<awang> Anyone around that can answer a modding question?
<awang> Also, anyone know what RealScience was supposed to depend on?
<soundnfury> Pap|AFK: you may want the tcannonfodder fork, I think that's got some bugfixes that the original hasn't (though do check)
<soundnfury> and, the biggest piece of advice I can give you is (of course) to use konrad with it ;)
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<Pap> of course :)
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<SpecimenSpiff> o/
<SpecimenSpiff> NathanKell, if I grab the lastest rp-o and kct with your training plugin, will that break my new save from a few days ago?
<Bornholio> need the RF .DLL
<SpecimenSpiff> I have that unless its changed again
<SpecimenSpiff> I started a test campaign 3 days ago, but training was added since then
<Bornholio> shouldn't break anything, reload RP0 kct config
<Pap> SpecimenSpiff: have you flown a crewed craft yet?
<SpecimenSpiff> i did one suborbital hop last night, yes
<Pap> Then it "might"
<Pap> Back up the save first
<SpecimenSpiff> im only like 5 flights in, so no biggie, just wasnt going to start over unless i needed to
<SpecimenSpiff> I'm half tempted to just fire up a fasa sandbox and do an apollo 8 earthrise shot, lunar landing, and saturn flyby to get screengrabs for the loading screen
<Pap> ^^^^Totally legitimate idea
<Pap> WE have an earthrise shot though
<github> [RP-0] ec429 opened pull request #748: Astronaut list in the UI (Developmental...maintUI) https://git.io/v7y4r
<SpecimenSpiff> I didnt see that one in the check in list, ill double check
<SpecimenSpiff> yep its there, I just havent seen it come up
<Pap> I am loading up stock installs to test and measure parts and I am VERY much missing the new screens!
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<SpecimenSpiff> aha, NathanKell, issue for you: flight training seems to be a thing in sandbox, is that intended?
<SpecimenSpiff> and its going to take me 22,000 days to train jeb to fly the apollo command module...
<xShadowx> :P
<xShadowx> kerbals are obv slow learners
<SpecimenSpiff> it actually says 22,000 years, but thats a known bug
<SpecimenSpiff> I guess I wont be using this install to get pretty pictures
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<Pap> Anyone have RO open?
<Bornholio> do now
<Hypergolic_Skunk> yep
<Pap> Can you measure (as good as possible) the Geiger Muller Counter?
<Hypergolic_Skunk> the Geiger Counter, or the Geiger Müller tube?
<Bornholio> little grey box or yellow radiation instrument?
<Pap> Little Gray Box please
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<Hypergolic_Skunk> i'd say roughly 90x90 cm
<Bornholio> .sanity check.
<Pap> 90 mm you mean?
<Hypergolic_Skunk> the grey box itself is a bit narrower, but the 'hooks'/handles on the back side make it wider
<Hypergolic_Skunk> sorry, yes :)
<Pap> thank god, I thought I couldn't figure out metric again :)
<Pap> Thank you!
<Hypergolic_Skunk> haha
<Hypergolic_Skunk> it's 0.2 elbows
<Bornholio> . 90mmLx75mmHx65mmH, 2x8mm feet
<Bornholio> on width
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<Hypergolic_Skunk> yeah, I guess Bornholio is more precise :p
<Hypergolic_Skunk> on another note: please don't release RP0 without launch-pad upgrades working/sorted out :P
<NathanKell> ?
<Qboid> NathanKell: Bornholio left a message for you in #RO [10.08.2017 21:30:54]: " now that you fixed the KCT Science node thing, is there a way to Note that they are still not granted inside the R&D scene, maybe turn the icon Red instead of green or Put an X instead of an available parts Circle note"
<NathanKell> Bornholio: I can’t think of an easy way to do that at all.
<NathanKell> Bornholio: hmm.
<NathanKell> Hypergolic_Skunk: Huh?
<github> [RP-0] NathanKell pushed 2 new commits to Developmental: https://git.io/v7yEJ
<github> RP-0/Developmental 1f03f51 ppboyle: Setting Sounding Low's limit ...
<github> RP-0/Developmental bdf0a99 NathanKell: Merge pull request #746 from ppboyle/Developmental...
<github> [RP-0] NathanKell pushed 2 new commits to Developmental: https://git.io/v7yEU
<github> RP-0/Developmental 2291019 leudaimon: Adjust Proc. Avionics to keep with non-procedurals
<github> RP-0/Developmental 043e452 NathanKell: Merge pull request #747 from leudaimon/patch-3...
<Hypergolic_Skunk> NathanKell: the VAB engineer report does not respect Launch pad upgrades up to a certain point, and the game won't allow me to lauch craft despite the Launch pad description saying it can
<github> [RP-0] NathanKell closed pull request #748: Astronaut list in the UI (Developmental...maintUI) https://git.io/v7y4r
<github> [RP-0] NathanKell pushed 2 new commits to Developmental: https://git.io/v7yEk
<github> RP-0/Developmental 87c785c Edward Cree: Display astronauts and their retire NET dates in the Maintenance window...
<github> RP-0/Developmental 41ca259 NathanKell: Merge pull request #748 from ec429/maintUI...
<NathanKell> Hypergolic_Skunk: Make sure you have the right launchpad selected in KCT before you go into the VAB.
<Hypergolic_Skunk> I only have one
<NathanKell> Then you have a weird issue, because literally no one else, to my knowledge, is encountering that issue.
<Hypergolic_Skunk> KCT Switcher is not installed
<Hypergolic_Skunk> hm, and I've heard it from several others :P at least during the last couple of weeks
<NathanKell> Oh?
<Hypergolic_Skunk> Pap: ?
<NathanKell> Wish they’d tell me these things :P
<Hypergolic_Skunk> NathanKell: they're afraid :p
<Pap> Hypergolic_Skunk: NathanKell I had seen it, but that was a while ago, don't remember seeing it recently
<Hypergolic_Skunk> ok, in this case, the blame is 50/50
<Hypergolic_Skunk> http://imgur.com/a/w1AVi
<Hypergolic_Skunk> according to the Launch pad, it can support 150t
<Hypergolic_Skunk> according to the Engineer Report, it can do 350t
<Hypergolic_Skunk> but I have not requested the 350t upgrade yet
<NathanKell> Hypergolic_Skunk: Are you not on the kct dll I am hawking?
<Hypergolic_Skunk> I normally ignore the Engineer Report, except as a guideline for max values
<Hypergolic_Skunk> NathanKell: I started a new career yesterday, and got the newest RO-Dev and RP0
<Hypergolic_Skunk> so.. not sure :)
<NathanKell> did you get a KCT dll
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<Hypergolic_Skunk> 18 hours ago? :PP
<NathanKell> I mean, the bug you’re talking about should have been fixed in the last KCT *release* so I’m confused
<NathanKell> but just in case, get that one.
<Hypergolic_Skunk> I had a similar file already, but it was smaller
<SpecimenSpiff> rollout is no longer a thing? it goes straight from build to launch
<NathanKell> SpecimenSpiff: VAB or SPH?
<NathanKell> SpecimenSpiff: and do you have the RP-0 preset selected?
<SpecimenSpiff> vab, and pretty sure I selected rp-0 preset
<Pap> double check it SpecimenSpiff before NK goes chasing a bug that might not be there
<SpecimenSpiff> ill check as soon as I land and have the settings back up
<NathanKell> Pap do you have a couple minutes?
