<Bornholio>
As a canadian I'm trying to understand what poutine is. but don't care.
<stratochief>
timmies has been going downhill for a decade, my personal cutoff was in like 2010 or something, around when they went to centrally producing, then re-warming frozen donuts. also, donut down-select removing most of my favs
<stratochief>
Bornholio: poutine is pretty great. I think it originates out of Quebec, but since I've never been their I generally eat them from Smoke's Poutinerie
<stratochief>
I always found they hyper-nationalist tim hortons (and also beer company) ads to be distasteful, and particularly obscene now that a brazilian holding company owns Tim Hortons
<NathanKell>
stratochief: our northern border is leaking into Candadian ads? :P
<Bornholio>
ah, sorry but my experiences with Québécois has been pretty negative, didn't TH get bought by burger king
<stratochief>
NathanKell: the borders have had a known leak problem since forever, but particularly since NAFTA
<stratochief>
we gotta bug the landlord to fix that leak more often
<stratochief>
Bornholio: same brazilian holding company owns both
<lamont>
skip to page #28 and read “RESULTS” on down
<stratochief>
Bornholio: I'm sure quebecois majority of experiences with us english colonialists have also been negative. I'm much more chill with them, now that they vote for non-seperatist parties
<NathanKell>
lamont ok, reading
<Bornholio>
I mean personally me and my family when in the area were treated very badly, and mom speaks fluent (though parisian dialect) french.
<lamont>
TL;DR is that its got the calculus of variations math behind the PEG program and can be used to determine optimum booster kick angle before AoA program, and could also be used in the VAB to determine optimum tank sizes in stages
<NathanKell>
Yeah, readnig the kick angle bit atm
<NathanKell>
VERY cool!
stratochief is now known as stratochief|canadaing
<Bornholio>
lol
<lamont>
yeah i need to get back to 2-stage PEG, but those two papers pretty much cover “how to design and launch a rocket at the moon with math”
<lamont>
since ferram hasn’t yet ported a global circulation model of weather and wind to KSP those will most likely do
<NathanKell>
!tell Maxsimal* any ideas on how to make your exploits unviable in RP-0? :)
<Qboid>
NathanKell: I'll redirect this as soon as they are around.
<taniwha>
NathanKell: I missed your twitch. did you try KSCS?
<NathanKell>
no, because I'm a moron :]
<NathanKell>
Will on the next one
<taniwha>
no moron, but :)
<taniwha>
I have to run some errands today soonish (people to train station)
<leudaimon>
NathanKell, are you referring to rushbuilding like crazy the first crafts?
<NathanKell>
what's your latest EB build taniwha ?
<NathanKell>
leudaimon: More the multiple flights on one day
<leudaimon>
hmm, didn't see he doing stuff, just saying it was possible to rush stuff to do first karmán crewed in day 1
<leudaimon>
regardless, if a cap in the number of rushes you can do to a craft is doable in KCT, I think it's essential
<taniwha>
NathanKell: 0.1.1
<taniwha>
however, making good progress with the shadow math
<taniwha>
have things figured out for elliptical shadows, and probably hyperbolic
<Qboid>
Pap: leudaimon left a message for you in #RO [02.07.2017 00:26:21]: "the procedural avionics upgrades do not appear in the new tree. Can this be made like for engine upgrades?"
<Qboid>
Pap: leudaimon left a message for you in #RO [02.07.2017 00:28:43]: "there is a lunar rated heat shield before all others, in early landing. I don't think it's intended"
<taniwha>
problem is parabolas
<Bornholio>
pap do that againg as pap|afk
<NathanKell>
yeah cuz I screwed up
Pap is now known as Pap|afk
<Pap|afk>
o/
<Qboid>
Pap|afk: NathanKell left a message for you in #RO [01.07.2017 20:25:50]: "as I suspected, CC just uses stock KSP's orbit generation code. That's why it plays so oddly."
Pap|afk is now known as Pap
<Pap>
Ah, that makes sense
<Pap>
Alright, I will set the orbits randomly on my own
<github>
[RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQ0RG
<github>
[RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQ0RZ
<github>
RP-0/Pap-TechTree 1c54597 NathanKell: tweak pad limits
<Pap>
Here is the real question...What kinds of orbits do we want to see for Communciations Satellites? Other than Molniya, Geostationary and Tundra, is Geosynchronous even worth it?
<NathanKell>
Pap: See what you think of my advanced commsat changes :)
<NathanKell>
now bus scales with techs unocked
<NathanKell>
I also made the density 0.1g/cc instead of 0.875 so you can estimate tonnage better
<NathanKell>
I don't think GSO is, that's why I changed it to GEO
<NathanKell>
although it seems to never pick anything but GEO now
<NathanKell>
all I did was change GSO to GEO (in terms of orbits), I didn't change the index picking, so I'm not sure why it was always picking GEO
<NCommander>
Damn, lot of changes
<Ramh5>
can we use Ship Manifest in simulation mode? I click on the button but no window pops up, using KRASH for the simulation
<Pap>
leudaimon: which heatshield is it?
