<Pap>
I don't know if it is much slower, left is old, right is new
<Pap>
Earth Science available only
<NathanKell>
Early Science seems...underpowered?
<Pap>
It is almost empty in the current structure (we moved an experiment up to PW Avionics to make it a useful node)
<Pap>
Micrometeorite does not return a lot of science
<NathanKell>
Dang, at the cost of making Early Science a not-useful one :]
<Pap>
It is very useful in the new one though, how it should be really
<NathanKell>
wait I got confused
<NathanKell>
ARGH
<NathanKell>
*right8 is new
<NathanKell>
ok
<NathanKell>
blergh
<NathanKell>
Yes, looks rather better :)
<NathanKell>
If anything I’d like to see Start lowered further
<NathanKell>
You were looking into requiring orbits, yeah?
<NathanKell>
That would ‘effectively’ lower start science because you couldn’t reach orbit yet
<Pap>
Well, remember that it is potential science, so the part that is available may be able to get that much science, but it requires the full number of biomes visited in the different situations, etc
<Pap>
The starting nodes give the Thermometer, Barometer, Bio Samples, Early Film Photography and Telemetry
<Bornholio>
not like space high is until a while later also
<NathanKell>
all were done, yes, but you get limited info without orbiting...
<Pap>
NathanKell, Bornholio ^^^^^ Please take a look at that and let me know what you think about the science Defs and where the experiments can be run
<NathanKell>
Per the sheet title, will this require BDB?
<Pap>
No, all of the parts will be integrated
<Pap>
It will require DMagic however
<NathanKell>
kk
<NathanKell>
Is there a way to only give partial value if situation is suborbital?
<Pap>
Also, look at Sheet10 in that link. That is the actual breakdown of the different levels of science
<Pap>
Hmmm, I wonder, let me ask
<Bornholio>
i can imagine two ways to make it return more in orbit, first Use Dmagic science animate to make an extra module, two use the resource scanner modules and alter specifications
<Bornholio>
maybe uses scansats method of altitude ranges
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<Pap>
Bornholio: I can do it without altering it like that, I can do it using the MOLE system easier, but I do not think I can have the same experiment operate in 2 different ways, therefore, it would actually be multiple experiments
<github>
[RP-0] NathanKell closed pull request #753: Replace the Geiger Counter in FASA's Agena probe (master...patch-1) https://git.io/v7FB3
<github>
[RP-0] NathanKell pushed 4 new commits to Developmental: https://git.io/v7bsz
<SpecimenSpiff>
of course, right after I pull :)
<Pap>
lol
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<Bornholio>
we really have an expectation of DMagic on your charts
<Bornholio>
I almost always use it but someone who doesn't will be hurting for science at least when getting ready to go manned lunar (especially on hard)
<Pap>
DMagic is now mandatory. All basic DMagic parts are removed and I have re-configured the ones we are using
<Pap>
More surface science stuff will be added, but I wanted to get this version in testing first
<Bornholio>
okay well not enough time this week to give it heavy use, is it going to be fully rolled into RP-0 or seperate?
<Pap>
It'll be fully rolled into RP-1 Dev Branch. But will require some testing
<SpecimenSpiff>
I used dmagic on my last career, loved the instruments, but it was too much science. ill be happy to have it in and adjusted for
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<SpecimenSpiff>
and yeah, powershell script to pull and merge the main stuff now goes to the top of my to-do list
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<SpecimenSpiff>
I have a long meeting tomorrow where I can work on that :)
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<Pap>
Should Micrometeoroid Detector be run Flying Low and Flying High?
