<wb99999999>
hmm, how much can that Grumman hybrid airship haul again?
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<soundnfury>
note that that's about equal to the lift capacity of the R.101
<SpecimenSpiff>
wait, there is a ModuleRangeSafety in RP-0. Was someone already working on this, or is that dead orphan code?
<soundnfury>
SpecimenSpiff: that's the Range Safety action (abort button -> bang)
<wb99999999>
com'on fusion energy, we're running out of helium...
<SpecimenSpiff>
wow, it's been so long since I left the RP-0 playground that I didnt realize that wasnt standard
<Slavi>
I just noticed the RD-108 config is being weird in my "integration" save
<Slavi>
there are no swappable configs for it
<Slavi>
just the defaul
<Slavi>
the part called "RD-108 Series" from the SXT mod isn't letting me select engine configs for it.
<Bornholio>
can confirm
<Bornholio>
looks like its config got banged up
<Slavi>
¯\(ツ)/¯
<Bornholio>
vens acts the same way
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<Slavi>
anything I can do to fix it?
<Bornholio>
probably a missplaced brace { }
<Slavi>
I shall dig!
<Bornholio>
extra } on line 566
<Slavi>
Oh, I also wondered if there was a way to make Mechjeb control rockets a little better - I can't quite figure out how to keep the engines from shutting off early [short of a BAJILLION METER APOGEE]
<SpecimenSpiff>
are you using the branch version with powered explicit guidance?
<SpecimenSpiff>
and if you aren't, why not?
<wb99999999>
Bornholio: poor friend, what's with braces causing so much trouble lately?
<Slavi>
no?
<Bornholio>
tune your final Pitch in the ascent profile window if not using a PEG from lamont
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<Bornholio>
not sure, they are the easiest error to introduce especially if your not using an aware editor
<Slavi>
Is it fixed now? Can I just download the new master?
<Slavi>
Or the new dev, or what have you?
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<NathanKell>
so, special deal: two for the price of one
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<NathanKell|TwitchSarbs>
Pap: Anything change?
<NathanKell|TwitchSarbs>
Anything I should know about before firing up?
<Pap>
NathanKell|TwitchSarbs: Updates from yesterday, couple of bug fixes
<NathanKell|TwitchSarbs>
coolz!
<SpecimenSpiff>
twitchsarbs?
<Pap>
Crew Science is now done for all Earth orbits up to Apollo
<SpecimenSpiff>
sounds like some kind of affliction
<NathanKell|TwitchSarbs>
SpecimenSpiff: You’re getting a 2-for-1 deal
<NathanKell|TwitchSarbs>
both of us streaming
<SpecimenSpiff>
cool. your channel?
<NathanKell|TwitchSarbs>
yep
<NathanKell|TwitchSarbs>
he’s here staying a week
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<Starwaster>
NathanKell|TwitchSarbs are we still building RF for 1.2.2 or are we fully switched over to 1.3?
<wb99999999>
is there some any idea for a Uranus orbiter mission that doesn't take 60 years nor have to be launched with a Saturn V class rocket?
<Pap>
wb99999999: Gravity assists
<wb99999999>
that the "60 years" thing
<Bornholio>
nukes
<wb99999999>
nuke sounds good
<Bornholio>
1 pewee class like kenedy asked for
<wb99999999>
I did a conventional one with a few slingshots in sandbox, launching when Eisenhower were the US president; when I arrive, the soviet union dissolved...
<wb99999999>
sad
<Bornholio>
for basic ro engines that role would be a BNTR, which can also power a lot of electric drive/rcs for modern era
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<wb99999999>
you're right. Back then I was just not thinking about nukes at all
<Bornholio>
its still a hefty lift though, flyby shot doesn't add mass to the mission
<wb99999999>
1 or 2 less slingshots is a big save in time
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<Slavi>
hey everybody - I made my RP-0 install right before all those pulls got closed - should I re download the dev branch of Realism Overhaul?
<Bornholio>
they are mostly NTR fixes and the one engine that you pointed out
<Slavi>
But is that a yes?