<leudaimon>
1m lunar rated
<Pap>
NathanKell: those changes look great!
<leudaimon>
must be from DRE, as I have very few mods
<NathanKell>
lunar rated are stock
<NathanKell>
not DRE
<NathanKell>
Pap: Ah, found the issue
<NathanKell>
you are doing Round(random(0,2),1)
<NathanKell>
that makes the '1' value *much* more likely
<NathanKell>
consider: 0.4999 and below round down, 0.5 to 1.4999 round to 1, and only 1.5-2 round to 2
<Pap>
NathanKell: can you explain why that is the case?
<Pap>
ahhhhh
<leudaimon>
yeah, 25, 50, 25 % chance
<Pap>
Because it is the middle number
<Pap>
How does one make that work better?
<NathanKell>
round(random(0,1)*2)
<NCommander>
because floating point math is magic
<NathanKell>
^
<NathanKell>
Pap: To be fair it took me ~5 minutes staring at it to understand where the problem was :)
<leudaimon>
NathanKell, wouldn't that only yield 2 values?
<NathanKell>
leudaimon: 0,1,2
<NathanKell>
ah, wait, same problem
<NathanKell>
duh
<NathanKell>
hmm
<leudaimon>
ok, I don't know anything about the syntax in that, sorry
<NathanKell>
leudaimon: random is float, always
<leudaimon>
what is the *
<leudaimon>
?
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<NathanKell>
multiply
<taniwha>
floor(random(0-3))
<NathanKell>
taniwha: no floor
<leudaimon>
yeah, so you either get 0 or 2
<NathanKell>
that's the problem
<taniwha>
then add it :P
<taniwha>
hmm
<NathanKell>
leudaimon: you get a random number 0...1 (0.24735825, 0.78684738, whatever)
<NathanKell>
then multiply by 2, then round
<taniwha>
wonder if it can be hacked
<leudaimon>
ok
<NathanKell>
it has cast to int, taniwha, that's probably floor
<taniwha>
round(random()-0.5)?
<taniwha>
and yes, cast to int usually is floor
<taniwha>
well, ceil for -ve
<taniwha>
(truncate)
<github>
[RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQ0R6
<github>
RP-0/Pap-TechTree d6b91be NathanKell: Fix random call in AdvComSat
<taniwha>
yeah, truncate in python
<NathanKell>
going with int(random(0,3))
<taniwha>
that should work
<NathanKell>
should truncate to 0,1,2
<NathanKell>
yeah
<NCommander>
ah the joys of so log time
<Pap>
I really wish I understood all (or any) of your words
<NCommander>
waiting for KSP to start
<NathanKell>
Pap: no worries, lemme explain more clearly :)
<leudaimon>
I'm just thanking the language I use for statistics gives me more options to sample 3 values in a list :)
<NathanKell>
Pap: Did you get the part at the beginning, why it was causing issues?
<Pap>
Yes, that made sense when you explained it
<NathanKell>
Ok. So here's how we fixed it.
<NathanKell>
Instead of rounding, which causes that issue, we're truncating
<NathanKell>
i.e. chop off the decimal portion
<NathanKell>
so for a random range of 0 to 3 (i.e. not including 3, ending at 2.999999)
<NathanKell>
we then truncate. That gives us 0, 1, or 2.
<Pap>
Ah, so by converting the float to an int, it automatically becomes one of those and it evens out the randomness
<Pap>
you programmers are clever
<NathanKell>
The way we are truncating, because CC doesn't have a floor() method (the way you truncate, normally, and ceil() is the opposite, 1.01->2) is by casting to int, instead of rounding to int
<NathanKell>
the cast truncates in most any language, and I trust nightingale did that here too
<Pap>
Thanks for the explaination, that makes a lot of sense
<NathanKell>
yep, you got it! Just so
<NathanKell>
Cool :)
<NathanKell>
Actually, I just thought of an alternate solution
<NathanKell>
We know the distribution is 25,50,25
<NathanKell>
so instead we do Min(2, Max(0, Round(Random(-0.5,2.5)))
<Pap>
Yeah, you are very clever indeed
<NathanKell>
:)
<NathanKell>
see why that works?
<leudaimon>
won't just Round(Random(-0.5,2.5)) solve it also?
<Pap>
I beleive so, let me see if I can explain...
<NathanKell>
taniwha: yeah
<NathanKell>
leudaimon: -0.49 will
<NathanKell>
-0.5 won't
<taniwha>
leudaimon: will give 0, 1, 2, 3
<taniwha>
oh, add -1
<NathanKell>
taniwha: random is [)
<NathanKell>
so it won't give 3
<taniwha>
ah, ok
<taniwha>
forgot
<NathanKell>
Pap: Cool :)
<taniwha>
NathanKell: that fancy min/max thing might work, but "stupid code does little well" :)
<taniwha>
(similar to KISS)
<NathanKell>
:D
<NathanKell>
Pap: you might want to use the satbus stuff I wrote (well, tweak the numbers obviously) for the sounding rocket contracts, since there changing requirements by number of nodes unlocked will be quite important I think
<NathanKell>
not sure what other contracts that's needed for
<Pap>
Why did you decide to drop it from 40% to 30%, was it giving too high of numbers still?
