<ProjectThoth> Is F9 S1 stable during reentry?
<ProjectThoth> With or without fins.
* egg|zzz|egg pokes ferram4 in the Navier-Stokes equations
<ferram4> Uh, it should be in both configurations.
<ferram4> Most of the mass is in the engines once it's dry. It should just have a slight tendency to angle off prograde.
<ProjectThoth> ferram4: Would it be less stable if it was more stout?
<ferram4> Yeah
<ProjectThoth> Oh, the upper part kind of acts like a shuttlecock to hold it roughly stable?
<ProjectThoth> (Cp far behind Com)
<egg|zzz|egg> also, FYI Cayley is out 
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<ProjectThoth> I mean, now that supersonic retro is fairly proven, is there any point to making an SSTO conic?
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<Rokker> NathanKell: ARCA has released how they plan to control their rocket
<ProjectThoth> Roll doesn't even make sense. :/
<ProjectThoth> Like, if you throttled the engines like that... wouldn't it keep going straight?
<ProjectThoth> There's no unbalanced vectors.
<ProjectThoth> Unless the thrust vector is angled in some weird way because aerospike.
<NathanKell> eh? Looks like it should work fine
<NathanKell> what am I missing
<NathanKell> Ah, roll, yeah
<NathanKell> was looking at P/Y
<NathanKell> Yes, unless they get some reshaping out of the spike, it's weird
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<github> [RealismOverhaul] smo351 opened pull request #1734: Support for p5 truss piece (master...CxAerospace_StationParts_p5Truss) https://git.io/v7ITl
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<ProjectThoth> Rokker: What do you think?
<Bornholio> how are they expecting to cool a full ramp. I can see the roll, if they do the gimbals on those engines
<Rokker> ProjectThoth: i think ur cancer
<ProjectThoth> Rokker: Cylindrical SSTO over conic?
<ProjectThoth> It'd be easier to build.
<Rokker> ProjectThoth: i think ur cancer
<ProjectThoth> Rokker: I just wanna know. :(
<Rokker> ProjectThoth: cylindrical
<Bornholio> rokker you are so nice .... and mean
<Rokker> Bornholio: its how i show my affection for ProjectThoth
<ProjectThoth> Bornholio: I like him.
<ProjectThoth> Rokker: Stout or long? I'd like to keep the aspect ratio lower than 10, I think that's doable.
<Rokker> ProjectThoth: iunno
<ProjectThoth> Rokker: Yeah, the preliminary design is like 778 tons wet.
<Rokker> ProjectThoth: the less frontal surface area the better i think
<ProjectThoth> Rokker: Only issue is sidewall heating on reentry... but retro should take care of that.
<Bornholio> missed the landing by a tad :P
<Rokker> Bornholio: where are those legs from
<Bornholio> glenn legs from ... too many mods ago
<ProjectThoth> Rokker: what u think?
<Rokker> ProjectThoth: urdum
<ProjectThoth> for real
<Rokker> ProjectThoth: iunno
<Bornholio> probably http://forum.kerbalspaceprogram.com/index.php?/topic/138871-13-kre-kerbal-reusability-expansion/
<Raidernick> NathanKell|Twitch, you don't NEED to have a plugin in a mod to use miniavc right?
<Raidernick> you can just use it to check against a version file on github vs what's in the download?
<Rokker> NathanKell|Twitch: oh shit
<Rokker> NathanKell|Twitch: i didnt know the ford was getting commissioned today
<NathanKell|Twitch> Raidernick: as long as miniavc exists somewhere
<NathanKell|Twitch> then all you should need is the xml
<Raidernick> NathanKell|Twitch, I want to use it for my aprt mods that have no plugins
<Raidernick> because chaning the ckan netkan fiels constantly is annoying
<Raidernick> files*
<NathanKell|Twitch> then you will have to rely on the user already having MiniAVC.dll somewhere
<NathanKell|Twitch> otherwise it will do nothing
<Rokker> NathanKell|Twitch: why didnt you tell me
<Raidernick> NathanKell|Twitch, my dependencies contain miniavc.dll
<Raidernick> so it should work
<NathanKell|Twitch> Raidernick then you are fine, for CKANers.
<Raidernick> ok
<Raidernick> NathanKell|Twitch, the point is when a plugin updates I don't want to have to update my mods also
<Raidernick> just saving some effort
<NathanKell|Twitch> Raidernick: yep
<ProjectThoth> Oh, wow, Soyuz has a sidewall angle of 8 degrees?
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<ProjectThoth> Man, I really wish someone did heating sims for F9.
<ProjectThoth> I just have no clue as to what the "backside" temperatures are.
<ProjectThoth> Unless the sidewall thing is kind of moot because of retropropulsion, which I'm not really sure about.
