i don't know that exact number because as soon as it explodes the far window vanished
<Raidernick> kPa
<taniwha> that's actually pretty darn HIGH
<taniwha> I think
<Raidernick> the part says the tolerance is 4000kPa
<Raidernick> so that's not even close
<ferram4> FAR
<ferram4> DOES
<ferram4> NOT
<ferram4> CARE
<ferram4> ABOUT
<ferram4> CONFIG
<ferram4> SETTINGS
<ferram4> FOR
<ferram4> AERO
<ferram4> FORCES
<Raidernick> ferram4, i'm aware i didn't set that value
<Raidernick> every single part says 4000kPa
<ferram4> But
<Raidernick> even the stock ones
<Raidernick> so i ignore it
<ferram4> FAR does not care
<SpecimenSpiff> that sounds like the issue NK ran into. pressure tolerances are enabled, and the parts arent set to proper pressure scale right now
<ferram4> If you'd like I can grab values from configs that similarly have nothing to do with this to argue back, and we'll continue to get nowhere.
<SpecimenSpiff> and then I scroll down and see that you have 4k kpa on parts
<ferram4> I'll look into what I have to do to add an override
<ferram4> There's nothing else to do here.
<Raidernick> ferram4, i made the issue like you asked
<ferram4> Cool, thank you
<taniwha> admittedly, some parts /should/ be more robust than others
<taniwha> eg, short parts should be able to handle more dynamic pressure than long parts
<Pap> Anyone know if the DEV files up on RSSVE are ready to go for 1.2.2?
<Raidernick> is 600 degrees celsius a reasonable max temperature for a fairing?
<taniwha> what's it made of?
<taniwha> Al and Ti have different max temps, but they both soften at pretty low temps
<Raidernick> i would assume al
<Raidernick> i don't know if i've ever seen a titanium fairing
<taniwha> then probably. Al's melting point is pretty low
<taniwha> 660C
<Pap> So ESC won't work to get me into a menu in flight after my craft exploded, anyone know a trick to get back to SC?
<Pap> s/SC/KSC
<Qboid> Pap meant to say: So EKSC won't work to get me into a menu in flight after my craft exploded, anyone know a trick to get back to SC?
<Raidernick> taniwha, does deadly reentry affect thermals at all anymore?
<Raidernick> or does it only affect the kerbals g force survival
<Probus> Pap, did you try moving the mouse to top center of the screen?
<Pap> Yeah, it was a weird bug that would let me select all icons, but the drop down on top never happened and ESC woldn't work
<taniwha> Raidernick: no idea
<taniwha> Raidernick: I haven't used deadly reentry since 0.90
<Raidernick> i hate it too
<Raidernick> but NK says it should be installed by default with RO
<Raidernick> so I NEED to make sure it's compatible with my parts
<Raidernick> so far it doesn't seem like it actually does anything
<Raidernick> i haven't used it since before the thermal changes in stock
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<github> [RealismOverhaul] raidernick opened pull request #1709: RN KK update all max temps for all parts (master...max-temp-fixes) https://git.io/vQFJj
<Bornholio> pap thats input lock, alt-f12 and remove any
<Pap> ahhh, thanks Bornholio
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<NathanKell> o/
<taniwha> o/
<NathanKell> taniwha: Watched some of the stream--cute plane! :)
<taniwha> :)
<Pap> o/
<taniwha> sorry about the bad audio
<NathanKell> seemed ok to me :)
<taniwha> voice too quiet wrt KSP
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<Pap> NathanKell: What needs to be done to the NAA-75-100 in FASA?
<NathanKell> Nothing. It's the Redstone and Jupiter-C/Juno tanks that need work
<Pap> Ahhh, the HTP needs to be added in?
<taniwha> NathanKell: not sure if you saw, but the fix for last night's MFT bug was simply adding false to a couple of UpdateTakeType calls
<NathanKell> \o/
<NathanKell> Pap: Yep!
<taniwha> been "testing" it since ;)
<taniwha> but haven't had need to change tank types yet
<acharles> NathanKell: I’m watching your vod from earlier. Fun stuff.
<Pap> Alright, let's see if SCORE can get into orbit (don't like my chances since I am using the dev. engines)
<acharles> How does one put range safety into the staging action group?
<SpecimenSpiff> I've forgotten how to manipulate the various settings to reorient a base and get it above sea level. I end up with this for my argentinian base: http://imgur.com/a/053y4
<SpecimenSpiff> Nicely on the island, but it's acting like it's underwater
<SpecimenSpiff> and not facing east
<Pap> acharles: In Action Groups, select the probe core (or avionics unit) and Range Safety is an option, I usually map it to backspace
<blowfish> SpecimenSpiff: so you built a space center in a swamp? Wouldn't exactly set it apart from Cape Canaveral ;)
<acharles> Pap: I knew that. But there’s a staging action group?
<SpecimenSpiff> pretty much, it seems
<Pap> acharles: ?
<taniwha> SpecimenSpiff: you need to build a few more space centers, no?
<taniwha> each one on top of the other
<acharles> Oh, there is a stage action group
<taniwha> SpecimenSpiff: and then the final one will be the strongest of them all :)
<acharles> Never noticed it before
<NathanKell> acharles: Yeah, it fires every stage. It's not super useful.
<Pap> Yeah, but I put it on the Abort action group as then I can just hit backspace to blow it up
<NathanKell> ^
<regex> Why does the white Gemini capsule have a higher unlock than the standard one?
<Pap> Standard 2 person capsule?
<acharles> Pap: I also put range safety in aborn
<acharles> abort
<NathanKell> regex: Cuz it's better
<regex> Is it?
<NathanKell> regex: Better shielding, better performance
<NathanKell> it's a hotrod Gemini
<regex> Any particular reason?
<NathanKell> Pimp My Pod
<SpecimenSpiff> I just want this one for now, doing an argentinian play through
<acharles> I just never noticed that ‘stage’ was an action group, because… well, it’s useless?
<regex> Is that historical?
<NathanKell> So there was differentiation
<NathanKell> no, there was no white Gemini
<regex> I didn't think so. vOv
<SpecimenSpiff> I hate that this irc client doesnt scroll down automaticvally anymore, im answereing stuff that is nowhere near the most recent
<NathanKell> so yeah, I was faced with, have it just a paintjob, or have it be a meaningfully different part
<NathanKell> I chose the latter
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<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQFU6
<github> RP-0/Pap-TechTree 36bd668 NathanKell: Disable admin building.