<Pap>
Or because you raised the weight?
<NathanKell>
sorry, drop which?
<NathanKell>
ah, 0.4 + vs 0.3 + ?
<Pap>
yes
<NathanKell>
Yes, too high numbers still
<NathanKell>
it was asking for a tonne in GEO with 1960 tech
<NathanKell>
which is, y'know, doable, but a bit extreme
<Pap>
Did you also make the change for the SatBus to only go into Fuselage and Service Module?
<Pap>
^^^ I think those were the 2 you said
<NathanKell>
Ah no I forgot
<NathanKell>
lemme do that right now
<leudaimon>
I just unlocked the RL10 (in the old tech tree) and the entry cost was not reduced from my funds
<github>
[RealismOverhaul] NathanKell pushed 1 new commit to pap1723-ROupdates: https://git.io/vQ00f
<github>
RealismOverhaul/pap1723-ROupdates e60b683 NathanKell: SatBus only in Fuse/SM
<NathanKell>
reduced from...what?
<NathanKell>
you unlocked one mod's RL10 and another is the same price?
<github>
[RealismOverhaul] NathanKell pushed 1 new commit to pap1723-ROupdates: https://git.io/vQ00T
<leudaimon>
but when I unlocked my funds remained the same
<leudaimon>
the 60k cost didn't apply
<NathanKell>
ah. That's...weird
<NathanKell>
You do have entry costs on I presume?
<NathanKell>
Check settings just in case?
<leudaimon>
sure I do... it wouldn't show an entry cost if I didn't have
<NathanKell>
Pap: If we go with just tundra, molniya, and GEO we don't need to make our own orbits. But we do have the issue of 3 orbits showing up in TS/Map any time the contract is active, with the potential for confusion
<NathanKell>
leudaimon: Ah. Right.
<NathanKell>
Then...yeah. I'm stumped >.>
<NathanKell>
just cheat away the money I guess
<NathanKell>
and if you hit the bug again, let us know
<NathanKell>
taniwha: I have KSCS and EB installed \o/
<NathanKell>
trying it out
<taniwha>
\o/
<leudaimon>
Pap, if I may bother you again with tundra and molniya, they could be tweaked to offer either norther or southern randomly
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<NathanKell>
can you do that with FinePrint's generator?
<NathanKell>
I mean, I agree they should
<NathanKell>
but we might need to write our own generator if only for that
<leudaimon>
yeah, if it's too complicated isn't worth the effort... I just think it would be cool
<NathanKell>
I agree, and doing it ourselves fixes the other issues above and gives us flexibility too
<NathanKell>
we could even detect where the player's launch site is and require satellites placed over it
NathanKell is now known as NathanKell|Twitch
<shaggy21>
sorry to bother everyone, quick question, i just did a fresh install of RO/RP-0 RSS with all recomended mods from ckan + everything for RSSVE. On the launchpad of any craft i have about 70% heat warnings before i ever even take off.. reinstalled real heat, same issue just constant heat warnings and overheating before i ever even take off. Most likely place to look for an issue?
<NathanKell|Twitch>
Modlist?
<shaggy21>
umm 1 sec lemme put it together
<NathanKell|Twitch>
taniwha: Uh...your kscswitcher DLL killed KCT for me :(
<NathanKell|Twitch>
it said 'error loading KCT data' on save load
<Pap>
leudaimon: the automatically generated Tundra and Molniya orbits will generate southern orbits as well
<taniwha>
NathanKell|Twitch: odd
<taniwha>
however, that might be why I had trouble getting KCT to work
<NathanKell|Twitch>
yeah
<taniwha>
but it was before I thouch KSCS
<taniwha>
so not necessarily due to my changes
<NathanKell|Twitch>
well, it was working fine for me, put in your DLL, dead, swapped it back, fine
<leudaimon>
\o/ Pap
<NathanKell|Twitch>
so...yeah :]
<taniwha>
yeah
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<Bornholio>
lamont any adive for using the PEG initial settings wise?
<Bornholio>
advice^
<Bornholio>
lamont damn that works nice, PEG brought me in with a 50m/s circ burn left at the end, running mostly on x4PTW.