<ProjectThoth> Anyone have any docs on the toic?
<ProjectThoth> *topic
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<ProjectThoth> Ah, nuts, I just found a good one but closed the tab. :/
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<NathanKell> Bornholio: y u use stocksrouds?
<NathanKell> s/sr/shr/
<Qboid> NathanKell meant to say: Bornholio: y u use stockshrouds?
<Bornholio> I use stock shrouds?
<Bornholio> oh sometimes
<Bornholio> lazy
<NathanKell> Heh
<NathanKell> Also, http://i.imgur.com/dAreYA7.png <<< I take it you don't have the ECC yet?
<Bornholio> does ECC have photographs? i wanted to clean up flying high and low also
<NathanKell> It has a science container
<Bornholio> but no, just got ECC
<NathanKell> 1. Take photo. 2. Right-click ECC, choose "Collect Science". 3. Repeat. 4. Profit!
<Bornholio> Dropped them into biomes not over biomes.
<Bornholio> its assign collect science to 0 button, push button profit
<NathanKell> OHHH
<NathanKell> Smrt!
<NathanKell> :)
<NathanKell> Man you minmax way better than I :P
<Bornholio> you grind sats like coffee beans, i get bored of those things and do silly things instead
<Bornholio> note to self, X-1 cockpit is NOT orbital rated
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<Raidernick> NathanKell, you around?
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<acharles> Raidernick: Do you maintain the test flight configs for your parts, by chance?
<Raidernick> i dont' like testflight
<Raidernick> so i don't use it
<Raidernick> so nope
<acharles> Ah
<acharles> I guess that would explain it.
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<smartdummies> I seem to be having an issue with the probe core procedural avionics. When selecting the stability config to allow a science container upon launch it does not include the science container so I cannot transfer science results to it. Am I missing something?
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<NathanKell> Rokker: You around?
<Rokker> NathanKell: im a square
<NathanKell> Gimme some good numbers on LR87-AJ-9
<NathanKell> I have learned a healthy distrust for b143numbers
<Rokker> NathanKell: 2 9 103 9532
<NathanKell> ...
<Rokker> NathanKell: gimme a mo
<NathanKell> Thanks. Ed Kyle's numbers on the Titan baseball cards aren't making sense either
<NathanKell> He's got very bad performance listed for 3C's 87s, rather worse than 3A's. Weird.
<Rokker> NathanKell: what numbers are we looking for
<Rokker> NathanKell: wait
<Rokker> NathanKell: the IIIA and IIIC should use the same engine...
<NathanKell> ikr
<NathanKell> just one with a 12AR and one 15AR (or was that not until the 11s?)
<NathanKell> Ok, I've simmed it with Ed's 3A numbers
<NathanKell> The 3C ones don't make sense
<NathanKell> Unless it's *average* thrust and average Isp
<NathanKell> not Vac thrust and average Isp
<Rokker> NathanKell: whats the numbr
<Rokker> number
<NathanKell> 3A pic has sane numbers: 430klbf SL, 258/296.
<NathanKell> 3C pic is nuts: Claimed 470klbf vac, 288s
<Rokker> NathanKell: id disregard 3C
<Rokker> NathanKell: everything i can find points to 3A numbers being right
<NathanKell> yep
<NathanKell> concur
<NathanKell> http://www.b14643.de/Spacerockets/Specials/U.S._Rocket_engines/engines.htm has presumed 15AR performance for it, but when I sim 15 instead of 12, I only get ~300-301, not 303.5.
<NathanKell> so not sure where that's coming from
<NathanKell> ...oh, because he's just using 11 performance.
<NathanKell> >.>
<NathanKell> b14nums >.>
<Rokker> NathanKell: i also learned that im probably distantly related to to someone who is largely responsible for the success of NAA post-depression
<NathanKell> coolz!
<Rokker> during this line of questioning
<Rokker> NathanKell: very distant
<Rokker> but the kindelberger and gindelberger line are rare
<Rokker> so
<Rokker> we crossed over at some point
<Rokker> NathanKell: and he was the guy who was president of NAA during and post depression and hired a fuckton of researchers and stuff
<NathanKell> "Dutch" Kindelberger, yeah
<Rokker> yep
<Rokker> NathanKell: i was flipping through my engine history book with occaissionally lists engine numbers and came across his name
<NathanKell> :)
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<NathanKell> Ah, one other question. Do you have data on the -3's O/F ratio?
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<NathanKell> ah nm I can calc from loadings
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<Rokker> NathanKell: wait...
<Rokker> ... wtf astronautix
<NathanKell> Calc'd it from the NASA LV handbook
<NathanKell> 2.25
<Rokker> NathanKell: astronautix says the IIIC used an 11
<NathanKell> Wiki claimed 1.91, which was clearly bunk; someone must have applied -5's MR to -3.