<blowfish>
can't imagine there are many micrometeoriods in the lower atmosphere
<github>
RealismOverhaul/dev 2f04d82 NathanKell: Move TF RnD config out of RO
<github>
[RealismOverhaul] NathanKell pushed 1 new commit to dev: https://git.io/v7bGc
<NathanKell>
well crap
<Pap>
That is what I thought as well
<NathanKell>
I thought I pushed that 2 days ago
<NathanKell>
ah well
<blowfish>
even on e.g. mars
<blowfish>
upper atmosphere might be questionable too
<github>
[RP-0] NathanKell pushed 1 new commit to Developmental: https://git.io/v7bG1
<github>
RP-0/Developmental 570463e NathanKell: Show untooled parts on Tooling tab in editor
<NathanKell>
\o/
<NathanKell>
!tell soundnfury I added the untooled parts display, but it is probably uglier than you would prefer. I did at least do it in your style <3
<Qboid>
NathanKell: I'll redirect this as soon as they are around.
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<SpecimenSpiff>
lol ive pulled rp-0 three times tonight, maybe I should stop paying attention and start playing
<NathanKell|COOKNOMZ>
Object D was over a metric ton of SCIENCE!!!
<SpecimenSpiff>
And it looks like it is headed to the moon to Exterminate
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<SpecimenSpiff>
I think I may have stretched the payload section of my aerobee just a bit.... http://imgur.com/a/Rs5AN
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<NathanKell>
!tell Pap* um...check with everybody and see if anyone is actually paying entry costs. I’m not. This is...bad.
<Qboid>
NathanKell: I'll redirect this as soon as they are around.
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<soundnfury>
NathanKell: that looks ok, except why is the code inline in the GUI rather than being a method in some file of Actual Tooling Code?
<Qboid>
soundnfury: NathanKell left a message for you in #RO [16.08.2017 02:34:51]: "I added the untooled parts display, but it is probably uglier than you would prefer. I did at least do it in your style <3"
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<soundnfury>
(also I wonder if the list should be displayed in a ScrollArea in case there's loads of 'em)
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<Pap>
!tell NathanKell* Oh no! That might explain why I thought the money was too easy. Is this all entry costs or just engines?
<Qboid>
Pap: I'll redirect this as soon as they are around.
<Qboid>
Pap: NathanKell left a message for you in #RO [16.08.2017 07:59:27]: "um...check with everybody and see if anyone is actually paying entry costs. I’m not. This is...bad."
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<Hypergolic_Skunk>
Pap: go back to bed :P
<Pap>
Don't I wish I could!
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<Hypergolic_Skunk>
I guess I can close all those text files included in the binaries
<Bornholio>
i was confused earlier also :)
<Bornholio>
so i know your pain
<Hypergolic_Skunk>
thank you :)
<Bornholio>
BEGIN THE SUFFERING!
<Hypergolic_Skunk>
mhkay, here goes nothing.......
<Pap>
Bornholio: Did you see the report from NK about entryCosts possibly not working?
<Bornholio>
yes have noticed, something like that before on engines, but just lr105 stuff. haven't played any last couple except, test RSS/Princ
<Hypergolic_Skunk>
ok, so I got the planet Mercury. that's good, right?
<Bornholio>
Pap made her stop hiding
<Hypergolic_Skunk>
well done, Pap :)
<Hypergolic_Skunk>
is the Space Center view laggy for you, Bornholio ?
<Bornholio>
she was crying over Pluto's demotion, Pa convinced her that pluto had new friends
<Bornholio>
yes if prediction was higher values
<Hypergolic_Skunk>
ok
<Bornholio>
I cranked down prediction path when not using it and got my CPU usage ok
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<borntointerview>
Pap i'll test a bit afternoon
<Pap>
Good luck on the interview!
<borntointerview>
:)\
<Hypergolic_Skunk>
good luck born!
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<Pap>
If I have the following in an MM Patch, will it delete only 1 instance, or all instances of the MODULE? !MODULE[ModuleScienceExperiment] {}
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<Pap>
Disregard, I have the proper context I need
<xShadowx>
deletes first instance found :)
<xShadowx>
(for other peeps)
<xShadowx>
now the important questions of the day, do i send a station to mars orbit to make controlling a rover on the ground easier?
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<Hypergolic_Skunk>
Pap: my testing days will be over as of Monday. got a job D: :P
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<Pap>
Hypergolic_Skunk: That is terrible, terrible news!