<Rokker>
NathanKell|Twitch: hey
<Rokker>
NathanKell|Twitch: hey, listen
<lamont>
yeah the initial pitch is still guess-check-and-refine
<lamont>
NK likes to set the duration of the pitch program to the duration of the booster and control the whole thing linearly
<Bornholio>
I took 80deg and divided by burn time
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<lamont>
which prevents the single-stage PEG from grabbing ahold of the booster which can result in lolwut
<lamont>
which is what the ‘disable PEG’ button is meant for
<lamont>
i finally figured out how to track kerbal stages reliably (finally) and now i’m going to start working on actual 2-stage PEG in anger…
<Bornholio>
cool, don't pop a vein though
<Rokker>
NathanKell|Twitch: hey
<Rokker>
its important
<lamont>
hahaha, nah, actually this is the fun bt, the kerbal yak shaving was getting frustrating...
<Bornholio>
my booster was pretty low TWr and had drop tanks, does it have an easier or harder time if the TWR is high?
NathanKell|Twitch is now known as NathanKell|AFK
<lamont>
it should work fine. you might want to play around with the terminal guidance time.
<lamont>
you can decrease the terminal guidance time and gain accuracy up until you get terminal wiggles and then it gets dramatically worse
<Bornholio>
it hoisted the nose right after sep pretty hard
<lamont>
yeah low TWR, booster probably needed to chuck it a little bit higher, so back off the pitch program a 0.05 notch or two
<lamont>
unfortunately that’ll increase your gravity drag tho since you’ll be boosting more vertical
<Bornholio>
well starting off 1.1 is kinda obscene but its a lowtech moon spike
<lamont>
heh
<NathanKell|AFK>
Rokkdr sorry missed, and eating now
<lamont>
yeah so you won’t get as much velocity so you’ll tend to sag over harder with that booster, so you need less aggressive pitch
<Bornholio>
any specific feed back you need from testing it now?
<lamont>
i found the math tonight to that problem tonight, but for now you gotta play with it
<lamont>
i don’t think so
<lamont>
i’m also quite a ways further down the road of n-stage peg and i’ve fixed some annoying bugs already
<lamont>
the “path is null!!!!1!1!” thing is gone now, and the menus persist properly stuff like that…
<Bornholio>
cool, will this stay a fork or are you planning on rolling it into main?
<lamont>
(not ready to hand out that build now)
<lamont>
i submitted a work-in-progres PR to MJ
<lamont>
i haven’t caught sarbian when he’s around to see what he thinks
<taniwha>
(give or take a bit of error for altitude)
<Pap>
Bornholio: did I ever answer your question from yesterday?
<Bornholio>
maybe
<Pap>
Well, if I didn't, your NTR configs, they are all based on teh Stock engines?
<Bornholio>
was trying to make them use it, vens makes that hard
<NathanKell|AFK>
Rokker: AHHAHAHAH
<Pap>
ahhhh, because it changes the models?
<Bornholio>
so now i'm trying to make a composite i can vary the nozzle on easy
* NathanKell|AFK
cries
<Bornholio>
what ones do you want configs that have models in right now?
<blowfish>
where did that conspiracy theory even come from?
<taniwha>
NathanKell|AFK: I've got all the math I need to begin orbital wtm on one sheet of A4 paper :)
<Pap>
Can anyone tell me what this new supposed US Space Corps is all about?
<NathanKell|AFK>
\o/
<taniwha>
oh, and I need the exact version of KCT you're using as it just would not work for me
<Bornholio>
Pap its like the start of a seperate forceinside of the military like the marrines, but for space
<taniwha>
(ever)
<Pap>
Bornholio: I was just curious because you were asking how to implement. I think you should just push to RO as a config edit
<taniwha>
might be best if you zip up your gamedata/kct
<Pap>
Bornholio: so is it a subsidiary of the Air Force?
<Bornholio>
yes, or would be if they pass a law for it. they are stock part configs, RO type config, then part configs to add methane, then RP-0 config for tech tree
<taniwha>
Bornholio: grab Early Bird and try it out with a landed vessel :)
<Bornholio>
k, is it going to blow up my kct :P
<taniwha>
no, that was my attempted fix for KSCSwitcher
<taniwha>
but it will be wrong for the space center with kct installed
<taniwha>
er, no, with kscs installed
<taniwha>
(sorry, confuzzed. have a headache)
<taniwha>
kct is irrelevant
<Bornholio>
taniwha master or one of the releases?
<Bornholio>
pap not sure why but after updating RO/RP-0 today proceedural avionics can be selected in VAB greyed out, even though i purchased it and have the tech.
<Pap>
Oh, good point, they are missing in mine.....what did NK do?
<Pap>
Bornholio: something weird happened, go back to the start node and re-purchase them
<Bornholio>
still wont let me take them
<Bornholio>
oh and starting to get multiple copies of the FL-T800 tank in post war materials science node
<Pap>
Very strange, I just unlocked the Proc Avionics again and it is working for me
<Pap>
I didn't touch the part, don't think that NK did either, doesn't make a ton of sense
<Pap>
Maybe because the tree got rebuilt
<Pap>
Wait...
<Bornholio>
should i stop holding my breath?????
