Althego changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.11.1 | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | Apparently SpaceX can do both a successful landing *and* a RUD
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<raptop>
!outcome add For unclear reasons, you find chunks of graphite debris scattered around KSC.
<LunchBot>
raptop: Added outcome: For unclear reasons, you find chunks of graphite debris scattered around KSC.
<raptop>
(I mean, I've added multiple things involving corium, so this isn't a stretch)
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<flayer>
2500dv to get an encounter with the station
<flayer>
..in time before the snacks run out
<flayer>
it would've been easier to get an encounter some point after the scientists die from starvation
<packbart>
our Kerbals are replaceable, your science points aren't!
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<flayer>
20 days 'till the EVE transfer window
<flayer>
what do i send
<flayer>
i don't think i have the tech i need to do a manned landing/return
<Althego>
do you have vector?
<flayer>
no, nor the big heat shield
<Althego>
what's our vector, victor? :)
<Althego>
you can still send some smaller lander that sends surface science back
<Althego>
i mean through comms
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<darsie>
Send a scientist and get her back later.
<darsie>
Anyone did an Eve water sample return?
<darsie>
Hiking and swimming would work, but it's tedious.
<Althego>
technically you could just return one of those small science container thingies
<Althego>
even with worse tech that much payload should be possible
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<darsie>
You still need a Kerbal to take the sample.
<Althego>
yes
<Althego>
but you dont need to return the kerbal, just the science
<darsie>
And launching (and landing) from water is hard.
<darsie>
I returned a Kerbal from Eve land.
<flayer>
i think i will do a manned orbital mission to eve, with a small manned lander for gilly, and an unmanned rover+atmospheric flight craft for eve
<flayer>
it would be nice if i can get back numerous upper atmospheric readings in full, rather than just transmitted
<darsie>
1337
<flayer>
nice
<Althego>
yes local leet time
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<flayer>
darsie, i'd have to keep them supplied with snacks
<flayer>
it has 1700 delta-v to land on the mun, then lean over on the wheels, and can hopefully lift off again by straightening itself with a hydrolics thingie
<raptop>
flying car!
<flayer>
got a bunch of science experiments on it
<flayer>
i might even be able to go to duna with it
<flayer>
i'm definitely bringing one of these bad boys to jool
<umaxtu>
is that a robotic arm?
<flayer>
a scanning arm, science thingie
<umaxtu>
ah
<flayer>
i guess a laythe lander might benefit from being designed to land in water
<flayer>
a laythe SSTO spaceplane, rather
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<flayer>
..and taking off
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<Guest45836>
newbie tried some mods and now solar panels for any saved ships or in orbits are gone?? even won't load training vessel. missing solar panels? anyone?
<umaxtu>
what mods?
<Guest45836>
kerbal engineer, hyperedit,
<umaxtu>
did you install them manually or use CKAN?
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<Guest45836>
engineer was ckan, hyper was manual.. both were working
<umaxtu>
have you tried uninstalling them to see if the solar panels started working?
<Guest45836>
tried deleting all local files and reinstalling the game. and even training for docking says the station is missing solar1 2 3 etc whatever part number they used
* raptop
is guessing that the solar panel parts got deleted or something
<Guest45836>
anyway to freshen those? i thought the reinstall would
<raptop>
a clean install into a seperate folder should work, though steam can get a bit silly about things
<Guest45836>
seems everything is on a cloud. just puts back where i am.. i'll try it again.. thanks. i'll let ya'll know if this works..
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<Ezriilc>
For what it's worth, I can say for sure that HyperEdit has never exhibited this behavior.