* NathanKell imagines kerolox Titan IIIs
<NathanKell> <3
<ProjectThoth> NathanKell: A happy thought, innit?
<NathanKell> This was all to try to figure out -9's performance on kerolox, yeah
<NathanKell> looks like 266/305 with only 13% reduced thrust due to lower mass flux
<ProjectThoth> Not bad.
<NathanKell> And the 91-9 gets 325.5s
<acharles> NathanKell: I noticed that RN’s RD-107/8 and the supporting vernier engines aren’t configured properly for the new tech tree.
<acharles> Seemingly because they actually have verniers as separate engines and therefore, don’t share the same config as the other engines, which gimbal instead.
<acharles> I think one of the issues is that the new tree doesn’t update the techs required for the various engine configs, but I’m not entirely sure.
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<Hypergolic_Skunk> so, uhm, Rokker
<Hypergolic_Skunk> it seems like NASA has heard my unspoken prayers for footage
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<borntosleep> Hypergolic_skunk point at footage
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<Probus> What borntosleep said^^
<Probus> Thanks Hypergolic_Skunk!
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<Hypergolic_Skunk> well
<Hypergolic_Skunk> that's footage
<Hypergolic_Skunk> but short videos only :(
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<Hypergolic_Skunk> ok, that's it for my KSP RO career
<Hypergolic_Skunk> my craft does not have a single clipping part, yet the kraken strikes
<Bornholio> send a craft file and say what part packs
<Hypergolic_Skunk> just a minute :)
<Bornholio> meanwhile i'm watching ball 8
<Hypergolic_Skunk> dropbox isn't free anymore? scumbags
<Hypergolic_Skunk> oh wait, it's saying Dropbox Business
<Hypergolic_Skunk> and regarding part packs..
<Hypergolic_Skunk> FASA, Procedural Parts, SXT, VSR
<Hypergolic_Skunk> NK also gave me an extra part from some other part-pack, for the LR105
<Hypergolic_Skunk> but I don't remember the name :(
<Bornholio> ok time to load and load and load is that on the craft?
<Hypergolic_Skunk> what? :D
<Hypergolic_Skunk> ah
<Hypergolic_Skunk> yes, the LR105 is on the craft, several times
<Hypergolic_Skunk> ah
<Hypergolic_Skunk> Bluedog
<Bornholio> if you have however you installed it i can just do the same
<Bornholio> ok
<Hypergolic_Skunk> I am not sure whether this craft is the original one, prior to my changes recommended by NK, though
<Bornholio> i'll fly it in ten or so .sigh
<Hypergolic_Skunk> there's a mirrored science-part which was clipping which I repositioned without clipping, and relaunched the vehicle. then, when I restart KSP and switch to the vehicle in interplanetary space, the kraken strikes
<Hypergolic_Skunk> thanks Bornholio, very much appreciated
<Hypergolic_Skunk> none of this is your or anyone's fault, but if this cannot be fixed, I am done with KSP
<Hypergolic_Skunk> Bornholio: are you on the RO Discord?
<Bornholio> not right now
<Hypergolic_Skunk> ah. could have answered any questions in the voicechat :P
<Bornholio> darn it has locked part :(, must be something else included
<Hypergolic_Skunk> let me load it up
<Bornholio> KzprocFairingCnegg and KW.PF.Interstage.123
<Hypergolic_Skunk> ah, KW Rocketry
<Hypergolic_Skunk> my bad :(
<Bornholio> k
<Hypergolic_Skunk> didn't mean to waste 10 mins of your life :)
<Bornholio> just 11 minutes of watching videos
<Hypergolic_Skunk> :)
<Hypergolic_Skunk> oh no
<Hypergolic_Skunk> I resized the structural girder that holds the solar panels - with TweakScale. could this be a TweakScale bug?
<Bornholio> less likely for a girder but possible
* xShadowx scrolls up to look for a log file
<Hypergolic_Skunk> xShadowx: this would show in a log file?
<Bornholio> ok i don't see the KZprocFairingConegg in KW's git, is it in another mod?
<xShadowx> thats PF
<Bornholio> wonder why it errored for me
<xShadowx> Hypergolic_Skunk: dunno, i just always check logs first ;p
<Hypergolic_Skunk> my interstage fairings are 'Soyuz (Gamma) Procedural'
<Hypergolic_Skunk> sorry Bornholio, I didn't think they'd cause a problem :(
<Hypergolic_Skunk> let me just put normal fairings on there, and re-send you the craft file, if that's okay with you
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<Bornholio> no they shouldn't but wondering why they would myself. sure. just started loading again but a craft can be dropped
<Hypergolic_Skunk> Payload Fairing Conic (White) should be safe?