<Pap>
Nope, keep holding
<Pap>
Ok, you can let go in 3
<Pap>
2
<Pap>
1
<Pap>
now
<github>
[RP-0] pap1723 pushed 1 new commit to Pap-TechTree: https://git.io/vQ0za
<github>
RP-0/Pap-TechTree a960f83 pap1723: Leudeimon's Proc Avionics Were Accidentally Removed...
<Bornholio>
lol
<NathanKell|AFK>
taniwha it's the latest 1.2.2 release on spacedock
<NathanKell|AFK>
1.3.5.7 iirc
<taniwha>
ok
<Pap>
NathanKell|AFK: How can we get the Engineer's Report to show proper values, is that a CBK request?
<NathanKell|AFK>
That's a game issue I think but maybe Sarbian can work around it
<NathanKell|AFK>
Lemme finish nomz, I have an idea for that
<Bornholio>
taniwha lobbed a rocket out into the grasslands and used EB worked properly
<taniwha>
:)
<taniwha>
NathanKell|AFK: ok, KCT is working this time (barebones install)
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<taniwha>
oh, well, that explains that :P
<taniwha>
(I removed KSCLoader)
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<taniwha>
NathanKell|AFK: seems to be fixed
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NathanKell|AFK is now known as NathanKell
<taniwha>
hmm, maybe
<NathanKell>
Pap: Basically, CBK could ignore what variable is being passed for engineer report checks when in the SPH/VAB, and just use that state instead
<NathanKell>
that would get around the report not calling the method right
<NathanKell>
Pap: Anything about to push? About to load up KSP
<NathanKell>
taniwha: ah?
<taniwha>
trying to sort out if it's extracting the correct site name
<taniwha>
ah, noooo! my math done in by a drop of coffee!
<taniwha>
(not too bad really, one equation, and I can still see what it is)
<taniwha>
NathanKell: iow, doing a proper job of testing :)
<NathanKell>
:D
<taniwha>
magico's code is a minefield of warnings :(
<taniwha>
(want to compile kct to get in some more logging, but...)
* taniwha
smacks magico
<taniwha>
"plugins"? really?
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<taniwha>
darn it, KCT loads before KSCSwitcher :P
<mcasadevall_>
ugh
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<NCommander>
I can't get my upper stage to fly right
<egg|anbo|egg>
!tell NathanKell this has little to do with floating-point being magic, just sizes of real intervals (all this talk of rounding woke an egg of course :-p)
<Qboid>
egg|anbo|egg: I'll redirect this as soon as they are around.
<Qboid>
egg|anbo|egg: I'll redirect this as soon as they are around.
* egg|anbo|egg
is bad at !tell
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<Duncan>
anyone have a live ticker for the long march 5 launch? the steam I was watching ended before final separation
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<Maxsimal>
Hrmm, I can't see to manually adjust my fairing sizes, nor can I manually set my RCS direction allowances (like, this RCS can't be used for forward, etc). is that a lack of tech, or a bug?
<Qboid>
Maxsimal: NathanKell left a message for you in #RO [02.07.2017 01:36:51]: "any ideas on how to make your exploits unviable in RP-0? :)"
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<Maxsimal>
Hey leudaimon, how do you tell that bot to leave someone a message?
<Maxsimal>
!tell nick Sure, quite a few. Mostly it's KCT. Being able to rush build cheap rockets to 95%+ completion is one factor, either disabling that feature or putting a cap on it would help. I'll write you on ksp forums with others.
<Qboid>
Maxsimal: I'll redirect this as soon as they are around.
<Pap>
Maxsimal: Do you have Advanced Tweakables checked on in options?
<Maxsimal>
Oh oops, that was supposed to be a real nickanme
<Pap>
Maxsimal: replace nick with NathanKell*
<Maxsimal>
pap: No not yet
<Maxsimal>
!tell NathanKell* Sure, quite a few. Mostly it's KCT. Being able to rush build cheap rockets to 95%+ completion is one factor, either disabling that feature or putting a cap on it would help. I'll write you on ksp forums with others.
<Qboid>
Maxsimal: I'll redirect this as soon as they are around.
<Pap>
Maxsimal: I think that is where those options that you are looking for are stored
<Maxsimal>
Pap: Got it, thanks
<leudaimon>
Pap, do you know if the Scansat contracts are balanced?
<leudaimon>
32k adv + 32k completion for a lunar altimetry scan looks low to me
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<Theysen>
hallo
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<Pap>
leudaimon: I have not touched the SCANsat contracts, so I would say that they are not balanced
<Pap>
hi Theysen
<leudaimon>
ah, ok... I'll go for the lunar scan anyway... doesn't the scansat parts give science?
<Pap>
yes they do
<Theysen>
iirc they are what comes with the mod and RP-0 doesn't have a touch on them. No idea how to balance those tbh
<leudaimon>
I was confused because no experiment shows in the info on the part at the VAB, and [X] science shows no experiment available
<Pap>
Theysen: I am going to re-write them for RP-0 (I think) and block the originals from being allowed to be accepted
<Theysen>
leudaimon, they are behind the "paywall" of having the scan completed, might be that x science doesn't recognizes it
<Theysen>
Pap, ah okay!