<Pap> I do NathanKell
<NathanKell> Awesome
<NathanKell> Can you make a new file
<NathanKell> with
<NathanKell> TRAININGTIMES
<NathanKell> {
<NathanKell> }
<NathanKell> and in that node, put the partname and its training time, in days
<NathanKell> It uses the same syntax as entrycosts
<NathanKell> so you can do Suborbital = 50
<NathanKell> X1_Crew = 10, Suborbital
<NathanKell> Orbital = 100
<NathanKell> BasicCapsules = 50
<NathanKell> Mercury = 30, Orbital, BasicCapsules
<NathanKell> mk1pod = Mercury
<NathanKell> Orbital should probably be `Orbital = 100, Suborbital` actually
<NathanKell> Stuff like that
<Pap> Yup, I will take care of it
<NathanKell> <3
<NathanKell> I wrote the code to read that but I need to fix some other code :]
<Pap> You do all the coding, I'll do all the easy CFG shit
<SpecimenSpiff> reminds me, when I was trying to train for the saturn launch earlier, I had 4 apollo modules I could train for. at 20k days of training, i'd have to pick wrong
<SpecimenSpiff> is there some way to make sure it unlocks all of them, or only shows one in the list?
* xShadowx throws pointy things in NathanKell's general direction
<SpecimenSpiff> and I assume that more experienced pilots train faster or some such, so it's not really going to be 20k days when I train an apollo in career? :)
<Pap> !g mercury seven
<Qboid> Pap: https://en.wikipedia.org/wiki/Mercury_Seven [Mercury Seven - Wikipedia] (2520000 results found, took 0.57s)
<NathanKell> SpecimenSpiff: That is literally what we’re talking about :)
<Hypergolic_Skunk> NathanKell: no change. Engineer Report still claims I can build up to 350t
<NathanKell> Hypergolic_Skunk: Ok, make an issue on the KCT repo then
<Hypergolic_Skunk> but I did not create a new career to test
<Hypergolic_Skunk> not sure if that'd be necessary
<Hypergolic_Skunk> ok
<NathanKell> or...try with KCT off first Hypergolic_Skunk, (save first!) and if it still occurs it’s a CBK bug
* xShadowx likes the concept of training crew
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<awang> Is there a way to launch KSP itself in debugging mode?
<awang> Or at least activate debugging mode in some way?
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<awang> Tried compiling with -debug in mono, no dice
<Pap> awang: I believe there is a mod for that, but not positive
<lamont> awang: if you find out how, i’d like to know
<Hypergolic_Skunk> NathanKell: I disabled KCT from within the KCT menu, hope that's what you meant?
<awang> Pap: Too bad literally everything with "debugging" and "KSP" involves the debug toolbar
<awang> lamont: Wait, you don't know either?
<lamont> nope, i just use lots of Debug.Log debugging
<Pap> awang: Let me see if I can find what I saw
<awang> Oh
<NathanKell> !g KSP debugging visual studio sarbian
<Qboid> NathanKell: http://forum.kerbalspaceprogram.com/index.php?/topic/102909-ksp-plugin-debugging-and-profiling-for-visual-studio-and-monodevelop-on-all-os/ [KSP Plugin debugging and profiling for Visual Studio and ...] (43 results found, took 0.48s)
<NathanKell> lamont, awang ^
<awang> There's quite a few calls to LogFormatted_DebugOnly in RealScience, don't want to have to change those
<Pap> Well, NathanKell wins again
<awang> NathanKell: You're a lifesaver
<awang> Actually, I take that back
<NathanKell> Technically sarbs is
<awang> This looks really complicated :P
<awang> Well, you knew about it, so...
<NathanKell> it’s not. replace the player. Make sure you have an mdb. Profit.
<NathanKell> ( lamont it hooks to monodevelop too)
<lamont> don’t use monodevelop, just vim
<awang> ^
<NathanKell> well you’ll need either it or VS to debug like that
<awang> Oh
<awang> Why do they have to make this so hard
<lamont> the debug player should give stack traces with the mdb file though, that was the bit i couldn’t figure out
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<NathanKell> lamont: Ah, yeah
<Hypergolic_Skunk> NathanKell: the KCT icon is now grey. the Engineer report is still lying. does that sound like a CBK issue to you, then?
<soundnfury> "The most effective debugging tool is still careful thought, coupled with judiciously placed print statements" -- Brian Kernighan
<Hypergolic_Skunk> so should I make an issue in CBK, or KCT? (sorry to bother you this much :P )
<xShadowx> soundnfury: heresy, best debug tool is userbase, less effort :P
<awang> xShadowx: I think there are more than a few people who want to punch you for saying that
<awang> s/people/people here
<Qboid> awang meant to say: xShadowx: I think there are more than a few people here who want to punch you for saying that
<NathanKell> soundnfury: :)
<xShadowx> awang: only a few? i think id be offended if it wasnt everyone
<SpecimenSpiff> yep, as far as I can tell im on the rp-0 preset, i can switch off and back and it goes to the same settings. when I build a rocket it goes into vab storage, but from there its launch, no rollout
<awang> xShadowx: Touche
<SpecimenSpiff> im using the rollback branch of kct with plugin
<awang> Just checking, is KSP 1.2.2 on Unity 5.2.0p4?
<awang> Er, 5.4.0p5
<awang> Dangit
<awang> 5.4.0p4
<soundnfury> xShadowx: I'm a kernel developer, so I believe in debugging by printk and 'zen mind power'
<soundnfury> and if you ship a kernel with serious bugs, the userbase doesn't file neat tidy bug reports. The userbase shows up with pitchforks :P
<awang> soundnfury: You're a masochist, you know that?
<soundnfury> awang: yes, I just *said* I was a kernel developer, weren't you listening? xD
<awang> Sorry, must have gotten something in my eye :P
<soundnfury> (in fact, it's worse than that: I work in the _networking_ subsystem. If you think Linus is hard to please, Dave Miller is quite something else)
<soundnfury> (could be worse though, I could be in filesystems and have to get patches past the watchful eye of Al Viro ;)
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<Pap> NathanKell: As I am working on this, how does it work for multiple astronauts in a capsule? Let's say Gemini, do both astronauts have to be fully trained?
<awang> There are people with higher standards than Linus?
<awang> Wait, didn't Dave Miller get yelled at once by Linus?
<awang> Or was that a different Dave
<awang> If it was a Dave
<soundnfury> awang: more than once
<soundnfury> most subsystem maintainers have been yelled at a few times by Linus
<awang> ...Well, it's Linus, so I should have thought about that
<soundnfury> how else would they learn?
<NathanKell> Pap: Yes.
<NathanKell> Pap: Also i’m adding mission training
<soundnfury> anyway, I'd better |zzz now, otherwise I'll be sleepy tomorrow at work, put bugs in my kernel code, and get shouted at by Dave
<NathanKell> So you need basic proficiency, and then you also need to train for the mission
<NathanKell> night soundnfury :)
<soundnfury> oh NathanKell I think something weird was happening with the training
<awang> Ah yes
<NathanKell> soundnfury: Something weird?
<awang> soundnfury: Sounds like a normal day to me
<soundnfury> after I added someone to a course, and warped forward a few days, the UI was saying "343% complete" or some such, time remaining was emptystring
<NathanKell> oh dear
<NathanKell> I thought I fixed that last night
<NathanKell> we’ll see
<soundnfury> and it completed and disappeared from the active training list shortly after
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<soundnfury> also, I didn't see a way to observe what training someone's already got
<soundnfury> (and I think you can add someone to a course they've done before, is that intentional?)