<Slavi>
re-downloading takes like, 8 seconds
<Bornholio>
patching takes longer :P
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<wb99999999>
I wonder will RO ever have Chinese stuff in it
<wb99999999>
it's kind of insignificant,but some Chinese LVs do fill niches
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<NathanKell>
blowfish: I need either tech or a pad upgrade for lunar orbit
<NathanKell>
(because I need a controllable final stage, or an LV big enough so there's a guided TLI stage)
<NathanKell>
for reentry, I need heat shields and a way to transfer data (ECC has storage, 20in does not)
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<blowfish>
ah yeah, doubling the 2nd stage probably isn't enough for lunar orbit
<blowfish>
60t is painful ... imagine if you were doing a Soviet career and actually trying to get at an R7
<NathanKell|AFK>
Yep that won't yield 12200 for 80kg
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<NathanKell|AFK>
That just means going for orbit later
<NathanKell|AFK>
With a lighter infrastructure
<NathanKell|AFK>
It's probably 15 upgrades less?
<NathanKell|AFK>
( i.e. 450k funds or so spent on pad not upgrades)
<leudaimon>
you can also do quite a lot with the RD-103(M) going soviet...
<blowfish>
sure, if you're willing to use capitalist kick stages (XASR-1 and/or solids)
<leudaimon>
this is a doubt I always had... what engines did the russians use for sounding rockets?
<leudaimon>
they surely had something similar to the aerobees, right?
<SpecimenSpiff>
They actually had one that looks very much like an aerobee, and they launched tons and tons of them, like 1000 in a single year in 1958, I think it was
<leudaimon>
the one they call MMR-5 in that link SpecimenSpiff?
<Bornholio>
isn't the star 48 an upgrade to get more payload mass instead fo the 38?
<Theysen>
48V was specified for it, wasn't it?
<Theysen>
okay yeah that graphic is strange / wrong
<Theysen>
wait, are they launching a mintaur V?!
<Theysen>
2 minutes in this channel and im confused, nice.
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<Rokker>
Theysen: its an IV
<Rokker>
Theysen: this is from the orbatk site ABOUT the launch
<Rokker>
so...
<Rokker>
idk wtf is happening
<Starwaster>
well it's supposed to be a late Friday launch but I don't know how late is late
<Starwaster>
hmmm late NIGHT
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<Rokker>
Starwaster: 11 pm Eastern
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<Slavi>
I noticed that Service Module 1 has a higher structural % than Tank 1 HP. Is there a particular reason to take SM1 over Tank 1 HP?
<Pap>
Slavi: you can only add ElectricCharge to Service Module
<Slavi>
as always, Pap , you are a life saver
<Slavi>
and I guess part 2 of that question is "is it more efficient to use a service module + battery & fuel OR a Tank 1HP with batteries tacked on?"
<Pap>
The short answer is that is depends, the longer answer has to do with what size tanks you have tooled.
<Pap>
Also, you can only fill a Service Module 1 tank up to 50% of Utilization
<Slavi>
True. I gotta change the way I previe vehicles though, I keep tooling things before I'm even sure if my idea will work. It's really bad.
<Slavi>
Wait what? I know it started at 50% utilization but my slider let me increase it to 100%
<Pap>
Check it again, it is a bug (I think) and then when you re-load it, it looks like 100%, but it is 50% shown as max
<Slavi>
Well, anyhoo - glad you cleared that up because I was about to upgrade my Sprutnik 1's upper stage tank to a service module, thinking Tank 1 HP was more like fuselage than like a regular tank.
<Slavi>
I call it Sprutnik because it
<Slavi>
is a horrid abomination of R3 and other evils.
<Slavi>
but it will be enough to get me to have a sptnik in orbit as early as 1952
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<Starwaster>
does anyone remember what that document was that detailed Saturn V SIVB heat leak per section of tank?
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<ProjectThoth>
Anyone got any good documents on Faget's DC-3 concept? I want a three-view.
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<Slavi>
Hey guys, does anyone know if there's a way to use KRASH to simulate a rocket that you can't currently launch?
<Slavi>
It says I can't simulate because my vessel exceeds the mass the pad can support
<soundnfury>
Slavi: use the fill-on-pad cheat?
<Slavi>
Oh true!
<Slavi>
Thanks a bunch soundnfury , I forgot you could do that.
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<Slavi>
Just tried to take off on the stock RP-0 runway (Baikonur, specifically) and noticed that after around 200 meters there was a huge bump in the runway and my plane exploded.
<Slavi>
Is that a bad install or a known bug
<Slavi>
also, unrelated, but this build of Mechjeb2 has amazing PID
<Slavi>
either that's you Sarbian or you lamont but either way it's amazing
<ferram4>
That's called a stock KSP bug. It's the main reason to upgrade to KSP 1.3 whenever that happens
<Slavi>
thanks for the info, ferram4
<Slavi>
by the way, I'm really digging this version of FAR - designing a plane feels really natural.
<Slavi>
This is the one with voxel based drag, right?