<Hypergolic_Skunk> there are also Interstage Fairings, but they do not eject visually, and do not stage
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<Hypergolic_Skunk> I will test the craft without a tweakscaled girder now
<Hypergolic_Skunk> your help is so very much appreciated. I love KSP RO/RP0 to bits, but seeing the work of weeks go down the drain is just so crushing
<Hypergolic_Skunk> it's actually not rescaled...
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<Bornholio> up to 50k patshes again ... still no luck with the fairing i'll try your other craft next
<Hypergolic_Skunk> ok
<Hypergolic_Skunk> I still see 'clipping' in the Alt-F12 Console menu
<Hypergolic_Skunk> xShadowx: would this be logged?
<schnobs> 3h43min to minmus and back.
<xShadowx> whats a minmus
<schnobs> xShadowx: a stock thing.
<Hypergolic_Skunk> xShadowx: would you need the output_log.txt from the KSP_x64_Data folder?
<xShadowx> Hypergolic_Skunk: or ksp.log, i think shows all the same stuff now, plus looks cleaner
<xShadowx> schnobs: sounds scary
<Hypergolic_Skunk> xShadowx: good to know
<Hypergolic_Skunk> I so hope we can find something. something that I'm doing wrong, so I can refrain from doing it in the future :3
<xShadowx> dang a lot of texture not found stuff :|
<Hypergolic_Skunk> I installed a rather old texture-pack. have a hundred or two different textures available.
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<Bornholio> fasa has lots of texture crap un fixed, i'm going to manually remove this fairing and try loading that
<Hypergolic_Skunk> Bornholio: for the last craft file I sent you I took out all the fairings and replaced them with the standard Procedural Fairings (Conic)
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<Hypergolic_Skunk> not sure why that's bugging out for you :/
<Bornholio> and i have those...
<Bornholio> is it only top stage that is in space bugging?
<Hypergolic_Skunk> yes
<Hypergolic_Skunk> although i have not tried loading it with its second stage, only when everything was staged already
<Hypergolic_Skunk> so I assumed there's something wrong with the top stage
<xShadowx> i see no errors related to cliping, but plenty of error spam for other stuff o.o
<Hypergolic_Skunk> xShadowx: I saw this: "[RealSolarSystem]: Watchdog: Setting camera Camera ScaledSpace near clip to 7 so camera now has 7"
<Bornholio> yeah thats why i was asking about kopernicus getting messed with
<xShadowx> https://pastebin.com/gmTFczvf just the error portion ;p everythin from mission tech nodes, textures, models, bad patches, eek
<xShadowx> missing*
<Hypergolic_Skunk> not sure what I can do about that. I can certainly remove all those textures.
<Hypergolic_Skunk> but about EVE/RSSVE... well, it supposedly is ready for 1.2.2, iirc
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<Hypergolic_Skunk> is it a reasonable hope that Take Two will make RO/RSS/RP-0 (or something similar) a DLC, so it'll be official and supported and all?
<Hypergolic_Skunk> because one cannot expect you guys to spend all your free time bugfixing stuff without pay
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<xShadowx> so.......you want T2 to take 8383447 mods people made, tell them they can no longer have that mod distributed, and sell a DLC for $?
<Hypergolic_Skunk> no
<xShadowx> thats whatd happen ;p
<Hypergolic_Skunk> just the framework of the Real Solar System, as well as RO physics
<Hypergolic_Skunk> as a sort of baseline
<Hypergolic_Skunk> which would also make T2 make Earth and other bodies prettier
<Hypergolic_Skunk> 8k resolution textures of Earth look nice from space, but not from nearby. which T2 would probably do something about, although I am talking out of my butt and have no clue what they would do :P
<xShadowx> player made mods arent often absorbed into a game, and i cant think of any giant pack like RO made by so many, license issues would be nightmare ish, and many different code styles
<Hypergolic_Skunk> but you agree that RSS would be a logic extension of KSP?
<Hypergolic_Skunk> *logical
<xShadowx> not so much, if anything id incorporate kopernicus basicly, to me ksp should just be framework, not data (leave planets, parts, etc to mods)
<Hypergolic_Skunk> yeah, that makes more sense :)
<xShadowx> contracts and resources for example, the framework is there, but its up to configs to set them up and apply to the game
<Hypergolic_Skunk> Bornholio: any success loading the craft? :)
<Starwaster> Does anyone here regularly use Procedural Parts SRBs with RO?