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<soundnfury> awang: heh, I remember that one
<soundnfury> awang: this one was better https://lkml.org/lkml/2015/9/3/428
<soundnfury> "buggy pile of bovine manure"
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<awang> soundnfury: That's a new one
<soundnfury> anyway, _definitely_ |zzz now, so there
<NathanKell> o/
<awang> night
<NathanKell> Pap: For the high level types (i.e. Mercury, with mk1pod = Mercury, or Gemini, with FASAGemini2Pod = Gemini) can you also add e.g. Mercury_Mission = [number of days to prep for a mission]
<NathanKell> Eventually I’ll add situation support, so you can do an Earth Orbital mission or an Earth-Moon orbital, or Earth, Moon Orbit, Moon Landing.
<NathanKell> but for now we’ll just have a fixed time for each capsule type to prepare for a mission
<Pap> Nice
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<Pap> NathanKell: Do higher level crew cost more maintenance?
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<NathanKell> Pap: not right now
<NathanKell> They will though
<NathanKell> right now it’s just based on the AC level
<NathanKell> But now that training is in, the more proficiencies you have, the more you’ll cost.
<Pap> ok, when that happens, we will need to also change how Kerbals gain experience
<Pap> Nice
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<NathanKell> I’m ignoring experience and just using proficiencies
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<ferram4> NathanKell, do you happen to have any good places to look up F-1 engine details? I'm having some trouble getting info to model it properly, because I can't seem to model, well, how shit its Isp is.
<ferram4> I mean, seriously, it must either have the worst reaction efficiency ever, the worst nozzle surface ever, or the worst regen cooling pressure losses ever.
<NathanKell> ferram4: sadly I do not. e of pi might?
<ferram4> Oh, hell yeah it's a pressure loss.
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<ferram4> The total pump power that my thing has is 30 MW. The rated power needed is 41 MW. That'll do it, it's burning up pressure in the injector and regen cooling
<NathanKell> Ah.
<NathanKell> I’d always wondered why it sucked, comparatively
<ferram4> ...actually, wait
<ferram4> Running the calculations, my turbine is actually producing the correct amount of power.
<ferram4> And checking with the pressure losses at the maximum expected didn't do it either. So I don't know.
<NathanKell> Pap: Got the file?
<NathanKell> I want to test :)
<Pap> NathanKell: Done up to Apollo / Soyuz, but no Landings configured yet
<Pap> I'll push now
<Pap> Feel free to change what you want!
<NathanKell> no probs :)
<NathanKell> thanks!
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<github> [RP-0] pap1723 pushed 1 new commit to Developmental: https://git.io/v7y2s
<github> RP-0/Developmental 1eaae52 Pap: Crew Training Times First Pass...
<NathanKell> Pap: wildcards won’t work
<NathanKell> this ain’t MM, sadly
<NathanKell> So if it’s a space, put a space in
<Pap> I used Wildcards?
<Pap> Ohhhhh
<Pap> I copied those from the Sheet
<Pap> You making the change, or me?
<NathanKell> you if you would
<NathanKell> I found a bug in my code :o
<github> [RP-0] pap1723 pushed 1 new commit to Developmental: https://git.io/v7y2V
<github> RP-0/Developmental af2c340 Pap: Crew Training Times Removed Wildcards
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<wb99999999> Humm. I'm new. Is this place for dev topics only or for gameplay as well?
<NathanKell> all of the above and more
<wb99999999> Glad to know that :)
<Pap> That is a lot of 9's
<Pap> :)
<wb99999999> 8 of them, in fact
<Pap> That just confuses me now :)
<Borntosleep> am i asleep?
<Borntosleep> good
<Pap> lol
<wb99999999> now I'm confused too
<NathanKell> Borntosleep: :D
<Borntosleep> you can't ping me i'm asleep
<NathanKell> Borntosleep: Quick question for you. Can you post the configcache of your SXT AJ10 early?
<NathanKell> I want to see if its TFs are doubled too
<Borntosleep> k give sec
<Pap> awang: How did the testing go?
<xShadowx> wb99999999: also #kspmodding for dev stuff
<Pap> o/
<wb99999999> Nah, I am really, really no programmer
<wb99999999> Just a random dude who happens to be into RO
<NathanKell> night Borntosleep and thanks!
<github> [RP-0] pap1723 pushed 1 new commit to Developmental: https://git.io/v7yVm
<github> RP-0/Developmental 75720e4 Pap: Crew Training - Added Landers
* NathanKell TIL: Length() on an array reports element count, not one-dimensional length
<taniwha> oh, as in number rather than meters?
<Qboid> taniwha: Pap left a message for you in #RO [07.08.2017 14:13:39]: " What the hell am I doing wrong? Why can I not figure out how to have your .mu importer installed in Blender? I have the one that is on the KSP forum, but it doesn't want to import your model"
<NathanKell> taniwha: as in array[2,2].length == 4
<NathanKell> Which makes sense
<taniwha> ... you can do that?
<NathanKell> But caused a lot of issues because I didn’t know it
<NathanKell> yep
<taniwha> well, I guess it's obvious whence my meters comment :)
<NathanKell> :)
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<taniwha> Pap: I suspect you downloaded 1.0.0 (or whatever it is), in which case there are two problems: 1) it's way out of date (not so important for your problem) and 2) python does not like periods in its module names (via the directory name)
<taniwha> Pap: your best bet is to clone the repo
<github> [RP-0] NathanKell pushed 1 new commit to Developmental: https://git.io/v7yVF
<github> RP-0/Developmental 2135827 NathanKell: Add refresher courses and mission training
<github> [RP-0] NathanKell pushed 1 new commit to Developmental: https://git.io/v7yVA
<github> RP-0/Developmental 274bb79 NathanKell: Wrong file
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<Pap> Thanks taniwha
<Pap> Can you link it again?
<taniwha> hang on
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<Pap> I'm done for the night NathanKell|AFK , leave me any tells for things to work on tomorrow. Short of that, I am ready to re-size and set the parameters on the science parts
<Pap> Thanks taniwha
<NathanKell|AFK> Ok!
<Pap> o/
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<wb99999999> Just thought of some thing about actual rocket... apparently Hydrolox sustainer + whaever booster you can manage is so good that virtually all major space nations have or had a LV design of this kind...
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<taniwha> It's hard to beat the Isp of hot H2, HO and H2O
<taniwha> (engines are run slightly rich to get more lighter molecules)
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<NathanKell> o/
<taniwha> wb
<wb99999999> they could've put hydrolox in a second tandem stage, but everyone went with sustainer
<wb99999999> guess USAF was right after all, the conclusion about Titan 3C
<wb99999999> *titan C*
<Rokker> ping
<taniwha> wb99999999: you have summoned the Rokker
<NathanKell> ahahahaha
<NathanKell> SLS rides again!
<Rokker> wb99999999: why have u awakened me
<taniwha> Rokker: try turning off your speakers :P
<wb99999999> That was not my intention,Sir.
<wb99999999> does this thing even have notification...?
<Rokker> taniwha: nah
<Rokker> wb99999999: I have usaf as a ping word
<Rokker> :P
<wb99999999> wow...
<NathanKell> I thought you had Titan, too
<wb99999999> it wasn't built was it?