<Hypergolic_Skunk>
I know :P
<Pap>
Hypergolic_Skunk: I mean, congratulations! Is it something that you were trying for? Or something you had to take?
<Hypergolic_Skunk>
it wasn't my first choice, but the salary, location and colleagues (I know some of them) are nice, so it could be much worse
<Pap>
Very good!
<Pap>
What field are you in?
<Hypergolic_Skunk>
this is going to be Customer Service/Onboarding for a Biotech company
<Hypergolic_Skunk>
I consider myself an IT grunt, but I have no certs, so I'll have to work on that in the background
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<leudaimon|Work>
o/
<leudaimon|Work>
hey Pap and NathanKell! Just returned, I'm looking into the recent changes... have avionics been radically changed?
<Pap>
o/ leudaimon|Work
<Pap>
No, avionics has not gone through any changes AFAIK
<leudaimon|Work>
ah, ok... saw some commits related to the gui including avionics, was wondering if something had changed
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<Bornholio>
xshadowx Yes!
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<Gus>
Hey guys, I just noticed that I don't have autostrut in career mode - is that normal?
<Pap>
Gus: are you using the Dev branch?
<NathanKell|WORK>
Gus: I've never found it useful with KJR already doing something better
<Qboid>
NathanKell|WORK: Pap left a message for you in #RO [16.08.2017 11:37:30]: "Oh no! That might explain why I thought the money was too easy. Is this all entry costs or just engines?"
<NathanKell|WORK>
Pap: Yeah...
<NathanKell|WORK>
I'll have to test when I get home. I'm not sure.
<NathanKell|WORK>
Or if one of y'all could test that would be good
<NathanKell|WORK>
I have an idea of what's going on actually
<NathanKell|WORK>
and if it's only ECM'd parts, that would explain it
<NathanKell|WORK>
It may be that the event fired when a part is purchased is fired *before* the actual purchase. So then the ECM bit fires and sees it's unlocked and so reduces all entrycosts using that unlock tag to 0 since that tag is unlocked. ANd then the game charges for the part, based on its (new) entry cost of 0
<Pap>
NathanKell|WORK: Quick Question on the 20in X-Ray Part
<Pap>
What real-life part does it correlate to?
<Pap>
Ah, yes, I think Bornholio plans on doing some testing this afternoon on it
<NathanKell|WORK>
Cool
<NathanKell|WORK>
What real life part does what correlate to?
<NathanKell|WORK>
ah sorry
<NathanKell|WORK>
missed
<NathanKell|WORK>
It's one of the failed Vanguard satellites
<NathanKell|WORK>
IIRC what was to be Vanguard 2
<Pap>
Ah, ok, I will look
<Pap>
I am seeing what new experiments need to be added to it
<NathanKell|WORK>
cool
<NathanKell|WORK>
Also, I unlocked the LR79 and got it in S-3D config not S-3 config. Does the RO config still have it default to S-3D?
<Pap>
I started going through the RN parts to see what would fit and....WOW There are a lot of experiments on many of these probes
<NathanKell|WORK>
:)
<Bornholio>
any changes outside RO/RP-0? new .dlls ?
<Pap>
No, the Engine_Config shows defaulting to S-3
<Pap>
^^^ For NK
<Gus>
NathanKell|WORK: Well my issue is that I'm having some major issues with my sounding rockets being all distorted as they spin
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<NathanKell|WORK>
There are issues with high spin rate yes
<Hypergolic_Skunk>
then you're spinning too fast :D
<Hypergolic_Skunk>
I learned from NK's videos that you dont need that much of a spin to stabilize
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<Hypergolic_Skunk>
should max out at 2-3 rotations per second, even less
<Hypergolic_Skunk>
Mechjeb has an option that shows you rotation rate in degrees per second, you can find it under 'Misc' in the Custom Window Editor
<leudaimon|Work>
The issue with spin-stabilization, for me, is that it's impossible to get a reasonable spin rate with tilted fins... you always overspin and the precession at burnout creates a lot of drag
<leudaimon|Work>
I started using spin-stabilization only in upper stages with RCS or solids, which is more controllable
<leudaimon|Work>
for sounding rockets I rely in high TWR and regular aerodynamic stabilization
<Hypergolic_Skunk>
can you make a close-up screenshot of one of your angled fins?
