<patamorphism>
Is there any way to debug what particular assets AvailablePart errors are complaining about?
<patamorphism>
Nevermind
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<awang>
UmbralRaptor: What do you mean by that?
<UmbralRaptor>
Performance / tech level as in eg: a high bypass turbofan generates more thrust at low speeds, and a low bypass one at high speeds. Also a vague upwards trend over time in TWR.
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<Starwaster>
Does AJE support variable fuel-air mix ratios? As would be appropriate for turbo ramjets / scramjets?
<Starwaster>
and are there any AJE scramjet configs? I haven't been able to find any
<wb99999999>
hey starwaster, I want to take a look at the new cryo, what should my setup be?
<Starwaster>
KSP 1.2.2 - RO / RSS would also be a good idea because that's the kind of environment where it's really going to matter
<Starwaster>
or at least Kerbol 10x (which Kerbin is almost Earth sized)
<Starwaster>
default tanks are probably best; I think the old cryo configs are still going into effect though I had thought that I had overridden those.... but maybe not
<Starwaster>
in fact the old cryo tanks need to be replaced with MLI configuration
<Starwaster>
see, you can get MLI one of two ways, either the tank has it and/or you can add more layers to it
<Starwaster>
there's also going to be better handling for vacuum flask / vapor cooled tanks / dewars but that's not hooked in yet
<Starwaster>
and you know what, definitely use non-cryo tanks because the old insulation code is going to be interfering until we have new configs whipped up for those tanks
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<Starwaster>
(ignore any debug readout that says infinity in it... it lies)
<awang>
UmbralRaptor: Ah, makes sense.
<awang>
Would you happen to know how compression ratio affects performance, if it does at all?
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<UmbralRaptor>
I would not.
<Bornholio>
starwaster <<insulation Type **not Found** >> is starting postion for slider, changing either way sets to default, other than that and not having an understanding of what insulation level vs number of MLI layer changes :)
<Starwaster>
bornholio only the one that says MLI Layer matters
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<Starwaster>
the others aren't actually hooked into anything
<Starwaster>
I think NathanKell meant for me to use the one slider that goes up to 100 but I made a new one because I thought that was going to do something else
<Starwaster>
and my cat is getting in the way again... her little head is blocking the bottom of the screen
<Bornholio>
ah well that is a catstrophe
<Bornholio>
mine is mad i didn't fluff the bowl.
<Bornholio>
drop one extra cruchy in the bowl forever gratefull, ignore it, time for crying and headbutting
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<wb99999999>
there's a pet peeve of mine
<wb99999999>
why in hell do they call the titan 3c/titan 4 boosters "stage 0"
<Bornholio>
sounds like dang programers got to it
<wb99999999>
it's so miss leading
<wb99999999>
it's not stage 0 (parallel boosters)
<wb99999999>
it's a stage 1,
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<UmbralRaptor>
So that the core can be stage 1 no matter the booster configuration?
<Bornholio>
awang made you a wiki https://github.com/KSP-RO/AJE/wiki I might improve it later, edit to add questioins you have. Or answers
<wb99999999>
...you know what, this actually make sense...
<wb99999999>
so the administration and computers don't get confused
<wb99999999>
yes...
<wb99999999>
but it did managed to make 90% of people think that the core is lit with the boosters on the ground
<blowfish>
Starwaster: find a reasonable model of supersonic combustion and we will have scramjet configs ;)
<ferram4>
Please, get a good model of combustion, including atomization, vaporization and reaction and we'll have so much good shit.
<blowfish>
well yes, AJE's model of even subsonic combustion is pretty primitive
<ferram4>
And then EVERYBODY gets to play with combustion instability
<Starwaster>
I know nothing at all about AJE so if there's not already AJE configs for it out there, it's not likely to come from me
<blowfish>
Starwaster: my point is that AJE's code probably can't even model it reasonably currently
<blowfish>
let alone configs
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<wb99999999>
oh god... I had my wifi tapped for a good while without noticing it
<wb99999999>
It's unintentional, but still a freaking offence
<ProjectThoth>
ouch
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<wb99999999>
is it at all sane to cluster nukes?
<ProjectThoth>
wb99999999: Depends.
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<ProjectThoth>
How the hell does New Shepherd's legs work?
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<wb99999999>
solid upper stages are fun
<ProjectThoth>
ye
<wb99999999>
spinning 'em up feels old school
<wb99999999>
(above was me talking garbage to activated any message left for me)
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<Bornholio>
!tell wb99999999 nuclear engines have been tested on several occasions in rover(Kiwi-B), RRD-0410 and SNTP all confirmed minimal reactivity changes using clustered engines. therre would be reflective panels between engines just to keep outer structure and wiring from being cooked just like normal engines
<Qboid>
Bornholio: I'll redirect this as soon as they are around.
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<Asymptote>
!tell NathanKell|AFK Hey, check your PM.
<Qboid>
Asymptote: I'll redirect this as soon as they are around.