<regex> That's cool. Was just pondering future parts unlocks and realizing that I'd have to adjust them because the budget limits I set will barely cover one of those capsules at nearly max rep
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<Bornholio> oh no the admin building !
<NathanKell|Twitch> regex: You need to write a 'bank' plugin :)
<NathanKell|Twitch> so you can save up over multiple months
<regex> I don't know how well that would play
<regex> and I feel it would just encourage time warping
<NathanKell|Twitch> I'm not really sure why you're clobbering funding per month anyway
<NathanKell|Twitch> Funding's rep-based yes?
<NathanKell|Twitch> Have fairly severe rep decay
<NathanKell|Twitch> that'll fix warping
<regex> Eh...
<NathanKell|Twitch> IMO that makes way more sense then "your money supply is reset every month, so literally everything has to be buyable with a month's budget"
<NathanKell|Twitch> s/e then/e than/
<Qboid> NathanKell|Twitch meant to say: IMO that makes way more sense than "your money supply is reset every month, so literally everything has to be buyable with a month's budget"
<regex> I kind of want to fix the rep rewards too, they're crazy. I'm already over 600 and I haven't even unlocked orbital engines
<NathanKell|Twitch> Besides, it's ~Game Tested~ in BARIS
<taniwha> regex: what is wrong with time warping?
<NathanKell|Twitch> Yes, need to fix rep rewards
<NathanKell|Twitch> *and* need to fix the reward curve too
<taniwha> especially when it causes /other/ things to happen
<NathanKell|Twitch> CBK can easily be made to do it, with some sarblesweettalking
<regex> Well, I'm still playing around with the settings and how things pan out.
<acharles> NathanKell|Twitch: Woot, all of the rockets, none of the bureaucracy
<NathanKell|Twitch> regex: Investing in a VAB upgrade, say, is (and should be) insanely expensive, same with researching the Apollo capsule
<NathanKell|Twitch> you'd have to spend, like, half of your monthly budget for a year to afford it
<regex> quarterly
<NathanKell|Twitch> But the other approach is allow installment payments I guess
<taniwha> NathanKell|Twitch: stream not up yet?
<NathanKell|Twitch> anyhoo, gonna launch some rockets
<regex> That could be interesting...
<taniwha> (checking)
<NathanKell|Twitch> is now
<taniwha> yeah
<ProjectThoth> What's the earliest year anyone's gotten humans to the Moon in RP-0?
<Bornholio> i'm in 58 getting ready to send them on a nuclear lander :) in Paps version
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<NathanKell|Twitch> Bornholio: WUT
<NathanKell|Twitch> WUT WUT
<NathanKell|Twitch> jeepers creepers
<NathanKell|Twitch> What difficulty level?
<Bornholio> moderate
<regex> lol
<ProjectThoth> Bornholio: Ooh, neat.
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<Pap> o/ all
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<Raidernick> ferram4, you still around?
<ferram4> Yes
<Raidernick> would you have any advice on fixing heatshields that once detached tend to float
<Raidernick> i noticed it happens to all my heatshields including the stock ones
<Raidernick> they end up going down a bit then floating back up and hitting the pod
<ferram4> Don't eject them straight down.
<ferram4> Make them heavier.
<ferram4> Honestly, if the probe has higher terminal vel than the heat shield, then dropping the heat shield shouldn't happen.
<Raidernick> if i eject them while still moving laterally i'm usually going fast enough where they explode the pod instantly from hitting it
<Raidernick> would making them heavier really fix it?
<Raidernick> because in the case of the soyuz pod i actually have the mass values for the pod and heatshield separately
<Raidernick> and set them accordingly in game
<ferram4> You are complaining that they have a lower terminal velocity than the pod
<ferram4> That would fix it.
<Raidernick> is there a way to fix it and keep the published mass values?
<Raidernick> how does it work IRL
<ferram4> The only other alternative is that you get them to sideslip after being decoupled
<Raidernick> btw the terminal velocity is less than 7m/s
<Raidernick> of the heatshield
<Raidernick> that doesn't seem to be right
<ferram4> And what is the area and mass of the heat shield
<ferram4> And altitude
<Raidernick> altitude i've tried several from 5km to 500m and inbetween
<Raidernick> let me get the mass
<Raidernick> 56kg without the ablator mass
<ferram4> Okay. So let's go for sea level. 1.225 kg/m^3 air density
<Raidernick> i don't know how much the ablator weighs
<ferram4> ...
<ferram4> Fine, let's just ignore the ablator
<ferram4> 56 kg
<ferram4> And the area?
<Raidernick> getting it from blender
<ferram4> Cross-sectional area
<ferram4> Not surface
<Raidernick> yes it's not flat obviously
<Raidernick> checking
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<Raidernick> 1.44853 m^2
<Raidernick> wait no
<Raidernick> wtf happened
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<Raidernick> 4.75240 m^2 sorry
<ferram4> Alright, so that Cd is a fair bit higher than it should be. Are you certain the mass is correct?
<ferram4> Is it just a plain sphere-section heat shield?
<Raidernick> yes
<Raidernick> i believe the total mass is correct once you account for the ablator yeah
<Raidernick> i don't recall the real value offhand but they don't give the "dry" mass obviously
<Raidernick> i don't have the game open to see what it's true mass is
<ferram4> Although modifying the Cd down to the correct value, it would still have a terminal vel of 13.8 m/s
<ferram4> Assuming it stays perfectly oriented into the flow
<ferram4> Which it shouldn't, it should tumble.
<ferram4> Assuming the CoM is placed correctly.
<ferram4> Otherwise it'll be unnaturally stable in one direction
<Raidernick> it does tumble yeah
<Raidernick> and that makes it fly all over
<ferram4> Yeah, that'll happen.
<Raidernick> it's not really a problem when it does that
<Raidernick> since the tumble pulls it away
<Raidernick> but before it starts tumlbing for the first 5 seconds after deocuple it's a problem
<ProjectThoth> Just wondering - does supersonic retropropulsion (with a conventional heat shield shape) lower the heat pulse?
<ferram4> Well, then it depends on what causes that.
<ferram4> If it's simply the way the aero works out realistically, then that means that your decoupling needs to be less symmetric.
<Raidernick> ferram4, does it take far a second or so to start acting on an object once you detach it?
<Raidernick> because for the first second or so it does fall down no matter the speed or direction you are moving
<ferram4> It should only take at most 1/4 of a second
<Raidernick> then it instantly snaps up
<Raidernick> like it suddenly hit a wall(which makes sense)
<ferram4> If it takes longer, then that means that the mesh FAR has to work with is too complicated for it to handle fast.