<leudaimon|Work>
Hypergolic_Skunk: I'm not in my computer right now, but even with non-noticeable angle in my fins, this happens... I usually tilt them by 1-2 degrees
<Hypergolic_Skunk>
that sounds much too high
<Hypergolic_Skunk>
I rarely ever use more than half a degree
<Hypergolic_Skunk>
the sounding rocket itself doesn't need a super-high TWR if you give it an initial kick with a TinyTim or an Aerojet SRB
<Hypergolic_Skunk>
not sure if that's cheating, but I use the Thrust Limiter option on the Tiny Tim/Aerojet SRB, to get a TWR of maybe 4-5
<Hypergolic_Skunk>
to me, it's not cheating, because a) the option is there, and not in the cheat-menu and b) I'm sure I've read that it's possible to influence the thrust level of an SRB precisely beforehand
<leudaimon|Work>
Hypergolic_Skunk: how do you get such a low tilt?
<Hypergolic_Skunk>
no angle snap :p
<leudaimon|Work>
even though... it's difficult
<Hypergolic_Skunk>
then when you rotate, the further out you go with your cursor, the more fine-control you have
<leudaimon|Work>
anyway, with a tiny tim booster I see no reason to use spin-stabilization
<Hypergolic_Skunk>
that is your prerogative :P
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<Bornholio>
sounds like you're barfing
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<Bornholio>
pap some purchase and some do not, purchases anew cockpit fine, large sepatron, and then failed to pay for probe cores.
<Rokker>
so have y'all donated to the Webster challenge yet?
<Gus>
does anyone know why SRBs in RP-0 don't start fully fueled?
<Bornholio>
have zero fuel?
<Gus>
They start with no fuel tanks at all
<Gus>
I have to manually go into the menu and add solid fuel
<Pap>
Gus: That is a RealFuels bug that is known about
<Pap>
It is going to, or has been, fixed
<Gus>
rgr that Pap
<Gus>
I'll stick to mostly liquid fuels then - which fits, I'm doing a soviet space program
<Bornholio>
get RF master and it should work, not having sepatrons can be painful
<Bornholio>
pap it is very random what is correctly purchased vs not, but not purchased is happening more
<regex>
Looks awesome egg|zzz|egg
<Bornholio>
That's no moon... Oh Wait it is
<Pap>
Yep, so as NathanKell|WORK is guessing, it is probably tied to the ECM's that he/we created
<Starwaster>
uh two NathanKell?
<Bornholio>
MM cache shows entry cost for a couple i check that didn't purchase
<Bornholio>
one is that evil Steam clone
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<Starwaster>
hey is entryCost subject to the same float parsing issue as cost is?
<Pap>
Bornholio: He thinks that the event might be calling early. So it is registering as purchased, but when it goes to actually purcahse it, it is reading as free (already purchased)
<regex>
Rotation of the Earth doesn't look correct yet.
<regex>
Probably just a time adjustment
<Rokker>
Bornholio: well then
<Rokker>
Bornholio: Google/youtubw apparently thinks I'm the prime demographic for a boeing ad about replacing the C2ISR fleet
<Bornholio>
you are, looking at all than plane porn
<Rokker>
Bornholio: well as much as I'd love to be able to buy C2ISR aircraft, I don't see that happening any time soon
<Bornholio>
what plane this time?
<xShadowx>
the planes in those pics dont look like they're 18, tsk tsk
<Pap>
More MM help please xShadowx...
<xShadowx>
Pap: thatll be 2 strips of bacon
<Pap>
Edit all parts that have CrewCapacity != 0
<Pap>
@PART[*]:HAS[!CrewCapacity[0]]
<Pap>
^^^ IS that correct?