<wb99999999> ah no...crappy grammar
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<NathanKell> wb99999999: Titan C? No.
<NathanKell> Or first-gen SLS.
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<wb99999999> I recall reading about the airforce concluding that large solids + hydrolox core is the best way to launch the dyna-soar. They were damn right...
<NathanKell> Best way to launch, period
<NathanKell> See LUNEX
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<wb99999999> but what about hydrocarbon boosters as in Energia and LM-5
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<NathanKell> Expensive.
<NathanKell> Harder to have high thrust, too.
<wb99999999> so you are saying a humongous solid cost less than a mid to large hydrocarbon stage
<NathanKell> Much less to launch, yes
<NathanKell> Solids are simple
<NathanKell> That’s why STS got them, cost.
<NathanKell> Also you can shape the grain to get variable thrust, which is nice, so you can have that sweet, sweet liftoff TWR
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<wb99999999> true
<ferram4> NathanKell, I might have an idea about why the F-1's Isp is so crap. Look at the thrust chamber insides and see if you can guess: https://cdn.arstechnica.net/wp-content/uploads/2013/04/eande-plate-huge-exhibit.jpg
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<NathanKell> stuff they had to do to defeat instability?
<ferram4> No, actually. Look at the space between all the cooling tubes.
<ferram4> All the space for interference drag and tightly-squeezed boundary layers.
<ferram4> Boundary layers that will get pushed up back into the flow to form nice shocks in there.
<NathanKell> Ah. Yeah, that I wouldn’t have seen :]
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<ferram4> Actually, I wouldn't be surprised if the tubes bifurcating (just barely visible in the left of the pic) also introduced something.
<ferram4> NathanKell, so basically, with what I have now I think I model UDMH + NTO right about on, and everything else maybe 5% too well, at least when we're talking about historical gas generators.
<ferram4> I can just barely get adequate performance for the Merlin 1D, at least in the form that it was originall used. I can't find any consistent data on any of the updates.
<ferram4> Apparently increasing chamber pressure -> lower vac Isp for gas gens at high chamber pressures isn't a well-known thing
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<wb99999999> is it something to do with the injection process/gas flow or is it just more fuel got used up to power the gas generator?
<NathanKell> !tell Pap I added ModuleNonReentryRated - that should be added to cockpits that shouldn’t survive reentry even if behind a heat shield (X-1) but not to things that should (X-15, Mercury, etc).
<Qboid> NathanKell: I'll redirect this as soon as they are around.
<wb99999999> NathanKell: what is the intended behavior for cryogens boil-off in RF? I have a tank with less than 19k internal temp (by Starwaster's heatpump) and 30k or so external temp and the H2 wouldn't stop boiling off slowly.
<ferram4> wb99999999, the increase in mass flow throught the gas generator overpower the efficiency gains from having a higher chamber pressure. At least in vacuum.
<wb99999999> Ah, this make sense to me.
<NathanKell> wb99999999 Starwaster would be the one to ask there
<wb99999999> Just want to know if the boil-off is related to skin temp, internal temp, or some combined factors
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<github> [RP-0] NathanKell pushed 1 new commit to Developmental: https://git.io/v7yiY
<github> RP-0/Developmental e889376 NathanKell: For some reason I forgot `public`
<github> RP-0/Developmental 6366ba4 NathanKell: Add MFI dependency so we can make cockpits cook
<github> [RP-0] NathanKell pushed 1 new commit to Developmental: https://git.io/v7yi3
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<NathanKell> !tell Pap* go ahead and add that module to all the cockpits that shouldn’t survive reentry, and also add the ModuleUnpressurizedCockpit to all the start-node cockpits
<Qboid> NathanKell: I'll redirect this as soon as they are around.
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<SpecimenSpiff> darn. launched a saturn 5, got to orbit, docked and extracted with the lem, then tried to hyperedit into lunar orbit for pretty pictures, and hyperedit put me into the ground :(
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<github> [RP-0] NathanKell pushed 1 new commit to Developmental: https://git.io/v7yMc
<github> RP-0/Developmental 8b5144f NathanKell: Update so things properly expire, conflict, have prereqs, etc. Kerbal stupidity counts for something now!
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<github> [RP-0] NathanKell pushed 1 new commit to Developmental: https://git.io/v7yMr
<github> RP-0/Developmental 0355aaa NathanKell: Tweak training times some. Man, I gotta set up something to allow situational checking.
<NathanKell|AWAY> !tell Pap* I tweaked the times a bit so it’s not so much a linear progression, and so Mercury/Vostok have different training times (Vostok was way more automated, less to train).
<Qboid> NathanKell|AWAY: I'll redirect this as soon as they are around.
<NathanKell|AWAY> !tell soundnfury Rather than tooling, for your next thing could you add training + expiration to the astronaut GUI? Everything’s in the flight log. You can check log entry.type through GetPrettyCourseName and if it’s nonempty it’s a training thing. The expiration dates are in expireTimes.
<Qboid> NathanKell|AWAY: I'll redirect this as soon as they are around.
<NathanKell|AWAY> !tell soundnfury I’m going to add it to the tooltips in the AC tomorrow as well.
<Qboid> NathanKell|AWAY: I'll redirect this as soon as they are around.
<github> [RP-0] NathanKell pushed 1 new commit to Developmental: https://git.io/v7yMQ
<github> RP-0/Developmental fe22781 NathanKell: Return empty if not matching training
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<Maxsimal> o/
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<Starwaster> wb99999999 if your tank part is at 19k and you still have boiloff then a third party is probably administering boiloff. There are... maybe two other part mods that have boiloff. (SSTU and I think Nertea... and maybe even a third one)
<Starwaster> in fact replace 'probably' with 'DEFINITELY'. RF liquid hydrogen tanks boil at 20.15K so there's no way you have RF boiloff at 19K
<Starwaster> no wait... actually... it could be possible... I'm too tired to brain right now... so tired
<Starwaster> ask me later when I can brain again
<Starwaster> but there ARE third party parts that do their own boiloff thing
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<github> [RP-0] pap1723 pushed 1 new commit to Developmental: https://git.io/v7SUq
<github> RP-0/Developmental 2c1df39 Pap: Some of the _Mission Tags were duplicated, Formatting
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<Pap> o/
<Qboid> Pap: NathanKell left a message for you in #RO [11.08.2017 06:22:44]: "I added ModuleNonReentryRated - that should be added to cockpits that shouldn’t survive reentry even if behind a heat shield (X-1) but not to things that should (X-15, Mercury, etc)."
<Qboid> Pap: NathanKell left a message for you in #RO [11.08.2017 07:17:41]: "go ahead and add that module to all the cockpits that shouldn’t survive reentry, and also add the ModuleUnpressurizedCockpit to all the start-node cockpits"
<Qboid> Pap: NathanKell|AWAY left a message for you in #RO [11.08.2017 07:41:01]: "I tweaked the times a bit so it’s not so much a linear progression, and so Mercury/Vostok have different training times (Vostok was way more automated, less to train)."
<Pap> !tell NathanKell* Tags are added. We'll have to export the Parts sheet later for them to be added to the game. Will do that shortly
<Qboid> Pap: I'll redirect this as soon as they are around.
<Maxsimal> o/ Pap
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<Pap> o/ Maxsimal when do you leave for Romania(might not be correct)?
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<Hypergolic_Skunk> o/
<Pap> Hi Skunk, how's the new career?