<leudaimon>
ah, ok
<Theysen>
oO
<leudaimon>
that would be nice Pap
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<leudaimon>
Pap|4thOfJuly, I think if you launch all 4 satellites of a comm array in a single LV, CC gets crazy
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<borntosleep>
done fourway comsats remoteech contracts plenty of times, both singles and quad launchers, just rename each as you lob them
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<borntosleep>
Pap|4thOfJuly I'll leave you a link with my spreadsheet for all my NtR's + SXT,VEN's, Pork's AA, Kerbal Atomics. Any i am missing?
borntosleep is now known as bornholio
<Theysen>
that kerbal didn't enjoy the 20g reentry :D
<Theysen>
oopsie
<Probus>
I wonder how much ole Dr. Stapp endured.
<bornholio>
46G!
<Probus>
Jeeze Louise!!!
<bornholio>
duration wasn't too long and he nearly went blind
<bornholio>
That dude also rode in jets without canopies at ~600mph
<Rokker>
NathanKell|AWAY: oi
<Rokker>
oiii
<Probus>
And he lived to be 89. Wow!
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<Rokker>
NathanKell|AWAY: stop being away
<Rokker>
I've got good news
<Rokker>
stratochief|canadaing: wake up
stratochief|canadaing is now known as stratochief
<stratochief>
I've got 6-7 hours until space time, leave me be
<stratochief>
and besides, I'm trying to solve all the problems of the world (global governance), I've got over 15,000 words to read, edit, and umpteen comment threads to read and resolve.
<xShadowx>
Rokker: that doesnt look anything like NK :P
<Rokker>
xShadowx: yes it does
<soundnfury>
Rokker: more specifically, you have seen the injector face of god?
<xShadowx>
giggity? o.o
<Rokker>
soundnfury: aye
<Rokker>
soundnfury: I got a ton of new pics for my models post
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<Theysen>
Starwaster, guess who just deleted your troll posts in the realfuels thread like 5 days after...
NathanKell|AWAY is now known as NathanKell
<NathanKell>
o/
<Qboid>
NathanKell: egg|anbo|egg left a message for you in #RO [02.07.2017 10:36:45]: "this has little to do with floating-point being magic, just sizes of real intervals (all this talk of rounding woke an egg of course :-p)"
<Qboid>
NathanKell: Maxsimal left a message for you in #RO [02.07.2017 14:11:40]: "Sure, quite a few. Mostly it's KCT. Being able to rush build cheap rockets to 95%+ completion is one factor, either disabling that feature or putting a cap on it would help. I'll write you on ksp forums with others."
<NathanKell>
egg|afk|egg: the eggbot strikes!
<NathanKell>
Pap|4thOfJuly, leudaimon: I balanced the scansat contracts Way Back When. They have been touched up for RP-0. Doesn't mean they don't need more work :)
<Qboid>
bornholio: I'll redirect this as soon as they are around.
<leudaimon>
ah ok NathanKell! yeah, the altimeter scans look cheap compared to big milestones, but are comparable to the comms contracts, so I think they make sense actually
<bornholio>
I can get paid to scansat, nice!
<Rokker>
NathanKell: FINALLY
<Rokker>
NathanKell: BRUH
<Rokker>
Bruh
<NathanKell>
ROKKERBRUH
<NathanKell>
leudaimon: Yeah, that was my thinking
<NathanKell>
milestones are supposed to pay for facility and LV development
<NathanKell>
regular contracts are for when you already have the development and want to use it
<Rokker>
NathanKell: also had an a-6, a-7 (well I think it was an a-7), LR-105, F-1, J-2, Titan II solid kick motor
<Rokker>
NathanKell: and no barriers
<bornholio>
measure the inside throat diameter for me
<Rokker>
I could get as close as I wanted
<Rokker>
bornholio: too late
<bornholio>
that earlier image from inside the nozzle?
<soundnfury>
o/ NathanKell
<NathanKell>
heyo
<NathanKell>
Rokker: Very cool! :)
<NathanKell>
The TItan II motor--was that for velocity trim, or for space launches?
<Rokker>
NathanKell: uhhhhhh
<NathanKell>
Titan II changed from liquid verniers to solids for velocity trim for ICBM duty, but IIRC 23G or other remanufactured Titan IIs for space launch also used kick motors
<Rokker>
NathanKell: velocity trim on a warheaf
<NathanKell>
warheaf, is that some Gaelic thing?
<NathanKell>
^_^
<Rokker>
yes
<Rokker>
NathanKell: also
<Rokker>
they had the XP-55
<NathanKell>
Noice!
<Rokker>
NathanKell: I HUGGED A J58
<NathanKell>
:D
<Rokker>
seriously tho
<Rokker>
the kalamazoo air zoo
<Rokker>
far better than they advertise
<NathanKell>
:)
<NathanKell>
need to see it someday :)
<xShadowx>
one must ask how drunk the guy was to come up with the name kalamazoo o.o
<Rokker>
xShadowx: ... that's racist
<xShadowx>
nay
<Rokker>
are u implying indians are drunks?