<xShadowx>
Pap: seriously tho just ask not ask to ask :P @PART[*]:HAS[#CrewCapacity[>0]] i assume you want 1+ so exclude 0 and unset
<Pap>
Yep! Thanks!
<xShadowx>
having just exclude 0 allows the unset parts (which default to 0 but MM wont know yet)
<Pap>
Perfect, thank you
<Sarbian>
Some of KSP code logic is totally f-ed up :(
<Qboid>
Sarbian: lamont left a message for you in #RO [15.08.2017 05:45:30]: "fixing autostaging when engines are out and tanks still have a whiff of HTP and Kerosene left, but have run out of oxygen completely would be cool. fixing autostaging so it at least didn’t screw up badly with hotstaging (i don’t know how you’d make it hotstage correctly, but at last make it so that it didn’t autostage the hotstage
<Qboid>
Sarbian: lamont left a message for you in #RO [15.08.2017 16:05:51]: "other ideas: either make atmostats always live update, or add live stats as a third set of stats. also what would be really cool is to get RCS vac dV and thrust, etc in each stage."
<Qboid>
immediately)"
<Bornholio>
sarbian sounds like you just read HP lovecraft and realised you place in the cosmos
<Bornholio>
your
<Sarbian>
I have known my place in the cosmos for a very long time: In my bed, under a blanket, away from work.
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<soundnfury>
NathanKell|WORK: saw my questions?
<xShadowx>
Sarbian: you forget the 5 ft sandwich
<Sarbian>
The work is scary : float n = 0.35f; log("Test " + (int)(n * 20) + " " + (0.35f * (int)20)); What do you expect the result to be ?
<Sarbian>
err, world
<soundnfury>
Sarbian: floating point? Quick! Fetch the egg!
<soundnfury>
(and, for the second, I'm guessing it coerces 0.35f to int and prints 0? Maybe? What the hell type is a bare '20' anyway?)
<Sarbian>
This one sure annoys me because 0.35 and 20 both looks like values that flaoe should handle fine
<xShadowx>
Sarbian: "Test 7 7" ? though guessing one will goto 7.0
<Sarbian>
Test 6 7
<xShadowx>
o.O
<Sarbian>
Crazy, I know.
<soundnfury>
Sarbian: 0.35 is not gonna be exact in binary
<soundnfury>
not crazy at all
<egg|zzz|egg>
Sarbian: you have summoned me?
<egg|zzz|egg>
and indeed, 0.35 is not representable
<Sarbian>
yeah, but it looked so nice ;)
<egg|zzz|egg>
Sarbian: also, questions about floating point are welcome in kspacademia, that way you can get bofh to give you eggsplanations too
<egg|zzz|egg>
bofh is good
<Sarbian>
Abck to the actual subject : WHY THE HELL THIS GAME USES FLOAT FOR FACILITIES LEVELS
<soundnfury>
Sarbian: good fscking question
<egg|zzz|egg>
Sarbian: because KSP
<xShadowx>
Sarbian: because squad
<soundnfury>
probably because most game programming is done by people who aren't actually competent programmers
<egg|zzz|egg>
Sarbian: why is half the world off-by-one? -> because KSP
<Sarbian>
(insert tasteless Mexican joke)
<soundnfury>
(then there's a few John Carmacks in there to spice things up)
<egg|zzz|egg>
Sarbian: why do ladders imbue those who touch them with weight? -> because KSP
<Sarbian>
That one I know ;)
<Sarbian>
But I won't explain :D
<egg|zzz|egg>
it is not for mortals to know
<Sarbian>
The thing is that it seems at some point it used int. And there is some code to convert old save that uses int...
<Sarbian>
And I can find no places where a float makes sense
<ferram4>
...
<ferram4>
Sarbian, but we might need non-integer values because reasons!