<ferram4> Which generally means that it's throwing away using the collider because the mesh is larger in some dimension than the collider.
<Raidernick> manually setting a drag cube won't affect far at all right?
<ferram4> No.
<Raidernick> ok good
<ferram4> Manually setting a drag cube won't change anything at all.
<ferram4> If FAR is installed anyway
<Raidernick> so if i add an extreme decoupler force to it and eject while moving laterally it should hopefully flip out of the way and start tumbling
<Raidernick> rather than just smacking back into me?
<Raidernick> also ferram4 does far ignore CoPOffset and CoLOffset?
<ferram4> Add a decoupler force that isn't just straight out and isn't aligned with its CoM and it should be fine.
<ferram4> And FAR does not use anything from the stock aero system, so it ignores those.
<Raidernick> ok i'll have to try to remove some mass from the pod and put it into the hs then in addition to changing the force angle for jettison to help it fall faster
<taniwha> Raidernick: drag cubes continue to be relevant for heating and buoyancy, but nothing else, I think
<Raidernick> taniwha, it was a stock issue for why it had to be manually input
<Raidernick> the game refused to create one for it and that caused a nullref during load for that part
<Raidernick> so i had to manually input it
<taniwha> yeah
<taniwha> just letting you know where it /is/ still relevant
<Raidernick> also the way ksp handles heating on the soyuz is weird
<taniwha> (and thus why it's still necessary)
<taniwha> there's a lot to KSP's heating that leaves much to be desired
<Raidernick> taniwha, it thinks the soyuz capsule is not protected at all
<Raidernick> since the pod diamter is slightly larger than the hs
<Raidernick> but a few inches on a metal ring around the bottom
<Raidernick> this makes it explode
<taniwha> yeah, it has issues
<Raidernick> to fix it i made the drag cube of the hs larger than the actual mesh
<Raidernick> to protect the pod properly
<taniwha> that may well be legit to simulate the bow shock
<taniwha> or to better simulate it
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<KevinStarwaster> goddamn PSRB is so fucked up
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<github> [RealismOverhaul] PhineasFreak opened pull request #1710: [Bug Fix] Part max pressure tolerances (pap1723-ROupdates...RO-Global-Config-MaxPressures) https://git.io/vQFYy
<Hypergolic_Skunk> !tell Pap|Sleep if you help me fix the Launch Pad upgrade issue, I will gladly provide your Sunday morning KSP stream :p
<Qboid> Hypergolic_Skunk: I'll redirect this as soon as they are around.
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<Rokker> testing something https://i.snag.gy/6IJA2E.jpg
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<Ezko_> Rokker: that's racist
<Sigma88> the word racist has lost a lost of power lately
<github> [RealismOverhaul] PhineasFreak opened pull request #1711: [Bug Fix] FASA NAA-75-110 mass and tankage volumes (pap1723-ROupdates...RO-FASA-Explorer-Redstone-Updates) https://git.io/vQFWB
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<Probus> You know, most of the solar panels should be ripped off even when stowed, if not behind a fairing/shroud.
<Probus> Those things are pretty delicate
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<Probus> especially when exposed to supersonic speeds.
<Theysen> i agree
<Qboid> Theysen: Pap left a message for you in #RO [15.07.2017 16:50:02]: "That is a great idea about the polar satellite"
<Theysen> i also would like to have them ripped apart when extracted in LEO or deep space and thrusts above a certain amount are applied
<Probus> You could make the argument that the flat ones are robust, but the moving panels... no way.
<Probus> Good idea Theysen.
<Theysen> the solar panels are very fragile, you don't deploy them just after leaving atmo and a TWR of > 5 during orbit insertion lol
<Probus> I wonder if it could be accomplished with just MM cfg files. Check for kPascals and TWR.
<smartdummies> I would think that even the static panels would be inoperable if exposed during atmospheric flight as the heat and impacts with particles would severely damage the receptors
<Theysen> electric supply is one of the most critical part of a mission, RO should underline that and take challenges with that into account
<smartdummies> Quick question on the F1 engine. I see that there is the booster that was initially proposed for the SLS that used a pair of F1B engines but the configs for the F1 engines do not have any configs for the F1B variant. Is there a reason for this or just an oversight?
<Theysen> iirc just not applied to the standard F1 which comes with RO, the SSTU pack has a F1B
<smartdummies> Thanks
<Hypergolic_Skunk> first attempt at orbit: 688km x -66km ... grrr :D
<Maxsimal> What's the EC to KWh conversion?
<Maxsimal> 3600 EC = 1 KWh? Something like that I think?
<Theysen> Maxsimal, iirc 1 EC = 1 W
<Theysen> so yes
<Maxsimal> Thanks
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<Bornholio> even the cube sat extendable solar panels should be able to take 1+ G of acceleration. pretty common testing method is ice surface deployment testing, and that is 1 G :P
<Theysen> 1G sounds reasonable for a gameplay limit
<Bornholio> they take jerk forces many time higher than you expect at cutoff and other times so i suspect they will work and much higher G forces if not deploy at those times
<Theysen> But you don't apply any big thrust on panels like this or enjoy breaking the junction pieces. http://cdn.satellitetoday.com/wp-content/uploads/2016/01/amu1-w-bgr.jpg__1000x0_q85_crop_subsampling-2_upscale.jpg
<Theysen> We should also TF config the deployables to not expand fully or break haha
<Bornholio> blanket arrays would be much lower though, probably rated for 1/10G and real for no more than 0.3g
<egg> Theysen: um, 1 EC/s = 1 kW, 1 EC = 1 kJ (and thus, yes, 1 kWh = 3600 kJ = 3600 EC)
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<Theysen> we apply factor 1000 to 1EC and display in Watts. Now I am confused
<Bornholio> https://www.nasa.gov/sites/default/files/atoms/files/2015_nasa_technology_roadmaps_ta_3_space_power_energy_storage_final.pdf shows design requirement of only 005g with 0.1hz jerk for super large arrays, so that would need to be near .5g for RO to account for the much higher RCS thrust density for sanities sake
<Bornholio> 0.05
<Bornholio> Watts vesus Watt hours
<Theysen> yes
<Bornholio> 1000kgm2/s3 =1EC/s
<Probus> Isn't it 1EC/s = 360 Watthours, 1000 Watts = 1 kWatt
<Probus> Nope that's not right...
<egg> Theysen: EC isn't power, EC/s is (so EC/s is some number of Watts, EC is some number of Joules)
<Theysen> egg, yes gotcha. I remember now.