<Bornholio> yes and a weird fairing float issue
<Hypergolic_Skunk> no. every second time I use them they bug out in the VAB and produce infinite cost
<Bornholio> I may have caused it but some payload fairing conic are floating away from the craft but attached
<Hypergolic_Skunk> hm
<Bornholio> pretty sure thats the problem, i didn't touch and conic fairings only egg
<Bornholio> any
<Bornholio> sorry egg
<egg|zzz|egg> moo
<Hypergolic_Skunk> ^
<egg|zzz|egg> but you pinged me with float before anyway
<Bornholio> thats not my fault you ping on float :P
* xShadowx is starting to think pings on everything
<Bornholio> soi'm deffinetly duplicating problems with teh craft
<Hypergolic_Skunk> Bornholio: pity you're not streaming :)
<Starwaster> infinite cost?
<Hypergolic_Skunk> yes, Starwaster. playing around with the size and thrust of the Proc. SRB can end in the VAB showing 'Cost: inf'
<Starwaster> has that ever been reported? This is the first time I've heard about it :(
<Starwaster> of course it's only recently become my business :(
<Hypergolic_Skunk> it's been months since I tried it the last time. maybe it has been fixed, I don't know.
<Bornholio> https://imgur.com/a/YhUuA floaty
<Starwaster> so I wonder if anyone would get mad if I totally revamped how PSRB even calculates its thrust, which is horribly unrealistic to begin with
<Bornholio> those things have not properly detached
<Hypergolic_Skunk> Bornholio: hm, that's weird. the payload fairing adapter should attach directly to the 1kN-thruster
<Bornholio> i detached it and it did not fully release
<Bornholio> just kind of sits sideways
<Bornholio> oh now it went, still have these fairings floting
<Hypergolic_Skunk> can you make another screenshot?
<Bornholio> going away to tracking station and back, yes
<Hypergolic_Skunk> also, do you folks agree that RO/RSS/RP-0 can now be installed via CKAN successfully? if so, maybe there's a chance I have an off-version required mod somewhere that is acting up and making an entirely new install helps... who knows
<Bornholio> they went way, https://imgur.com/a/YhUuA. I have gone through 6 RO installs, it helps. Though i prefer installing the individual requirements on CKAN and master RO/RP-0
<Bornholio> RSS/EVE/Scattere i've never got running fully CKAN, though now i know why, need old version of scatterer
<Hypergolic_Skunk> Bornholio: isn't she a beauty? :') :pp
<Bornholio> I'll time warp and stuff to see if i can mess this thing up. very balanced
<Bornholio> needs a teeny bit more avionics on sep
<Hypergolic_Skunk> could be. I cut it very close.
<Hypergolic_Skunk> reading this right now, rather interesting: http://forum.kerbalspaceprogram.com/index.php?/topic/154319-clipping-issue-solar-panels-freaking-out/
<Hypergolic_Skunk> and relatively recent
<Bornholio> duplicated spinny
<Bornholio> high timewarp then return via tracking station
<Hypergolic_Skunk> you woke the kraken?
<Bornholio> yup
<Hypergolic_Skunk> not sure whether I'm glad or not :p
<Bornholio> and the kraken found a fine dreidel to spin
<Hypergolic_Skunk> could the science instrument with the three protruding rods have a collision model that's interfering with the solar panels?
<Bornholio> it is non clipping, and will fall through ground even
<Hypergolic_Skunk> ok
<Bornholio> i'll pop some panels off
<Hypergolic_Skunk> in the thread I just posted, solar panels seem to be the culprit, but only if loaded while extended.
<Hypergolic_Skunk> as I was a cheap bastard using the ones that cannot be retracted, launching the same craft with retractable panels may help
<Bornholio> well i had that same condition
<Hypergolic_Skunk> but then I can never leave the craft for more than a couple of days
<Hypergolic_Skunk> Bornholio: thank you very much for your help. I'm going to go eat something now.
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<Bornholio> Hypergolic_skunk moving solar panels to surface on proc avionics tank fixed it, i'd say the problem is that
<Hypergolic_Skunk> Bornholio: :O
<Hypergolic_Skunk> I will give it a shot right away
<Bornholio> the girder surface is below the model surface
<Hypergolic_Skunk> argggh! I used to use Proc. Structual Parts for a probe's body, and only recently came up with using girders...
<Bornholio> I'll hunt down where the girder is (tink vens) and put an issue on it, i'll send the issue link for you to put a comment on
<Hypergolic_Skunk> awesome :)
<Hypergolic_Skunk> how long have you been playing/modding KSP, btw?
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<Bornholio> Hypergolic_skunk since just before christmas
<Hypergolic_Skunk> Bornholio: oh wow.
<Hypergolic_Skunk> launching the amended Interplanetary Probe A-1 now :)
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<Theysen> o/
<Hypergolic_Skunk> \o
<Bornholio> .highFives_ALL
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<Hypergolic_Skunk> TestFlight threw a wrench into the test :/
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<Theysen> Hypergolic_Skunk, you know that one video where they throw a brick into a washing machine?