<Sarbian>
So in the end it seems that when using CBK you ll have to avoid some specific numbers of levels
<xShadowx>
maybe float = chance for buildings to have sub upgrades?;3
<Bornholio>
or have it increase over time like KCT, but dropped feature
<ferram4>
egg|zzz|egg, at least all INTEGERS can be fully represented by floats, right?
<Sarbian>
I guess only Harvester knows...
<egg|zzz|egg>
ferram4: "all"
<ferram4>
All integers representable by type "int" ?
<egg|zzz|egg>
ferram4: all integers in [2^-53, 2^53] are representable in binary64
<egg|zzz|egg>
(double)
<ferram4>
Or at least, all integers under about 200. :P
<NathanKell|WORK>
sorry guys, in meetings
<NathanKell|WORK>
won't be back for a bit, was away for a while
<ferram4>
Because then I'd look into forcing everything to integers anyway, because fuck you, no floating points for this.
<Sarbian>
Don't worry, we bash old code ;)
<xShadowx>
no worries, we're just making fun of squad amnd ksp ;3
<egg|zzz|egg>
ferram4: in binary32 (float), you can represent all integers in [-2^24, 2^24]
<egg|zzz|egg>
ferram4: in other words (using C# type names), ints are representable in double, but not in float; shorts are representable in float.
<ferram4>
*sigh*
<ferram4>
Why Unity use inaccurate representation internally and convince everyone else to use it?
<egg|zzz|egg>
ferram4: oh by the way you have two representations of 0 (but they compare equal so it's alright)
<Sarbian>
ferram4: GPU ?
<ferram4>
But they run physics on the CPU, right?
<Sarbian>
yes, but your render on the GPU so you need to convert => costly
<Sarbian>
They plan to make the engine modular,so in a long long long time we may be able to plug our physics...
* xShadowx
rejoins channel after 15 years and sees ksp still being modded
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<egg|zzz|egg>
Sarbian: well it's not like we're not doing that already :-p
<Gus>
my soviet X-15 knockoff broke up super dramatically during reentry, but the capsule and the parachutes survived.
<Gus>
Vlad is a lucky cosmonaut.
<Gus>
And yes, I know parachutes on a spaceplane is uncouth, but I'm following the philosophy of the eject pod thing that some bombers do.
<Bornholio>
joints seem weaker right now, I always make sure i have parachutes on the pod
<Gus>
Yeah, I'm glad I'm not the only one noticing more snaps than usual.
<Sarbian>
2 benefits : works & no blocked site stupidity
<Sarbian>
perfectly safe
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<Sigma88>
I don't think these sites are blocked
<Sigma88>
but I get your point
<Sarbian>
my provider had 2 DNS incidents and does some stupid stuff with DNS (your box cannot connect, let s reply with 192.168.1.1 to all DNS queries. That's OK, right ?)
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<Sigma88>
I set the google ones
<Sigma88>
do I need to reset the connection?
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<Sarbian>
you may have to close the browser, but it should works instantly
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<Sigma88>
nope still saying the site timed out
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<Sarbian>
you killed the internet !
<Sigma88>
ok, I should try the stupidest solutions before bothering other ppl
<Sigma88>
>_>
<Sigma88>
restarted the modem and now everything works
<Sigma88>
on my defense I just got back from vacations and they told me internet was having problems since 3 days ago
<Sigma88>
:D
<Sarbian>
IT : have you tried turning it off and on again ?
<Gus>
Trying to get into orbit with bad guidance and under 40 tons is hard, yo.
<Sigma88>
Sarbian: if only the problems at work were as simple as "turning it off and on again" :D
<Sarbian>
Sigma88: it s that easy for me. A) Reboot the server B) Complain about dev code. (if only ....)
<Sigma88>
:)
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<Sarbian>
This morning a coworker was talking about a problem he had a while ago on some IBM hardware. A power supply broke, a part that usually works for 20 years on that kind of hardware. He spent the weekend waiting of the part (had to be flown) and restarting everything afterward. 2 days later the new "Average lifetime 20y+" part broke. Working in OPs is so much fun
<Rokker>
why'd that ping me
<Rokker>
oh, ops
<Sarbian>
Why ops does ping you ?