<Bornholio> mistaking energy generation rate for total energy, an EC is 1000kgm2/s2
<egg> now, I think some number = 1000, but I'm not sure
<Theysen> we patch RO like this: %flowUnits = Watts , %flowMult = 1000
<Probus> I know the space station uses Joules. I wonder why it doesn't use Coulombs.
<Bornholio> coulombs requires volts to nknow stored energy
<Theysen> egg, yes I found it in the Global_Config to
<Probus> You are thinking of capacitance Bornholio. Coulombs are AmpSeconds.
<egg> with great power comes great current times voltage, and thus with great energy comes great charge times voltage, Probus
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<Probus> Bornholio, egg, I've always tended to think that you need to know the load to work with coulombs. But when you know the load then that gives you the operating voltage.
<Probus> I just do things bassackwards :)
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<github> [RealismOverhaul] Ash19256 opened pull request #1712: HG-3 and HG-3-SL Plume Fixes (master...master) https://git.io/vQFuH
<Theysen> is there a mod which lets you see what function or whatever draws how much performance in KSP? I really want to know why some vessels lag the crap out of the game and some don't at all
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<xShadowx> Theysen: thats closer to debug land, sarbian? i think it was posted a thing for ksp+vs+unity profiler but its not just a 'mod'
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<Theysen> xShadowx, okay thank you. See there must be some culprit as I launch a Saturn 5 almost in the green and a soyuz rocket dips the fps to 10? That's darn strange
<Sarbian> Theysen: xShadowx is right, the profiler may be the best (only?) method but I don't know how much it will show with mod that don't have trace point added.
<xShadowx> ^
<xShadowx> hense saying debug land :D
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<github> [RealismOverhaul] PhineasFreak opened pull request #1713: [Bug Fix] Coatl Aerospace ProbesPlus & GroundOps (pap1723-ROupdates...RO-CoatlAerospace-Temp-Fixes) https://git.io/vQFVA
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<NathanKell> o/
<Qboid> NathanKell: SigmaBRB left a message for you in #Kopernicus [16.07.2017 11:21:35]: "do you happen to know what handles the skybox dimming during the day on atmospheric planets?"
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<NathanKell> thanks Sarbian, was digging, and found sun controlled light intensity based on fade but couldn't find where galaxycam did its stuff
<Sarbian> :)
<Sarbian> I had a hard time finding it back then
<NathanKell> THing is I worked on it in 1.2
<NathanKell> I just coudln't remember *where*
<Sarbian> It was like a century ago
<NathanKell> at least
<Sarbian> Water under the bridge and all that
<Sigma88> thanks Sarbian <3
<Sarbian> I guess that s exactly the code you need since I saw you talking about a 360 screenshot or something like that ?
<Sigma88> no this is for a different issue
<Sigma88> I'm making recolored versions of kerbin
<Sigma88> one is kerbin recolored to look like the mun
<Sarbian> Also have a look at line 351
<Sigma88> I want the skybox to be visible from the ground, but also I want to have an atmosphere
<Sarbian> NathanKell: I could not work on the few bugs reported (CBK,...) since I am on call and they called about every 2H the last 3 nights...
<Sigma88> Sarbian: from what I can see there is no reference to the planet
<NathanKell> Sarbian: No worries, afaik it works fine, just doesn't look right visually. And who cares about that :D
<NathanKell> lamont: What the heck is MechJim?
<Sarbian> NathanKell: no one, until I finally works customs assets in ;)
<lamont> i was writing my own mechjeb/kos awhile back
<Sarbian> Sigma88: hum, you want atmo tint ?
<Sigma88> let me show, it's easier
<NathanKell> lamont: Ah
<NathanKell> Sarbian: :)
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<lamont> after awhile i was basically copying and tweaking enough MJ code, i just started hacking directly on MJ more
<Sarbian> I really have to start coding again. Ideas are starting to pile up and I finally had some good idea on who to write MJ UI code (from some talk on #kspOffical of all channels)
<ferram4> How is it that MechJim sounds more like something I'd see in out in the boonies than MechJeb?
<SpecimenSpiff> After spending nearly 2 hours starting, test, adjusting config, restarting ksp to get a comm station at my base, I discover that remotech puts a config file in your save... /facedesk
<NathanKell> MechJimbo / MechJimBillyBob
<lamont> lol
<ferram4> He's dead MechJim
<Sarbian> :D
<Sigma88> Sarbian: I recolored the planet and changed the atmosphere so that it doesn't have an "AtmosphereFromGround" anymore
<Sigma88> ^ this is how it looks like
<Sigma88> (black sky)
<Sigma88> If I remove the atmosphere this is how it looks
<Sigma88> is there a way to keep the atmosphere but not lose the galaxy?
<Probus> NathanKell, did you catch our discussion about solar panels?
<Sarbian> I am quite sure GalaxyCubeControl is where you need to change stuff. It has pressure related math to dim the galaxy map
<Sarbian> Try to change GalaxyCubeControl.Instance.atmosFade
<Sigma88> but that would change it for all planets right?
<Sarbian> yes since it s related to only pressure. Not sure if there is an easy way to do it per body
<Sarbian> (and it is atmosFadeLimit )
<Sigma88> ugh
<Sarbian> I guess NK did not envision that case
<Sigma88> yeah I blame NK :D
<NathanKell> do something like RSS's Watchdog. Check on change body, and force-reset that value per body
<NathanKell> Probus: On breakability? Skimmed scrollback
<Sigma88> thanks NK
<Sigma88> what's rss watchdog?
<Sigma88> thanks
<NathanKell> :)
<Sigma88> I searched "watchdog" but didn't find anything :) that's why I asked
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<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQFXL
<github> RP-0/Pap-TechTree 64ac1a3 NathanKell: Remove stock hibernation
<egg> Sarbian: "#kspOffical of all channels" at least it wasn't modders?
<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQFXO
<github> RP-0/Pap-TechTree 30220a8 NathanKell: Add missing LR79 - @pap1723
<Sarbian> I wonder why I am still there...
<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQFXc
<github> RP-0/Pap-TechTree 51335b5 NathanKell: Try to get stock science transfer going
<egg> Sarbian: oh recently silverfox asked whether bread with chocolate in it is called a chocolatine
<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQFXl
<github> RP-0/Pap-TechTree f8d349a NathanKell: Add a couple more tags
<Sarbian> egg: I saw that, you pinged me in there. I did not want to get the nuclear weapons out
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<egg> Sarbian: :D
<Probus> Yes NathanKell. Do you think it is a good idea?