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<Hypergolic_Skunk> have not continued yet. the early career is pretty much useless without working pad-upgrades :(
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<Pap> Ah, just play with your self imposed limit knowing what the pad is supposed to be
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<Bornholio> .poke
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<borntosleep> .
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<Pap> .poke
<Pap> ^^^ Just for fun
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<Bornholio> you like to poke QBOID also?
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<github> [RealismOverhaul] ctiberious opened pull request #1751: Gemini Life Support (master...patch-54) https://git.io/v7Sz9
<Maxsimal> Pap: Sorry I was afk. Going to Croatia, on Monday
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<Pap> Ah, I hear it is beautiful there
<Hypergolic_Skunk> and cheap
<Pap> !tell NathanKell* Why do the science experiments all have individual Module Tags? What are those used for?
<Qboid> Pap: I'll redirect this as soon as they are around.
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<Maxsimal> Pap: Well,I'm going to a little city right next to Dubrovnik/King's Landing. Not really cheap in that area, tourist trade has really picked up a lot in the last 10 years - even more so after Game of Thrones. But it is pretty.
<Hypergolic_Skunk> TIL Dubrovnik is King's Landing ^
<Starwaster> Bad time to be visiting Kings Landing
<Starwaster> watch out for dragons... and barbarian hordes
<Pap> Yep, I would go somewhere else
<Maxsimal> Lol actually I'm more worried about the massive heat wave that's been happening there :P The only hordes are the packs of tourists and the stray cats
<Maxsimal> I did chase stray cats there as kid, Arya-style.
<Hypergolic_Skunk> Pap: only saw your reply now, I had gone for a nap
<Pap> Hypergolic_Skunk: Naps are important
<Hypergolic_Skunk> very much so. I'm not sure why I get so tired during the day, though
<Hypergolic_Skunk> err - rollout-mechanic is gone
<Hypergolic_Skunk> from VAB
<Pap> You don't have to rollout anymore?
<Hypergolic_Skunk> correct
<Hypergolic_Skunk> I remember someone mentioning that issue yesterday
<Pap> did you update from what NK did last night?
<Hypergolic_Skunk> not sure
<Hypergolic_Skunk> <SpecimenSpiff> http://webchat.esper.net/ rollout is no longer a thing? it goes straight from build to launch
<Pap> yes, I saw that yesterday, I am wondering if he fixed that last night
<Pap> He pushed a lot of things
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<Maxsimal> Yeah I'm having trouble keeping up with all the new .dll's and changes - kinda need a cheatsheet for what's changed and what needs the most testing
<Hypergolic_Skunk> it's probably a waste of time trying to play a career with the newest stuff right now, I guess.
<Pap> ^^^^ That is what I have been telling people. We need testing, but do not plan on it being a decent career
<Hypergolic_Skunk> for a time there it worked fine - combining pleasure and helping a tiny bit with testing :p
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<Pap> Hypergolic_Skunk: Can you download the most recent files and test again?
<Hypergolic_Skunk> I certainly can!
<Pap> Thank you, I want to report to NK if it is not working, but want to make sure he did not fix it last night already
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<Hypergolic_Skunk> ok
<Bornholio> pap any changes to RP0 KCT config last day or so?
<Pap> I would assume yes, but I truly do not know
<Pap> Pull KCT from here, NK forked it: https://github.com/KSP-RO/KCT
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<xShadowx|2> o/
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<Pap> Hypergolic_Skunk, Bornholio: Make sure you are using the 1.2.2 backports branch
<Pap> o/ xShadowx
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<Bornholio> yeah am but wasn't sure if it changed last night since Microsoft decided it knows better than I do when to restart a computer
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<Hypergolic_Skunk> Pap: gotcha
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<awang> Anyone here use bash on windows?
<Pap> Bornholio: I hate that shit
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<Pap> float double principia
<Pap> ^^^ just having fun egg
* egg stares at Pap
<Bornholio> better than last forced restart that they decided to install a bunch of shit software and set the defaults to it (stupid paint 3d)
<Pap> Bornholio: Sure did! Borked some graphics card software as well
<Bornholio> funny thing how is disabled that installing other things feature and somehow its back on again...oh and privacy features they reset to what they want
<Pap> I am still trying to figure out how to disable cortana
* Hypergolic_Skunk stares longingly back at Windows 7
<awang> Pap: On a laptop or phone?
<awang> At least if I have Cortana on, I haven't noticed for the past whatever months
<awang> Hypergolic_Skunk: It's the Year of the Linux Desktop (tm)
<Hypergolic_Skunk> my masochist days are over, awang
<awang> But it's finally here!
<Hypergolic_Skunk> Pap: starting up KSP with the KCT backport branch now
<Bornholio> oh look at that once again microsoft onedrive is installed on my computer, once again MS FU
<Hypergolic_Skunk> Bornholio: ^^
<Hypergolic_Skunk> OS choice is really between Constant Nuisance and Constant Headache
<Bornholio> oh and wonders of wonders Paint 3D including NOT being uninstallable
<Hypergolic_Skunk> Bornholio: put the axe away. it's not your computers' fault.
<awang> Guys, the solution is easy
<Pap> awang: On my regular home desktop PC
<awang> Just rewrite it in Rust
<awang> It'll all be better then
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<awang> Pap: idk what's with your computer then
<awang> I hid Cortana from my task bar and pretty much forgot that that feature was there
<awang> Unless it's doing something in the background I'm not aware of
<Pap> awang: How do you search then?
<Pap> Since the ugly ass Start Bar blows as well
<Bornholio> look at that changed privacy settings again, yes MS i want you to acces my contacts and see when i run programs, sneaky just changing a couple at a time eh
<awang> Pap: I don't?
<awang> What are you searching for?
<Hypergolic_Skunk> Pap: still no rollout. also, KCT does not appear in the Toolbar anymore, only in KSP's sidebar
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<Pap> Hypergolic_Skunk: that second thing is probably on purpose?
<Hypergolic_Skunk> I thought so too, but the KCT settings still offer the choice 'Use Toolbar'
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<Pap> !tell NathanKell* There have been multiple reports that the Rollout function is missing in KCT now from the VAB. I have no details on it, but wanted to let you know
<Qboid> Pap: I'll redirect this as soon as they are around.
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<NathanKell|WORK> Pap|AFK: Gotcha. Will check when I get home.
<Qboid> NathanKell|WORK: Pap left a message for you in #RO [11.08.2017 12:13:14]: "Tags are added. We'll have to export the Parts sheet later for them to be added to the game. Will do that shortly"
<Qboid> NathanKell|WORK: Pap left a message for you in #RO [11.08.2017 16:05:50]: "Why do the science experiments all have individual Module Tags? What are those used for?"
<Qboid> NathanKell|WORK: Pap left a message for you in #RO [11.08.2017 17:16:51]: "There have been multiple reports that the Rollout function is missing in KCT now from the VAB. I have no details on it, but wanted to let you know"
<NathanKell|WORK> !tell Pap* Back in the days of stock satellite contracts I used that system (which allowed you to set partmodule requirements for contracts). The only reasonable requirements I could come up with were scientific instruments, but in RO there are multiple parts that implement a given scientific instrument. So to get around that I did the first 'module tags'.
<Qboid> NathanKell|WORK: I'll redirect this as soon as they are around.
<Hypergolic_Skunk> NathanKell|WORK: I have a very short and hopefully easy request regarding KCT :3
<Hypergolic_Skunk> would it be possible to change the color of the active options in the settings to, say, green?