<Hypergolic_Skunk> maybe. but why not watch it again? :)
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<Theysen> comment at manleys video of the electron rocket.. "Does it mean that if you attach the Electron to the Russian Proton it'll make hydrogen?" Jeez
<Bornholio> sounds logical to me
<Theysen> right?!
<Bornholio> when working in cosmic ray land, it always annoyed me that they were beta particles and alpha particles not electroncs and helium nuclei
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<egg|zzz|egg> !u 
<Qboid> U+FEFF ZERO WIDTH NO-BREAK SPACE ()
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<Bornholio> whats the method for quickly eliminating non-RP-0 parts from loading?
<gazpachian> crate a folder called NoNonRP0 in gamedata
<Bornholio> Thanks gaz
<gazpachian> bear in mind that doesn't prevent them from loading their assets
<gazpachian> so manual cleanup is still required if you're looking to save memory
<Bornholio> don't want to be making issues on parts that i forget to check are RP-0 or not
<gazpachian> I keep telling myself that some day I'll take on the task of configuring most SXT and VSR parts so that a clean RP-0 install isn't like 40% non-compatible trash
<gazpachian> But then I realise why it hasn't been done yet
<gazpachian> cause that is going to be a lot of work.
<Bornholio> ha yeah but its work :P
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<NathanKell> o/
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<egg> o/ NathanKell
<egg> NathanKell: if you're interested I have a patch to RSSTimeFormatter that implements KSP-RO/RSSTimeFormatter#2 (and sets the default to ISO 8601 in the absence of config)
<Qboid> [#2] title: Configurable date format | As discussed on IRC, this mod uses the standard date formatting libraries with (implicitly) the `CurrentCulture`, but sadly Unity overwrites the `CurrentCulture` so that this does not properly get localized for those of us who cannot make sense of month/day/year and the like.... | https://github.com/KSP-RO/RSSTimeFormatter/issues/2
<egg> more after nomz
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<NathanKell> !tell blowfish* for the engine issue, I have the following suggestions that should bandaid it if it's our fault.
<Qboid> NathanKell: I'll redirect this as soon as they are around.
<NathanKell> !tell blowfish* 1. On line 166 of SolverRF, change `chamberTemp = Math.Max(partTemperature, chamberTemp * declinePow);` to `chamberTemp = Math.Max(Math.Min(1000d, partTemperature), chamberTemp * declinePow);`
<Qboid> NathanKell: I'll redirect this as soon as they are around.
<NathanKell> !tell blowfish* 2. In ModuleEnginesRF, on line 495, change it to just `heatProduction = 0f`
<Qboid> NathanKell: I'll redirect this as soon as they are around.
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<egg> NathanKell: back
<NathanKell> egg!
<Bornholio> egg not even the us military uses that stupid method for time/date
<NathanKell> egg: PR sounds good
<ProjectThoth> I prefer to use DD/HH/YYYY/MM/MM for the date/time.
<ProjectThoth> See, right now it's 23/16/2017/07/44. Makes perfect sense!
<NathanKell> Rokker: Got any cites for LR87-LH2 performance?
<Rokker> NathanKell: afaict the wikipedia numbers are fairly accurate
<NathanKell> 451s!?
<NathanKell> That's waaay more than anything else I've seen
<soundnfury> ProjectThoth: https://xkcd.com/1179/ . Or, if you prefer, https://xkcd.com/1061/ .
<soundnfury> NathanKell: yeah, that's about a late-model RL10 isn't it?
<Rokker> NathanKell: idk, let me look
<NathanKell> soundnfury: exactly
<NathanKell> That page is utter bunk, it lists the NTO/AZ50 mixture ratio for the -3, for example
<ProjectThoth> "however there is no 1958" lmao
<ProjectThoth> I like today's strip.
<Rokker> NathanKell: hmmm
<Rokker> NathanKell: thats not what i remember it being
<ProjectThoth> https://xkcd.com/1866/
<Rokker> NathanKell: i have no clue
<Rokker> altho apparently the LR87 LH2 was at nortons for a while, so thats disappointing
<Rokker> NathanKell: i did find an exceptionally shitty spanish or portuguese book
<Rokker> that says the titan agena launched gemini and used the LR87 LH2
<NathanKell> haha
<ferram4_> I... what?
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<Rokker> ferram4: maybe im just not reading it right because i only speak american
<Rokker> but thats what it seems to be saying
<ferram4> It's kinda difficult to translate "Titan Agena" into Spanish/Portugese and not end up with "Titan Agena"
<ferram4> Wait
<ferram4> HAHAHAHA
<ferram4> This is even better
<ferram4> NathanKell, it says that the LR-87 LH2 was on the second stage
<Rokker> ferram4: well, where else would you put it
<Rokker> what the fuck
<ferram4> And it looks like that the Gemini capsule and Agena Target Vehicle were launched together.