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<egg> ferram4: also, have you heard the latest fun about unpacked parts being one frame late :D
<NathanKell> Probus: Yeah. Although we probably need to enable retraction across the board then
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<Pap> o/
<Hypergolic_Skunk> hey Pap o/ ignore what I said before. despite the engineer's report in the VAB saying I can't launch something, i can still launch it :3
<Pap> Hypergolic_Skunk: that is good-ish news. NathanKell any clue how we can fix the engineer's report?
<NathanKell> Hypergolic_Skunk: make sure the right pad is selected before you go into the VAB
<Hypergolic_Skunk> NathanKell: no KSC Switcher
<NathanKell> Sarbian's here so give a holler
<NathanKell> Hypergolic_Skunk: KSC Switcher is immaterial AFAIK
<NathanKell> I gotta run, sorry :\
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<Hypergolic_Skunk> how do I select the right pad if I only have one? :P
<Hypergolic_Skunk> ah ok
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<smartdummies> NathanKell: I think that having both retractable and non-retractable solar panels is appropriate. The non-retractable one should cost and weigh less as there would be less motors/gears/etc and can be use for probes where you would not be doing large amounts of correction after deploying (GEO sats and flybys most likely) and the retractable onse would be warrented for orbiters and such
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<Rokker> who wants to see ancient computer adverts
<Hypergolic_Skunk> Gateway 2000?
<Rokker> from September of 88
<Probus> Atari, Amiga, C64
<Sarbian> Amstrad !
<Rokker> more like Intel jerking themselves off over the i386
<Probus> My first computer was a Pet 2001 with a 6502 and a cassette player...
<Probus> 8K of memory
<smartdummies> I have some changes I want to check in but the Create Pull Request is disabled so I assume I am doing something wrong. What are the proper procedures to be able to create a pull request?
<smartdummies> Probus: My first computer was a TRS-80 II
<Rokker> I was born in 1994 but my first own computer was still a 1995 Toshiba satellite
<Rokker> laptop
<Rokker> tho I got it when I was like 9
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<Rokker> and used it for paint
<Rokker> holy fucking shit
<Rokker> guys
<Rokker> Princeton is selling a 770x570 VGA COLOR monitor
<Rokker> high resolution
<Hypergolic_Skunk> that's not VGA
<Hypergolic_Skunk> not even SVGA
<Rokker> woah
<smartdummies> VGA is still a step up from EGA
<Rokker> a monochrome 800x630 monitor capable of, get this, infinite shades of grey
<Rokker> INFINITE
<Bornholio> thats more than 50 woah mega sexy
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<Rokker> Heh, magnetic printers rivaling laser printers
<Rokker> what a time
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<Ramh5> is the pressure realistic in RO? Do I have to disable max pressure on parts? my venus lander just exploded (or rather imploded)
<SpecimenSpiff> My understanding is that the atmo pressure is correct, there arent parts set to handle that much atm
<SpecimenSpiff> It came up in NKs testing stream the other day
<Ramh5> thanks I will just disable it without shame then, until we have stronger parts I guess
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<Ramh5> and I had another problem today, often when I load a quick save it knocks out scatterer or something. I lose the atmosphere on Venus
<smartdummies> Is there anybody on that can answer my question on what II'm doing wrong with GitHub? I have worked in Microsoft shops my entire career and this is my first time with GitHub.
<Rokker> NathanKell|AFK: I hate to admit it
<Rokker> but I think this is a good pic
<SpecimenSpiff> smartdummies, what problems are you having?
<smartdummies> Create Pull Request is not enabled.
<smartdummies> I have to be doing (or not doing) something simple but can't seem to figure it out.
<SpecimenSpiff> are you trying to work on an existing repo, or did you fork your own copy?
<SpecimenSpiff> generally the idea is that you fork a copy for yourself, make changes, push and commit your changes to your copy, then make a pull request back to the original
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<NathanKell> o/
<SpecimenSpiff> and the "original" has to accept pull requests. often, the master branch doesnt accept pulls
<SpecimenSpiff> so you fork the dev branch, pull request back to dev, then the maintainer merges to master
<soundnfury> IMO GitHub is a terrible way to introduce people to git. Throwing them straight into the most complex git workflow...
<smartdummies> existing. let me try forking.
<SpecimenSpiff> and yeah, I use git for work, and it's not quite this complex, github adds another layer or two of complexity
<smartdummies> I blame MS. They are..... not the best
<github> [RealismOverhaul] NathanKell pushed 2 new commits to master: https://git.io/vQFST
<github> RealismOverhaul/master e6e74ca PhineasFreak: Update the 1 kN thruster RealPlume setup
<github> RealismOverhaul/master b2e8d25 NathanKell: Merge pull request #1706 from PhineasFreak/RO-1kN-Thruster-Plume-Update...
<github> [RealismOverhaul] NathanKell closed pull request #1706: [Maintenance] 1 kN generic thruster plume (master...RO-1kN-Thruster-Plume-Update) https://git.io/vQdGd
<github> [RealismOverhaul] NathanKell pushed 2 new commits to pap1723-ROupdates: https://git.io/vQFSL
<github> RealismOverhaul/pap1723-ROupdates b41d73a PhineasFreak: Fix the NAA-75-110 mass and tankage volumes
<github> RealismOverhaul/pap1723-ROupdates a9bdc06 NathanKell: Merge pull request #1711 from PhineasFreak/RO-FASA-Explorer-Redstone-Updates...
<github> [RealismOverhaul] NathanKell closed pull request #1711: [Bug Fix] FASA NAA-75-110 mass and tankage volumes (pap1723-ROupdates...RO-FASA-Explorer-Redstone-Updates) https://git.io/vQFWB
<github> [RealismOverhaul] NathanKell pushed 2 new commits to pap1723-ROupdates: https://git.io/vQFSO
<github> RealismOverhaul/pap1723-ROupdates 2760a70 PhineasFreak: Fix part max pressure tolerances
<github> RealismOverhaul/pap1723-ROupdates 649ff7b NathanKell: Merge pull request #1710 from PhineasFreak/RO-Global-Config-MaxPressures...
<SpecimenSpiff> La Fuerza Cohete de Andillos is in business: http://imgur.com/a/GArQA But will it fly and bring back any science?