<Hypergolic_Skunk> the current system is a bit confusing, at least to me. sometimes when something is 'pushed in' it's active, and sometimes it's not
<Hypergolic_Skunk> (please consider this the lowest of low priorities :p )
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<NathanKell|WORK> Hypergolic_Skunk: I believe KCT is just using KSP's own UI scheme
<Hypergolic_Skunk> ah. ok, np :)
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<awang> Hypergolic_Skunk: That's something that's always driven me up the wall
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<awang> Does the text next to the button mean "here's the current state", or "switch to this state"?
<Hypergolic_Skunk> awang: glad I'm not alone!
<awang> Wonder if there is a KSP bug tracker issue for that...
<awang> Fixing it may be somewhat time-consuming, depending on how the UI is structured
<awang> But I wouldn't know
<awang> (pssst, NathanKell|WORK ^)
<xShadowx> yes ksp has a bug tracker, see forums :)
<Hypergolic_Skunk> xShadowx: that wasnt the question
<Hypergolic_Skunk> just whether anyone has raised an issue reg. ... well, this issue yet :)
<xShadowx> ah woops :|
<Hypergolic_Skunk> there, there :D
<awang> Or how difficult changing the code would be
<awang> Since NathanKell knows secret things
<Hypergolic_Skunk> awang: or maybe the buttons in KSC can display an ASCII check-mark or 'active/inactive' or so
<awang> Oh yeah, that'd be pretty easy
<awang> Just means that the text next to the toggle shouldn't change
<awang> But that should be pretty straightfoward
<awang> I theory
<awang> s/I/In
<Qboid> awang meant to say: In theory
<awang> Assuming KSP's code is sanely structured
<Hypergolic_Skunk> I dare not speak more than shy requests, as I'm even overwhelmed with scripting/config-files. I couldn't code a traffic light if my life depended on it :D
<awang> Easy
<awang> if (car_waiting()) { turn_red(); }
<xShadowx> ^
<awang> Er
<awang> Actually
<awang> if (car_approaching()) { turn_red(); }
<Bornholio> sounds like most of the city planners at work
<awang> if (city_needs_more_revenue()) { skip_yellow(); }
<xShadowx> ive had them red when all lanes empty cept mine >.> me being the only one there
<awang> "Oh, you're the only one on this road at 2:00 in the morning?
<soundnwork> if (programmer_needs_raise()) { foreach (light in city) turn_red(light); }
<xShadowx> then if you say screw it and run the red light that nobody else is there, you get photo taken and a ticket
<awang> "Hold on, let me turn red"
<awang> !xkcd 277
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<Qboid> awang: https://xkcd.com/277/ [xkcd: Long Light] (40 results found, took 0.40s)
<soundnwork> technically all these braces are unnecessary
<awang> Technically, shut up
<awang> :P
<soundnwork> single-line bodies of if-statements shouldn't be braced (except where else confuses matters)
<awang> goto fail?
* xShadowx places awang under a rocket engine
<soundnwork> Technically, I wasn't making any sound
<awang> shhhhh
<awang> You're making me look silly
<awang> Er, sound silly
<soundnwork> no, you do that all by yourself ;)
<awang> :(
<Bornholio> with the braces i can tell its programming...
<xShadowx> if (a == b) dostuff() else dostuff2();
<Bornholio> otherwise its just normal talk on this chat
<soundnwork> (sorry, I'm just blowing off steam because my code is frustratingly not-quite-correct)
<awang> if a = b then x else y
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<awang> soundnwork: Isn't that the normal state for code?
<soundnwork> xShadowx: (a == b ? dostuff : dostuff2)()
<soundnwork> :P
<xShadowx> in accual code, i always do braces / multi line for ifs, makes nicer readability
<soundnwork> awang: I made a deep core change to an algorithm, and out of 500-something tests, 3 fail.
<awang> (if (= a b) (add-braces) (remove-braces))
<soundnwork> which is a surprisingly _small_ amount of failing tests for something that's wrong
<awang> soundnwork: Ouch
<soundnwork> what's worse is, each time I want to test a fix (or even just add more printk()s to debug), I have to reboot the machine twice, recompile the kernel, reboot twice more, then run the tests :/
<awang> Eh, that's a 99.5%. Good enough
<awang> Oh the joys of compiled languages...
<soundnwork> awang: that is _really_ not how it works in the kernel.
<awang> :P
<awang> Wait, why reboot twice?
<soundnwork> because of our system for imaging test machines
<soundnwork> the GRUB default on every test machine is CentOS, which we use to deploy OS images to another partition
<soundnwork> and the 'set grub oneshot boot' command doesn't work in RHEL7 (because fsck Red Hat)
<awang> sounds fun
<soundnwork> so I have to reboot into CentOS, set next boot to RHEL7 (either my new kernel or my build environment, depending), reboot again
<awang> Ah
<soundnwork> the joys of kernel development...
<soundnwork> ... I wouldn't give it up for the world xD
<awang> Can't use VMs/QEMU as sanity check?
* awang has no idea how kernel dev works
<awang> Closest I've gotten was crashing QEMU with a poorly written bootloader
<soundnwork> running custom kernels in VMs is at least this painful
<egg> a; b; x=y?; GTO 1; <do stuff if different>; GTO 2; LBL 1; <do stuff if equal>; LBL 2;
<Hypergolic_Skunk> egg: gesundheit
<soundnwork> egg: 'zat programmable calculator language?
<egg> hp67, roughly
<awang> soundnwork: How'd you know?
<soundnwork> awang: something about LBL tipped me off
<soundnwork> no-one but programmable calculators ever calls it that
<awang> TIL
<Bornholio> My HP proudly stats that is has 32K RAM
<awang> My TI thinks it is a gameboy
<soundnwork> LD A, (addr_of_x); LD B, (addr_of_y); CP B; JR Z, _equal; JP dostuff2; _equal: JP dostuff
<soundnwork> (assumption being you'd CALL the above, and dostuff{,2} would RET when done - glorious tail-call master race)
<egg> well in if you know you can tailcall x=y?; GTO 1; <stuff if different>; RTN is always a possibility
<egg> (why jump for both options, wasting precious instructions)
<soundnwork> egg: I was assuming dostuff and dostuff2 were _supplied_ as functions, rather than being some code we can inline
<soundnwork> as per xShadowx's version about 14 minutes ago
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<soundnwork> ok, kernel built, time for reboot #3
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<soundnwork> grub default changed, aaand reboot #4
<soundnwork> (sigh)
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<Bornholio> pap just need to use SCANSAT like system for all science and eliminate this silly biome system :)
<soundnwork> Bornholio: so now I have to drive a rover over every square foot of a planet to get all its surface science? :P
<Bornholio> YES!
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<NathanKell|WORK> Bornholio: Also, Explorer 1.
<awang> Dangit
<NathanKell|WORK> You need a 1-dimensional scansat too.
<NathanKell|WORK> (altitude only)
<awang> Bash on windows is temperamental
<Sarbian> lamont: VS code has a Unity debug plugin and work in linux (and has a vim mode too) so you could debug from that
<soundnwork> reboot #4 completed, time to run tests
<Bornholio> yup, and 3d for geiger/magnetic
<soundnwork> (wish me luck)
<Sarbian> err, VS Code
<awang> "Oh, you haven't done anything for a few minutes? Let hang until you try to do something"
<Sarbian> o/ all
<awang> soundnwork: How long does it take for a reboot/reboot/compile/reboot/reboot cycle?