<ferram4> This is hilarious
<Rokker> ferram4: this is amazing
<Rokker> ferram4: i kinda wanna buy this book
<Rokker> and get it translated
<ferram4> Also, this is Spanish
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<ferram4> The amount of fail
<Rokker> ferram4: i couldnt tell, was too busy laughing at the amazing titan they invented
<Rokker> ferram4: someone has to make this in RO now
<ferram4> I don't think it'll reach orbit.
<ferram4> There won't be enough dV in the upper and it'll have too much thrust.
<Rokker> ferram4: shhhhhhh
<Rokker> ferram4: stop being a hater
<Rokker> lets make this mans dreams come true
<Rokker> ferram4: besides, the gemini has an agena in there somewhere
<ferram4> Like, seriously. It'll have at least 50% more thrust than the LR-91 and yet the mass will be so much smaller.
<ProjectThoth> LH2Titan2Furious
<ferram4> Rokker, what should be used to size the second stage, mass or volume?
<github> [RealismOverhaul] PhineasFreak opened pull request #1737: [Maintenance] AJ10-190 global engine config (master...RO-AJ10-190-Global-Config-Updates) https://git.io/v7IhV
<ferram4> Because you know they're going to have those numbers in conflict.
<github> [RealismOverhaul] PhineasFreak opened pull request #1738: [Mod Support] RealEngines v1.8 (master...RO-RealEngines-1.8-Updates) https://git.io/v7Iho
<ProjectThoth> ferram4: Mass, keep the TWR roughly similar.
<Rokker> ferram4: lets call up the author and find out
<ferram4> No, we're not trying to make it work.
<ferram4> We're trying to make it match the given specs.
<Rokker> ProjectThoth: get out
<ferram4> That conflict
<ProjectThoth> Rokker: why tho
<Rokker> ferram4: well, you know what they say
<Rokker> ferram4: a picture is worth a thousand words
<Rokker> and that picture is saying volume
<ferram4> SO volume then.
<ferram4> Well, they have difficulty with fitting the Agena.
<ProjectThoth> But volume's too fluffy. :/
<ferram4> ProjectThoth, also, if we worked with keep TWR constant for the 2nd stage, the entire thing won't take off.
<ferram4> It'll be too heavy.
<ProjectThoth> ferram4: Oh, lame.
<Rokker> ferram4: idk, 2 LR87-7s is a lot of thrust
<ferram4> It's a good amount of thrust, but I think Titan II Gemini still only had a 1.2 TWR at liftoff and adding 50% more mass to the second stage might bring that down too much.
<Rokker> ferram4: yeah but ur missing the part where he says the first stage has twice as many engines
<ferram4> Also, probably a larger interstage because I doubt that second stage would work as a 3.05m diameter stage.
<ProjectThoth> Rokker: Wasn't that Barbarian?
<Rokker> ProjectThoth: apparently not
<ferram4> I've honestly been confused about whether 1x LR-87 has 2x nozzles or not. It always seems inconsistent.
<ferram4> And don't they have individual pumps anyway?
<Rokker> ferram4: yes, but they are considered one engine
<Rokker> except in the case of the LR87 LH2
<ferram4> ...I must build this Titan Barbarian
<NathanKell> ferram4, Barbarian is your kinda thing
<NathanKell> you need a single LR87 tho
<ferram4> Yeah
<ferram4> Wait, they actually light the core at SL for this one
<NathanKell> It's Titan 3L4 but with a fifth SRM and a single LR87 instead of 2x LR91s.
<ferram4> Very strange for a Titan
<NathanKell> They did for 3L2, I didn't think they did for Barbarian. I guess they stretched the core a lot?
<ferram4> The core is as tall as the 1st + 2nd stages of a regular Titan 34D, but it looks like it's 5m wide
<NathanKell> 15ft
<NathanKell> It's Titan LDC, like I said
<ferram4> 45t to LEO?
<NathanKell> But with a fifth SRM and the single-LR87 upper idea
<ferram4> Sounds good
<NathanKell> Gotta zap dem commies
<NathanKell> Also it served as booster for Timberwind, IIRC
<Rokker> didnt they actually build the core for barbarian
<NathanKell> They repainted an MOL simulator
<ferram4> Why not use 2x LR-91s? THat'd get you slightly less thrust but so much better control and better Isp
<ferram4> Or I suppose 2x LR-91s if you really need that much thrust.
<ferram4> s/2x/3x
<Qboid> ferram4 meant to say: Or I suppose 3x LR-91s if you really need that much thrust.