<Ramh5> SpecimenSpiff: sign I can't even do a venus landing cause the parts also reach max temperature and explode gona have to give up on those contract
<github> [RealismOverhaul] NathanKell pushed 2 new commits to pap1723-ROupdates: https://git.io/vQFSn
<github> RealismOverhaul/pap1723-ROupdates 7e31d5f NathanKell: Fix rescaling of SHIP E-1
<github> RealismOverhaul/pap1723-ROupdates bf44135 NathanKell: Merge remote-tracking branch 'origin/master' into pap1723-ROupdates
<SpecimenSpiff> I thought NK managed a landing, so it should be possible with pressure turned off
<NathanKell> The changes I just pushed fix things Ramh5
<NathanKell> get pap1723-ROUpdates branch of RO
<github> [RealismOverhaul] smartdummies opened pull request #1714: Master (master...master) https://git.io/vQFSB
<NathanKell> well, sorry, the changes PhioneasFreak pushed and I merged
<NathanKell> smartdummies: Please rename the PR to something explanatory ;)
<NathanKell> Right now it just says 'Master'
<smartdummies> SpacemanSpiff: Thanks!
<NathanKell> smartdummies: That said, PR looks good otherwise! :)
<SpecimenSpiff> The Saltamontes did not go high enough to jump mountains :(
<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQFSQ
<github> RP-0/Pap-TechTree 703eae5 NathanKell: Lengthen lunar sample return deadline
<Bornholio> rokker hard to find good zumwalt pictures thanks
<Bornholio> NK is there a bunch more pushes?
<NathanKell> no that's it
<Bornholio> Holy cow thats gitspamerific
<Rokker> NathanKell: zumwaaalt
<SpecimenSpiff> so, my "Deathwish I" manned flier glides fairly nicely, but on top of an A-4 it's hideously unstable. Bigger fins on the A-4, disable the gliders controls until staging, or something else?
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<NathanKell> SpecimenSpiff: Yes.
<NathanKell> :P
<ProjectThoth> SpecimenSpiff: Bigger fins.
<NathanKell> Mainly tho bigger fins on the A-4
<NathanKell> !g von braun 1948
<ProjectThoth> That's what killed the X-20.
<Qboid> NathanKell: http://www.astronautix.com/v/vonbraun1948.html [Von Braun 1948] (206000 results found, took 0.60s)
<ProjectThoth> Oh, yeah, much bigger fins.
<Bornholio> no bigger fines more drag, go for the thrusto
<ProjectThoth> Oh, has anyone tried to build this yet? http://www.astronautix.com/n/naahatv.html
<Bornholio> drop the fins as you go exo atmospheric http://imgur.com/9u9lUPQ
<NathanKell> SSTO MAFIA ALERT
<ProjectThoth> Bornholio: Ooh, that works.
<ProjectThoth> NathanKell: :(
<NathanKell> :)
<NathanKell> I love how roll control is purely aerodynamic.
<NathanKell> despite, y'know, next to no air
<ProjectThoth> Oh, I know, it's an absolutely mad concept.
<NathanKell> HATV was hilariously ambitious all-around
<NathanKell> Douglas's was hydroloxAtlas. Martin's had common bulkhead tanks and a weirdo engine
<ProjectThoth> Yeah, balloon tanks... in 1946!
<Bornholio> rokker cool mig-29 ejection.
<NathanKell> Well, that wasn't as much of a stretch as the rest of the HATV stuff to be fair
<ProjectThoth> NathanKell: Sometimes I wonder how different space would be if rockets had remained strictly civilian.
<SpecimenSpiff> Junkers cabin no likey supersonic flight :( with monster fins it's stable, but cabin explodey :(
<ProjectThoth> I'd imagine someone would be experimenting with open-cockpit/unpressurized cockpit vehicles (which is totally nuts, but awesome).
<Rokker> Bornholio: as far as I'm concerned, any mig failure is a cool one
<Bornholio> that have good ejection seats but they are a bit harsh. They break spines if you are working out enough but have great clearing ability
<NathanKell> SpecimenSpiff: Use the Meteor cockpit, and go straight up
<Bornholio> use a tank as heatshield and come in backwards after decoupling is what i do
<NathanKell> ProjectThoth: http://www.astronautix.com/e/ebhlv.html
<ProjectThoth> NathanKell: Never heard of that before, neat!
<Ramh5> NathanKell: wow that was a quick fix :D, I see a pressure fix but do you know why all my parts reach max temperature and exploded while descending quietly for 5 minutes?
<NathanKell> Ramh5: I don't know about max temp. What does it say in the log about why they exploded?
<github> [RP-0] smartdummies opened pull request #722: Avionics Updates (master...master) https://git.io/vQFHD
<github> [RP-0] NathanKell closed pull request #722: Avionics Updates (master...master) https://git.io/vQFHD
<gazpachian> Ramh5: make sure you use parts with a high enough temperature tolerance. most probe parts are rated for about 1000k, if you can get them through reentry they'll survive until landing.
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<github> [RP-0] NathanKell merged Pap-TechTree into master: https://git.io/vQFHd
<gazpachian> Aka. Don't build probes from Agena avionics cores, which tend to explode in Venus atmo and when time warping near Jupiter.
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<SpecimenSpiff> I wish I could remember the name/link, I saw a proposal a while back for a nifty flying wing mars lander, designed before they realized how thin the atmosphere was. but boy, was it pretty
<github> [RealismOverhaul] NathanKell merged pap1723-ROupdates into master: https://git.io/vQFQT
<github> [RP-0] NathanKell closed pull request #703: Proc avionics tech levels, per #701 (Pap-TechTree...ProcAvionics) https://git.io/vQvaR
<github> [RP-0] NathanKell closed pull request #711: Add a centaur-like upper stage avionics (master...patch-2) https://git.io/vQc07
<github> [RP-0] NathanKell pushed 5 new commits to Pap-TechTree: https://git.io/vQFQq
<github> RP-0/Pap-TechTree 685b06e Michael Casadevall: First attempt at adding science defs...
<github> RP-0/Pap-TechTree 65b59ce Michael Casadevall: Let's flesh out the crew reports...
<github> RP-0/Pap-TechTree 4b98da6 Michael Casadevall: Fix Mercury biome definitions, and add more reports...