<Hypergolic_Dinner>
will Proton be televised?
<Hypergolic_Dinner>
oops, wrong channel
<soundnfury>
Sarbian: I'm so glad I work in software
<Rokker>
Sarbian: cause I'm an op in other channels
<soundnfury>
and can shove that kind of problem at the IT department
<Sarbian>
Yeah, operation can be hell...
<Rokker>
Sarbian: it's like the only sensible ping word I have
<Rokker>
the rest are stupid
<soundnfury>
admittedly, when the _software_ side of the critical servers is a flaming heap of bullshit and chips, I _am_ on the hook to fix it
<Sigma88>
if 2 parts that supposedly are 20y+ break on the same system I would assume there was something creating the issue before that part
<xShadowx>
^
<Sigma88>
or maybe it was kharma
<Sarbian>
Yeah, but our usually don't work night & weekends
<soundnfury>
museum museum museum (usaf!)
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<xShadowx>
navy museum > air force museum
<Sarbian>
It was kharma. The investigated (and IBM needed to know) and found nothing.
<Rokker>
stop
<Sarbian>
s/The /They /
<Qboid>
Sarbian meant to say: It was kharma. They investigated (and IBM needed to know) and found nothing.
<soundnfury>
xShadowx: you say that, but the RAF has the best museums
<soundnfury>
Duxford stronk
<NathanKell|WORK>
soundnfury: I missed what you were asking
<xShadowx>
Sarbian: so 3rd one works?:)
<soundnfury>
NathanKell: that looks ok, except why is the code inline in the GUI rather than being a method in some file of Actual Tooling Code?
<soundnfury>
(also I wonder if the list should be displayed in a ScrollArea in case there's loads of 'em)
<NathanKell|WORK>
It should be a scroll area yes
<Sarbian>
xShadowx: I think we dismantled that old IBM junk :)
<NathanKell|WORK>
and feel free to move it where you feel appropriate; it's only used in the GUI so I wrote it in the GUI.
<soundnfury>
thank you for following the law of the great prophets Kernighan and Ritchie
<soundnfury>
(also Linus)
<Rokker>
never say these words
<blowfish>
well good to know aluminum is safe ;)
<Rokker>
blowfish: that's the idea
<NathanKell|WORK>
since when is USAF no longer on the list?
<Rokker>
NathanKell: pretty sure that's ur fault
* soundnfury
stabs Rokker with sulphur
<Bornholio>
rokker triggers on that not his list
<soundnfury>
NathanKell|WORK: hmm, it doesn't look like there's any other class it belongs in
<soundnfury>
so it'll have to be like AvionicsGUI.Update(), not really GUI code but that's the long-lived singleton that will have to own it
<soundnfury>
(because silly kingdom-of-nouns thinks all functions need an object to chaperone them)
<NathanKell|WORK>
soundnfury: yeah
<soundnfury>
I'll also do a rate-limiter like Avionics has
<soundnfury>
so we don't scan all parts in the vessel every frame
<NathanKell|WORK>
ok! Listening for on vessel modified won't work well because that spams
<NathanKell|WORK>
Should really combine it with the avionics part trawl
<NathanKell|WORK>
since that's also trawling all modules on all parts
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<soundnfury>
I can see the argument for doing so, but that'd kinda break the abstraction whereby Avionics and Tooling are each currently nicely encapsulated things
<soundnfury>
unless we have them register some kind of OnModuleWalk functions, but that just seems needlessly complex
<soundnfury>
so, I won't combine them, but I'm not opposed to someone else doing so if they see a good way to organise it
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<soundnfury>
When refactoring code out into a new function, it helps if I actually *call* the new function -_-
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<Bornholio>
are you sure?
<Bornholio>
can't fail a unit test if all the tests don't call it
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<soundnfury>
Bornholio: it's a KSP mod. You really think it's gonna have unit tests? :P
<Bornholio>
{doggos}[YES!!!!, hilarious laughter and barking]