<soundnwork> awang: about 30 mins I think
<awang> o_O
<soundnwork> and, down to 2 fails now :|
<awang> That sounds painful
<soundnwork> awang: for most things it's OK because you can build in modules. Drivers, for instance. But this is core kernel code that (sadly) can't be built as a module
<awang> Maybe you should suggest breaking the core up into modules
<awang> I'm sure Linus would like that idea
<NathanKell|WORK> o/ Sarbs
<Sarbian> Mach !
<Sarbian> err no, what was that other microkernel ?
<awang> L4?
* soundnwork stabs awang
<Sarbian> Ah no, that was it GNU Mach for GNU Hurd ;p
<awang> lol Hurd
* soundnwork stabs env->insn_aux_data[insn_idx].ptr_type
<awang> soundnwork: First burned to a crisp, then stabbed. Evidently I'm pretty popular today
<Sarbian> from the project page. Advantages of GNU Mach : "it exists"
<awang> soundnwork: Rewrite it in Rust
<awang> I'm sure that'll fix all your problems
<awang> Wait, Mach for Hurd?
<awang> A kernel for a kernel?
<awang> Wait, never mind
<soundnwork> awang: burned down, fell over, then sank into the swamp
<soundnwork> (but the fourth one stayed up!)
<awang> :D
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<Pap> No one is ever allowed to change Science again after this update (until awang gets RealScience working)
<Qboid> Pap: NathanKell|WORK left a message for you in #RO [11.08.2017 18:03:05]: "Back in the days of stock satellite contracts I used that system (which allowed you to set partmodule requirements for contracts). The only reasonable requirements I could come up with were scientific instruments, but in RO there are multiple parts that implement a given scientific instrument. So to get around that I did the
<Qboid> first 'module tags'."
<Pap> Good to know NathanKell|WORK
<NathanKell|WORK> They can all be stripped now since your contracts don't use 'em
<awang> RealScience is compiling
<awang> Beyond that, idk
<awang> I actually don't remember exactly what it did
<awang> so I don't quite know what's broken
<awang> Need to find an older KSP version...
<github> [RealismOverhaul] ctiberious opened pull request #1752: FASA Atlas correction (master...patch-55) https://git.io/v79e9
<awang> Oh
<awang> Should RealScience be assimilated into the KSP-RO GitHub org?
<Pap> awang: Once you get a working version, I would say yes. I know that Agathorn was hoping someone would take it over
<awang> Well, I can't promise too much :(
<awang> Classes start in like a week
<awang> Or two
<soundnwork> awang: at least once I've got the results from a run, I can be doing the first two reboots while I'm debugging it and writing the fix
<soundnwork> reboot #2 done, compiling now…
<soundnwork> (I hope nobody minds me venting my frustration in here, btw)
<Sarbian> What is your frustration ISP ?
<soundnwork> ill-defined, since I'm an airbreathing frustration engine
<soundnwork> I consume code, add energy to it (something something crystal defects something steric something frustration), and expel it through a suitable nozzle
<awang> NO
<awang> GET OUT
<soundnwork> ?
<Bornholio> what function is multiplying rollout costs more and more, my previously 580funds rollout 300fund rocket is now up to 54037 funds to rollout and takeing longer to rollout than build
<Bornholio> 5437
<awang> You're not allowed to vent in here!
<Pap> Bornholio: you still have rollout costs?
<awang> (sorry, catching)
<soundnwork> awang: aww :'(
<Pap> Others are reporting that there is no longer rollout
<awang> soundnwork: You can always complain though :P
<Bornholio> am i not supposed to?
<Pap> Bornholio: I am going to guess the Fairings
<awang> s/catching/catching up
<Qboid> awang meant to say: (sorry, catching up)
<soundnwork> awang: can I grumble?
<Pap> Bornholio: you are, I just don't know why some have it and some don't
<soundnwork> the British Empire was built on grumbling ;)
<xShadowx> it also fell on grumbling :P
<awang> ?
<Bornholio> no fairings and no part changes its long ago tooled
<soundnwork> xShadowx: lies and slander! we still have an Empire! we're still into relevant!
<Bornholio> just a-4 engine a couple of tank sections and an aeorbee core, oh and a clamp
<xShadowx> soundnfury: we kicked you off our island, all that matters :P
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<Maxsimal> o/
<Pap> o/
<soundnwork> xShadowx: something something Canada something EⅡR
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<awang> E-rectangle-R
<awang> Dangit Microsoft
<soundnwork> !u Ⅱ
<Qboid> U+2161 ROMAN NUMERAL TWO (Ⅱ)
<awang> Ah
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<NathanKell|AWAY> Elizabeth I Regina
<NathanKell|AWAY> Ii
<NathanKell|AWAY> Phones!!!!!!
<awang> ?
<Sarbian> Select a font with proper Unicode support :)
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<NathanKell|AWAY> I suck at phone keyboards
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<soundnwork> awang: NK cannot into typing
<Bornholio> NK incorrect order
<Sarbian> You need a larger phone or smaller hands ;p
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<awang> Still confused :(
<awang> I didn't know double-clicking on the left top corner of the window would close it
<awang> Just wondering
<awang> If/when RO achieves commplete-ish status
<awang> Is there going to still be any of the LOLSOKERBAL parts left?
<awang> Er
<awang> Actually
<awang> never mind
<awang> I'm not sure what I was asking, now that I think about it
<NathanKell|WORK> The more I talk with (colleague here who did guidance and control at Masten) the more I realize how much kerbal is in real aerospace.
<NathanKell|WORK> It's kinda freaky.
<NathanKell|WORK> So I guess I'm gradually being persuaded to leave some.
<awang> Examples?
<NathanKell|WORK> SpaceX once stuffed some rags in the tear in a burst combustion chamber so they could get a few more seconds of data on an engine run
<NathanKell|WORK> Blew the chamber fully, of course, but got the data
<awang> .............
<Hypergolic_Skunk> exactly what i'd do :D every bit of data counts
<awang> That's actually kind of hilarious
<awang> New TestFlight idea?
<lamont> does G&C colleague know anything about PEG?
<Sarbian> So now I am waiting for the future Space X green flight suits.
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<lamont> SpaceX needs redshirts
<Hypergolic_Skunk> :O
<Sarbian> Not sure I would like to be a Redshirt anywhere
<Hypergolic_Skunk> Scalzi? superb
<lamont> if its your rookie flight you gotta wear a redshirt
<awang> What are the green flight suits supposed to mean?
<Sarbian> Kerbals ?
<ferram4> They're supposed to make it easier to hide the vomit.
<Sarbian> :)
<awang> heh
<ferram4> NathanKell|WORK, I don't know why you didn't already expect that. I mean, you _have_ read Ignition!, right?
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<Pap> Bornholio: are you around?
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<Bornholio> yes
<Pap> I cannot look up the Log in this damn IRC client and I misplaced the dimensions you gave me for the Geiger Counter yesterday, do you have quick access to that?
<Hypergolic_Skunk> . 90mmLx75mmHx65mmH, 2x8mm feet
<Bornholio> 90mm Long, 75mm Wide (+8mm feet on each side) and 65mm High
<Bornholio> always ninja :)
<Pap> lol, thank you!!