<github> [RP-0] NathanKell merged Pap-TechTree into master: https://git.io/vQFQq
<NathanKell> SpecimenSpiff: Probably Von Braun's Marsprojekt glider
<github> [RP-0] NathanKell closed pull request #720: Add HG-3 (master...master) https://git.io/vQQ7q
<github> [RP-0] NathanKell deleted Pap-TechTree at e6716e0: https://git.io/vQFQc
<github> [RealismOverhaul] NathanKell closed pull request #1713: [Bug Fix] Coatl Aerospace ProbesPlus & GroundOps (pap1723-ROupdates...RO-CoatlAerospace-Temp-Fixes) https://git.io/vQFVA
<github> [RealismOverhaul] NathanKell merged pap1723-ROupdates into master: https://git.io/vQFQB
<NathanKell> Bornholio: Guess I lied. Well, it was true for a while
<github> [RealismOverhaul] NathanKell deleted pap1723-ROupdates at 68b29cf: https://git.io/vQFQE
<github> [RealismOverhaul] NathanKell deleted KSP11Update at 67ae3a8: https://git.io/vQFQu
<github> [RealismOverhaul] NathanKell deleted Ravenchant-master at ed6bb35: https://git.io/vQFQz
<github> [RealismOverhaul] NathanKell deleted Veskenapper-patch-2 at 256b417: https://git.io/vQFQg
<Bornholio> lol, is it time for my injections of PAtree good doctor
<Bornholio> whats all the deletes
<NathanKell> Cleaning up stale branches
<Bornholio> is pap tree merged completely?
<github> [RealismOverhaul] NathanKell pushed 3 new commits to master: https://git.io/vQFQw
<github> RealismOverhaul/master 8685506 smartdummies: Fix plume for AIES Generic 0.5 Kn thruster
<github> RealismOverhaul/master e1cd913 NathanKell: Merge pull request #1714 from smartdummies/master...
<github> RealismOverhaul/master 07f69b1 smartdummies: Merge remote-tracking branch 'refs/remotes/KSP-RO/master'
<Bornholio> .jawdrop
<NathanKell> Bornholio: Yes it is
<NathanKell> we were treating those branches as current dev-master anyway
<NathanKell> and we're not going to make another release on the old stuff
<NathanKell> so...yeah
<Bornholio> |o?
<Bornholio> club those old branches
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<SpecimenSpiff> That's not the article I remember, but that's the glider
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<NathanKell> SpecimenSpiff: Wait now I'm confused. The art says Boeing but Bono was Douglas, no?
<NathanKell> Did he work at Boeing early on?
<NathanKell> Nope, he worked at NAA fora bit before Douglas
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<SpecimenSpiff> If I wait 30 days for the supersonic capsule, suborbital flight gets MUCH easier
<SpecimenSpiff> I guess I can do my third flight in february
<github> [RealismOverhaul] Ash19256 opened pull request #1716: Hg 3 plume fixes (master...HG-3_Plume_Fixes) https://git.io/vQF73
<github> [RealismOverhaul] Ash19256 closed pull request #1716: Hg 3 plume fixes (master...HG-3_Plume_Fixes) https://git.io/vQF73
<Bornholio> NathanKell what is your opinion of configs for kerbal atomics and Porkjets Atomic engines? worth my time or just work on Notional/Historical
<NathanKell> If you think there's decent data possible for them, go for it
<NathanKell> whatever floats your boat :)
<egg|zzz|egg> float?
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<egg|zzz|egg> hm
<egg|zzz|egg> nevermind
<egg|zzz|egg> you may resume a normal activity, and I should turn off the sound if I'm going to sleep :-p
<Bornholio> floating popint alram clock service
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<NathanKell> : You around? The LOK service module seems to have an issue with its generator. It requires MonoProp in addition to LOX and LH2, and outputs EC twice
<NathanKell> Raidernick ^
<Raidernick> uh
<Raidernick> i didn't config that part
<NathanKell> Ah kk
<Raidernick> i never add thsoe generator things to it
<Raidernick> i think it's pointless
<Raidernick> NathanKell, looks like whoever added that forgot to remove the old resources before adding a new one?
<NathanKell> yes
<Ramh5> NathanKell: I shutdown the game now but it said something like : part so and so was destroyed by overheating xxxK/xxxK
<NathanKell> just checked
<NathanKell> You configured LK in the file but not LOK
<NathanKell> so it's I guess maybe Ravenchant?
<Raidernick> NathanKell, can you fix it?
<NathanKell> Yes
<NathanKell> About to
<Raidernick> i have an open pr for modifications to all my parts
<Raidernick> will it conflict?
<github> [RP-0] smartdummies opened pull request #724: Avionic Changes (master...master) https://git.io/vQF76
<NathanKell> If you're hitting the same file, it may or may not. If you're not, then it won't at all
<NathanKell> Raidernick: And as I understand it the single 7K heatshield you have is rated for lunar returns?
<Raidernick> NathanKell, yes it does work
<Raidernick> that's what my open pr is for
<NathanKell> cool
<Raidernick> i've been tweaking parts heat ratings
<Raidernick> the heatshield i didnt hav eto change
<NathanKell> I just saw a PR for KK stuff, and for craft files
<Raidernick> but the pods were fucked
<Raidernick> i think it's fixed now
<Raidernick> NathanKell, is there ever a reason an engines maxtemp should be higher than 1073.15?
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<Raidernick> i don't think it really even needs to be that high
<NathanKell> Raidernick: Not that I know of
<Raidernick> but i had it set WAY higher for some reason
<Raidernick> and it never blew up on reentry
<Raidernick> NathanKell, the craft files PR can be merged
<Raidernick> if you want to test out the temp changing one you can
<Raidernick> I did several lunar reentry tests with zond/soyuz etc..
<Raidernick> and it seemed to be ok
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<NathanKell> cool
<SpecimenSpiff> oops, my argentinian astronauts are landing in uruguay. that's probably not kosher
<Raidernick> NathanKell, do you think you could fix the LOK descent module rcs fuel
<Raidernick> i don't know if the rcs partmodule ratio is off or the fuel ratio itself is off
<Raidernick> but it uses the fuel in an unsymmetrical manner
<github> [RP-0] NathanKell pushed 2 new commits to master: https://git.io/vQF7b
<github> RP-0/master cf7ae8e NathanKell: Merge pull request #724 from smartdummies/master...
<github> RP-0/master f27e813 smartdummies: Avionic Changes...
<NathanKell> sure thing
<Raidernick> infact i think the entire craft is screwed up
<Raidernick> i dont know if any of the 3 parts of the lok use the correct ratio for rcs
<Raidernick> they should only be using what's in their own tanks
<Raidernick> not drawing from other parts
<NathanKell> yeah the ratios were off, by a lot
<ProjectThoth> I'm watching old KSP videos... what on Earth did the original MechJeb part look like?