<Rokker>
native americans*
<bornholio>
yes
<xShadowx>
nah just the guy who came up with the name :P
<xShadowx>
we got weird names around here too
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<NathanKell>
soundnfury: We need to have electronics break at high Gs :P
<Theysen>
holy smokes, I completed the Early 4 Sat Constellation, I'm rich
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<soundnfury>
NathanKell|AFK: yes, we probably do. Why?
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<soundnfury>
that's odd. While recovering a plane to the SPH, KCT says "Next: Vessel Recovery VAB".
<soundnfury>
But it ends up in the SPH as it should.
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<egg>
NathanKell|AFK: eggsactly
<Bornholio_>
might be an eggzageration
Bornholio_ is now known as Bornholio
NathanKell|AFK is now known as NathanKell
<NathanKell>
soundnfury: 22G ascents :P
<ferram4>
Ahem. SPRINT
<ferram4>
SPRINT to orbit for the lolz.
<NathanKell>
ferram4: SPRINT wasn't launching a lunar orbiter
<NathanKell>
ah, sorry, a weather satellite
<ferram4>
Well, then it the avionics need to have some kind of mass for g durability slider
<NathanKell>
yeah
<NathanKell>
btw thanks for the h4x idea, save is h4x0red
<ferram4>
Also, it really needs a limit based on jerk, not just acc
<NathanKell>
indeed
<ferram4>
Because 9 g sustained during reentry is easier than 5 g snapping to 0 during first-stage burnout.
* NathanKell
is amused that ferram4 is an expert on 'jerk'
<ferram4>
Ahem. I actually identify as an asshole, and I am SO triggered by this, you have no idea. :P
<Theysen_>
What else do I need except the 7.6 version of Deadly Reentry so the kerbal doesn't go poof on EVA?
<NathanKell>
Theysen_: Just that
<NathanKell>
ferram4: :}
<ferram4>
Hmmm... actually, do we NEED Remotetech for RP-0?
* ferram4
is still looking to strip unnecessary calculations
<NathanKell>
We do not, with commnet
<NathanKell>
But parts need good configging for commnet
<NathanKell>
Basically now all we need RT for is the flight computer
<ferram4>
Which isn't necessarily reliable, because of how twitchy its controller is.
<ferram4>
So probably better to set something up for MJ instead to do the same job.
<NathanKell>
ferram4: It very much needs someone to gut the comms portion and just use commnet. I even put in a blank signaldelay field in commnet for that purpose
<NathanKell>
and then change the flight computer to use MJ's current PID
<ferram4>
It sounds like Remotetech really needs the modder equivalent of a corporate raider.
<NathanKell>
:]
<NathanKell>
The other *exceptionally* valuable thing in commnet is the distinction beween a regular node and a relay
<NathanKell>
That would be supremely useful for RO
<Maxsimal>
I thought comnet already was the corporate raider...
<NathanKell>
There's no way Sputnick PS-1 should relay comms
<ferram4>
Insert "greed, for lack of a better word, is good" but for programming... somehow.
<NathanKell>
in terms of playing sans RT, you should talk to stratochief|workn. He plays without it.
<ferram4>
Maxsimal, no, in this context commnet is a competitor. A corporate radier would be someone creating a (possibly) hostile fork to remove most of the code in RT and hook it in to everything else.
<ferram4>
s/competitor/competitor with strong govt subsidies, really
<Qboid>
ferram4 meant to say: Maxsimal, no, in this context commnet is a competitor with strong govt subsidies, really. A corporate radier would be someone creating a (possibly) hostile fork to remove most of the code in RT and hook it in to everything else.
<NathanKell>
It would not be hostile, FYI
<NathanKell>
The team was very much on board with that, just too much work
<NathanKell>
I offered to help, even. And then, us, disappeared for 6 months.
<NathanKell>
s/us,/uh,
<Qboid>
NathanKell meant to say: I offered to help, even. And then, uh, disappeared for 6 months.
<Maxsimal>
ferram4: Gotcha :)
<ferram4>
I'm not great with financial and Wall Street stuff, but I feel obligated to at least have a basic understanding.
<Rokker>
ferram4: stuff goes up and then it goes down and then back up
<Maxsimal>
Btw, when does Agathorn/KCT snapshot the du for a particular engine? When building the craft is started, or when the craft completes?
<NathanKell>
when flight starts
<soundnfury>
speaking of which, are techtransfer du _supposed_ to only last for the first flight of the new engine_config?
<NathanKell>
no, techtransfer should be permanent once applied
<Maxsimal>
Sounds unlikely. Also speaking of which, should there be some tech transfer du from the A-4 to the A-9? Not seeing any.