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<Rokker>
NathanKell|AFK: i just learned some sad news
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<Asymptote>
Rokker, sharing is caring ;^)
<Rokker>
Asymptote: B-52-0248, better known as In Harm's Way was retired years ago, apparently
<Rokker>
one of the more infamous B-52s
<Bornholio>
got shot in the butt
<Rokker>
Bornholio: yeah but it was fully repaired
<Rokker>
right?
<Rokker>
sent it back to anderson and repaired it i thought
<Bornholio>
yes, then it got the name
<Rokker>
Bornholio: and then they retired it :(
<Rokker>
didnt even put it in a museum
<Bornholio>
well its a G
<Asymptote>
Oh
<Rokker>
ur a g
<Rokker>
Bornholio: its story is too great not to tell tho
<Rokker>
why let it rot in AMARG
<Rokker>
Bornholio: like the NMUSAF's B-52, has a nice story worth telling
<Bornholio>
why let hundreds of similar planes... START, they actually snap them in half so they can keep more H's and Bones operational
<Rokker>
Bornholio: for most of them, yeah, fine, whatever
<Rokker>
but for this one? the plane that helped end the era of tail gunned american bombers
<Rokker>
and has a funny story?
<Bornholio>
start a petition, raise some cash get a senator to support it... plus half the time the story told is wrong
<Rokker>
oh?
<Bornholio>
like the reason being that the gunner locked on the weasel
<Rokker>
well yeah
<Rokker>
Bornholio: ill admit the first time i heard the story i was told it was an F-14
<Bornholio>
the reason is the the gun didn't have a proper Antimomming architecture
<Bornholio>
homming
<Rokker>
which i found a bit odd
<Bornholio>
It was a big Ah fuck moment for the weasels. we loaded a new program onto radar indicators that indcluded b52 tail gunner codes two weeks later :P
<Rokker>
Bornholio: how big did a pilots balls have to be to do wild weasel flights in vietnam
<Bornholio>
just before GW1 we loaded patriot missle battery warning indicators too, so when the army fudged up we could warn/jam
<Bornholio>
weasels have the biggest balls
<Bornholio>
had great classified movies during training of stupid shit they did
<Rokker>
Bornholio: the museums WW display is of a thunderchief WW
<Bornholio>
I'd love to see the hardware they have now
<Asymptote>
Is NathanKell|AFK going to be afk forever?
<Rokker>
Bornholio: wait, so it wasnt the reason for removing the tail guns?
<Rokker>
like at all
<Pap>
Maxsimal: Go into the RealSolarSystem Folder and edit the LaunchSites.cfg
<Pap>
Maxsimal: Search for KP - Sohae
<Bornholio>
not in the least that was in the works a couple years before
<Rokker>
Bornholio: my life is a lie
<Bornholio>
so is the wikipedia on the topic
<Rokker>
Bornholio: next ur gonna tell me santa isnt real
<Bornholio>
I had guns on planes in 94 just no crew :P
<Pap>
Maxsimal: Change the repositionRadiusOffset = 138 to a higher number (I don't actually know if this is the fix, there is no information on this stuff)
<Pap>
Maxsimal: I am not at my KSP PC so I cannot check
<Pap>
Maxsimal: I would use some crazy number like 500 to see if it works
<Maxsimal>
Pap: Gotcha, I'll try that, give me a few
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<awang>
Uh
<awang>
When avionics are locked
<awang>
Should MJ still work?
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<Maxsimal>
awang: It shouldn't, using it when you don't have avionics control is a cheat I'd say.
<Bornholio>
MJ still works, but you have no input control to craft. So MJ can do an ascent or fire a node, but if you don't have RCS you can't turn it on.
<wb99999999>
what?
<Qboid>
wb99999999: Bornholio left a message for you in #RO [30.08.2017 11:13:34]: "nuclear engines have been tested on several occasions in rover(Kiwi-B), RRD-0410 and SNTP all confirmed minimal reactivity changes using clustered engines. therre would be reflective panels between engines just to keep outer structure and wiring from being cooked just like normal engines"
<wb99999999>
Bornholio: Got it
<Maxsimal>
Pap: that fixed it, I'll put in a PR.
<wb99999999>
they actually tested about clustering, how kind.
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<wb99999999>
I feel like we could really use a J-2-SL in RP-0... build a sustainer with it and we can justify using solid boosters, especially larger ones
<wb99999999>
and that's almost 20 years before any other hydrolox sustainer, except the LR87
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<ProjectThoth>
wb99999999: But LR-87 LH2 is cool!
<wb99999999>
yes...I suppose...but I can't make a saturn int-19 with it
<awang>
Maxsimal: Oops
<awang>
Is that a bug?
<awang>
Bornholio: Sort of feels like that'd be defeating the purpose of the avionics limitations...
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<Maxsimal>
Yeah, pretty much does - you can do everything with MJ you might want out of avionics - besides manual RCS.
<Maxsimal>
But yeah, why have booster-stage avionics rings if it was expected you use MJ to fly an ascent *shrug*
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<Bornholio>
exactly, .shrug both sides have valid argument, one side A can solve it by not using it, or designing in the avionics they think they need, the other SIde B can do the same or ignore it, unless side A "Wins" and changes are made. Same argument we have about RT and MJ, all it does is piss people off
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