<NathanKell> I would have thought they'd use a 49.2AR nozzle on the -87
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<Rokker> the LR87s on the Barbariam MM core that they made actually seem rather large
<Rokker> vs that truck
<Rokker> maybe its just me
<NathanKell> 15AR on them yeah?
<NathanKell> That's probably why
<Rokker> yeah
<NathanKell> Well, having started the Titanscapade, I'd better fly some
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<Sigma88> anyone here has any idea how to get the type of shader used by the PQS of the stock planets?
<NathanKell|Twitch> It's Titan tiiiiime
<NathanKell|Twitch> Sigma88: It's PQSoptimized, IIRC?
<NathanKell|Twitch> something like that
<Sigma88> NathanKell|Twitch: I'm under the impression that there are different types of shaders
<Sigma88> or material types
<Sigma88> whatever "Vacuum" or "AtmosphericOptimized" are
<Sigma88> kopernicus has loaders for them, but I can't really understand the difference
<Sigma88> for example there's a shader called "Terrain/PQS/PQS Main - Optimised"
<Sigma88> ok, I think I found a way to get the info I needed
<Sigma88> yes I found it
<Sigma88> sorry for bothering you
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<Rokker> NathanKell|Twitch: hmmmm, that ius
<acharles> NathanKell|Twitch: Hi, did you see my message about the RN R7 engines? No rush, just curious if you can tell me enough so I can try to fix it myself.
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<NathanKell|Twitch> acharles: Ah I missed that I think
<NathanKell|Twitch> Sigma88: awesome you found it!
<Sigma88> NathanKell|Twitch: yes I just went through all planets and printed the name of the pqs shader
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<NathanKell> ah :]
<acharles> I noticed that RN’s RD-107/8 and the supporting vernier engines aren’t configured properly for the new tech tree.
<acharles> Seemingly because they actually have verniers as separate engines and therefore, don’t share the same config as the other engines, which gimbal instead.
<acharles> I think one of the issues is that the new tree doesn’t update the techs required for the various engine configs, but I’m not entirely sure.
<Sigma88> Debug.Log("SigmaLog: " + FlightGlobals.Bodies[i]?.name + ", " + FlightGlobals.Bodies?[i]?.pqsController?.surfaceMaterial?.shader?.name);
<NathanKell> heh :)
<NathanKell> acharles: The other engines also implement verniers. The difference I guess is RN's verniers are separate *parts*
<NathanKell> Most RD-107/8 models now have the verniers as part of the model, as a second engine (RealEngines) or using code I added in 1.2 to support verniers natively (SSTU)
<NathanKell> And the tree does indeed update that stuff, see TREE-EngineConfigs.
<NathanKell> the issue sounds like the RN vernier parts aren't placed in the tree
<egg> lamont: cute lofted launch into the Moon's orbital plane http://i.imgur.com/IKh6H2d.png :-)
<ProjectThoth> What's the Moon's orbital plane? 28.65 degrees?
<lamont> nice
<Bornholio> 28.363
<ProjectThoth> Huh, so the Cape is just barely able to launch right into it.
<Bornholio> for some magic reason....
<lamont> cape is just a hair too high
<ProjectThoth> I've got 28.3922 degrees N for the Cape.
<ProjectThoth> I guess the inclination change was low enough to basically not matter during Apollo.
<egg> (that was launched from Kourou, upper stage cutoff pretty much exactly above Natal)
<lamont> yaw steering
<egg> (two P80s strapped on a stage with an LE-7, LE-5 upper stage)
<lamont> you can burn a little dV on liftoff and launch to a lower inclination
<ProjectThoth> lamont: Dogleg?
<acharles> NathanKell: The issue is that they don’t seem to support test flight (that’s the symptom, though, I imagine.)
<NathanKell> acharles: Wait I thought you said they didn't work with the tree
<NathanKell> Not having TF configs has nothing to do with the tree. It just means no one gave them TF configs. That's true of a number of engines.
<acharles> No. I checked. The verniers don’t have TF configs, but the main engines do.
<acharles> but the main engine configs don’t get picked up
<acharles> hence not supporting test flight being a symptom.
<acharles> It’s hard to track down the issue when there’s 3-4 mods that all have MM configs that impact the final outcome
<Bornholio> right now what has more RP-0 support BDB or KW rocketry?
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<Bornholio> I notice a few texture load errors for FASA and Vens on load " Texture 'FASA/Apollo/ApolloCSM/FoilWhite' not found!" and " Texture 'VenStockRevamp/Squad/Parts/Aero/model001' not found!" are they worth even mentioning?
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<egg> s/P80/Zefiro 23/
<Qboid> egg meant to say: (two Zefiro 23s strapped on a stage with an LE-7, LE-5 upper stage)