<Ramh5> NathanKell: I put a screen shot of the message in discord if you want or I can link an imgur here if you prefer
<github> [RealismOverhaul] NathanKell closed pull request #1709: RN KK update all max temps for all parts (master...max-temp-fixes) https://git.io/vQFJj
<github> [RealismOverhaul] NathanKell pushed 3 new commits to master: https://git.io/vQF5G
<github> RealismOverhaul/master 93df60a raidernick: fix hs name/desc
<github> RealismOverhaul/master d39e35e NathanKell: Merge pull request #1709 from raidernick/max-temp-fixes...
<github> RealismOverhaul/master 4fbfaa3 raidernick: RN KK update all max temps for all parts...
<ProjectThoth> It's like a glowy flashy thing.
<NathanKell> Ramh5: where in discord?
<NathanKell> ah found
<NathanKell> Ramh5: Get the latest RO master
<SpecimenSpiff> Whee, hypersonic space lawn darts http://imgur.com/a/3rocf
<NathanKell> fixed there
<Ramh5> NathanKell: ok I will get on that then
<Rokker> ProjectThoth: how original are we talking?
<ProjectThoth> Rokker: Like... back in 2012.
<Rokker> I liked using the mechjeb pod with the eye that followed ur camera
<ProjectThoth> It had blue emissives, I know that.
<ProjectThoth> And it kinda looked like a stowed version of the umbrella-like antenna.
<Raidernick> NathanKell, is that issue with dynamic pressure fixed?
<Raidernick> i was having problems with it on jupiter over the past few days
<ProjectThoth> The Communotron 88-88, that is.
<Probus> Isn't there a recent version of MJ that doesn't shut your engine down when you reach apoapsis?
<Raidernick> Probus, enabling rss/ro mode does that
<Raidernick> it's been there for a long time
<ProjectThoth> Rokker: I gotchya.
<Probus> That's weird Raidernick. I have that enabled, but it still shuts down my engines.
<Probus> I must have another setting screwed up.
<github> [RealismOverhaul] NathanKell pushed 1 new commit to master: https://git.io/vQF5X
<github> RealismOverhaul/master a7aca5c NathanKell: RN LOK PAO generator fix, and BO and SA RCS prop fixes
<NathanKell> Raidernick ^ there you go :)
<NathanKell> Pap you around?
<Raidernick> NathanKell, so all 3 parts of the craft draw proper ratios for the fuel they have in them now>
<Raidernick> ?
<NathanKell> Ah sorry didn't check PAO's ratios
<github> [RealismOverhaul] raidernick closed pull request #1704: RN update craft files (master...master) https://git.io/vQHPB
<github> [RealismOverhaul] raidernick pushed 6 new commits to master: https://git.io/vQF57
<github> RealismOverhaul/master 4ab92f7 raidernick: RN KK update all max temps for all parts...
<github> RealismOverhaul/master 7a2379f raidernick: Revert "RN KK update all max temps for all parts"...
<github> RealismOverhaul/master 8da187d raidernick: RN update craft files...
<Ramh5> what is the best way to install the newest version of RO, do I have to download the entire directory and merge with my current install?
<NathanKell> yes
<NathanKell> Ramh5: you're using the new tree yes?
<Ramh5> I don't know
<Ramh5> I just had installed RO from ckan
<github> [RealismOverhaul] NathanKell pushed 1 new commit to master: https://git.io/vQF5j
<github> RealismOverhaul/master 4e8a66c NathanKell: RN LOK PAO ratio off slightly
<NathanKell> Ramh5: Then you're a bit hosed.
<NathanKell> Ramh5: Just turn on 'ignore max temps' in Cheats when dealing with Venus
<NathanKell> unless you want to restart your career
<Raidernick> NathanKell, thanks hopefully it's all good now
<NathanKell> :)
<Raidernick> were you using these parts are something
<Raidernick> i never even use these parts
<Raidernick> lol
<NathanKell> I'm about to use them yes
<Ramh5> yea I guess, I don't wanna restart the career
<Raidernick> so i didn't know they were broken until yesterday
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<github> [RP-0] NathanKell pushed 1 new commit to master: https://git.io/vQFFJ
<github> RP-0/master 2a94338 NathanKell: Fix misplacement of RN OK-SA and parachute, lower cost of parachutes, lower cost of RN SA based on heathshied cost
<github> [RP-0] NathanKell pushed 1 new commit to master: https://git.io/vQFFT
<github> RP-0/master 104fc90 NathanKell: ECMs for RN OK/LOK SA, heathshield, and SSTU/RN. Also clean up tags.
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<Raidernick> NathanKell|Twitch, i'd like to see my stuff all supported in rp0, i don't really ahve time to add it
<Raidernick> i only added the engines
<Raidernick> and only a few other random parts are supported
<Raidernick> it's really broken
<NathanKell|Twitch> the Soyuz stuff seems fairly well supported
<NathanKell|Twitch> I'm about to use it :)
<Raidernick> NathanKell|Twitch, I'm not sure how
<NathanKell|Twitch> Pap or someone else configured it?
<Raidernick> that soyuz rocket configs were made back when i only had 1 tank
<Raidernick> remember I recently chagned all my soyuz parts
<NathanKell|Twitch> Sorry, i mean spacecraft
<NathanKell|Twitch> dunno about the LVs
<Raidernick> and made like 50 versions of each tank
<Raidernick> ok yeah
<Raidernick> the LV are REALLY broken
<NathanKell|Twitch> I build my own LVs so I wouldn't have seen
<Raidernick> because of the duplicates I made with RO
<Raidernick> I need a list of what is and isn't actually supported
<Raidernick> if I am to even attempt to try and fix it
<Raidernick> cause i have no idea what parts do and don't work properly
<github> [RealismOverhaul] raidernick opened pull request #1717: RN update lok craft files for changes NK made (master...master) https://git.io/vQFFR
<NathanKell|Twitch> Pap would be the guy to ask on that. He has a master spreadhseet
<Raidernick> ok
<Raidernick> NathanKell|Twitch, is there no way to stop that clickthrough
<Raidernick> lol when I type the name of a craft or the description for it
<Raidernick> i constantly see
<Raidernick> radial symmetry changed
<Raidernick> and messages liek that
<Raidernick> lol
<smartdummies> I am looking to update the EntryCostModifiers for engines I am seeing in my current career and have questions on how it works. Do the modifiers for a master part only get applied if the current purchase cost of the modifier part is greater than 0? For example if I purchase two variants of the LR-89 (say FASA and Squad) does each one drop the price of the E1 engines by 20,000 or will it only be 20,000 total because purchasing the first LR-89 causes the entry
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