<soundnfury>
NathanKell: thought so. 'cos it's not
<soundnfury>
say you get 2500 transferred. First launch takes that up to 2700, then second launch will start at 200 :(
<NathanKell>
soundnfury: That is for sure a bug.
<NathanKell>
Agathorn|ST ^
<github>
[RealismOverhaul] NathanKell pushed 2 new commits to pap1723-ROupdates: https://git.io/vQELb
<github>
RealismOverhaul/pap1723-ROupdates e428d31 NathanKell: Tweak A-9 reliability slightly, add tech transfer from A-4
<NathanKell>
Pap|4thOfJuly: You around?
<Maxsimal>
I guess that answers that question :)
<NathanKell>
heh
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<blowfish>
Pap must be in a very strange time zone o_O
<stratochief|workn>
or, you're just not as patriotic as him :P
<blowfish>
in the partying college town I used to live in, Halloween was basically a week-long affair, so I guess I see what you mean
<github>
[RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQEtc
<github>
RP-0/Pap-TechTree 0f9c718 NathanKell: Move RD-58 back a node, it was in the same node as 11D33M.
<Bornholio>
mortars firing for two weeks straight here
<stratochief|workn>
I used to live in a "Was that gun shots, or fireworks?" sort of neighbourhood
<ferram4>
The only fireworks that get set off here are a few odd firecrackers that people get away with, or the big things that the police fire off because they "confiscated" it from someone.
<leudaimon>
lunar missions with a mercury capsule are so OP... I managed to squeeze a lunar orbiter just by using the spare capacity of my lunar flyby vehicle and increasing the maneuvering stage to have enough delta-v to insert and return
<leudaimon>
didn't even need the hydrolox I had been waiting for
<Maxsimal>
leudaimon: Yeah. Would be nice to have some habitability constraints eventually, like Kerbalism does.
<leudaimon>
sure... point is, the gemini was not much more spacious, and people spent a bunch of time in it
<blowfish>
at least you can get out and stretch your legs ;)
<Bornholio>
hab resource ?
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<Bornholio>
tie contract to min hab rate
<Maxsimal>
leudaimon: Wasn't it? I thought in Gemini, at least you could turn around, Mercury was basically a coffin you were strapped into, wasn't it?
<leudaimon>
I don't know... NathanKell comented that another day when we were discussing doing lunar flybys with mercurys
<NathanKell>
Gemini you were pretty much strapped into to
<soundnfury>
it's not just the room
<NathanKell>
It's not much wider than Mercury, and there's two people in it
<NathanKell>
called the Gusmobile because only Gus fit :P
<soundnfury>
Mercury capsules break down after three days
<NathanKell>
That is true
<NathanKell>
TF to the rescue!
<soundnfury>
correction: more like 30 hours :/
<NathanKell>
Yeah, Shephard was *nuts*
<NathanKell>
s/ph/p/
<Qboid>
NathanKell meant to say: Yeah, Shepard was *nuts*
<soundnfury>
then again, we also need to TF up some stuck-on Agena RCS ;)
<NathanKell>
indeed!
<NathanKell>
you should take a look at that :)
<NathanKell>
me, imma stream a bit.
NathanKell is now known as NathanKell|Twitch
<NathanKell|Twitch>
It's dirty commies tho :P
<soundnfury>
NathanKell|Twitch: have fun with that. I think I'll bomb some dirty nazis for a bit.
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<NathanKell|Twitch>
soundnfury :)
<NathanKell|Twitch>
Well, of course they're dirty. Harris keeps bombing their showers.
<NathanKell|Twitch>
(and houses, of course. Also them.)
<soundnfury>
actually I don't think we ever did bomb the "showers", we didn't know where they were
<Rokker>
Pap|4thOfJuly: pls
<Rokker>
i has pix
<Rokker>
cool pics
<Bornholio>
rokker took meth today...
<UmbralRaptor>
Bornholio: Were you collaborating with someone on math problems?
<UmbralRaptor>
er, rather Rokker.
<Rokker>
Bornholio: this is me on the high of an aerospace museum
<lamont>
i feel like i need to kill some zombies
<Rokker>
UmbralRaptor: no, but i molested a J58 earlier
<Rokker>
so thats cool
<Bornholio>
rokker the j58 stroker
<UmbralRaptor>
l-lewd...
<Bornholio>
i like molesting J58 also, it is sexy
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<Rokker>
i regret not stealing the nerva nozzle
<Bornholio>
go back and measure that throat please
<Rokker>
Bornholio: im 3 hours away :(
<Bornholio>
so 6 hours of driving no prb.
<Bornholio>
lol
<Rokker>
NathanKell|Twitch: ur good with naval shit right?
<Rokker>
nvm
<Rokker>
i figured it out
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<Rokker>
god
<Rokker>
i thought i was having a stroke there
<Rokker>
i couldnt figure out what an aircraft was
<Rokker>
navy planes always be screwing me up
<Bornholio>
navy plane is just a airforce plane made strong enough to crash
<Rokker>
Bornholio I had never seen an S-3 Viking in person