<Hypergolic_Skunk> :P
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<Rokker> NathanKell|WORK: there is such a childlike innocence to people who think removing the 2 ton legs of falcon 9 dramatically increases it's payload
<Bornholio> it does, by like 400kg or so :)
<Rokker> dramatically
<Bornholio> oh you mean the people who think that it adds two tons to the payload! you meany its obvious thats the answer
<Rokker> Bornholio: I've seen so many proposals from people who think you can just remove the legs and catch the F9 with arms or something and thst the weight savings alone would make it worth it
<soundnfury> the saving some prop for landing makes much more difference, because after all, the last second of burn gives more Δv than any other second
<Bornholio> now i think small parachutes (high speed ribbon chutes) would reduce the fuel need but obviously its not the path that SX wants or can practically use
<Rokker> https://i.redd.it/4bkz977lu3fz.jpg GAHHHHHHHHHHHHHH
<Rokker> wrong channel
<Bornholio> the round RCS tanks are currently useless for most RCS purposes, can't put fuels like hydrazine etc in them, I assume thats because they are not (Pressurized), which is strange since they look like the best pressure vessels of all my tanks
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<xShadowx> ive used IR to grab rockets landing :)
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<Pap> Anyone have a login for GlobalSecurity.org?>
<Pap> ^^^nevermind Incognito mode is not only for porn
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<awang> wat
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<Bornholio> NathanKell how do i train my kerbs? each time it expires without them finishing training?
<Pap> Woah, SIGINT satellites are expensive and gigantic
<Bornholio> sigint facilities are Gigantic and expensive
<Pap> In our dollars that we use for RO, A late 1990's generation SIGINT satellite is $135,276
<Bornholio> whats one shuttle launch :P
<Pap> Bornholio: Eleventy?
<Bornholio> 2011$ is 450M
<Pap> 63,028, not bad
<Bornholio> I know and i'm paying 66,000 to launch a one man x-15 pod
<Pap> lolz
<Bornholio> well after i figure out how to train guys
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<Hypergolic_Skunk> what's this 'training' you guys are talking about, and does my version have it?
<soundnfury> Hypergolic_Skunk: it's in bleeding-edge versions from NathanKell
<Hypergolic_Skunk> ah ok
<Bornholio> lamont i dream of the day Mr. Kenedy's desires are fulfilled in full and not left at just the moon
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<Bornholio> "Some testing can take place in non-nuclear facilities " like the entire SNTP/Timberwind project that they failed to mention in the article .sigh
<Pap|AFK> Here is the current state of the Science Overhaul. Take a look at the first 3 tabs for the info: https://docs.google.com/spreadsheets/d/1tEm2aR1fSOVhjBjkgt6mrYLYC20c-FzCKK3pqW9N2hU/edit#gid=1938576388
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<Bornholio> pap remember to factor in some science lab returns post moon timeframe, easy to gather up a thousand science pretty fast at that point
<Bornholio> pap 27 biomes on the moon!
<Pap|AFK> Bornholio that might be changing. There isn't a lot of point to it. It is fun, but makes balancing science impossible
<Bornholio> science labs make balancing impossible. at least with biomes there are finite limits
<Pap|AFK> There might be something we can do with Sigmas Science Limiter Mod, but not positive
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<Sarbian> lamont: I am quite annoyed. That KOS controller seems to works so much better. I should have copied it years ago ;)
<lamont> lulz
<lamont> yeah i think it has issues with low-torque craft tho
<Sarbian> I made the controller code modular so we can add more easily
<lamont> it probably just needs a bit of tuning, the kOS authors wrote it for stock where the answer was “add moar reaction wheelz!”
<lamont> i think with low torque it tends to overshoot once and settles a bit slowly
<xShadowx> cartoon physics 101
<lamont> probably just needs a bit less P and a bit more I and D or something
<lamont> and then i think there’s a max angular velocity setting in there that would be good to make a tunable so RO users could reduce that and use less RCS / take more time
<Sarbian> Indeed, it does overshot when controlling a simple vessel. I ll finish the code tomorrow and do some cleanup. And then we can look into tunning
<xShadowx> Sarbian is abandoning MJ for kOS?:P
<Sarbian> xShadowx: no, just stealing for the competition code ;)
<Sarbian> err, from
<xShadowx> oh okay :) allz good then
<lamont> also if you copied my code that was copied from kOS, i may have been messing around with the tuning values myself
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<gazpachian> o/
<gazpachian> "<NathanKell|WORK> egg: We must not have, we cannot afford, a principia gap." under-appreciated reference of the year.
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<egg> we cannot allow a principia gap!
<lamont> we can no longer sit back and allow communist infiltration, communist indoctrimation, communist subversion and the international communist conspiracy to sap and impurify all of our precious N-body simulations!
<Bornholio> your not allowed to do the full wuote then the media can't subvert it
<Bornholio> quote
<soundnfury> lamont: s/communist/keplerian/g
<Qboid> soundnfury thinks lamont meant to say: we can no longer sit back and allow keplerian infiltration, keplerian indoctrimation, keplerian subversion and the international keplerian conspiracy to sap and impurify all of our precious N-body simulations!
<Bornholio> just like the apolloa congresional speech, what rover program never heard of it
<lamont> ahahahahahaha
<lamont> sarbian whats the easiest way to have mechjeb draw a debugging vector on the map display?
<Sarbian> Long live the N-Cats simulations ! https://i.imgur.com/YeooBtJ.png
<Bornholio> thats Keplerian with a big K
<Bornholio> and it should be K-body simulations
<Bornholio> full of osmium and other ful
<Bornholio> fun
<egg> Sarbian: lamont: okay I agree that we need a Principia API, but just to integrate the cats so that Sarbian's cat can be properly (conjugate-)symplectic
<Sarbian> lamont: have a look at GLUtils.DrawPath
<lamont> oh interesting, that’s also useful for drawing paths
<Sarbian> That s the code that draws the landing prediction in the map or in flight
<Bornholio> peg plus preditction line .shiver.
<lamont> does it draw through bodies? like if point one is at 0,0,0 in ECI will it draw a line “out” of the center of the earth? or does it need to start “above ground”?
<Sarbian> See the IsOccluded test ? That prevent drawing inside a body. If you remove that it will draw over it (the drawing is actually 2D)
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<lamont> ah gotcha
<Sarbian> well, inside or behind
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<SRBuchanan> So... a lot of the life support stuff is pretty screwy. I was just talking with someone about it on the Discord, which reminded me of my own bad experiences with it in the past.
<SRBuchanan> I am willing and able to rewrite *all* of the configs I can get my hands on so that everything works as intended in that department.
<SRBuchanan> Namely, none of the capsules will fall short of scrubbing all of the CO2 that their intended crews can produce, all of them will actually consume CO2, things like that.
<SRBuchanan> If I undertook that, could we get the updated configs added to the official mod/mods?
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<Bornholio> just takes a PR on the appropriat e Git
<SRBuchanan> Alright then. I will get crackin' on that.
<Bornholio> is it the generators in each pod or the TACLS having a problem do you think?
<SRBuchanan> I have fixed some of the issues in the past solely using config edits. I will have to get back to you on their origin.
<SRBuchanan> Ultimately I would like to play with tweaking some of the actual mechanics of the mod, but for now I was just planning on a config update to bring a bunch of rates in line.
<Bornholio> If its configs (usually resource generator modules) then it would be best to do a RO fork and patch then, do the testing and then either do a PR from there or give a callout and have others test it more
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<SRBuchanan> Alright.